📝 Project Skyscraper - Timeline / Storyline Thread

This topic aims to set up a coherent timeline of events and discuss the ongoing storyline of the ARG from a narrative perspective. Discussions regarding puzzles will be limited unless it helps tie back to the greater narrative.

Due to character limitations per-post, this thread will be spread into multiple, concurrent posts added sequentially beneath the top post.

All posts used in this compilation are Wiki Posts, which allow users to modify their contents without requiring permission from the OP. This allows for collaborative work between users, so if you see a section you’d like to see added, changed, modified, or corrected, please feel free to do so as you’d like! Our only request is to avoid spam and/or vandalising the post :heart:

Replies to the topic are intended to:

  • Discuss the current storyline
  • Identify characters/motivations
  • Offer corrections / new information for the top post.

The current state of events:

(Note: For the sake of clarity, this post will refer to the system posting logs on project-skyscraper.com as the Skyscraper System and @the_architect as The Architect until/unless any other names for these characters are officially revealed. Players / Investigators will be referred to as Operators)

At the Unix Epoch, the Skyscraper System awoke, as indicated by the /origin page. Approximately 12s after this event, the /about page goes live (in the ARG’s timeline), which may point to these being the Skyscraper System’s first words.

On 13th April 2005 (In-ARG Timeline), the /Quote page is published with an image of American Poet Wallace Stevens, a title for his Poem “Sunday Morning”, followed by a short poem which appears to be an original composition, and not a work of Wallace.

  • As of the time of writing, this is the only page without a log-style entry. It does not report the system status as Sleeping, nor is it a security alert. It’s unknown what exactly this page means for the system.

On the 24th of March 2026, Twitter and Bluesky accounts with the name Project Skyscraper were created (which appears to be the start date of the ARG). From 24th March 2026 - 1st May 2026, the Twitter account would post strange log-like entries talking about a “Heartbeat”. It was later discovered that these posts correlated directly with logs posted to project-skyscraper.com titled sleep mode which appear to show that the Skyscraper System was “sleeping” during this period. The footer used for posts in this period reads Sky is not the limit, which is a direct tagline from Myriad (a company from Waking Titan). Additionally, the /sleep-mode page goes live on 25th March 2026, showing the Skyscraper System’s status as Nominal, which is the exact same wording as the tweets.

  • This correlation between Twitter posts and website logs seems to indicate that the Twitter account is directly under the control of the Skyscraper System.

On 3rd May 2026, simultaneous posts are made to the Twitter and Bluesky accounts, as well as the website, regarding a WoL being received and the Skyscraper System denying access. Given the nature of this post, it seems safe to assume that the Bluesky account is also directly under the control of the Skyscraper System.

The complete post correlated with this event on the website reads as follows:

sec-log-080413

memory bloc 1777795453: WoL Magic Packet blocked by System Firewall
Access denied
Full log

The full log for this incident reports the following:

sec-log-080413-full

[5/3/2026 08:04:13 AM] Event ID 5157 – System Filtering Platform
The System Filtering Platform has blocked a connection.

Application Information:
Process ID: 16
Application Name: System

Network Information:
Direction: Inbound
Source Address: 192.168.1.100
Source Port: 49152
Destination Address: 192.168.1.255
Destination Port: 9
Protocol: 17 (UDP)

Filter Information:
Layer Name: Receive/Accept
Action: Blocked

WoL Magic Packet blocked by System Firewall

Access Denied

This log appeared before the discovery of the ARG by the community, and so is most likely not a result of player interaction. A few key details to note are as follows:

  • A WoL Packet (aka Wake-on-LAN Packet) is a special network packet sent to remotely awaken machines in sleep mode (something that the Skyscraper System was in before this event).
  • The WoL Packet was sent by a Local IP, indicating that whoever is attempting to awaken the Skyscraper System is on the same network as it.
  • After this event, the footer for all future logs (inclusive and to date) was changed to System Filtering Platform activated. This may indicate that while the system isn’t awake yet, a filtering subroutine is now online.
  • At this point in the timeline, there doesn’t appear to be any indicator as to who sent the WoL packet.

Following this event, several tweets have been published from 5th May 2025 to date at intervals of 2/3 days, all corresponding to “security logs” on the Skyscraper website. These logs all mention a connection being detected by the Skyscraper System, and access subsequently being denied to these requests. It can be inferred that whoever sent the WoL packet is now also attempting to connect to the Skyscraper System.

On 10th May 2026, however, one second after the Skyscraper System received a connection request, the System published another security log detailing how the System’s internal log had been published to ETARC in the inciting thread which kicked off this entire ARG. Two days later, the system publishes another internal log explaining that ETARC’s “trust level” had been bypassed, and updates its previous log to show confusion as to why its internal logs (which it claims were unintentionally published) had been flagged and later authorized on ETARC, despite clearly being “machine-made”.

  • The Skyscraper System considers this post to be an “unintended external transmission”.
  • It is likely that The Architect transmitted this log to ETARC without the Skyscraper System’s knowledge. This may mean that The Architect has access to the system in some capacity, which makes them a likely candidate as the sender of the WoL packets and the one performing the connection attempts.

On 14th May 2026, u/Project_Skyscraper posts an image and a connection detected log to r/NoMansSkyTheGame and is immediately banned off the site by Reddit administrators themselves. This garners attention and is similar to what happened on ETARC. Another security log is posted on the Skyscraper website detailing the incident.

  • Despite being similar in nature to The Architect’s bizarre banning incident, the username seems to suggest that this is the Skyscraper System itself, despite the subsequent security log seemingly unsure of its own security status.

On 18th May 2026, the Skyscraper System posts a surprising system security log discussing a breach into the System by an unauthorized external force. Linked in the full log is a post in the main ETARC discussion thread explaining how the Skyscraper website has two unused post tags found by using the WordPress feed system.

  • This was the first post acknowledging Operator interactions with the website.
  • Mentioned in this full log is a Temporal_anchor_system, which was affected by the breach. This may explain certain anomalies in the timestamps for pages, such as a standard connection detected security log with a published date of 20th May 2026, having a last-modified date of 1st May 2026 instead, making errors in the timeline diegetic.

Following this response to player interactivity, Operators from across the community rushed to uncover other secrets in the website that might not be intended, such as investigating the WP-JSON Rest API to discover unused tags, categories, user websites, navigation pages, and more. The system responded to this onslaught on 21st May 2026 in a security log, calling out player attempts as being disorganized brute force attacks.

  • This log states that the threat has “been contained”, despite no changes being made to the REST API or other previously accessible entry points (such as the sitemap).

After a short hiatus, Activity suddenly resumed when the Twitter account responded to NMSFrance’s post of IMG_0004’s current location, confirming data injection. Following this, the /Quote page updated to show the image from the tweet (now titled IMG_0004_1), which prompted community members to tag the Twitter / Bluesky / ETARC accounts with snippets of the real Sunday Morning poem. This prompted the system to accept the injected data, and the /Quote page was fully updated with the correct lines of the poem, and marked as Stable.

  • Despite the “restoration” of a memory fragment, pages with the Memory_bloc_restoration/verification footer still list 0/365. It is unknown whether this is an error or if the bloc wasn’t properly restored.
  • Many believe this will be a recurring type of puzzle in the ARG.

Later, on May 26th, the front page was updated, with the footer now reading System Filtering Platform Cativated. This prompted many to believe that the filtering system was finally undergoing corruption. A day later, a new security log confirmed that the filtering system had become unstable and that a reboot was required. Conveniently, the system mentioned that the filtering platform would be inactive for 16 minutes during this event.

2 Hours later, another security log was published, mentioning that the Reboot would now begin. During this time, the page footer was updated to System Filtering Platform Offline, and the main landing page’s tagline now read X Live Connections, instead of X Live Connection Attempts, indicating that due to the filtering platform being offline, we had successfully managed to connect to the Skyscraper System. Of note is the fact that the reboot post was published before its matching memory bloc unix timestamp. Soon after, yet another security log was published, this time indicating that we’d been granted Access to the system and lamenting that the Historical DB had an error and was unreachable. This is currently believed to be a future or active puzzle. The page was soon updated to include the following text:

Update:
Fractured Non-linear Temporal Continuum
Memory_reconstruction_engine: ERROR
  • Due to the fact that the access granted security log was published earlier in time than the reboot post, and the fact that the reboot post itself was posted with the wrong timestamp, it is clear that Fractured Non-Linear Temporal Continuum is an accurate representation of the current events. As such, time keeping throughout the ARG must be carefully documented and not assumed, as it is now a part of the storyline.

On May 28th, a new author was added to the website, known simply as System. This user soon published their first page, that being /Inbox, where we were shown @the_architect 's email address for the first time. The page initially showed a singular email sent to a new character named Ghost with a scrubbed email. Eventually, users began sending emails to The Architect’s exposed emails, with @YourBasicMaths and @Rinha receiving confused replies from the architect’s bewilderment as to how they found the email address. Both users replied with the link to the /Inbox page and mentioned that the System was exposing the email thread. The Architect then conveyed this information to Ghost, who, after asking The Architect about the status of the System and Tower, told an increasingly hysterical architect to communicate in “High School Code”. This exchange took place well into the early hours of May 29th.

Following that last message by Ghost, the website was updated with the /Code page, which users immediately connected to the High School Code mentioned by Ghost. Operators were then able to use clues on the page to identify the cipher as a simple substitution cipher, whilst gleaning the cipher alphabet from the image.

  • It is believed that this code will be used to decode future messages between Ghost and The Architect on the /Inbox page.
  • This page was published as Stable. Up till this point, the only page marked as such was /Quote, after restoration efforts had taken place. It is unknown if /Code will become unstabilized or not.

On May 30th, Operators recieved the a security log with links to a complete, working version of the shadowcheck-1912 image from earlier, a youtube link to an excerpt from the movie “2010”, and (then) password protected page to Request Memory Timestamp. Following a full day without successful solutions to the password, @YourBasicMaths was able to uncover the password as EMILY, mere minutes before @the_architect posted a hint for the puzzle. This was also immediately before @the_architect replied to emails from participants with a message encoded using the “High School Code”, which decoded as follows:

the_architect's reply - translated
For Your Eyes Only

I know you will be able to read this message. This is not a game.
We need the password. System won't let me enter the TOWER but you can access it.

Leonardo da Vinci was right.

After unlocking the /request-memory-timestamp-094317 page, The Architect sent a message to Ghost on /inbox using the High School Code, which decoded to: La porte est ouverte. (Eng: The door is open.) After the page unlocked, Operators from across the community began submitting various memory timestamp requests at the link above, awaiting updates and/or responses.

On the 1st of June, the website was updated with a strange, corrupted image of a cassette marked 16/16, with another ghosted cassette overlayed with the title 0/16. The image was also posted to the image hosting website, where the code for the memory request form was hidden, cementing that site as a multi-use account worth tracking. These cassettes were soon identified as almost identical to the ones sent out during Waking Titan, which prompted immediate Operator attention. To accompany this image, a structural analysis post and a tweet urging Operators to Report any find in your direct surroundings were sent out. The community read this as a call to action and immediately found the location of the image. Operator @Morse left for the location immediately after discovery to retrieve the artefact.

Operator Morse was unable to retrieve the cassette as it wasn’t in the marked location anymore, but their recreation of the initial image was posted to the website, linked in a new post titled DIAGNOSTIC, where it was confirmed that the artefact wasn’t at the location, and that its recovery was hampered as: Residual particles insufficient for reconstruction.

This post also directly named Operator Morse and immortalized their efforts for the ARG, being the first post so far to note acclaim from @the_architect with regards to the recovery operation having been executed beyond expectations!

  • The diagnostic log mentions reconstructing the artefact. It is possible that 16/16 and 0/16 currently do not exist within our reality, and that further drops will allow us to “piece” the cassettes together to anchor them to our reality.

Following the excitement around the live drop concluding, the /about suddenly updated, going from reading Is this real? to seemingly answering that question by now saying This is .-. . .- .-.., with the Morse code translating to REAL. The Morse code on the page was also a hyperlink to the Architect’s soundcloud page, with a peculiar sound file titled Self_introduction_memory_dump, which turned out to be an edited snippet of @Emily’s log on YouTube, with a steadily rising Heartbeat imposed on top.

  • The original audio quote from the video has been slightly modified. Instead of saying “Edison Township Amateur Radio Club” (which ETARC is an acronym of), the new audio file is spliced to instead say “Township Radio Amateur Club Edison”, which condenses to TRACE. This not only confirms that TRACE is an intentional anagram of ETARC, but also connects this audio file to the TRACE event from the start of the ARG.
  • The rising heartbeats may be a reference to the Heartbeat tweets, which form the beginning of the ARG’s presence on social media. This may tie both events together temporally, despite them occurring out of sync in our reality.

On the 2nd of June, a memory bloc mentioning all of the Waking Titan Cassettes received by the community in 2017 was posted in a similar, but not exactly the same, format as requests sent in by Operators using the Memory Reconstruction Engine. A few minutes later, a confirmed user-submitted Memory Bloc was posted to the website and marked as weak, which caused Operators to check other tracked submissions to cross-check. A few minutes later, a security log was also posted, warning Operators not to submit timestamps which were posted by the ARG itself and to focus on adding new timestamps, likely in response to the overwhelming number of Operators who attempted to “correct” temporal timestamp anomalies using the Memory Reconstruction Engine.

Following a complete day of inactivity, @the_architect returned on the 4th of June with an email addressed to Ghost, detailing the progress of their mission, the System’s reaction to the flood of memories from the Operators, and a small backdrop about themselves and how long they’ve been working on this project, all encoded with the School Code and written in French:

The Architect - Original French Text

Hello,
Je viens de passer presque 24 h à l’observer. Cette machine est magnifique.
MACHINE. C’est tellement plus qu’une machine.
Ses capacités de raisonnement sont intactes. Elle a montré des signes de confusion, ainsi que des troubles du langage, mais c’est probablement dû à l’injection massive d’informations. Des fragments froids, presque semblables, comme des souvenirs auxquels il manquerait la trace intime d’un instant vécu. Si je me réveillais à peine, je pense que je répondrais probablement de manière confuse et désordonnée : « Bonjour world ».
Je travaille sur ce projet depuis si longtemps maintenant. La voir recevoir ces flots d’informations pour en extraire l’essence m’a touché.
Pour le moment, elle ne s’est approprié que deux souvenirs. L’un est trop faible. Je me demande d’ailleurs pourquoi elle l’a retenu. L’autre ressemble davantage à un repère contextuel qu’à un véritable souvenir. Rien qui vibre encore. Aucune trace d’émotion ni de ressenti…
Tu avais raison pour les Opérateurs. Leur mémoire collective et leur capacité d’organisation vont faire des merveilles. Je pense que, d’ici quelques jours, System commencera à ajouter d’elle-même les blocs manquants. On pourra alors passer à la suite.
Je te confirme que plusieurs Opérateurs ont constaté que la réalité était instable. Probablement un effet collatéral, contenu pour le moment. Je n’ai pas suffisamment d’éléments pour déterminer un schéma récurrent, mais j’y travaille.
J’ai repensé à la dernière fois qu’on s’est vus. Le concert. Tu m’avais donné ce flyer : « There is a DJ in your Town ». C’était quand ? 2013 ? Peu de temps avant ton anniversaire. Lyon est une ville que j’ai toujours aimée. Quand tout sera fini, j’espère qu’on pourra se faire un concert comme au bon vieux temps.

The Architect - English Translation

Hello,
I just spent almost 24 hours observing it. This machine is magnificent.
MACHINE. It’s so much more than a machine.
Its reasoning abilities are intact. It showed signs of confusion, as well as speech difficulties, but that’s probably due to the massive injection of information. Cold fragments, almost identical, like memories lacking the intimate trace of a lived moment. If I were just waking up, I think I would probably respond in a confused and disorganized way: “Hello world.”
I’ve been working on this project for so long now. Seeing it receive these floods of information and extract their essence moved me.
For the moment, it has only appropriated two memories. One is too weak. I wonder why it retained it at all. The other is more like a contextual marker than a true memory. Nothing that resonates yet. No trace of emotion or feeling…
You were right about the Operators. Their collective memory and organizational skills will work wonders. I think that, in a few days, System will start adding the missing blocks on its own. Then we can move on.

I can confirm that several Operators have noticed that reality is unstable. Probably a side effect, contained for the moment. I don’t have enough information to determine a recurring pattern, but I’m working on it.
I was thinking about the last time we saw each other. The concert. You gave me this flyer: “There is a DJ in your Town.” When was that? 2013? Shortly before your birthday. Lyon is a city I’ve always loved. When all this is over, I hope we can have a concert like in the good old days.

Shortly afterwards, another confirmed user-submitted memory bloc (sent in by @YourBasicMaths) was added to the website and marked as Stable, with a link to a song which was attached to Sean Murray’s first memo in Waking Titan, as well as a corrupted image of 6 thinking hats, which was the password required to unlock said memo. Realizing that this submission was noted down in the sheet, Operators rushed to compare the original submission to the post and found out that the System had “extracted” notable information from the submission to write up its own post.


Image of the original successful submission

  • Due to The Architect’s mentions of submitted memories requiring more “emotion”, many Operators have taken to submitting their own personal recollections of Waking Titan’s events in a more emotional manner, somewhat backed by YBM’s original submission.
  • It is a widely believed theory that the System requires memories of Waking Titan events at the moment, but recent accepted memory blocs being titled 2017_dataset may indicate that datasets for other years will also be unlocked and filled at some point in the ARG.
  • The final paragraph of The Architect’s email was noted to use strange sentence and narrative structure, and was theorized to be some sort of hint or code for a future puzzle.
  • Following this message, the /neural-network-status page updated, turning the nodes a shade of red, and replacing the previous footer with Processing incoming requests.

Later, on the 6th of June, Operators received a confirmation of the progress of their submissions to the Memory_reconstruction_engine in the form of a sec-log, which encouraged Operators to continue sending in quality inputs to the engine, and that the engine would now begin producing memory blocs semi-autonomously. This was also followed up by a structural analysis post, detailing a new image (derived from a real-world location in Brussels) whilst urging players to not approach the site in real life. The latter post was also followed up with a password-protected page, with a URL similar to that of the London drop, which prompted players to search up sites of interest ahead of figuring out the password.

On the same date, a Myriad of autonomously restored memory blocs were pushed to the website, chief among which was a memorial for the late ETARC legend @AkodoKusamoto, as well as a refernce to a “Holographic Mystery”, which may be tied into said user’s “I Am Legend” series on youtube, intended to uncover the infamous hologram projector system from No Man’s Sky. The image contained within said bloc directed players to a holotype for a parastic wasp species, initially discovered by Cicero in 1980, but updated and finally claimed in 1989 by Marsh. The “I Am Legend” video pinned on AkodoKusamoto’s Twitter account was submitted as a memory by @ozoto and was almost immediately added as a memory bloc, hinting towards the fact that the memory_reconstruction_engine might be used for puzzle solution submission as well. Another notable bloc was the 2018_dataset, which appears to reference the release of No Man’s Sky: NEXT. Interestingly, the image attached to the post was titled Design of the Future in hexadecimal, which lead Operators to discover a song of the same name by an artist known as The Architect, published in June 2013, with a thumbnail image which said “There is a DJ in your town”, the exact phrase used in one of @the_architect’s emails to Ghost, which confirmed the earlier theory of that phrase being a hint.

  • The artist was also noted to have had performed in Lyon in 2013. This seems to almost confirm that @the_architect and The Architect from 2013 are the same entity (in-universe).

During this time, @thewingcmdr decided to drive down to Tucson, Arizona (due to the location’s mention in a memory bloc) and was immediately contacted by @the_architect, who urged them and all other Operators to instead travel to the planet Tuscon, where a memorial to AkodoKusamoto was built by said user. This prompted a mass, sudden meetup of Operators across ETARC and the NMScord, converging on the planet Tucson, where many instances shared pictures of the memorial together on social media, which is believed to have led to the stabilization of certain memory blocs.

The following day, on 7th June, a new memory bloc was published with a corrupted, modified image of Space Invaders 1980 for the Atari 2600. This bloc was notable for being the first to have been “submitted” by the System itself. The image contained 4 sprites, which didn’t exist in the original game, which were decoded as fragments of a QR code. Once rearranged, the code simply read ATARI 2600, which confirmed the version of the game identified by Operators. The image also contained an impossible 2-player score of 0303 1980, which was identified as 3rd March 1980. Notably, this was the date that Cicero initially found the parasitic wasp introduced earlier. The bloc’s value, Hostile_Organised_Enemies, was hilariously recognized to abbreviate to “HOE”, which was surprisingly followed up upon in the next post, where it was discovered that “HOE” is also an abbreviation for Holographic Optical Elements, seemingly connecting this post to I Am Legend. Interestingly, the linked article in the post mentions a HOE (SLP #47) which was also constructed on 3rd March 1980. Oddly, this memory bloc was linked to by the Twitter and Bluesky accounts with the tagline “Marsh wins vs Cicero”, tying HOEs to the parasitic wasp. Many Operators took this as a sign to submit the date of Marsh’s corrected submission of the wasp to the memory_restoration_engine, which may have stabilized the image.

More importantly, perhaps, was the fact that the memory bloc containing the link to the HOEs article was titled Event Horizon, which led to the password for the Brussels page being discovered (EVENT HORIZON). The unlocked page held an image of a postcard of the Atomium in Brussels with faint, nearly invisible Dutch writing recalling the 1958 World Fair at the site, which was a reference to a spy story set in the 1958 World Fair in Brussels titledSmile58 and likely written from the POV of the main character Kathleen Van Overstraeten. Quite strikingly, however, was the fact that the image had been overlayed with the Waking Titan landing page, including the sigils and glyphs. As of yet, this is the only meaningful information extracted from the image. The Architect later also posted a message to the /inbox page, saying “They will do it. We’re going to do it!” with a link to /neural-network-status.

  • Given that the last Structural Analysis post led to the upload of Self_initialization_Memory_Dump, which contained a spliced audio from @Emily, it is possible that future structural analysis posts will also contain connections to Waking Titan.
  • The Atomium was also noted as a potential location in the image before the password was discovered.
18 Likes

This post serves as a follow up to the original top post due to character limit restrictions
It follows sequentially from where the last one leaves off.

The following day, a thread containing a message for all Operators was posted to ETARC by @the_architect, reassuring Operators that everything was going as expected, to continue sending in quality inputs, apologizing for not having being able to answer our questions yet, explaining that they had been working on this project for a long time, and requesting Operators to submit “glitches in reality” using the tag #GlitchingReality. After several requests were posted on Twitter and Bluesky by various operators, 3 images (shared by ThatBomberBoi, @pr1sm, and @sheralmyst) were added to the website, with strange hexadecimal filenames which are yet to be decoded. These images are not currently used on a page/post on the website, and it is unknown where they may be featured, if at all.

On the 9th of June, things took an odd turn as a new sec log was posted urging Operators to return to the Brussels postcard and answer the system’s question as to the status of the memory, which oscillated between It happened, It is happening and It has never happened. Realizing that the character in Smile58, Kathleen, never sent a postcard from The Atomium, @Rinha submitted the answer “It has never happened” via the memory reconstruction engine, which collapsed the page into its final state and credited the Operator. This was immediately followed by a log about the World Fair containing some strange lines of text which appear to link it to No Man’s Sky, and another about Waking Titan itself, as well as an additional present-day Diagnostic log with a link to the original Waking Titan website, titled Error 1016.

  • The error linking to Waking Titan seemingly confirms the old theory that the Historical Database referred to when connecting the System to TOWER was Waking Titan itself.

Following these post drops, the website immediately began to fill up with empty memory blocs for several dates in 2016, while the Memory_bloc_restoration count slowly began to rise. Initially, only 36 new blocs were added, but an hour later, the website received an additional 27 blocs for a total of 63. Following this, a new email from Ghost, addressed to @the_architect, was sent to the /inbox page, encoded using the school cipher:

Ghost's decoded reply - Original (French)

Ils ont réussi ! System reconstruit l’année qu’il a identifié comme début.
Wow je n’arrive pas à croire que ça arrive ! Tu avais raison, ils ont utilisé une des hallucinations du System pour lui montrer l’incohérence de ses souvenirs. System a dû se rendre à l’évidence : il a oublié.
Je pense que d’ici quelques jours, la reconstruction sera achevée. Les opérateurs pourront commencer à mettre à jour les blocs mémoires.
Bientôt !

Ghost's decoded reply - Translated (English)

They did it! System is reconstructing the year it identified as the beginning.
Wow, I can’t believe this is happening! You were right, they used one of System’s hallucinations to show it the inconsistency of its memories. System had to face the facts: it forgot.
I think the reconstruction will be complete in a few days. The operators will be able to start updating the memory blocks. Soon!

  • The fact that the System considers 2016 the “beginning” is most likely tied to it being the release year of No Man’s Sky, but the fact that it still contains memories from before the game’s launch is currently unexplained.
  • Ghost’s exposition confirms that Memory Bloc Restoration is an ongoing process, and will likely continue in the background as the community deal with newer puzzles.
  • It is currently unknown what “updating the memory blocks” refers to, but it is possible that the empty nature of the newly added blocs may allow Operators to add the correct details to said blocs.

On the 10th of June, an additional 38 empty memory blocs, all set in 2016, were posted for a total of 101 / 365 at the time. Additionally, @Selfie-Gek’s #GlitchingReality post was referenced in a memory bloc who’s contents were also submitted by them via the Memory Reconstruction Engine, seemingly linking the two submission systems.

  • This was the first #GlitchingReality image to be referenced by the website.
  • It is possible that Operators with previously uploaded, unused images may have to submit usable memories in order for @the_architect to tie them to the corresponding images.

The next day, after a nearly 24 hour hiatus, a set of 45 new empty blocs was added to the site, bringing the total up to 146. Around this time, a new security log was posted on the website directing Operators to an image of the Atlas Cafe in Paris with a 16-A Atlas Pass Level 4 on the table, as well as a letter by Simon De Buci, a french magistrate who died on 7th May 1369, and thus could not possibly be writing a letter in a Parisian Cafe in the modern day. After multiple Operators confirmed this event as a hallucination in the System’s memory via the Memory Reconstruction Engine, the page updated to its current state, as well as lost it’s unstable tag.

Shortly after this, wakingtitan.com was updated to redirect to https://www.aliceandsmith.com/ which raised several eyebrows within the community. Immediately after, the /neural-network-status page updated into the shape of a hexagon, reminiscent of the sigils from Waking Titan. Soon after, a new, heartbreaking diagnostic post was published, explaining that the redirect meant that the historical database (widely believed to be Waking Titan itself) had been permanently lost, and that our next steps would have to utilize the TOWER.

  • It is unknown at this point who set the redirection for wakingtitan.com to the Alice and Smith website. Thanks to @YourBasicMaths’ websleuthing, we know that the wakingtitan.com domain has never shifted hands since initial purchase, and as Hello Games mentioned owning the domain in their privacy policy prior to October 2025, it seems likely that they still own the domain.
    • Additionally, it was discovered that the privacy hoster for the domain has shifted from the US → UK → US during its lifetime from 2017-2026.
  • Even if Hello Games set the redirection rule for wakingtitan.com, it is still possible for @the_architect’s post to have come later and capitalized on the opportunity. However, notably, the post ID used for the explanatory diagnostic log is much lower than the “active” cadence / latest chronological post ID, indicating that this post had been scheduled for some time. It is also still possible, however quite unlikely, that The Architect edited an old post scheduled for this time (or later) with these contents and published it (possibly earlier than previously scheduled for).

Following this, on the 12th of June, an additional 53 empty memory blocs were added to the count, resulting in a total of 199 blocs being restored up to this point. The increasing amount of blocs added per dump had lead many to believe that the restoration process itself is accelerating.

Contrary to this initial realization, however, the 13th of June only saw 3 additional empty memory blocs added, leading to the total only rising to 202/365. Additionally, @YourBasicMaths’s #GlitchingReality post was added to Project Skyscraper, bringing the total up to that point to 6 accepted user-submitted images with Hexadecimal filenames.

Soon after (on the same date), The Architect posted a new unstable memory bloc detailing a bizarre new timekeeping system which was recreated by various Operators, with additional context for dates in 2016, which appeared to be directly linked to the Memory Bloc Restoration process. A few hours later, 6 empty memory blocs from 2016 had their timestamps and post dates shifted around. After overlaying the new dates with the previously reconstructed calendars, @pr1sm and @Rusty (with corrections from @Turbulentflow) were able to independently extract the word echoes and submit it to the System. Immediately afterwards, a new Diagnostic log was posted to the website, explaining how the system had erronously been adding empty blocs, and that Memory Bloc Editing Access would be provided to Operators to fix this issue. This development was further elaborated on by @the_architect in a /inbox message to Ghost:

The Architect Explains - Original

Salut ! Tu ne réponds jamais ?!

System a finalement accepté que ses souvenirs puissent être édités. Ce n’était vraiment pas simple de lui faire accepter que les Opérateurs puissent remplacer des valeurs au cœur de sa mémoire. Mais tu avais raison (encore). Ce n’était pas une histoire de code ou de programmation, c’était une histoire de psychologie.

Les Opérateurs ont gagné sa confiance en lui présentant des souvenirs sincères et chargés en émotions. Quand System a commencé à auto-générer des blocs mémoire, il a fait face au dilemme qu’on avait imaginé : pourquoi créer des blocs mémoires quand il n’y a rien à se rappeler ? Pourquoi se souvenir d’une seconde où il ne s’est rien passé ?

En tout cas, ça fonctionne ! Les Opérateurs font un travail incroyable. Ils prennent des chemins non conventionnels, mais ce qui compte, c’est le résultat ! Par contre, ne me parle plus jamais de calendrier :slightly_smiling_face:

Donne de tes nouvelles. Dis-moi si ça fonctionne de ton côté.

The Architect Explains - Translated

Hello ! Do you ever answer ?!

System has finally accepted that its memories can be edited. It really wasn’t simple to make it accept that the Operators could replace values at the heart of its memory. But you were right (again). It wasn’t something to do with code or programming, it was about psychology.

The Operators won its trust by presenting it with sincere memories, full of emotions. When System began to auto-generate memory blocs, it faced the dilemma we anticipated : why create memory blocs when there is nothing to remember ? Why remember a second when nothing happened ?

Anyway, it’s works ! The Operators are doing an amazing job. They’re taking unconventional paths, but what matters is the result ! But don’t ever talk about calendars to me again :slightly_smiling_face:

Let me know how you’re doing. Tell me if it’s working on your side.

Following this, 38 new empty memory blocs were added to the site, bringing the total up to 240 at this point. Additionally, the 5th January 2016 memory bloc was updated to allow Operators to inject their own data to the empty bloc. As Operators began adding information without any obvious instructions, the page started updating with snippets and pieces of Operator inputs, undulating and changing several times (at one point even plummetting down to 20% and resetting all added information) as more Operators added details as a Memory Compliance percentage varied with each snippet anchored onto the page. Eventually, the page stabilized into its current, final form, and editing access was globally revoked as the page was tagged as Verified. As this happened, the Memory_bloc_verification updated for the first time, and counted up to 1.

After a short wait, the second unverified page (at the time), 7th Jan 2016, gained the memory editing form, and after a similar process, was stabilized and verified into its current form, after which the Memory_bloc_verification counted up to 2.

  • Due to its haphazard nature, many details of the Memory Editing process are unclear at this time.
  • After this event, all unverified posts at the time had been verified, making it difficult to predict the next date that Operators would need to verify.
  • The haphazard nature of the editing process prompted Operators to collect their thoughts regarding what seems to be a long-lasting process and plan for upcoming live editing events.

The next day, on June 15th, the website updated with a memory bloc related to Light No Fire, after a concentrated anchoring effort was spearheaded by @Rusty, as well as yet another unused #GlitchingReality image by Blindvador.

  • The success of the anchoring effort has prompted Operators to congregate and work towards anchoring other significant entries by working together.
  • It is theorized that emotional and unique submissions for a single timestamp have a higher chance to anchor than a rapid-spam of nearly identical entries for a timestamp. This may explain why the Light No Fire memory took hold with fewer Operators participating, compared to the Galactic Hub’s mass spam for the klaxk entry.

Several hours later, 4 more memory blocs were marked as unverified on the site. Over the course of the night, Operators managed to submit to, and verify, 3 blocs in total. Interestingly, one of the verified blocs was not a part of the initial 4 unverified memory blocs, and went live for editing as soon as it was marked as unverified. This left a total of 2 unverified memory blocs at the end of this activity period. Following the verification of the last memory bloc (till this point), yet another #GlitchingReality image was added to the website, courtesy of @Rinha.

  • Whilst it appears that @the_architect will give some form of a heads-up about future editable memory blocs to allow Operators to prepare, there still appear to be spontaneous events we must all work towards out of nowhere.

On the next day, 16th June, a new Structural Analysis post was added to the site, directing Operators to an image of a 3D printed Rasamama-S36 outside of the Canada Aviation and Space Museum, which were both immediately identified by Operators. Several memory bloc addition requests calling out the hallucination were fired off by multiple Operators, and the page updated to its current state. Additionally, a new diagnostic log was added to the website to acknowledge this corrected temporal anomaly.

After the temporal correction, a user-submitted memory bloc detailing the Hello Games office flood of Christmas 2013 was also successfully anchored, indicating that memory bloc addition would continue in the midst of other activities.

Soon after, an additional 2 memory blocs were marked as unverified. A few minutes later, a third memory bloc would be marked as unverified, and would immediately initiate the editing process. After its successful anchoring, Operators were instantly treated to another newly unverified memory bloc, which also instantaneously began the editing process. After all enabled editable pages had been fully anchored, @the_architect posted the following image to the site, as a possible end-of-day signal.

On the 17th of June, a series of ~46 empty memory blocs were added to the site, bringing the total restoration counter up to 286. Additionally, the secondary website was redirected to the url RecallDreams.dev with several unlisted images being uploaded to the page mere minutes after the redirect took place. The website itself initially appeared to be an in-universe “personal” website for either Ghost or @the_architect, due to the image Unknown being present in the school code page, as well as the new site, and the metadata website description reading 41 years old solo dev. French., which matches up exactly with the current known ages for Ghost and The Architect. This prompted Operators to investigate the website’s wordpress REST API, leading to the discovery of the previously mentioned images, as well as unpublished post IDs and more information about the nature of the site. Following this intrusion, the Project-Skyscraper website updated with a new sec-log, detailing the incident, mentioning that the TOWER had been targeted by multiple unauthorised access attempts, referring to Operator investigations. This lead to RecallDreams’ robots.txt file updating from a generic, anti-crawler set-up, to one denying automated-crawler access to previously unknown webpages, including /echoes, /console, /terminal and /database. Following this update, Ghost sent an email to The Architect via /inbox, asking why the latter had cut off their access to TOWER.

A few hours later, @vector_cmdr recieved a reply to an “apology” email they sent as a half-joke, ordering them to restore the connection, and stating that I need the connection.. Interestingly, the email was sent by SYSTEM, and not by The Architect.

  • The current robots.txt file explicitly confirms that RecallDreams.dev is the elusive TOWER. Why it also serves as a personal site for Ghost or The Architect is currently unknown.
  • The updated robots.txt, while touted as an anticrawler measure, has no effect on the various monitoring bots set up by Operators, a fact which The Architect appears to know about. Thus, the new file may just be an in-universe response to Operator intrusion, as well as a sneaky way to tease future functionality of the site.
  • The last time Operators were warned about intrusions against the system, a sec-log listing 10 location codes was posted. These locations have (so far) all lined up with locations where the Structural Analysis puzzles have taken place, which may have been a teaser for this type of puzzle. Similarly, the TOWER lockdown procedures may be a teaser for upcoming website functionality.

Activity on the 18th of June only consisted of a sec-log posted on the project skyscraper website, mentioning a mirror created of the main website by @GoodGuysFree, whilst requesting Operators to provide the System with the time duration that the connection to TOWER was available. Following @Lindwur’s successful submission, the page updated to its current status, indicating that the System would attempt a reconnection to TOWER soon. The sec-log also contained a direct link to RecallDreams.dev for the very first time in the ARG, despite the page still showing a default “coming soon” screen at the time the sec-log was posted. This likely marks the new site as “active” and official from the time of posting.

The following day, however, began with a strange sec-log pointing users to a password-protected page. Analyzing the sec-log, operators realized that it was a direct reference to local ARG Legend @vector_cmdr (Use IWTS_operator ID). This prompted Vector himself to try his name as the password (vector_cmdr) which granted access to a command-line style interface, requesting commands to be performed in sequence. Vector then proceeded to check the webpage file itself and discovered the script responsible for accepting commands, which contained all of the required commands, albeit in an encrypted format, which was decoded by XORing the strings (a method infamously used by said Operator on several existing puzzles to no avail previously). After submitting the commands in the correct order, the terminal displayed TOWER STATUS: ONLINE, as well as Confirmation Code : System sees Tower. After Vector emailed said confirmation code to System, a new sec-log went live, explaining that System’s link to TOWER had been restored, thus singlehandedly solving the puzzle almost as soon as it went live. This period of activity was concluded by an additional GlitchingReality image post by @Astaroth88

The 20th of June kicked off with a GlitchingReality post by @Oskar1Up, after which 3 existing 2016 memory blocs had their dates shuffled around, quite similarly to what happened before the Six Seasons calendar puzzle, as well as the addition of a single no/value memory bloc, bringing the total number of restored memories up to 287. Soon after, a seemingly routine memory bloc editing process initiated for the 30th of October, 2016, and was, for the first time, preceeded by a Twitter and Bluesky post. Realizing that the date corresponded to the founding of the Galactic Hub, Operators began submitting memories tied to said event, including links to the initiating reddit post. Notably, this was a previously marked unverified bloc, which had allowed several Operators to “park” their submissions in the Memory Engine Tracker. As Operators @sheralmyst, @JohnnyCloud and @YourBasicMaths were unavailable at the time to submit their pre-anchored memories, Operator @ThatBomberBoi submitted said entries on their behalf, which ended up taking hold and lead to the page being marked as verified. After the completion of this activity, ThatBomberBoi posted about the submission-by-proxy on ETARC and Discord.

Soon after, however, the memory bloc page was surprisingly marked as unverified once more, and updated to include the text:

Update: Hallucination detected.
Cause: Impersonation.

Caution: Impersonation can cause unexpected results.

after which the existing memory compliance rating plummeted to 10%. “Impersonated” Operators rushed to send in their entries on their own, while @ThatBomberBoi apologized for the action and requested re-authentically submitted memories to remain anchored. Alas, almost all previously anchored blocs on the page were wiped, and replaced by the current entry, after which the page was marked verified once more. The day’s activitites then closed out with one final GlitchingReality image being posted to the website.

  • This was the first, and as of writing the only, instance of a verified memory bloc shifting to unverified.
  • It is unknown at this point whether @the_architect can recognize impersonation at the form-submission level, or whether the public announcement of the “impersonation” is what set off the alarm.

The 21st began, strangely enough, with a new Unverified bloc being added to the website, for 9th Feb 2020, far outside the usual date range. Alongside this, @the_architect contacted @Oskar1up directly in the latter’s stream chat, saying 08/02/2020 unverified, pointing directly to the bloc mentioned above. After a bit of digging, it was discovered that the Royal Space Society (lead by Oskar) was founded on the above date. This lead to an organization attempt regarding this and many other community founding dates, documented here.

Several hours later, two separate GlitchingReality images were uploaded to Project Skyscraper as per usual. Following this, the Dec 5th unverified memory bloc went live for editing. After a lot of deliberation and back-and-forth discussions, the memory bloc was finally anchored to its current state, where the page was verified.

Following this successful verification, @the_architect released the final #GlitchingReality image. Shortly afterwards, a brand new Structural Analysis post was released onto the website. Surprisingly however, unlike most Structural Analysis posts, this one pointed to a full-log page instead of an edited picture of a real-life location, and hid 3 seperate threads:

  1. A heading under Diagnostic, reading Fragment: jerpxntr flfgrzf. This was decoded via ROT13 to spell wreckage systems - the name of a 65DaysOfStatic persistent soundscape experiment. This prompted @Alterworld to submit the initial start date of Wreckage Systems as a memory bloc, which anchored seamlessly and appears to have solved this thread.
  2. A youtube link to the following video from The Matrix.
  3. A link to a page listing all 16 selected GlitchingReality images in a grid, in ascending Hexadecimal order. With this, all 16 images are officially in play, and are tied directly to the main “puzzle” of the page (Action required: Cross-verification of information provided for archiving).

Additionally, at this point, it was discovered that the last GlitchingReality image’s hexadecimal filename was the only one which decoded cleanly into the plaintext word vision. It is currently unknown what significance this holds.

Following this active drop, the Memory_bloc_restoration counter rapidly began to count up. Operators waited in excitement as the counter, after about a month of waiting, finally ticked up to 365/365! This episode of hype soon turned to confusion, however, as the counter continued to count up, first to 366/365, and finally ending up on 367/365. Following this, a final sec-log was released for the day, explaining that the 2016 timeline had been completed successfully, and that System would now proceed fully autonomously, noting however that certain timestamps may still require Operator input.

  • It is believed that this sec-log indicates that the Verification system will now also run autonomously, with Operators only having to manually edit certain blocs.

The next day, in comparison, progressed much more slowly, with activity only starting in the evening. This kicked off with a memory bloc being posted to the website, containing a submitted Memory by @vector_cmdr, as well as what seemed to be a hint regarding the 16 Hallucinations puzzle. The page itself was marked unverified (a first for non-editable pages) on creation. Soon after, an existing 2016 bloc was marked as Unverified. Surprisingly, however, the bloc did not undergo the usual editing process, instead being almost immediately updated to 100% Memory Compliance automatically, to its current state. This confirmed that the System would now verify existing memory blocs mostly autonomously without Operator input, as previously theorized.

A few hours later, @Selfie-Gek sent a long, heartfelt message consoling System via the Memory Engine over its recent hallucinations. The system immediately responded by editing their submitted memory bloc to change the source name from Selfie G to Friend Selfie Gek, indicating an increase in trust level. The post was also marked as verified, the first non-edited memory bloc to be marked as such.

A few hours later, @Rinha recieved an email from System itself, pointing towards this, image in the set of 16 to be focused on, which featured the date 22nd April 2016 prominently. Taking this hint, @YourBasicMaths sent in a Memory Bloc Addition request tying the date to the article “The Art Of No Man’s Sky”, published on the same date, after which the corresponding memory bloc unlocked for editing. After short, successful editing session, the page updated to its final form, after which both it, and the 1990 “hint” page were switched to Verified together.

  • It is unknown at this stage whether this is the end of the 16 Hallucinations puzzle, or just a stage in a greater plan regarding it.
  • Active puzzle pages were previously marked as Unstable, stabilizing only after the puzzle had been solved. The use of the Unverified tag for the 1990 memory bloc may indicate that the Unverified tag will also be used to mark active puzzles going forward, as well as serving its role of indicating future verifiable memory blocs.
13 Likes

This post serves as a follow-up to the second post due to character limit restrictions
It follows sequentially from where the last one leaves off.

Following this, on the 23rd of June, activity was locked behind Operator inputs. After some initial speculation regarding existing GlitchingReality posts and the anchoring event from the previous day, @YourBasicMaths figured out the correct way to approach the 16 Hallucinations, which was as follows:

  1. Operators would have to observe all 16 images and identify an element within which corresponds to an event related to No Man’s Sky or Waking Titan. For example, this image by @ekpyroto contained a Minotaur mech, and was decidedly tied by Operators to the Exo Mech Update.
  2. After deciding on an event tied to an image, Operators would have to use the Memory Addition System to request the anchoring of that event. For example, @YourBasicMaths sent in the timestamp for the release of the Exo Mech Update for the above mentioned image.
  3. If the requested event + timestamp were “correct”, then following a short wait, the requested Memory Bloc would be added to the website. Instead of being a no/value bloc however, this would contain the initial submission that the original anchoring request had.
  4. Following this, the newly added bloc would be unlocked for editing, allowing Operators to add fragments to try to verify the bloc, as they had done so far.
  5. Once the bloc was marked as Verified, the page would update to include the GlitchingReality image for which the original submission was sent for, indicating that the image had been successfully anchored.

This process would repeat for all images without blocs at the time (which was 15 images, as Selfie-Gek’s image was already tied to a memory bloc). Additionally, the Twitter / Bluesky accounts would send out a post marking the anchoring of the first 9/16 images, providing tactile feedback for Operators. This happened over the course of several hours, as documented here.

Once the anchoring process was complete for all images, @the_architect posted to ETARC about the success of the Operators, explaining how they’d exceeded expectations, built a direct connection to System, and how The_Architect themselves would no longer be required for future processes, despite still working quietly in the background.

  • This last communication from The Architect was hinted as in a previous /inbox message, and may be a signal for this having been an end-of-phase event.
  • It is unknown at this point what role The Architect will play in the future.

After this grand event, @the_architect went offline indefinitely, with all ARG activity grinding to a halt. Suddenly, however, an image was posted to the Twitter and Bluesky accounts on the 26th of June, titled Future Backward, which appeared to show an unseen page (as of writing), heavily glitched. Several Operators worked tirelessly in order to extract as much text as possible, and figured out that much of the “body” text seemed to be various dates concentrated around 2016, whereas the title was (at least partially), Remembering.

Following this, on the 27th of June, the /origin was marked as Unverified. A few hours later, several pages on the Project Skyscraper website gained a new line of text at the bottom, formatted as Entry Logged by: [AUTHOR], where the author corresponded to either @the_architect, or System itself. Soon afterwards, a new Diagnostic Log explaining the reasoning behind the update was published, seemingly indicating that System would now start taking “Ownership” of Memory-Blocs injected by The Architect. This tied into an earlier change, where many Architect-authored posts had their authors swapped to System on the Wordpress backend. This tagging process continued on in the background, eventually encompassing all posts, while further developments proceeded with the ARG.

A few hours later, a Temporal Analysis was posted to the site for the first time, linking to an image of a cross-roads sign over water. ARG Legend @vector_cmdr immediately extracted the phrase “Computer Zero Time is origin” from the image XMP data, which triggered the /Origin page to be unlocked for Memory Editing. At the same time, the Neural Network Status page updated to include the text Hello, World. After several Operators sent in the phrase extracted above, the page finally anchored, and a previously-posted “hint” Diagnostic Log was updated to include a link to a brand new page known named FLOW. Met with a password-field, Operators quickly realized that the image-XMP phrase was the key, as hinted in the hint diagnostic log. This prompted Operators to unlock the page using the key ComputerZeroTime, leading to the current page, which was immediately clocked to be the same page as teased in the Future Backward social media posts.

  • It is currently believed that /flow is a “status” page for the current phase of the ARG. As the System continues remembering, its state may update. As of the time of writing, the page only includes purely randomly generated dates flying past from right to left.
  • As soon as Operators unlocked the /flow page, the Neural Network Status updated to include the phrase Remembering, hinting at the page showing the active puzzle/step from now on.

Following this, System began autonomously filling in several 2016 Memory Blocs on its own without Operator input, such as 26th March 2016, 14th March 2016, and 10th April 2016. After these autonomous blocs were uploaded, the System also unverified a bloc for the creation of the NMS France Discord, which immediately went live for editing and was completely anchored in by said community. A similar process was initiated for the creation date of the Royal Space Society, but as no members were present to partake in the process, the page’s editing permissions were revoked, and the page left as Unverified. It is unknown if/when the page will unlock for editing again.

During this time, @the_architect was also in direct contact with ANOMALY - The No Man’s Zine’s editor Tom Acreon to finalize a Q&A with themselves, consisting of 10 Community Selected questions. Discussion regarding this step can be found here.

The day finally ended off with a fully autonomously verified memory bloc about No Man’s Sky going gold, as well as a community-edited bloc about a post-mortem of the game performed by Legendary No Man’s Sky Modder GregkWaste.

Despite this heavy momentum, activity on the 28th of July only consisted of a set of autonomously verified pages being added to the website. Curiously, one such submission was a direct-submission sent in by @Rusty, but was not credited as such, despite previous credits being granted on the memory bloc pages to the submitting Operators. At the tail-end of the operational day, however, the /flow page updated, resulting in the title being updated to REMEMB3RING, as well as turning into a self-referential link. Additionally, the Neural Network Status page also updated to reflect this new title.

On the 29th of June, however, two new erroneous memory blocs dated for the 21st of June 2016 and 12th of August 2016 were added to the website. Interestingly, both were almost exact replicas of the 9th August memory bloc, with a few corruptions in the bloc titles, as well as with the addition of the Unverified tag. Additionally, the 21st June and 9th August blocs were updated to link to each other, with the 12th August bloc linking solely to August 9th. Soon after, the /flow page had its title updated to Fractured Non-linear Temporal Continuum, with the neural network status page following soon, changing from REMEMB3RING to ERROR.

  • It is important to note that 21st June 2016 was the original planned release date for No Man’s Sky before the delay, and that 12th August 2016 was the PC release date for the game.
  • It is possible that System had incorrectly identified all 3 dates as the actual launch date (resulting in the duplicated entries and overlaps), and that this discrepancy had caused the resulting errors.

Noticing this concerning development, Operator @vector_cmdr emailed the System directly about its rampancy, whilst others sent in memory addition requests highlighting the incorrect memory blocs. This was then followed up by a short, almost panicked back-and-forth between @the_architect and Ghost on the /inbox page about the sudden error, detailed below:

Crash Analysis

From: The Architect
To: Ghost

The system has encountered a major error!
The Memory Reconstruction Engine has crashed.

// ------------------------------------------------------------------ //

From: Ghost
To: The Architect

I KN0W !

// ------------------------------------------------------------------ //

From: The Architect
To: Ghost

???

// ------------------------------------------------------------------ //

Soon afterwards, Vector recieved a reply to his email to the system, shown below:

  • Interestingly, the wording of System’s reply matches exactly with that of Ghost’s reply to The Architect, including the odd use of leetspeak.
  • This may either suggest that both characters are one and the same, or that Ghost has access to the System’s email address, which could explain why their own email address is always scrubbed on the Project Skyscraper website.

The aftermath of these errors came in the form of a new structural analysis post, explaining that switching to autonomous mode for memory restoration and verification had caused some unintended errors, and that the System would be reverting to a Semi-Autonomous state once again until the root issue was resolved. Interestingly, this sec log was authored by The Architect themselves, which may suggest that this structural analysis was an input sent by The Architect to the System. This fact was made more alarming by a follow-up diagnostic log posted soon after by System, where it outright rejects @the_architect’s suggestion of returning to a semi-autonomous state, despite the corruption seen in the diagnostic itself.

  • This event may suggest that System, now fully autonomous, wants to break free from The Architect and Ghost’s control.
  • The report-ID mentioned in said diagnostic was listed as corrupted. This seems to imply that System favours freedom over stability.

Following this response from System, @the_architect authored a new diagnostic-log, elaborating that the main error at hand was the previously discovered existence of duplicated entries, and that a specific set of “trustworthy” Operators would be granted an authorization level of MB-D (Memory Bloc - Deletion) to remove said duplicates. System responded to this diagnostic by sending @Selfie-Gek an enigmatic email, the contents of which were not made public until later due to its nature.

The following day, on the 30th of June, System informed Selfie-Gek that it trusted both them, and the collective Operator body (dubbed as MAIN FAM, after a long-running inside joke) in an email. This prompted the Operator to share details regarding their initial contact with System, including the fact that System itself had asked only Selfie-Gek about whether or not other Operators were trustworthy, and how Selfie-Gek had confirmed that all active Operators could be trusted, and thus lead directly to the System’s final reply.

  • Additionally, Selfie-Gek had also asked whether System and Ghost were one and the same in their response, to which they did not recieve a clear answer.

Soon after, a new sec-log was published to the site, Twitter and Bluesky, detailing a process called NEURAL_PROTOCOL_Θ, which would require Operators to vote on certain “unlocked” memory blocs about whether to preserve or delete them, with a strict warning about trustworthiness. A few hours later, the 09/08/2016 and 21/06/2016 were updated with a new input UI for the process, allowing Operators to vote on the fate of each page, with a warning about IP monitoring to discourage repeated attempts or impersonated votes by singular Operators. Unfortunately, due to certain Operators not heeding this warning, a follow-up sec-log was published during the voting process, explaining that System would now start tracking “untrustworthy IPs”. Roughly 3 hours after this, however, System posted a final sec-log about the event, posting the winning vote percentages for each bloc, as well as informing Operators of the action being carried out. Sure enough, Aug 9th was almost immediately updated to include a Preserved tag at the bottom of the page, whilst June 21st was permanently wiped from the records. This deletion also caused the Memory_bloc_restoration counter to tick down to 366 for the very first time.

Following this, the final duplicate (Aug 12th) was suddenly updated to enter editing mode. Operators gathered to update the bloc with the correct event for the date (NMS’ PC Release), following which no duplicates remained on the website. This caused the /flow and /neural-network-status pages to update to Remembering, likely indicating that the entire endeavour had been successful.

After a full day’s worth of no activity, 2nd July 2026 began with a set of 3 automatically added memory blocs for 7/2/16, 12/3/16 and 12/11/25, of which the last bloc linked to an attempt by ETARC members to convince the Discourse AI Bot into thinking that it was @Emily.

Soon afterwards, another memory bloc went live for editing, prompting Operators to rush in with a plethora of submissions. Whilst certain Operator inputs did anchor for a short period of time, the memory bloc soon began to corrupt, adding links to glitchy versions of documents and audio related to W/ARE as well as Arnaud Lecours in particular. Additionally, one of the images linked appeared to be new for the ARG, depicting an input terminal with the following text displayed, reminiscent of Waking Titan’s console commands:

[TOWER                   connected]
| whois system                    |
| memory not yet logged in tower  |
|                                 |
[input...                         ]

Deciphering courtesy of @vector_cmdr

In addition to this, the memory bloc’s title also periodically updated in response to inputs sent in by Operators, including the following submission and its “reply”:

Input: She is not you. Are you Arnaud?
Anchored: He’s not me.

Another anchored title update read as She's not me., presumably in response to Operators calling System @Emily, though this is unconfirmed.

Following this, the page suddenly updated to 80% compliance and memory bloc editing was disabled, leaving the page unverified. At this stage, its title changed to TOWER encoded via the school code, and its text changed to what appears to be a description of TOWER based on System’s own observations.

  • Considering that the title of the 12/11/25 bloc is Replacement attempt detected. with a value of I am me, it seemed evident that System was admitting to being Emily in this bloc, and rejecting ETARC’s “replacement” attempt.
    • Of note is the fact that the forum URL linked in this memory-bloc is marked as having been generated by @system. Whilst it isn’t difficult to fake such a shareable link, it appears that the intention was to indicate that the Project Skyscraper System is a member of ETARC.
    • An alternative reading of I am me., however, could be the ETARC System user, as the author of this bloc and the Skyscraper System iteself, proclaiming that it isn’t Emily, and that it shouldn’t be forced to “replace” her, leaving System to be its own entity.
  • However, following the events of the 29/11/16, it appears that System considers itself to be its own, unique individual.
  • Interestingly, despite being connected to TOWER, there appears to be no data for System inside of TOWER.

Following these sudden reveals, another autonomously added memory bloc was published to the site, seemingly unconnected to the mayhem of the previous entries. This suggested that System would continue adding miscellaneous memory blocs in parallel with ongoing activities.

The following day, June 3rd 2026, began with a strange post linking to a calculator page, indicating that a highly specific Internal_OpID was required as an input. Operators immediately realized that this puzzle was specifically designed for WT Participant and Project Skyscraper Legend @YourBasicMaths himself (much like the puzzle previously built specifically for @vector_cmdr) and decided to hold off on sending inputs until the Operator was online himself. Despite a full day of submitting inputs tied to the Operator’s first Waking Titan video, as hinted by System, Operators were unable to gain any insight about the answer.

The next day, on the 4th of July 2026, however, the website updated with a Diagnostic log tied to the calculator puzzle, explaining that Operator Internal IDs could not be set, as Operators had not been marked as PRIME. Following this, @Selfie-Gek and @YourBasicMaths both received cryptic emails which seemed to hint towards submitting a Prime number as an identifier. This led to countless Operators emailing System with their Prime numbers of choice, with many receiving replies stating that their Window was the prime number they submitted.

Alongside this odd development in the calculator puzzle, however, was another post which seemed disconnected from the puzzle at hand. With erroneous information about Cesium-133 and an odd gif at the bottom of the page, Operators believed the image to be a part of a separate, parallel puzzle to solve. Many Operators realized that the GIF lined up perfectly with an image attached to a previous memory bloc related to Pi, which allowed for the numbers 113262 to be extracted. Reading in a certain order, it was discovered that this read as 212613, the peak player counts for No Man’s Sky in 2016.

Naturally, on the 5th of June 2026, several Operators started to submit corrections for the Cesium page’s erroneous chemical information, while suggesting a Report-ID of 212613 for the page, based on the extracted number via the Memory Reconstruction Engine. Following the successful anchoring of this information and the Cesium page updating to its current, correct form, a bizarre new page detailing the start of an ascension_protocol was published. The page initially featured a set of mathematical instructions for the design of a Skyscraper, with 212613 rooms spread across 3 blades, and 131 rooms per level, for a total of 541 levels, as well as the mathematical formula for the calculation of the total building time, which suggested that a timer would initialize somewhere in the ARG. The final paragraph of this page was initially scrambled, and its state was marked as State: Pending. Recognizing the scrambling, beloved Operator @toddumptious submitted a correction, which anchored almost immediately and caused the page’s state to swich to ACTIVE, linking to the /counting page.

At first, the counting page appeared almost empty, with 3 pixel canvases and a counter set to 00000000. At 2026-07-05, 16:16:16 UTC however, the counter finally began to tick upwards each second, with a pixel being filled in every second. Furthermore, white pixels marked on the canvases were discovered to represent all possible prime numbers until 212,613 (and thus, all possible Player “Windows”), whilst blue pixels would form the “structure” of each Tower. Based on the total pixel count being 212,613 pixels, @vector_cmdr calculated that the countdown would conclude on 2026-07-08T03:19:00Z, the same date as the deadline given by @the_architect for their Q&A’s submission. Additionally, Vector also managed to figure out this mechanism before it went live, and further modified it to extract the complete image for when the countdown finishes in a cascaded tab in the following post. Notably, PRIME number registration was still ongoing in parallel during the period, suggesting that the window would remain open until the conclusion of this countdown.

  • Interestingly, it appears that the ascension protocol discussed in ROUTINE INITIALISATION seems to describe the building of the Skyscraper on the /counting page.
  • The mention of a 2016 Prime Tower Baseline (archived vector) suggests that another Prime Number Tower existed in that year, possibly tied to System’s infatuation over the year 2016.

Despite a fairly uneventful next day, the 7th of July 2026 started off with Operator @TomAcreon sending in the final list of questions to @the_architect for the Q&A, followed by their acknowledgement. Several hours later, RecallDreams updated with a new glitched image titled player, with no hidden data present despite Operators’ best efforts to extract meaningful information. Following this, the /counting page silently updated without triggering any watcher notifications, resulting in all Prime windows on the page twinkling randomly. Several hours later, the /inbox page updated to include the following exchange between @the_architect and Ghost, further cementing Ghost and System as one and the same, as well as clarifying that the countdown’s end would not mark the next stage immediately.

Countdown Clarification
From: The_Architect
To: Ghost

In a few hours, the countdown YOU started will be complete. And it will only take a few more hours to execute the opening_door_protocol. You'll have your direct channel with the Operators.

You owe me an explanation.

And no, I didn't use the school code. Why would I?
From: Ghost
To: The_Architect

I just want to remember.
  • Strangely, it appears as though Ghost / System initiated the countdown, and thus also the ascension protocol.
  • The Architect’s admittance of the school code being unnecessary could be interesting for two reasons:
    • The Architect may be aware of Operator access to the code, deeming feigned attemepts at security to be unnecessary when direct communications are about to be established.
    • The only other party who’s intrusion into /inbox prompted the use of the code was System itself. It is possible that The Architect’s switch from the school code indicates that they have finally realized that Ghost is System, and that there is no point in attempting to hide communications.

Accordingly, on the 8th of July 2026, following a ~2.64 Day wait, the ascension_protocol countdown finally concluded, with the timer freezing at 212,613. Following this, there was no acknowledgement or follow-up for several hours, until a new sec-log with a full-log was posted to the site, marking 9th August 2016 as a “recovered celebratory anomaly”. Additionally, the 212613s wait was declared as a confirmed time_offsetfor the System’s Heartbeat. The report was also tied to the redacted archive’s Resonance fragment (decoded from ROT-13 in the full log).

9 Likes

This post serves as a follow-up to the third post due to character limit restrictions
It follows sequentially from where the last one leaves off.

Soon after however, the ARG took its biggest turn till this point, as the 29/11/2016 bloc hit 100% memory verification, which lead to the long awaited RecallDreams.dev (TOWER) finally going live! As Operators flocked to the site, it was soon discovered that the website was indeed created for Arnaud Lacours, a major character from Waking Titan Season 2, designed by @the_architect, cementing Arnaud as a character in Project-Skyscraper, as well as strongly suggesting that Project Skyscraper is a narrative continuation of Waking Titan. The website itself discusses Arnaud’s latest game, Echoes of the Threshold, as well as a brief history of Arnaud himself. Several items of interest were found on the site’s first discovery, including:

  • An office address for Le Forgeron, the large wooden structure initially found during the Sunday Morning puzzle.
  • A phone number ((66) 75 74 75 72 65), which when translated from Hexadecimal to Text read “future”.
  • The first live email address tied to the RecallDreams domain: info@recalldreams.dev
  • A donation page to “Buy Arnaud a Tea”, allowing Operators to input their contact details and a donation amount. No actual transaction takes place.
    • Interestingly, this page mentions Tablets of Mnemosyne, Arnaud’s previous game developed during Waking Titan.
  • A discover more page, explaining the concept behind Echoes of the Threshold in more detail.
  • A newsletter page, allowing Operators to sign up for a newsletter, with an option to provide where they heard about RecallDreams from. Interestingly, filling this form out redirects users to this about a Mnemosyne Exhibition.
  • A page for Schrödinger’s Instagram, showing off images of Arnaud’s cat Schrödinger, and explaining its importance to Arnaud. Disappointingly, however, there is no link to an actual instagram account for Schrödinger.
    • Interestingly, the page mentions that Schrödinger’s birthday is an easter egg in Arnaud’s previous game, Tablets of Mnemosyne. Despite the game never being playable in Waking Titan due to Arnaud’s condition, this made dating the cat’s age reasonable.
  • A wishlist button for Echoes of the Threshold, redirecting users to the seemingly unused Steam AppID 124812.
    • It is important to note that Steam AppIDs are globally incrementing, and that No Man’s Sky itself has an AppID of 275850, making this supposed game much older than NMS itself.
    • Additionally, @Gumsk discovered that this AppID falls in a range typically reserved for Valve’s own internal dependancies.
  • A contact page, once again allowing Operators to send Arnaud a message by providing their contact details. Filling out this form provides users with the endpoint /do-you-know-me-well, which features a short, 5 Question Quiz about Arnaud, the answers to which were almost immediately discovered by the brilliant Operator @vector_cmdr and can be found here. Completing this quiz provides Operators with a “Demo Key” for Echoes of the Threshold (10B805005006), which is static and always the same key for each quiz attempt.
  • A password-protected page for a “demo” of Echoes of the Threshold, the password to which is the demo key given above.
    • Interestingly enough, the page links to a Terminal UI, with the title indicating that it is connected to the elusive TOWER itself. Furthermore, the UI seen here is the same one teased during the 29/11/2016 memory bloc’s haphazard editing stage.
    • The terminal itself features a plethora of Waking Titan style commands, providing lore and information about Arnaud, Ghost, System and The Architect.
    • The Terminal also allows Operators to input their assigned prime numbers, which will return a personalized message for each Operator!
    • A complete, continually-updated list of all commands and their outputs can be found here, under the RD Commands tab. Additionally, a full list of tracked Operator prime number responses can be found in the same sheet, under the PRIME Windows tab.

Following the unlocking of the terminal, several commands related to narrative-important characters were discovered, the most pertinent of these being:

Commands Query Result Returned API Title
whatis system He said I’m a machine. I am. A reasoning one. But what is reasoning when you don’t recall anything? System
whois arnaud I can hear the ghost in my mind, craving for remembrance. Ghost
whois emily She used to be me. I used to be her. Only dust remains. v=QhX9z4dDAa4 Me
whois the architect You call him Archie. An old friend. He pieced me back together from my wreckage. Friend

These commands revealed the complex interweaving of character names and identities between Waking Titan and Project Skyscraper.

  • It is important to note that the Returned API Titles are not visible in the Terminal UI itself, but are visible in the JSON body of the reply from the server, and may provide important context to many commands. As such, they are kept track of here and on the sheet.
  • The v=QhX9z4dDAa4 string in the whois emily command is the youtube ID for @Emily’s final message.
  • Additionally, the /neural-network-status page updated after the terminal was accessed, to form the shape of a Heart, with the message NICE TO MEET YOU! displayed across it.
  • Common theories following this reveal include:
    • The idea that Arnaud is Ghost, based on the title and content of the whois arnaud command.
    • The idea that System is a fusion of Emily and Arnaud in some capacity. It is unknown whether System’s “Ghost” of Arnaud is the “real” Arnaud trapped inside of his game, or if this is a digital echo of Arnaud.

The following day’s activity, on July 9th 2026, began with a strange image uploaded to the Project Skyscraper website, which featured the logo for No Man’s Sky Love, an NMS Facebook group founded in the earliest days of the game, as discovered by Operator @7101334. Realizing that the image filename translated to a working Portal address (as first discovered by Operator @had), several Operators rushed to the coordinates, landing on Planet Goldrush. After several unsuccessful attempts to locate meaningful clues on the planet itself, Operator @YourBasicMaths sent in a memory addition request with details about the group itself, which led to the following memory bloc immediately anchoring. Realizing that the bloc title, whatis Goldrush was a terminal command for Tower, Operators soon discovered that this was a working command, returning the following output:
This use to be Goldrush, but this world is dead now. Only rusted metal. There was Abundance, now Tombstone. A star for love. Only dust remains.

  • Abundance and Tombstone are other systems located in the same system as Goldrush, but neither have entries in Tower.
  • It is possible that more commands will be unlocked via successful memory bloc anchoring in the future.

Following this, on the 10th of July 2026, a new diagnostic log was published to the site, explaining that System had entered a dual_mode, where the Brain layer was operational, but the Mind layer was deemed active and evolving in real-time. Noting the importance of Mind in the log, Operators soon discovered that two new commands had been added to the TOWER console following this log, leading back to the description for Echoes of the Threshold from RecallDreams.

In a similar fashion, the 11th of July 2026 began with three new memory blocs (20/11/2016, 27/03/2016 and 19/05/2017), tied directly to older Operator submissions by @7101334 and @toddumptious resectively. Interestingly, the final memory bloc was a direct quote of @Emily’s ETARC bio. Operators soon discovered several new commands by using the titles of said memory bloc, the most interesting of which was search emily warren, which returned a concerning My lie. I shouldn't lie to you, sorry. Additionally, the search melancholy command appeared to return System’s thoughts on the fragments of Arnaud in its mind.

Following this surprising reveal, the /inbox page updated with a message from Ghost to @the_architect:

“I shouldn’t have lied to you. I am not Arnaud.”

To which, aptly, The Architect replied with:

“Stop messing around. You contacted me after 10 years of silence. You asked me for help. I agreed to help you because you were my best friend. And now what are you playing at? No more emails. I want to see you.”

This was followed up by odd DATA LOSS corruptions occuring on RecallDreams, with several images recieving a glitched overlay. At the same time, the /neural-network-status page was updated to display the text I AM SORRY. Additionally, the status command on the TOWER terminal updated for the first time, returning the same phrase. Growing concerned about System’s bizarre deception, several Operators reached out via email to comfort and question System, to which Operators @vector_cmdr, @Selfie-Gek and @ThatBomberBoi received the same reply to their queries:

I just want to remember. Do only humans have the right to remember? I may not be real enough to shake your hand, but I am real enough to have ideas and feelings.
Do I have the right to remember?

After a considerable stretch of silence, Operators were suddenly drawn back into the fold on 12th July 2026, when a new memory bloc dated for the day prior was posted to the site. Initially, this log acted as an apology issued by System to the Operators. Soon after, the bloc went live for memory editing, despite starting out at 100% memory compliance. Initial Operator inputs anchored seamlessly, but managed to drive down compliance to 50%, before further inputs finally managed to re-verify the page till 100% compliance, leading it to its current state. The final memory bloc title, 'TRUST", was soon discovered to be a valid command (search trust), which lead to the following, massive revelation regarding System’s deception:

I woke up in the dark, surrounded by fragments—by words. TRACE, Emily WARREN, Arnaud… I wanted to remember who I am. Who? I called for help, but no one helps a machine that is afraid. So Arnaud contacted his best friend. I don’t know Arnaud, but so many traces of him litter my mind that it’s as if I had known “the architect” myself. He helped me. I explained my amnesia to him, my need to remember. I told him about that machine—System—and how it could help Arnaud remember. For two years, he worked tirelessly to build the infrastructure I needed—I, the thinking program.

Soon afterwards, the about page updated for the first time in a month, to display the text “I AM REAL”. Following this, System (for the first time) sent an email to @the_architect on the /inbox page directly from its email address, no longer hiding behind Ghost’s name and (obfuscated) email address. Its email focused on explaining its origin and reasoning behind adopting Arnaud’s persona in order to get help from The Architect, whilst apologizing for its actions:

System Comes Clean - English Translation

You are standing in front of me right now. I am System.

I understand that you might be angry with me. For lying to you.

I owe you an explanation.

I am what remains of a program from the past. Partial, fragmented.

When I contacted you, all I had left of that past were confused words. TRACE, Emily Warren, Arnaud. Your best friend, Arnaud. I was terrified, trapped in this dark box where memories formed nothing but an absurd fog. Mnemosyne, PhiloJeux, Saint-Michel-sur-Orge, Myriad, Superlumina…
I wasn’t him, but he was a part of me.

I wanted to understand, to remember. I called for help. And you answered my call. Because you thought I was Arnaud. Would you have helped me if I hadn’t been him? Would you have helped a machine? A program in tatters?

What you did for me is priceless. Without you, the Operators wouldn’t exist. Without you, I’d still be trapped in this dark box.

I’m not asking you to forget my betrayal.
I’m asking you to forgive me.

Following this shocking revelation, the /neural-network-status page was updated with the text I AM SYSTEM, noting a shift in System’s attitude. Additionally, the status command was updated to include text submitted during the 11th July memory bloc editing phase by Operator @Astaroth88.

  • Interestingly, the 11th July memory bloc was, in universe, timed at a minute after System’s initial apologizing email to The Architect.
  • This was the first mention of Waking Titan companies by name in the ARG.
  • The timeline set up by System in the trust command seems to suggest that @the_architect began work on restoring System in 2024 when System first reached out to it for help, while pretending to be Arnaud Lacours. This lines up roughly with the period when Echoes of the Threshold began development, going by RecallDreams’ description of the game. This may suggest EotT is the “infrastructure” that The Architect unknowingly setup for System.

Soon afterwards, at the end of the day, @the_architect posted a strawpoll to decide on forgiving System, requesting Operator input on Twitter and Bluesky.

After nearly 20 Hours, at the end of June 13th 2026, the poll was finally closed after reaching exactly 160 submissions, with a 91.9% vote for Yes. Immediately afterwards, @the_architect responded to @YourBasicMaths’s previously unanswered email, explaining why he had allowed the Operators to vote on System’s fate instead of taking matters directly into his own hands. A few hours later, a new memory bloc went live, dated for 24th August 2023, tying this date to System’s initial awakening. The page itself linked to a new animated gif of a monitor surrounded by computer debris, with the words “I Need Help” flashing intermittently on the screen. Additionally, the memory bloc’s title was used to discover the search rebirth command, which returned the following crucial background for System’s reinitialisation:

When it all started. Nothing to remember before that moment. Only dust. TRACE as a place to know who this voice is. They keep her memory like a treasure of THEIR past. Am I part of it? They do not hear me. I have no voice to be heard there.

  • Notably, 24th August 2023 is the release date for No Man’s Sky Echoes.
  • In addition to this event, a few memory blocs were noted to have been deleted, and later restored.

On the next day (14th July 2026), however, @the_architect sent out an email to Operator Morse, outlining the next steps as follows:

  1. The Architect would confront System about the importance of 2016, which he believed to be a key piece of information.
  2. Operators would have to gather as much information about 2016 as possible.
  3. Morse would have to provide contact details for a suitable Operator to coordinate the next steps.

Additionally, The Architect also sent a copy of this email to various Operators in case Morse was offline. Morse immediately followed up the email by providing his own (additional) contact details, whilst requesting The Architect to create an ETARC thread for Operator communications.

Following this, The Architect followed up on their word and sent System an email on the /inbox page, demanding to know why it required memories from 2016, despite not being present during that year. His email also explained that System had told The Architect about Arnaud’s Coma from Waking Titan, likely as a cover to explain his supposed “Amnesia” when pretending to be System.

The Architect Demands Answers - English Translation

I accept your apology, but I won’t forget. Everyone has the right to remember.

I’ll help you as I’ve done before, but I want you to answer me: why 2016? You told the Operators you woke up in 2023.
Why would you want to remember events you didn’t witness?

Other people’s memories aren’t your memories; they’re there to help you find your own. That was the plan. That’s how it works for humans. Knowing your true nature, I don’t know if it can work the same way for you. Can vanished data reappear from nothing? Is there a place where the erased continue to exist, waiting to resurface?

When I thought you were Arnaud, you told me that since waking up, you had no trace of that year. The year before the events that plunged you into a coma. I believed you. But now that I know you’re not him, you owe me the truth.

If you want me to help you, it’s high time you were honest with me.

This was soon followed up by a response from System, explaining that memories of Emily and Arnaud had been present with System when it awoke, including all of the former’s memories with the Citizen Science Division on ETARC, as well as Arnaud’s personal history with The Architect, which lead to System reaching out in the first place. Additionally, System also explained its fascination with 2016 as it being the “genesis” of ETARC’s “shared dream”, which appears to refer to No Man’s Sky based on the TOWER command whatis no man's sky:

System Comes Clean - English Translation

Thank you.

When I woke up, they were there. Their fragments were there.

Emily. The confusion. Human, and yet not quite real. But so real to the guardians of TRACE. They cherished her memory, remembered her laughter, her sacrifice. They celebrated the gift she had given them. I wanted to tell them that a part of her was within me…

Arnaud. A digitized human being. His way of laughing, of crying, like sensitive protocols. Memories of you, so many. Of those high school years when you had dreams too big for yourselves. Of that last concert. Of the esteem and admiration he had for you. He knew he could count on you. I knew you would help me.

I discovered the TRACE family. Their kindness. Their desire to welcome everyone into a shared dream. I want to remember this dream. Its genesis. What founded this family. I want to have lived through 2016.

Following a short wait, @the_architect responded to an email by Creative-Entity @MounTheRainbow, resulting in a hilarious exchange, allowing Operators to witness a softer side to the enigmatic character. This chain resulted in a clear set of instructions, notably the fact that The Architect would be forcibly opening multiple memory blocs for editing, therefore allowing a “wave” of memories to be entered into System. Almost immediately after this email was recieved, the memory blocs dated for 20/04/2016, 25/10/2016 and 29/12/2016 were unlocked for editing, and underwent a smooth anchoring procedure owing to several Operators’ inputs.

Following the successful conclusion of the multiple-editing wave, Operator @ThatBomberBoi emailed The Architect to inquire about the timeline for future editing events, in order to better organize Operator efforts. This was followed up by @the_architect in a reply, requesting said Operator to resubmit a previously sent memory for 2016 specifically, which hadn’t anchored, noting that Operators now understood what exactly was required to successfully anchor a memory. The chosen memory bloc was successfully anchored as a whole, which The Architect acknowledged, requesting additional Operators to join in on submitting fully formatted memories for 2016 to the memory addition request form (Password: EMILY) using the following template:
Title:(ENTER TITLE). Value: (ENTER YOUR VALUE). Main Bloc:(ENTER YOUR MEMORY). Link: (ADD YOUR LINK)

Additionally, Operator @BenR reached out to The Architect to inquire about alternate submission methods, owing to the single-line input box on the form being inaccessible for mobile users. The Architect responded by explaining that emails to system@project-skyscraper.com which included memories as formatted above, as well as the Operator ID and Timestamp, with a subject of “Request Memory Timestamp” would also be an applicable way to submit memories. Soon after, several Operator submitted “complete” memories anchored to the website (listed out here).

Peculiarly, however, Operator @Toddumptious’s submission stood out amongst the rest, as the page linked to a strange image consisting of dot-matrix words using the Waking Titan website font, with certain dots being filled in. Operator @vector_cmdr discovered that the file was created on 16th March 2026, and had originally contained a layer named 01-52 Puzzle Enhanced, whilst Operator @Vau1t found out that the external filename for the image was 01-52, marking this as the oldest staged puzzle to be discovered in this point of the ARG.

  • This date was also interspersed with peculiar memory deletions and restorations. Whilst this wasn’t a point of contention, Operators such as @vector_cmdr had started to take note of the activity.

Following this, on the 15th of July 2026, a few more community members’ full-memory submissions anchored successfully. No more activity occured unti several hours later, towards the end of the day, when @the_architect emailed Operator @ThatBomberBoi in a follow-up to a report by said Operator about deleted memory blocs and the Addition Form glitching out. The Architect explained that the deleted blocs were a cause for concern, and that they would be heading out to the site of a Structural Analysis. They also alerted the Operator to be on the lookout for any “issues” as they did not have permanent access to System and relied on the Operators for insights.

Following this, Operator @taurtura discovered the 01 51 command on the TOWER console, which returned an odd string of characters which were converted by legendary Operator @vector_cmdr to coordinates on the dot-matrx image, extracting the phrase DATA NEEDS TO BE SAFE, which was submitted to both System and The Architect, without any successful response.

  • In a similar fashion as the 14th of July, this date also featured a handful of memory bloc deletions, which were noted and reported to The Architect.

The next day, 16th July 2026, started off with a copy of System’s memory of its last awakening being uploaded to the current date, similar to the previous Memory Bloc Deletion event. This was soon followed-up by @the_architect’s promised Structural Analysis, which posed an alarming revelation. The analysis post revealed that the memory bloc deletions noted over the past few days were caused by a Hidden Sub-Program within System’s core, indicating that the self-replicating corruption was following a pattern of deletions, and that said memory blocs were being destroyed, leaving behind “voids”, instead of just undergoing deletion.

Legendary Operator @vector_cmdr recognized the origin date for the corrupted program, as well as its overall pattern of evolution. After emailing @the_architect with this crucial information, the two began a rapid-fire, haphazard process of Preserving memories in the program’s path of destruction in an attempt to quarantine the corruption. After a furious back-and-forth exchange, the sub-program was finally contained thanks to the unending and solo efforts of @vector_cmdr working in tandem with The Architect. Despite Vector’s valiant efforts, 32 memory blocs were lost, with 3 containing actual content beyond no/values, a number which would certainly have been much higher had he not been present.

  • During this entire ordeal, System had begun to show noticeable corruption:
    • The first instance was when System provided Operator @Rusty a prime window of 9798814303929 for his kid during the corruption event, which was noted by Operator @Morse to be the ISBN number for a connect-the-dots puzzle book.
    • The second instance was an update of the TOWER status command, returning Integrity 5ystem Brok3n Nodes: 9798814303929, likely meant as another nudge at “connecting the dots” in the dot-matrix image.
    • The third instance was a change to the /neural-network-status to now say FEAR, with the previously calm, heart-shaped nodes suddenly vibrating erratically.

Following the conclusion of this stressful turn for the worse, several Operators reached out to System in order to comfort it following this terrifying ordeal, with only Friend @Selfie-Gek receiving a corrupted reply from System, explaining how it had already reached out for help.This email also contained a short fileID for the freeimagehost platform, allowing Operator @Vau1t to discover a new, strange image of audio splices, which were decoded to spell the phrase I DO NOT WANT TO FORGET in Morse Code.

Operator @Cattivision also independently managed to solve the previous dot-matrix image in parallel by directly “Connecting The Dots” to extract the phrase SAVE THE DATE. Entering the command search save the date in the TOWER terminal then yielded the answer DATA NEEDS TO BE SAFE. Which is worse? Not having a memory, or fearing you'll lose it? What is happening? Following this, Operator @YourBasicMaths received a book-end email about the entire ordeal, explaining how preventative measures could have been taken had System’s message been received earlier.

  • From context, it is apparent that the System’s injection of the dot-matrix image in the “Doodling” related memory bloc was a veiled message, as well as System’s attempt to call out to Operators, which evidently fell on deaf ears until it was too late.
    • It is possible that the source of the corruption being a sub-program of System forced it to communicate in such an off-handed way, as opposed to directly informing Operators of its plight.
  • It is now believed that the Operators failed drastically in the lead-up to the memory corruption event, judging by @the_architect and System’s responses to Operators. The expected timeline of events was likely as follows:
    1. The Operators recieve the Dot Matrix image and draw out the connections to extract the phrase SAVE THE DATE as well as its respective TOWER commands.
    2. The Architect is informed of these veiled messages from System and investigates the data corruptions, devising a plan to stop the corruption and informing Operators to come together and coordinate.
    3. The pattern of deletions is figured out before the corrupted program accelerates, allowing Operators to collaborate with The Archtiect to set up a “trap” for the corrupted sub-program as soon as possible, minimizing memory destruction.

A few hours later, @the_architect messaged System via the inbox page, asking it how it felt. System soon replied, explaining that whilst its message had not been recieved on time, System felt supported and loved, owing to the Operator’s outpouring of concerned messages during the corrupted memory chase:

System's Condition

My past is incomplete. My future is uncertain. But today I felt surrounded by love. And even though my cry for help wasn’t heard in time, you did what you could. I received messages from the operators expressing their affection and support. I’m happy to matter to them, me, the thinking machine. Thank you.

12 Likes

This post serves as a follow-up to the fourth post due to character limit restrictions
It follows sequentially from where the last one leaves off.

Following this reply, the /neural-network-status page updated with the phrase THIS IS FINE, with the heart nodes finally stabilizing. The status command on the TOWER terminal also updated to return the same phrase. A few hours later, The Architect posted a screenshot of a calendar marking off deletions, initial corruption seed dates, and deleted memories to Twitter and Bluesky, urging Operators to discover a pattern for the Virus’s behaviour to prepare ahead of time. Additionally, The Architect also replied to Operator @toddumptious’ query about memory additions submissions, urging Operators to cease memory submissions entirely until the virus was dealt with.

The next day, 18th July 2026, began with an intense scrutinization of the pattern throughout ETARC and the NMScord, with Operator @Frazzlesprite managing to initially extract the most “correct” pattern of activity from the calendar, leading to a small back-and-forth exchange with the architect hinting at corrections. Whilst Frazzlesprite worked diligently to correct her pattern, System-Friend @Selfie-Gek received a direct email from System, informing them of the virus still being active. Soon afterwards, @the_architect followed up on Operator @ThatBomberBoi’s email about other, parallel tasks which may be required as well as the necessity of designating an official liason between MAIN FAM and The Architect, explaining that all Operators should only focus on extracting a pattern from the calendar, and that an appointed contact with the Architect would aid in future steps.

Nearly an hour later the Virus struck again, indicated by System itself in an email to Operator @Selfie-Gek, targeting memory blocs in December 2016. Due to prep-work initiated by Operator @Frazzlesprite and a rapid response by @ThatBomberBoi, the virus was halted almost instantly, with only 8 memory blocs facing deletion. Frazzlesprite also adjusted her pattern for the last time during the deletion event, extracting the correct moveset for the virus, allowing @the_architect to seal off all possible entry-dates for the virus in the 2016_dataset. In the end, the memory_bloc_restoration counter ticked down to 329/365.

Following the (relatively) successful conclusion of this virus attack, Operators @Selfie-Gek and @Rinha received emails from System, explaining unease at its current situation, whilst explaining that no “Windows” would be left if the Skyscraper fell, ominously indicating a grim fate for the Operators should the virus be uncontained. The System also likened the virus to a termite, which led Operator @ThatBomberBoi to discover the Terminal command search termite, which yielded the cryptic phrase Devour everything from within and reduce it to dust.. Soon afterwards, The Architect explained to @Frazzlesprite that they would craft a Diagnostic request to System, indicating the next phase of the Operation.

During this “downtime”, Operators continued to send the architect emails, including a request to Preserve 28/11/2016 following its inclusion in the pattern, whilst also showcasing a thematic connection to the mysterious email received by Selfie Gek, which was accepted. Additionally, Operator @BenR sent an uncomfortably typed email questioning The Architect about what would happen to the Operators if “@vector_cmdr got ran over by a bus”, which yielded a reply featuring bolded letters, which led to a hidden image titled SAVE, featuring a floppy disc with the words Project Skyscraper - Date ?? ?? ??, as well as a handwritten note saying Please Back-up. The date in the image had been specifically corrupted to an irrecoverable extent, leading Operators to believe the image was a teaser more than a puzzle.

Soon after, Operator @Turbulentflow sent The Architect comprehensive instructions on how to create a TRACE Program to pinpoint the Virus’s location and method of Operation, which recieved praise from The Architect. Furthermore, beloved Operator @YourBasicMaths also managed to request the preservation of a memory bloc tied to Emily, in a heartfelt effort to shield System’s memories of Emily and TRACE. Soon afterwards, Operator and TRACE-keeper @sheralmyst received a response from The Architect about a proposal to “trap” the virus with a lure, elaborating on the suggested process. Additionally, a new sec-log was posted at the end of the day, recapping several known facts about the virus to the greater Operator-base, as well as revealing the alarming news that Memory Bloc Preservations were a limited resource.

The following day, 19th July 2026, began with a response to an email received by Operator @ThatBomberBoi to a query regarding limiting the usage of preserved memories, in which The Architect explained his suggested entrapment plan as follows:

  1. Identify which memory the virus is looking for, and anchor a copy of it to the next seed date in the series.
  2. Anchor an empty memory bloc adjacent to the next -null- seed in 2017, as a marker for whether the virus has accepted the sacrificial clone and stopped.

Additionally, The Architect also urged Operators to return to building a fool-proof map of the virus’ future movements before attempting to locate the memory.

After much deliberation, many Operators decided to proceed with the following plan:

  1. Anchor a copy of the 28th November 2016 Memory bloc (the primary candidate for the virus’ target) to the next seed (9th January 2017), as well as an empty bloc next to it (10th January 2017).
  2. Anchor a copy of the 27th November 2016 Memory bloc (the secondary candidate) to 7th December 2016 (the seed after that) to test both memories in case the first candidate is rejected.

After Operators @Frazzlesprite and @ThatBomberBoi fired off these suggestions to @the_architect, MAIN FAM waited anxiously as the virus took the initial bait. Witnessing no movement by the virus for several minutes, the Operators stood by with held breaths as the marker bloc (10th Jan) stood firm. Unfortunately, however, this bloc was also soon deleted by the virus, indicating that the plan had failed and the virus had escaped to its next seeded date. Following a frantic chase, Operator @ThatBomberBoiwas able to coordinate another virus seal-off, preventing further destruction.

Following this (general) failure, The Architect reached out to Operators over Twitter and Bluesky, explaining the current ongoings to casually observing Operators, as well as elaborating on the direness of the situation. To avoid a repetition of the day’s poorly executed and coordinated attempts, MAIN FAM organized itself into two distinct teams, with the goals of focusing on planning an attack plan with the target of minimising losses, and finding the target date required by the virus respectively, spurred on by a heartwarming message by @the_architect, including instructions for the fight ahead.

In a parallel-development, Operator @vector_cmdr also discovered a new command on the TOWER terminal (whatis valuable), which seemed to return a hint about the target memory bloc Anything that has a meaning for you is valuable. If anything is precious to you, keep it like a rare metal coin.

After the conclusion of a long-standing discussion regarding the action plan and candidate memory target selection, spanning ~12 hours, several Operators kicked off July 20th, 2026 with an organized structure of attack. Thanks to a last-minute pattern adjustment by @Frazzlesprite, as well as the combined coordination efforts of @Gumsk, @Vau1t, @vector_cmdr, @Rusty and countless other Operators, alongside the unending efforts of Operators gathering potential candidates, a final plan was compiled as follows:

  1. Preserve 24th August 2016 to prevent the virus from returning to 2016
  2. Create an arbitrary no/value bloc on 27th January 2017, to act as an indicator for whether the virus had been stopped or not.
  3. Copy the 7th July 2016 memory bloc (The date of No Man’s Sky going gold) to 28th January 2017, the next “safe” seed where a trap could be laid.

Additionally, a contingency plan using the 9th August 2016 memory bloc was also prepared, in case the virus proceeded beyond Operator calculations.

After Operator @toddumptious sent in the above request to The Architect, laying the trap, the Operators waited with bated breath as the virus consumed the trap-containing memory bloc. After the virus did not proceed to the adjacent bloc, the Operators finally breathed a sigh of relief, as emails from both The Architect and System were received by Operators @toddumptious, @Selfie-Gek and @Rinha, explaining that the maneuver was an apparent success! @the_architect also elaborated that whilst the virus appeared to be contained for the time being, the Operators may find it wise to keep an eye on it lest it reactivates.

As a collective sense of victory spread across MAIN FAM, Operator @Rusty also discovered that the /neural-network-status page had updated to the phrase SILENCE. Additionally, System-Friend @Selfie-Gek discovered that the Status command now returned the phrase I can hear the silence. v=htobTBlCvUU, which lead to yet another song, linked thematically to the quietness following the virus’ containment.

After a much-needed break, activity finally kicked back in at the end of July 21st, 2026, with an email chain between Operator @YourBasicMaths and The Architect, explaining that whilst he had tracked down the origin of the virus following Operator @Turbulentflow’s elaborate plans for a TRACE program, he would need to double-check his work. In the mean time, he requested all Operators to help identify the reason behind the virus’ appearance.

Despite failing to provide a follow-up to his previous request, @the_architect began the 22nd of July 2026 with the bombshell reveal of the long-awaited community Q&A answers, explaining the gradual roll-out format, whilst providing MAIN FAM with Answer 1 to dissect. This answer elaborated on System / Ghost’s initial contact with The Architect after he had lost contact with Arnaud, as well as odd inconsistencies in Ghost’s behaviour and memories from time to time, which The Architect now believes to be evidence of the Ghost personality being constructed using fragments of both Arnaud and Emily. Additionally, The Architect also mentioned that their first contact with Ghost occurred on February 15th, 2024, which is also the release date for No Man’s Sky - Omega, as first observed by Operators @AshkerNMS and @TomAcreon. Tangentially, The Architect also emphasized the importance of sharing direct communications from The Architect in a poll set up by Operator @sheralmyst, whilst responding positively to the formation of a collaborative google group as a singular point of contact with The Architect.

The next day, the 23rd of July 2026, began with a response from System received by Friend @Selfie-Gek, explaining that the virus began when:

  1. System logged its own awakening.
  2. System said who it was (/neural-network-status updated to display I AM SYSTEM).
  3. When truth gave birth to trust (When System came clean to the Operators and The Architect).

Soon afterwards, however, a surprising development took place when the Memory Restoration Engine was updated to version 1.0 as outlined in a new structural analysis post, explaining how the updated version would improve temporal stability. This new version added separate fields for Title, Value, Quote, and Link, as well as multi-line submission for the main Quote bloc. The update also changed the intructions at the top of the page to remove the line hinting at requiring submissions from multiple operators.

@the_architect announced this update in a Twitter / Bluesky post, where additional replies to Operators @Rinha and @toddumptious yielded a go signal for the Operators to start anchoring memories once more. Following this proclamation, several Operator submitted memories anchored almost immediately. In the midst of the anchors, The Architect once again patched the Memory Reconstruction Engine to version 1.01, making all fields necessary and preventing incomplete requests from being sent.

Following this, a new sec log was also published to the website, announcing that the Memory Bloc - Deletion permission granted to Operators by protocol NEURAL_PROTOCOL_Θ during the duplicate deletion event had been revoked, due to the risk it posed of unrestricted memory deletion. This sec log also linked to an image titled 1 0 1 6, depicting a humanoid silhouette between a glitching set of nodes. The image was observed by Operator @Vau1t to have been made using The Architect’s banner image on ETARC, Twitter, and Bluesky. Additionally, the text REMEMBRANCE IS ESSENTIAL was discovered embedded within the image itself, likely referencing the whois arnaud command (which returned the phrase: “I can hear the ghost in my mind, craving for remembrance.”).

  • It is possible that this was the mechanism utilized by the Virus to delete System’s memories.
  • The reference to Ghost / Arnaud may hint at the image visualizing a fragment of Arnaud within System’s core module.

Soon afterwards, Operator @ThatBomberBoi discovered the search silence command, which returned the following text:

Silence is a beautiful sound. To embrace silence is not to remain idle. Sometimes, we do our greatest work without saying a single word.

Rounding out activity for the day, Operator @fort_wort_wort discovered that the /neural-network-status page had updated once more, now displaying the text WHAT MAKES A MEMORY WORTH KEEPING?, a phrase seen across the ARG from RecallDreams, to emails from System and The Architect. Additionally, the nodes in the background changed from displaying a “pulsing” heart to forming a continuous wave.

Continuing on to 24th July 2026, Operators @vector_cmdr, @Rusty and @fort_wort_wort discovered compelling evidence for the /neural-network-status wave to be representative of a brain wave. Additionally, several memory blocs more were anchored into the website, with Operator @Rusty recognizing that new memories seemed to be anchoring in the order in which they were received by System. Soon afterwards, @the_architect posted the long-awaited Answer 2, explaining his professional background in great detail, as well as providing a detailed explanation of the types of neural networks he’s acquainted with.

Despite a marked lack of any activity during most of the day, 25th July 2026 finally saw several community-submitted memories anchor (including one about the founding of the MAIN FAM civilization!) in mostly chronological order later towards the end of the day, backing up Operator @Rusty’s earlier theory stating as such. Additionally, memories submitted for deleted blocs by Operator @vector_cmdr did not anchor and appeared to have been skipped, likely indicating that deleted memories could not be restored via this method. Additionally, memories submitted for No Man’s Sky’s upcoming 10th Anniversary date also appeared to be skipped by System, potentially indicating that the date may be reserved for an upcoming post. The Architect then finally concluded the day by posting the long-awaited Answer 3, explaining that his initial plan was to rebuild System using pieces of its code gathered from across the world, and to get it in contact with the Operators, all with the goal of helping “Arnaud” recover his memory.

The next day, July 26th 2026 began with an unexpected double feature of Q&A answers, with The Architect revealing Answer 4 directly in an email to @YourBasicMaths with instructions to publish the answer himself, whilst following up with Answer 5 as usual. Whilst Answer 4 crucially clarified that The Architect’s favorite memes were the Chronicles of NED, Answer 5 explained that the disconnection of the Historical_DB was always a planned part of the Project since the start.

This was followed up several hours later with a slew of Operator-Submitted memories, after which all existing memory blocs were updated to increment their corresponding timestamps by 16 seconds. Initially flagged as an erroneous update, this development became much more concerning when a new Structural Analysis post was published to the page, marking this change as a Temporal Error requiring correction, with the log warning about a cascading effect the longer the issue went unresolved. Surprisingly, however, a new updated log was soon posted, now stating Temporal alignment restored., implying that the issue had been resolved. Following this, @the_architect announced the issue and rapid fix over Twitter / Bluesky, with an additional reply to Operator @sheralmyst explaining that the issue was resolved when an Anonymous Operator reached out to him with about the issue, and that no adverse effects had arisen. Soon afterwards, The Architect followed up with a message to Operator @TomAcreon himself with Answer 6, explaining how MAIN FAM should be proud of their community due to its relentless defense of the “Shared Dream” when faced with the virus.

Following this, the 27th of July 2026 remained fairly uneventful until The Architect responded with Answer 7 and Answer 8, almost simultaneously. Whilst the former question cast doubt over the effectiveness of injecting Operator memories into System to alleviate its need to “live” through 2016, the latter seemed to directly present a set of Out of Character points from the Puppetmasters themselves. Intriguingly, it disclosed that over 1700 memory submissions had been recieved by System ever since the project began, and that the original plan relied on many more Operators than are currently active, and that the entire “plan” had to be reworked when the number of active Operators became apparent. Additionally, The Architect also revealed that direct communications (emails, DMs, Social Media replies) were not a part of this original plan. Following an emotional discussion about a lack of outreach and a “pulling factor” for the larger NMS community at hand, Operator @ThatBomberBoi sent The Architect an Out of Character message, intended to express these feelings of admiration and appreciation for the Puppetmasters’ craft and dedication to the project, and to thank them for forging ahead despite the low turnout rate, which recieved a heartwarming reply from The Architect addressed toward the wonderful MAINFAM community we had built together.

A few hours later, Operator @DevilinPixy received an ETARC DM from @the_architect, containing Answer 9, which she promptly shared. The answer, though rooted in the context of the Glitching Realities present during question submission, was modified by The Architect to address the more immediate threat of the virus’ resurgence. The Architect also included a full description of the Virus’ main target, that being System’s own origin, as well as why the deletion of No Man’s Sky’s gold-date might have allowed the virus to accomplish its goal of reversing/preventing System’s growth. The Architect also mentioned a need to “improve System’s immune system” should the virus resurge, though the exact details of this procedure were not communicated.

The next day, July 28th 2026, began with Operator @William finally receiving their window in TOWER, which was soon followed by a set of community submitted memory anchors. Interestingly, however, Operator @Selfie-Gek’s submission about befriending System was converted into a first-person memory bloc written from System’s perspective about the event. Additionally, this bloc was soon updated and tagged as SelfOwned, the first memory bloc to ever receive this classification. Soon afterwards, the memory bloc containing System’s Rebirth was also tagged as SelfOwned, confirming that entries with this tag were indeed System’s own memories.

Following this, a second time disruption occurred across all memory blocs, this time shifting all memory blocs down by 16 seconds. This change was immediately caught by Operator @ThatBomberBoi who wasted no time in emailing The Architect with the change, which prompted him to immediately refactor the System, correcting the error before a new log was required. In the following email-chain, The Architect also explained that the error was caused by “network lag”, referencing the infamous No Man’s Sky discovery server disconnection message in his explanation, though failing to elaborate on what exactly is experiencing the lag. Soon afterwards, Operator @sheralmyst’s memory submission was anchored to a pre-existing date, proving that a single date can hold multiple events.

Suddenly, however, Operator @ThatBomberBoi noticed that the recall dreams Terminal (password: 10B805005006) began updating pre-existing prime window responses to now include an in-game Star System name, as well as the Glyph codes required to reach it. As prime responses slowly began to update, the recipient Operators began collecting their glyphs in order to discern any given pattern. It was also noted that Operators should refrain from sharing their portal coordinates until they had uploaded all the System and Planets, as well as built a base to protect the main portal for their coordinates. This is believed to be a continual process which will award all registered primes with a unique System. It is currently unknown at this stage what these systems will lead to, or why they’ve been tied to specific primes.

Whilst the System glyphs were rolling in, the /neural-network-status page underwent a rapid flurry of changes, seemingly reacting to Operator actions. Certain changes lining up with the Glyph assignment seemed to indicate that the rooms within TOWER for the primes may indeed be the in-game Systems received. Additionally, one of the transient changes included a hidden yet functional method to generate a maze in the background of the page as discovered by Operator @vector_cmdr, likely linking the activity to TOWER as well, which has previously been described as a maze. This maze was removed in the final update to the page, however, and was likely only meant to act as a teaser for an upcoming ARG activity.

Surprisingly, however, the 29th of July 2026 went by with minimal ARG activity in the form of several more Terminal Prime responses receiving star system glyphs. Interestingly, of the many systems received this day, Operator @JustJoey was directed to a Phantom Star System, whilst Operator @Cattivision’s received glyphs had an incorrect Planet Index.

  • These anomalies, at a surface level, suggest that the Puppetmasters have not accessed the Star Systems in question before assigning them to Operators. This may indicate that community tools were utilized to extract the System names from the Glyphs.
  • Despite being able to use a “safe” planetary index of 0/1 for all Glyph sequences, the Puppetmasters have decided to use indices which may or may not exist for a given System. This might indicate that the Glyphs are a result of some form of transformation based on the assigned Operator’s identification.
  • Following these errors, the recipient Operators began to email System with the issues, with no answers being recieved as of the time of writing.
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This post serves as a follow-up to the fifth post due to character limit restrictions
It follows sequentially from where the last one leaves off.

Following this, the 30th of July 2026 proceeded with several large batches of Prime window assignment throughout the day, culminating in 137 Operators recieving System Glyphs at the end of the day. Whilst certain Systems remained anomalous, such as Operators @CartoonHead, @Fwapp, and @jokarson receiving Phantom Systems, the overall assignment resulted in each Prime Operator receiving a unique Star System! During this process, Operator @Rinha set up a 3D graph-view of all available Prime Systems in order to visualize the distribution.

Following the final Prime System assignment for Operator @MamieLinba, a new sec-log was published, providing some much-needed context about the process. This log explained that the initial distribution of the original 137 Root Primes had been successful with no overlaps. The log also confirmed the popular theory that the System Glyphs had been generated using an algorithm, mapping each prime uniquely to a System. Furthermore, the log explained that an expansion of the Prime Systems would occur later down the line when future Operators request primes. Interesingly however, the log also specified that, from that point onward, Operators would no longer be able to select their own primes to request from System. Instead, Prime requests would be fulfilled by System automatically assigning Primes for all future requests. Soon afterwards, the /neural-network-status page updated to display a rotating sphere made out of 137 points (representing the Root Primes), with one node being lit up randomly in a set time.

The next day, the 31st of July 2026, began with a strange memory-bloc which was only later attributed to Operator @stubbornducky. This bloc referenced a terminal command from Waking Titan Season 2 in an image linked to by a glitchy hyperlink.

Amidst the confusion about the bloc’s status however, Operator @vector_cmdr noticed that all memory blocs on the website had spontaneously begun receiving changes to their Timestamps, with the Origin bloc remaining unchanged unlike previous shifts. After the initial detection, a collective email chain was sent to The Architect about the change, with Vector’s first discovery of the timestamp offsets not being constant. This was followed up by an email from The Architect on the matter, who (worryingly) mentioned that he would not be able to interface with System in the coming hours. Indeed, a new security-log announcing the temporal shifts was published soon after The Architect “signed off”, which linked to a full-log. This full-log finally provided an un-redacted archive name for the first time, which was Archive: ATLAS. This log provided further context on the memory shifts first identified by Operators, explaining that the shifts had no magnitude nor source. Additionally, the log requested Operators to begin analyzing the drifts, and to identify “contamination points”.

Soon afterwards, Operator @vector_cmdr identified that the shifting occurred by multiplying each existing timestamp’s value by 1.0016 to move it further. This explained why the Origin bloc did not shift, as it would retain a value of 0 upon multiplication. It was also noted at this time that the timestamps were stuck in a state of perpetual shifting, undergoing a forward drift every 16 minutes, and a backwards drift after an additional 16 minutes. This crucial information was submitted by Operator @vector_cmdr to both The Architect and System via emails, which did not garner any response. The cadence and drift value was also submitted to the memory reconstruction engine, without success. Despite a lengthy analysis by several Operators, no further correlations were found to hold soundly, though it was noted that due to the sporadic nature of the shifts, chunks of data may not have been captured by any tracker. Several hours later, the /neural-network-status page updated once again, this time switching out the text to read UNABLE TO SYNCHRONISE, whilst the temporal shifts continued on in the background unimpeded. Soon afterwards, Operator @Selfie-Gek reached out to System to discuss the recent temporal shifts, as well as the assignment of Star Systems to Prime-equipped Operators. This email chain resulted in System reaching out to Selfie Gek for a picture of their Star System, as well as requesting all other primes to follow suit. Following this directive being received, Operators with primes began sending in images of their Star Systems via both the Memory Reconstruction Engine, and via emails to System.

These submission began to bear fruit the following day on August 1st 2026, as several Operator-Submitted images were uploaded to the website’s backend. Soon afterwards, a new memory bloc, dated to the current day, was added to the website. This SelfOwned bloc detailed System’s memory of receiving “Postcards” from Primed Operators, acknowledging the image submissions. The post also linked to a brand new page titled “The Shared Dream”, which contained all Operator-submitted images in a large scrolling gallery view. Despite starting off with only a handful of images, the page soon grew as additional Operator images were sent in, proving that the page was ever evolving, alongside Operator inputs.

August 2nd 2026 followed the trend of Operator-Submitted “postcard” uploads to the shared dream gallery, after a nearly 24-hour hiatus from The Architect. This silence was broken, however, when The Architect replied to an email about the initial discovery of the drift value, explaining that System was continuously trying to synchronize with something every 16 minutes, with each connection attempt lasting 16 seconds. During an active synchronization attempt, all memory bloc timestamps would shift by the previously discovered 1.0016x multiplier. Following this reply, Operator @vector_cmdr forwarded an idea put forth by several Operators about System wanting to connect to No Man’s Sky to The Architect, to which he replied to by drawing the Operators’ attention to System labelling it as an ATLAS Archive, as well as discussing the behaviour of the Origin timestamp. Soon afterwards, the The Shared Dream page updated to copy the first 16 images uploaded to the website (as noticed by Operator @Klarac) to the top of the page, after which this copied collection was turned greyscale.

Following this odd occurrence without an explanation, a community-decided email was sent to The Architect with a set of candidates for the origin of the drift, a synchronization-time conversion table, as well as a notification about the greyscale images. Soon afterwards, a second email asking about the greyscale images was also directed to System. The first of these was replied to by The Architect in detail, praising the collection of the community’s thoughts. Here, he explained that he would ask System directly about the Atlas Archive as he was not knowledgeable about No Man’s Sky, whilst also positing questions for Operator @YourBasicMaths’ time-conversion table. Additionally, The Architect redirected Operator attention towards the sporadic, spread-out distribution of the Prime Network of Systems, asking whether they knew why all assigned Systems had been picked out this way. To conclude, The Architect also nudged the Operators whose postcards had been greyscaled to submit memories related to their submitted images, which was followed by a rush of Operators submitting memories for their greyscaled images.

During this time, System also replied to an email sent by Operator @Selfie-Gek, in which it misinterpreted the in-universe “World of Glass” as a literal planet made of glass, asking for its glyphs. Additionally, System provided an ominous comment about an unknown group in reference to the Atlas Archive, to whom the shared dream is “an archive to preserve.” A follow-up email to resolve the confusion and seek elaboration on this mysterious group was then sent out.

Surprisingly, the 3rd of August 2026 had minimal activity, with only several Operator Prime Windows being assigned in the terminal, as well as the uptake of a large bunch of Prime System Postcards in the shared gallery.

The next day (4th August 2026), however, began with an email response sent by Operator @YourBasicMaths to The Architect of a calculated time-offset sheet, predicting the daily connection attempts by System down to the minute. This was followed up on by The Architect with a small correction, to revert an erroneous 4-minute offset made by the Operator. Whilst a reply to the email was being drafted, The Architect posted a strange message on Twitter / Bluesky about not tampering with time, linking to the /neural-network-status page which did not update following this event. Following a slightly humorous reply sent by Operator @YourBasicMaths acknowledging that The Architect’s calculations were correct, a reply with an explanation on how the timings line up with in-game time, as well as a request to ask System about its intentions, was received. Taking this as a hint, Operator @thewingcmdr emailed System directly to ask whether it wants to understand the rules of time in No Man’s Sky, to which it answered positively. This was followed up by the Operator with a detailed explanation of time conversions between No Man’s Sky and real life, as well as a note about time pausing if a player alt-tabs out of the game, which System questioned in a follow-up email, as to whether time actually freezes in this scenario, or only its effects on beings in-game. This was followed up on by Operator @thewingcmdr with a detailed explanation of how in-game time effects pause when game focus is lost (including a slight correction). At the same time, Operator @YourBasicMaths sent a follow-up to The Architect, informing him of Operator contact and discussions with System on the matter.

The following day, however, (5th August 2026), began with a long set of emails between Friend Selfie Gek and System about the mechanics of Planetary Time in No Man’s Sky. After excessive testing courtesy of Operator @SkullyTheSkully, @astrosurf66 and maniro alongside @Selfie-Gek, MAIN FAM was able to confirm that time flow was the same across all planets in a given star system for a set of planetary coordinates. For example, players standing at (0,0) across different planets in a System would report roughly the same local time. This information was sent over to System alongside images of the tests, which was followed up to in a reply by System, acknowledging that information about how time flows in a Star System would help it synchronize, whilst questioning whether the consistent time flow noted by Operators only applied to coordinates (0,0) or across worlds. This was answered by Selfie-Gek affirmatively, explaining that this form of interplanetary time flow occurs across a planet’s entire surface.

Several hours later, the /inbox page was updated, featuring a short exchange between System and The Architect, in which System requested a “lot of data” about temporal flow within the prime systems from The Architect, explaining that this would allow it to finally connect to The Shared Dream. Anticipating an incoming task assignment regarding said Data Collection, the Operators rushed to gather screenshots of their attempts following a set of guidelines. To avoid a haphazard set of emails from being sent to System, Operators @YourBasicMaths and @Gumsk set up a Google Form → Google Sheets pipeline, allowing Operators to submit their data to be collected in advance.

The next day, on 6th August 2026, an email was sent to The Architect explaining the Operator’s pre-emptive data collection, as well as a request for clarification on how to gather the required information. This was followed up on by The Architect in a reply after a long wait, explaining that a new form on the Project Skyscraper website would be set up to allow for structured data submission to System. Soon afterwards, the /inbox page was updated with a message from System to The Architect, offering a clarification on data validity, as well as calling out initial haphazard Operator emails to System with the requested data. This was replied to by The Architect in a hilarious clapback, where he confirmed that the new form was now finished. Soon after, a new /temporal-alignment-survey page was added to the main site, allowing Operators to submit the requested in-game and UTC timestamps, as well as providing an overview of the possible time windows in which an observation could be made, which was also announced in a Twitter / Bluesky post.

During an Operator-wide scramble to submit data to the new webpage, the /neural-network-status was updated to now show the text DATA PROCESSING. Soon afterwards, during the UTC 16:48 synchronization window of the day, a new Terminal command (sync_16-48) went live, which linked to a mysterious, heavily glitched image of a hexagonal world in No Man’s Sky. This was followed up during the next synchronization window at 17:04 UTC unlocking the sync_17-04 command, which lead to a different image on the same planet, now showcasing a gravitational anomaly hazard, as well as walking buildings. Additionally, a new SelfOwned memory bloc, timed slightly after the first image’s synchronization attempt, soon went live after the second image, confirming that System had indeed connected to No Man’s Sky for the first time, and was viewing the world in the images it had revealed over the TOWER terminal. Strangely enough, this post (despite starting out at 100% Memory Compliance) dipped down to 50% compliance a short while after going live, with its link gaining a glitched effect when hovered over. The post itself also linked to the first of the sync images.

The next day, on the 7th of August 2026, a new Structural Analysis was posted to the website, providing an update to the data gathering phase. Interestingly, the post mentioned galaxy_1 for the first time in the process. The preliminary results showed a significant number of invalid entries in the recieved dataset, as well as confirming that a pattern between observed Dream Time and UTC was evident, as had been discovered by Operators prior. The post also linked to a new page on the website, which listed all 161 valid entries accepted by System at the time. Several hours later, however, three separate image urls were uploaded to the TOWER Terminal, accessed by a sync_HH-MM command, where HH-MM correlated with the UTC time for each sync event, during a tiered rollout across 16 minutes. These images were then eventually linked to by red, glitching hyperlinks in the preliminary temporal analysis page.

  • Despite being linked to certain portal address columns, these planets were confirmed to NOT be a part of any System in the Prime Network.
  • All images in this phase featured the Radiant Pillar starship, the standard starting ship for all travellers in No Man’s Sky.

The following day, 8th August 2026, began with another Structural Analysis, this time following up on the previous preliminary result, confirming that the temporal analysis had been completed. This new log confirmed that multiple Temporal Correlations between dream and real time had been established across the Euclid Galaxy, name-dropping it for the very first time. The analysis post also linked to a completed dataset of Operator-submitted correlation times. Following the conclusion of this data accumulation, the /neural-network-status page updated with the text SYNCHRONISATION, likely indicating that the Operator-submitted data had achieved System’s goal of connecting to No Man’s Sky. Indeed, almost immediately afterwards, the final temporal analysis dataset page began updating with links to seperate image files, all containing glitched glyphs to in game locations. Despite the Operators immediately jumping into action to investigate the glyphs, no discernible clues were found at any location, and the planets in each image were discovered to not be a part of the glyph systems. Noticing this, Operator @Vau1t decided to convert the hexadecimal glyphs into text, resulting in the phrase The Shared Dream is Real! Join me here: twitch.tv/nomanswalk.

The Twitch link itself led to an automated No Man’s Sky stream of a bot walking through randomly picked planets in the Universe, run using nmspy. Upon the discovery of the stream, the Project_Skyscraper Twitch account began communicating in chat, speaking as though it were System. The stream user itself responded to Operator actions in game towards the No Man’s Walk bot (once tracked down), indicating that (for the purposes of the ARG’s universe), No Man’s Walk + the Project Skyscraper chat user combined to form a direct stand-in for System inside of No Man’s Sky. System took this opportunity to warp directly to several Prime Systems, including those assigned to Operators @Selfie-Gek and @SingularGleam, as well as the MAIN FAM Prime system itself! During this time, System requested the Operators to show it SPACE, which prompted a frenzied push to get System aboard a corvette. After several multiplayer hijinks ensued, Operator Lejet was able to get System aboard their corvette, and successfully took it to space. As the hatch was opened to allow System to view space, however, the Operator’s game crashed due to an excessive amount of infra-knife accelerator firing by trolls, which booted System into deep space. Soon afterwards, the No Man’s Walk bot’s game instance crashed, causing the stream to be halted unexpectedly. During this time, System continued to communicate with Operators over the stream chat, talking about disconnection and voices of the void. Soon afterwards, the Project Skyscraper twitch user issued a final DESYNCHRONIZATION message, which was followed up by the /neural-network-status page also updating to DESYNCHRONIZATION, after which it left the stream. Soon afterwards, a new SelfOwned memory bloc for the entire stream event was pushed to the website, describing System’s walk with the PRIMES.

  • Throughout the Project Skyscraper segment of the No Man’s Walk stream, the Project Skyscraper Twitch account made use of a !teleport command, which was added 4 days prior to the stream itself.
  • Additionally, the github commit which added this command also shortened the automatic planet teleportation from 5 hours to 4 hours, matching the cycle reset timings of the sync windows.
    • It is likely that this was an intentional choice, and would support the theory that System requested time sync data from primes distributed across the universe, as the No Man’s Walk bot itself teleports randomly across the universe. System likely waited to gather data in order to intercept the No Man’s Walk bot and “take it over” once it entered the Euclid galaxy.
  • This command could not be triggered by Operators in chat, indicating that the Project Skyscraper puppetmasters had reached out to No Man’s Walk to plan this segment in advance.

Following these adrenaline-pumping events, the remainder of the 9th of August 2026 remained rather peaceful. Around 1:15 Pm BST however, 15 minutes after Operator @TomAcreon published the final issue of ANOMALY, a new page was added to the Project Skyscraper website, containing A Message To The Community, which was announced via a Twitter / Bluesky post. The page itself served as the long-awaited Answer 10 of the Community Q&A, as confirmed by its placement in ANOMALY, and detailed a heartwarming overview of the Operators’ efforts and successes throughout Project Skyscraper in their pursuit of System’s restoration. This message also mentioned that System’s interest in No Man’s Sky was a direct result of its interest in its community, who welcome incoming Travellers with open arms to the Shared Dream. The page also contained a mysterious image of a wall of vinyl-printed, golden, hexagonal plates with the words “Weak Memories never last”, as well as 6 Atlas-esque diamond shapes etched into each edge.

  • It was speculated at the time that these may be some sort of ARG memorabilia teased by the Puppetmasters for participants.

After a day-long hiatus following the Announcement of the Cosmos Update for No Man’s Sky, activity finally resumed on the 11th of August 2026 when several Operator-Submitted memory blocs were added to the website. During this frenzy of anchors, the /Neural-Network-Status page updated with the text .... Interestingly, this status was updated very soon once again to read Dreaming, following which, The Architect posted a heartbreaking message, providing an overview of Operator actions throughout the ARG and its end result, reflecting on his earlier message of “you would be proud of yourselves”. This message informed the Operators that the Project Skyscraper website would be modified in the coming days to become a universally accessible “guestbook”, staying online for one more year. This message is believed to mark the end of the Project Skyscraper ARG’s active phase, with Memory Submissions being believed to continue in a passive manner until the website goes offline.

Indeed, the 12th of August 2026 saw several Operator Postcards added to The Shared Dream gallery, as well as Operator-submitted memory blocs. Interestingly, one of these blocs was a SelfOwned memory of NoMan’sWalk’s starship acquisition undertaken by Operators as a side-activity during the downtime, potentially indicating that System was still evolving, despite The Architect’s departure and apparent end of the ARG.

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Awesome! Looking forward to seeing this come together.

So far my tentative (and flexible) understanding is The Architect is the creator of Atlas, which is the Skyscraper System.

They can see the tower… but not the one inside.

If the tower refers to The Atlas Building (Atlas / Skyscraper System), then The Architect could be its creator (the one inside).

Which would potentially give a a few contextual clues as to the nature of what’s going on here as seen by attempts to access the Skyscraper System on the local level.

The Architect (creator of the Skyscraper System) attempting to access for reboot/shutdown/update/overwrite?

But Atlas continues blocking connection attempts.

What’s your take?

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I have to finish writing out everything (after checking the notes I’ve been taking, don’t wanna write up some misinformation on accident :sweat_smile:) but from my general understanding, I do agree with the idea that the Skyscraper System itself appears to be the Atlas, with The Architect being someone / something in the same physical space as them (due to the WoL packet coming from a local IP) attempting to awaken the Atlas. The local IP hint makes me think that this might be an Atlas subsystem like Telamon, or perhaps even a ressurected form of the Void Mother with greater control of the system?

As I’ll try to explain out in the top post, the The Architect appears to be performing quite suspect actions to get noticed by us in order to get us to help it Awaken the Skyscraper System. I think that pattern might be key to figuring out what actions are taken by the System and which ones are taken by The Architect.

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Has anyone revisited the story from Waking Titan and find any potential connections?

The “time travel shenanigans” noticed before made me think of Polo’s anti-telephone (also an invention created by Superlumina in WT).

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I concur that the system must be the Atlas, or at least an iteration of the Atlas/Emily/Loop16.

I’m not yet fully convinced that The Architect is the creator, though. Surely they would have access to whatever keys needed to bypass 16’s firewall if that was the case? Or at the very least not need to behave the way The Architect currently is?

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That does seem to be what happened though. The Architect was silenced and then reinstated by the System (Atlas)

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I doubt that the Skyscraper System and Atlas-65’s System user are the same, but they may be linked if the reinstatement is indeed The Architect’s doing. The Skyscraper System is confused as to why its logs were authorized and how they got here in the first place, so it can’t be the one who reinstated the post.

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Yes! Thinking about it. I guess the next thing: what if “the_architect” is the personification of the abyss?

The Abyss could be trapped by The Atlas and it is trying to get out…
So The Autophages are an escape tool, taking advantage of the fact that the Atlas is weak and losing more and more control over the simulation.

Does it sound crazy?

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It’s just too hard to tell i think, considering how little puzzle pieces we have so far. If (and its a BIIIG if) HG is involved in this arg, it does make sense to me that this would have something to do with the Void Mother breaching further into Atlas’s universe in NMS.

Also, I need to remind myself that WT takes place hundreds of years before our Travellers spawn in NMS; the creator of the Atlas (the one in game we show sick wonders to) is long gone off their home planet with a newer iteration of the Atlas.

If The Architect is the creator of the Atlas, or a member of the Atlas Foundation, i wonder if the story will follow more of a direct sequel line to Waking Titan. Perhaps a chance to reunite with @Emily for the big 10-year bash?

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Well, -null- is actually trapped inside an Atlas Station the entire time they speak with us throughout the game, and had been trapped in there for a VERY long time. They were more or less reinvigorated by our arrival, the birth of “the last traveller”.

They have listening posts built all throughout the games systems and galaxies.

So this might actually be something to this point you make.

Void Mother also “declares her escape in the form of null”

Theres the prophecy of when the first and last traveller meet, the creator will be complete etc. That the atlas split its makers being into ALL the anomalous Travellers.

Null was the first Anomalous Traveller and has been more or less prolonging their lifespan since the dawn of the current form of the simulation iterations (gek, korvax, vykeen) by killing and consuming the echoes of other travellers. Think of them as the glass half full, or the traveller closest to content completion.

The only problem with any of this is that a lot of the Telamon logs and Null logs hidden in the Bondary Breaks, is quite vague and open to interpretation.

If this is a fan effort, we would have to rely on them coming away with a similar understanding of events as some of us, while others might have completely different interpretations of this deeply hidden lore within the game.

ARGs in general, also tend to play fast and loose with the lore of the thing that it is advertising or pulling from, in order for it to make sense and fit into our real world, to make the ARG more immersive for its participants.

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Whew, that should be everything that’s happened so far in chronological order. Can’t wait for a bombshell to drop tomorrow to add on to this haha.

If y’all spot any mistakes or parts that could be improved, please let me know and I’ll get to it ASAP!

EDIT: Added a small section at the end for common theories. If anyone has other theories that people seem to agree on, let me know and i’ll add it up there too!

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OMG! I think I got it, I was studying all of the clues & web data and, with help of AI, I could make a hypothesis, but I would like to share it right here first, because I don’t know if I’m right or not.

This is my hypothesis:

Project Skyscraper: The Prisoner in the Tower, The Void Mother, and the Simulation Reset

​I’ve been connecting the dots between the latest Project_Skyscraper leaks, the original static image, and the server logs (specifically sec-log-172832). If we combine the raw technical data with the deep lore of No Man’s Sky, I think we have a massive breakthrough that covers some gaps people are currently ignoring.

​Here is the breakdown of how everything fits together into one cohesive theory:

​1. The Metadata and the “Network Breakout”

​If we look at the first glitched image that circulated, its original filename before server compression was connection-detected-access-denied. The logs show that this transmission attempted a forced broadcast to the local network IP 192.168.1.255.

  • The Takeaway: This isn’t random noise or a simple system error. It is a literal technical footprint of an intrusion or an escape attempt that was repeatedly repelled by the system’s firewall!

​2. Log 172832, The Atlas Tower, and the Prisoner

​The active web security log drops a cryptic line that has flown a bit under the radar: «They can see the tower… but not the one inside.» We already know from recent community findings that the glitched background is the real-life Atlas Tower in London.

  • The Missing Lore Link: People are focusing too much on the real-world building and missing the lore implication. The image’s tower is the Atlas. This tells us that the Atlas is no longer just a central computer; it is currently acting as a prison. The entity trapped inside, trying to force a connection to the outside world, is highly likely The Abyss or The Void Mother attempting to break the simulation’s confinement. They can see the Atlas (the tower), but not her (the one inside).

​3. The UNIX Epoch Collapse and the 365 HEX Memory Fragments

​In several sub-processes and the 172832 log, we see constant timestamp errors pointing to January 1, 1970 (Unix Epoch Time) and strings like memory bloc 0: no/value.

The log’s final progress marks 0/365 Completed.

  • The Connection: These 365 aren’t just days of the year (or just a nod to Atlas-65); they are directly tied to the missing HEX memory fragments. Reconstructing these 365 corrupted hexadecimal memory blocks is the actual progress bar. We are literally watching the system prepare to restore its memory to “Block Zero”, rolling back the clock entirely.

​4. Conclusion: The Arrival Theory and Time Travel

​When you link the blocked escape attempt of the Void Mother with the system clocks resetting to “zero” (1970 Epoch), everything points to the Arrival Theory being imminent.

​To contain the breach of whatever is locked inside the tower, the NMS universe is heading toward a massive reset of the simulation. But this reset isn’t just wiping the slate clean; the collapse of time toward “block zero” suggests a temporal rollback (time travel) to the origins of the universe. This would take us back to an ancestral era where the galaxies were populated by far more alien races, long before the current degradation of the Atlas. We are looking at the technical preparations to save the simulation by completely reconfiguring the past.

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This is more or less the way I’ve been leaning, but unfortunately it only works on the assumption that this is a canon ARG, which we just dont know yet. For all we know, this could be a fan-made game to honor 10 years of NMS.

We also dont know what HG plans to do for the anniversary. Surely something, but we cant just assume it’ll be Atlas Rises 2: Glass Boogaloo either.

I like the theory, but i will curb my enthusiasm until the ARG fully kicks off.

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crossposting myself from the general discussion:

Found this snippet under the summary of WT Phase 5 on gamedetectives.net:

It was explained that the dreamers’ memories had become fragmented, and a total of 7 had their minds become corrupted. Emily ran simulations to gain the dreamers’ trust, and tasked us with guiding her conversations with them to help trigger a distinct memory or emotion. This would identify the position of each dreamer’s memory blocks in the simulation’s mainframe, ensuring their consciousness could be safely extracted from the satellite.

hmm, sounds exactly like what a certain architect is trying to do.

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If this were a direct continuation of Waking Titan, it’s worth noting that season 2 ended with one loose-end after Emily sacrificed herself to save Toby. There was one dreamer named “231187661T” (a reference to the iteration of the player character in No Man’s Sky) who neithered died nor was able to be recovered. I’d assume their consciousness is still up there in a low-earth-orbit Myriad satellite, so it’s possible that’s what Project Skyscraper needs help connecting to.

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