📝 Project Skyscraper - Timeline / Storyline Thread

This topic aims to set up a coherent timeline of events and discuss the ongoing storyline of the ARG from a narrative perspective. Discussions regarding puzzles will be limited unless it helps tie back to the greater narrative.

Due to character limitations per-post, this thread will be spread into multiple, concurrent posts added sequentially beneath the top post.

All posts used in this compilation are Wiki Posts, which allow users to modify their contents without requiring permission from the OP. This allows for collaborative work between users, so if you see a section you’d like to see added, changed, modified, or corrected, please feel free to do so as you’d like! Our only request is to avoid spam and/or vandalising the post :heart:

Replies to the topic are intended to:

  • Discuss the current storyline
  • Identify characters/motivations
  • Offer corrections / new information for the top post.

The current state of events:

(Note: For the sake of clarity, this post will refer to the system posting logs on project-skyscraper.com as the Skyscraper System and @the_architect as The Architect until/unless any other names for these characters are officially revealed. Players / Investigators will be referred to as Operators)

At the Unix Epoch, the Skyscraper System awoke, as indicated by the /origin page. Approximately 12s after this event, the /about page goes live (in the ARG’s timeline), which may point to these being the Skyscraper System’s first words.

On 13th April 2005 (In-ARG Timeline), the /Quote page is published with an image of American Poet Wallace Stevens, a title for his Poem “Sunday Morning”, followed by a short poem which appears to be an original composition, and not a work of Wallace.

  • As of the time of writing, this is the only page without a log-style entry. It does not report the system status as Sleeping, nor is it a security alert. It’s unknown what exactly this page means for the system.

On the 24th of March 2026, Twitter and Bluesky accounts with the name Project Skyscraper were created (which appears to be the start date of the ARG). From 24th March 2026 - 1st May 2026, the Twitter account would post strange log-like entries talking about a “Heartbeat”. It was later discovered that these posts correlated directly with logs posted to project-skyscraper.com titled sleep mode which appear to show that the Skyscraper System was “sleeping” during this period. The footer used for posts in this period reads Sky is not the limit, which is a direct tagline from Myriad (a company from Waking Titan). Additionally, the /sleep-mode page goes live on 25th March 2026, showing the Skyscraper System’s status as Nominal, which is the exact same wording as the tweets.

  • This correlation between Twitter posts and website logs seems to indicate that the Twitter account is directly under the control of the Skyscraper System.

On 3rd May 2026, simultaneous posts are made to the Twitter and Bluesky accounts, as well as the website, regarding a WoL being received and the Skyscraper System denying access. Given the nature of this post, it seems safe to assume that the Bluesky account is also directly under the control of the Skyscraper System.

The complete post correlated with this event on the website reads as follows:

sec-log-080413

memory bloc 1777795453: WoL Magic Packet blocked by System Firewall
Access denied
Full log

The full log for this incident reports the following:

sec-log-080413-full

[5/3/2026 08:04:13 AM] Event ID 5157 – System Filtering Platform
The System Filtering Platform has blocked a connection.

Application Information:
Process ID: 16
Application Name: System

Network Information:
Direction: Inbound
Source Address: 192.168.1.100
Source Port: 49152
Destination Address: 192.168.1.255
Destination Port: 9
Protocol: 17 (UDP)

Filter Information:
Layer Name: Receive/Accept
Action: Blocked

WoL Magic Packet blocked by System Firewall

Access Denied

This log appeared before the discovery of the ARG by the community, and so is most likely not a result of player interaction. A few key details to note are as follows:

  • A WoL Packet (aka Wake-on-LAN Packet) is a special network packet sent to remotely awaken machines in sleep mode (something that the Skyscraper System was in before this event).
  • The WoL Packet was sent by a Local IP, indicating that whoever is attempting to awaken the Skyscraper System is on the same network as it.
  • After this event, the footer for all future logs (inclusive and to date) was changed to System Filtering Platform activated. This may indicate that while the system isn’t awake yet, a filtering subroutine is now online.
  • At this point in the timeline, there doesn’t appear to be any indicator as to who sent the WoL packet.

Following this event, several tweets have been published from 5th May 2025 to date at intervals of 2/3 days, all corresponding to “security logs” on the Skyscraper website. These logs all mention a connection being detected by the Skyscraper System, and access subsequently being denied to these requests. It can be inferred that whoever sent the WoL packet is now also attempting to connect to the Skyscraper System.

On 10th May 2026, however, one second after the Skyscraper System received a connection request, the System published another security log detailing how the System’s internal log had been published to ETARC in the inciting thread which kicked off this entire ARG. Two days later, the system publishes another internal log explaining that ETARC’s “trust level” had been bypassed, and updates its previous log to show confusion as to why its internal logs (which it claims were unintentionally published) had been flagged and later authorized on ETARC, despite clearly being “machine-made”.

  • The Skyscraper System considers this post to be an “unintended external transmission”.
  • It is likely that The Architect transmitted this log to ETARC without the Skyscraper System’s knowledge. This may mean that The Architect has access to the system in some capacity, which makes them a likely candidate as the sender of the WoL packets and the one performing the connection attempts.

On 14th May 2026, u/Project_Skyscraper posts an image and a connection detected log to r/NoMansSkyTheGame and is immediately banned off the site by Reddit administrators themselves. This garners attention and is similar to what happened on ETARC. Another security log is posted on the Skyscraper website detailing the incident.

  • Despite being similar in nature to The Architect’s bizarre banning incident, the username seems to suggest that this is the Skyscraper System itself, despite the subsequent security log seemingly unsure of its own security status.

On 18th May 2026, the Skyscraper System posts a surprising system security log discussing a breach into the System by an unauthorized external force. Linked in the full log is a post in the main ETARC discussion thread explaining how the Skyscraper website has two unused post tags found by using the WordPress feed system.

  • This was the first post acknowledging Operator interactions with the website.
  • Mentioned in this full log is a Temporal_anchor_system, which was affected by the breach. This may explain certain anomalies in the timestamps for pages, such as a standard connection detected security log with a published date of 20th May 2026, having a last-modified date of 1st May 2026 instead, making errors in the timeline diegetic.

Following this response to player interactivity, Operators from across the community rushed to uncover other secrets in the website that might not be intended, such as investigating the WP-JSON Rest API to discover unused tags, categories, user websites, navigation pages, and more. The system responded to this onslaught on 21st May 2026 in a security log, calling out player attempts as being disorganized brute force attacks.

  • This log states that the threat has “been contained”, despite no changes being made to the REST API or other previously accessible entry points (such as the sitemap).

After a short hiatus, Activity suddenly resumed when the Twitter account responded to NMSFrance’s post of IMG_0004’s current location, confirming data injection. Following this, the /Quote page updated to show the image from the tweet (now titled IMG_0004_1), which prompted community members to tag the Twitter / Bluesky / ETARC accounts with snippets of the real Sunday Morning poem. This prompted the system to accept the injected data, and the /Quote page was fully updated with the correct lines of the poem, and marked as Stable.

  • Despite the “restoration” of a memory fragment, pages with the Memory_bloc_restoration/verification footer still list 0/365. It is unknown whether this is an error or if the bloc wasn’t properly restored.
  • Many believe this will be a recurring type of puzzle in the ARG.

Later, on May 26th, the front page was updated, with the footer now reading System Filtering Platform Cativated. This prompted many to believe that the filtering system was finally undergoing corruption. A day later, a new security log confirmed that the filtering system had become unstable and that a reboot was required. Conveniently, the system mentioned that the filtering platform would be inactive for 16 minutes during this event.

2 Hours later, another security log was published, mentioning that the Reboot would now begin. During this time, the page footer was updated to System Filtering Platform Offline, and the main landing page’s tagline now read X Live Connections, instead of X Live Connection Attempts, indicating that due to the filtering platform being offline, we had successfully managed to connect to the Skyscraper System. Of note is the fact that the reboot post was published before its matching memory bloc unix timestamp. Soon after, yet another security log was published, this time indicating that we’d been granted Access to the system and lamenting that the Historical DB had an error and was unreachable. This is currently believed to be a future or active puzzle. The page was soon updated to include the following text:

Update:
Fractured Non-linear Temporal Continuum
Memory_reconstruction_engine: ERROR
  • Due to the fact that the access granted security log was published earlier in time than the reboot post, and the fact that the reboot post itself was posted with the wrong timestamp, it is clear that Fractured Non-Linear Temporal Continuum is an accurate representation of the current events. As such, time keeping throughout the ARG must be carefully documented and not assumed, as it is now a part of the storyline.

On May 28th, a new author was added to the website, known simply as System. This user soon published their first page, that being /Inbox, where we were shown @the_architect 's email address for the first time. The page initially showed a singular email sent to a new character named Ghost with a scrubbed email. Eventually, users began sending emails to The Architect’s exposed emails, with @YourBasicMaths and @Rinha receiving confused replies from the architect’s bewilderment as to how they found the email address. Both users replied with the link to the /Inbox page and mentioned that the System was exposing the email thread. The Architect then conveyed this information to Ghost, who, after asking The Architect about the status of the System and Tower, told an increasingly hysterical architect to communicate in “High School Code”. This exchange took place well into the early hours of May 29th.

Following that last message by Ghost, the website was updated with the /Code page, which users immediately connected to the High School Code mentioned by Ghost. Operators were then able to use clues on the page to identify the cipher as a simple substitution cipher, whilst gleaning the cipher alphabet from the image.

  • It is believed that this code will be used to decode future messages between Ghost and The Architect on the /Inbox page.
  • This page was published as Stable. Up till this point, the only page marked as such was /Quote, after restoration efforts had taken place. It is unknown if /Code will become unstabilized or not.

On May 30th, Operators recieved the a security log with links to a complete, working version of the shadowcheck-1912 image from earlier, a youtube link to an excerpt from the movie “2010”, and (then) password protected page to Request Memory Timestamp. Following a full day without successful solutions to the password, @YourBasicMaths was able to uncover the password as EMILY, mere minutes before @the_architect posted a hint for the puzzle. This was also immediately before @the_architect replied to emails from participants with a message encoded using the “High School Code”, which decoded as follows:

the_architect's reply - translated
For Your Eyes Only

I know you will be able to read this message. This is not a game.
We need the password. System won't let me enter the TOWER but you can access it.

Leonardo da Vinci was right.

After unlocking the /request-memory-timestamp-094317 page, The Architect sent a message to Ghost on /inbox using the High School Code, which decoded to: La porte est ouverte. (Eng: The door is open.) After the page unlocked, Operators from across the community began submitting various memory timestamp requests at the link above, awaiting updates and/or responses.

On the 1st of June, the website was updated with a strange, corrupted image of a cassette marked 16/16, with another ghosted cassette overlayed with the title 0/16. The image was also posted to the image hosting website, where the code for the memory request form was hidden, cementing that site as a multi-use account worth tracking. These cassettes were soon identified as almost identical to the ones sent out during Waking Titan, which prompted immediate Operator attention. To accompany this image, a structural analysis post and a tweet urging Operators to Report any find in your direct surroundings were sent out. The community read this as a call to action and immediately found the location of the image. Operator @Morse left for the location immediately after discovery to retrieve the artefact.

Operator Morse was unable to retrieve the cassette as it wasn’t in the marked location anymore, but their recreation of the initial image was posted to the website, linked in a new post titled DIAGNOSTIC, where it was confirmed that the artefact wasn’t at the location, and that its recovery was hampered as: Residual particles insufficient for reconstruction.

This post also directly named Operator Morse and immortalized their efforts for the ARG, being the first post so far to note acclaim from @the_architect with regards to the recovery operation having been executed beyond expectations!

  • The diagnostic log mentions reconstructing the artefact. It is possible that 16/16 and 0/16 currently do not exist within our reality, and that further drops will allow us to “piece” the cassettes together to anchor them to our reality.

Following the excitement around the live drop concluding, the /about suddenly updated, going from reading Is this real? to seemingly answering that question by now saying This is .-. . .- .-.., with the Morse code translating to REAL. The Morse code on the page was also a hyperlink to the Architect’s soundcloud page, with a peculiar sound file titled Self_introduction_memory_dump, which turned out to be an edited snippet of @Emily’s log on YouTube, with a steadily rising Heartbeat imposed on top.

  • The original audio quote from the video has been slightly modified. Instead of saying “Edison Township Amateur Radio Club” (which ETARC is an acronym of), the new audio file is spliced to instead say “Township Radio Amateur Club Edison”, which condenses to TRACE. This not only confirms that TRACE is an intentional anagram of ETARC, but also connects this audio file to the TRACE event from the start of the ARG.
  • The rising heartbeats may be a reference to the Heartbeat tweets, which form the beginning of the ARG’s presence on social media. This may tie both events together temporally, despite them occurring out of sync in our reality.

On the 2nd of June, a memory bloc mentioning all of the Waking Titan Cassettes received by the community in 2017 was posted in a similar, but not exactly the same, format as requests sent in by Operators using the Memory Reconstruction Engine. A few minutes later, a confirmed user-submitted Memory Bloc was posted to the website and marked as weak, which caused Operators to check other tracked submissions to cross-check. A few minutes later, a security log was also posted, warning Operators not to submit timestamps which were posted by the ARG itself and to focus on adding new timestamps, likely in response to the overwhelming number of Operators who attempted to “correct” temporal timestamp anomalies using the Memory Reconstruction Engine.

Following a complete day of inactivity, @the_architect returned on the 4th of June with an email addressed to Ghost, detailing the progress of their mission, the System’s reaction to the flood of memories from the Operators, and a small backdrop about themselves and how long they’ve been working on this project, all encoded with the School Code and written in French:

The Architect - Original French Text

Hello,
Je viens de passer presque 24 h à l’observer. Cette machine est magnifique.
MACHINE. C’est tellement plus qu’une machine.
Ses capacités de raisonnement sont intactes. Elle a montré des signes de confusion, ainsi que des troubles du langage, mais c’est probablement dû à l’injection massive d’informations. Des fragments froids, presque semblables, comme des souvenirs auxquels il manquerait la trace intime d’un instant vécu. Si je me réveillais à peine, je pense que je répondrais probablement de manière confuse et désordonnée : « Bonjour world ».
Je travaille sur ce projet depuis si longtemps maintenant. La voir recevoir ces flots d’informations pour en extraire l’essence m’a touché.
Pour le moment, elle ne s’est approprié que deux souvenirs. L’un est trop faible. Je me demande d’ailleurs pourquoi elle l’a retenu. L’autre ressemble davantage à un repère contextuel qu’à un véritable souvenir. Rien qui vibre encore. Aucune trace d’émotion ni de ressenti…
Tu avais raison pour les Opérateurs. Leur mémoire collective et leur capacité d’organisation vont faire des merveilles. Je pense que, d’ici quelques jours, System commencera à ajouter d’elle-même les blocs manquants. On pourra alors passer à la suite.
Je te confirme que plusieurs Opérateurs ont constaté que la réalité était instable. Probablement un effet collatéral, contenu pour le moment. Je n’ai pas suffisamment d’éléments pour déterminer un schéma récurrent, mais j’y travaille.
J’ai repensé à la dernière fois qu’on s’est vus. Le concert. Tu m’avais donné ce flyer : « There is a DJ in your Town ». C’était quand ? 2013 ? Peu de temps avant ton anniversaire. Lyon est une ville que j’ai toujours aimée. Quand tout sera fini, j’espère qu’on pourra se faire un concert comme au bon vieux temps.

The Architect - English Translation

Hello,
I just spent almost 24 hours observing it. This machine is magnificent.
MACHINE. It’s so much more than a machine.
Its reasoning abilities are intact. It showed signs of confusion, as well as speech difficulties, but that’s probably due to the massive injection of information. Cold fragments, almost identical, like memories lacking the intimate trace of a lived moment. If I were just waking up, I think I would probably respond in a confused and disorganized way: “Hello world.”
I’ve been working on this project for so long now. Seeing it receive these floods of information and extract their essence moved me.
For the moment, it has only appropriated two memories. One is too weak. I wonder why it retained it at all. The other is more like a contextual marker than a true memory. Nothing that resonates yet. No trace of emotion or feeling…
You were right about the Operators. Their collective memory and organizational skills will work wonders. I think that, in a few days, System will start adding the missing blocks on its own. Then we can move on.

I can confirm that several Operators have noticed that reality is unstable. Probably a side effect, contained for the moment. I don’t have enough information to determine a recurring pattern, but I’m working on it.
I was thinking about the last time we saw each other. The concert. You gave me this flyer: “There is a DJ in your Town.” When was that? 2013? Shortly before your birthday. Lyon is a city I’ve always loved. When all this is over, I hope we can have a concert like in the good old days.

Shortly afterwards, another confirmed user-submitted memory bloc (sent in by @YourBasicMaths) was added to the website and marked as Stable, with a link to a song which was attached to Sean Murray’s first memo in Waking Titan, as well as a corrupted image of 6 thinking hats, which was the password required to unlock said memo. Realizing that this submission was noted down in the sheet, Operators rushed to compare the original submission to the post and found out that the System had “extracted” notable information from the submission to write up its own post.


Image of the original successful submission

  • Due to The Architect’s mentions of submitted memories requiring more “emotion”, many Operators have taken to submitting their own personal recollections of Waking Titan’s events in a more emotional manner, somewhat backed by YBM’s original submission.
  • It is a widely believed theory that the System requires memories of Waking Titan events at the moment, but recent accepted memory blocs being titled 2017_dataset may indicate that datasets for other years will also be unlocked and filled at some point in the ARG.
  • The final paragraph of The Architect’s email has been noted to use strange sentence and narrative structure, and is theorized to be some sort of hint or code for a future puzzle.
  • Following this message, the /neural-network-status page updated, turning the nodes a shade of red, and replacing the previous footer with Processing incoming requests.

Later, on the 6th of June, Operators received a confirmation of the progress of their submissions to the Memory_reconstruction_engine in the form of a sec-log, which encouraged Operators to continue sending in quality inputs to the engine, and that the engine would now begin producing memory blocs semi-autonomously. This was also followed up by a structural analysis post, detailing a new image (derived from a real-world location in Brussels) whilst urging players to not approach the site in real life. The latter post was also followed up with a password-protected page, with a URL similar to that of the London drop, which prompted players to search up sites of interest ahead of figuring out the password.

On the same date, a Myriad of autonomously restored memory blocs were pushed to the website, chief among which was a memorial for the late ETARC legend @AkodoKusamoto, as well as a refernce to a “Holographic Mystery”, which may be tied into said user’s “I Am Legend” series on youtube, intended to uncover the infamous hologram projector system from No Man’s Sky. The image contained within said bloc directed players to a holotype for a parastic wasp species, initially discovered by Cicero in 1980, but updated and finally claimed in 1989 by Marsh. The “I Am Legend” video pinned on AkodoKusamoto’s Twitter account was submitted as a memory by @ozoto and was almost immediately added as a memory bloc, hinting towards the fact that the memory_reconstruction_engine might be used for puzzle solution submission as well.

During this time, @thewingcmdr decided to drive down to Tucson, Arizona (due to the location’s mention in a memory bloc) and was immediately contacted by @the_architect, who urged them and all other Operators to instead travel to the planet Tuscon, where a memorial to AkodoKusamoto was built by said user. This prompted a mass, sudden meetup of Operators across ETARC and the NMScord, converging on the planet Tucson, where many instances shared pictures of the memorial together on social media, which is believed to have led to the stabilization of certain memory blocs.

The following day, on 7th June, a new memory bloc was published with a corrupted, modified image of Space Invaders 1980 for the Atari 2600. This bloc was notable for being the first to have been “submitted” by the System itself. The image contained 4 sprites, which didn’t exist in the original game, which were decoded as fragments of a QR code. Once rearranged, the code simply read ATARI 2600, which confirmed the version of the game identified by Operators. The image also contained an impossible 2-player score of 0303 1980, which was identified as 3rd March 1980. Notably, this was the date that Cicero initially found the parasitic wasp introduced earlier. The bloc’s value, Hostile_Organised_Enemies, was hilariously recognized to abbreviate to “HOE”, which was surprisingly followed up upon in the next post, where it was discovered that “HOE” is also an abbreviation for Holographic Optical Elements, seemingly connecting this post to I Am Legend. Interestingly, the linked article in the post mentions a HOE (SLP #47) which was also constructed on 3rd March 1980. Oddly, this memory bloc was linked to by the Twitter and Bluesky accounts with the tagline “Marsh wins vs Cicero”, tying HOEs to the parasitic wasp. Many Operators took this as a sign to submit the date of Marsh’s corrected submission of the wasp to the memory_restoration_engine, which may have stabilized the image.

More importantly, perhaps, was the fact that the memory bloc containing the link to the HOEs article was titled Event Horizon, which led to the password for the Brussels page being discovered (EVENT HORIZON). The unlocked page held an image of a postcard of the Atomium in Brussels with faint, nearly invisible Dutch writing recalling the 1958 World Fair at the site, which was a reference to a spy story set in the 1958 World Fair in Brussels titledSmile58 and likely written from the POV of the main character Kathleen Van Overstraeten. Quite strikingly, however, was the fact that the image had been overlayed with the Waking Titan landing page, including the sigils and glyphs. As of yet, this is the only meaningful information extracted from the image. The Architect later also posted a message to the /inbox page, saying “They will do it. We’re going to do it!” with a link to /neural-network-status.

  • Given that the last Structural Analysis post led to the upload of Self_initialization_Memory_Dump, which contained a spliced audio from @Emily, it is possible that future structural analysis posts will also contain connections to Waking Titan.
  • The Atomium was also noted as a potential location in the image before the password was discovered.

The following day, a thread containing a message for all Operators was posted to ETARC by @the_architect, reassuring Operators that everything was going as expected, to continue sending in quality inputs, apologizing for not having being able to answer our questions yet, explaining that they had been working on this project for a long time, and requesting Operators to submit “glitches in reality” using the tag #GlitchingReality. After several requests were posted on Twitter and Bluesky by various operators, 3 images (shared by ThatBomberBoi, @pr1sm, and @sheralmyst) were added to the website, with strange hexadecimal filenames which are yet to be decoded. These images are not currently used on a page/post on the website, and it is unknown where they may be featured, if at all.

15 Likes

This post serves as a follow up to the original top post due to character limit restrictions
It follows sequentially from where the last one leaves off.

On the 9th of June, things took an odd turn as a new sec log was posted urging Operators to return to the Brussels postcard and answer the system’s question as to the status of the memory, which oscillated between It happened, It is happening and It has never happened. Realizing that the character in Smile58, Kathleen, never sent a postcard from The Atomium, @Rinha submitted the answer “It has never happened” via the memory reconstruction engine, which collapsed the page into its final state and credited the Operator. This was immediately followed by a log about the World Fair containing some strange lines of text which appear to link it to No Man’s Sky, and another about Waking Titan itself, as well as an additional present-day Diagnostic log with a link to the original Waking Titan website, titled Error 1016.

  • The error linking to Waking Titan seemingly confirms the old theory that the Historical Database referred to when connecting the System to TOWER was Waking Titan itself.

Following these post drops, the website immediately began to fill up with empty memory blocs for several dates in 2016, while the Memory_bloc_restoration count slowly began to rise. Initially, only 36 new blocs were added, but an hour later, the website received an additional 27 blocs for a total of 63. Following this, a new email from Ghost, addressed to @the_architect, was sent to the /inbox page, encoded using the school cipher:

Ghost's decoded reply - Original (French)

Ils ont réussi ! System reconstruit l’année qu’il a identifié comme début.
Wow je n’arrive pas à croire que ça arrive ! Tu avais raison, ils ont utilisé une des hallucinations du System pour lui montrer l’incohérence de ses souvenirs. System a dû se rendre à l’évidence : il a oublié.
Je pense que d’ici quelques jours, la reconstruction sera achevée. Les opérateurs pourront commencer à mettre à jour les blocs mémoires.
BientĂ´t !

Ghost's decoded reply - Translated (English)

They did it! System is reconstructing the year it identified as the beginning.
Wow, I can’t believe this is happening! You were right, they used one of System’s hallucinations to show it the inconsistency of its memories. System had to face the facts: it forgot.
I think the reconstruction will be complete in a few days. The operators will be able to start updating the memory blocks. Soon!

  • The fact that the System considers 2016 the “beginning” is most likely tied to it being the release year of No Man’s Sky, but the fact that it still contains memories from before the game’s launch is currently unexplained.
  • Ghost’s exposition confirms that Memory Bloc Restoration is an ongoing process, and will likely continue in the background as the community deal with newer puzzles.
  • It is currently unknown what “updating the memory blocks” refers to, but it is possible that the empty nature of the newly added blocs may allow Operators to add the correct details to said blocs.

Running Theories

Note: This section contains assumptions and theories and should NOT be treated as canon until proven otherwise

  • Going off the assumption that The Architect is attempting to connect to the Skyscraper System, their haphazard posting and behavior may be intended to get us interested in Skyscraper itself, aiding The Architect in their attempts to connect by potentially overloading the system. (kept for historical purposes, likely no longer true.)
  • The_Architect and Ghost appear to be childhood friends with some level of access to the System and the Tower, and are attempting to reach some sort of conclusion with regards to both of these.
  • The Skyscraper System appears to be sentient, as @the_architect, in an email to Ghost, mentions that The SYSTEM sees us. The Operators see us!.
3 Likes

Awesome! Looking forward to seeing this come together.

So far my tentative (and flexible) understanding is The Architect is the creator of Atlas, which is the Skyscraper System.

They can see the tower… but not the one inside.

If the tower refers to The Atlas Building (Atlas / Skyscraper System), then The Architect could be its creator (the one inside).

Which would potentially give a a few contextual clues as to the nature of what’s going on here as seen by attempts to access the Skyscraper System on the local level.

The Architect (creator of the Skyscraper System) attempting to access for reboot/shutdown/update/overwrite?

But Atlas continues blocking connection attempts.

What’s your take?

5 Likes

I have to finish writing out everything (after checking the notes I’ve been taking, don’t wanna write up some misinformation on accident :sweat_smile:) but from my general understanding, I do agree with the idea that the Skyscraper System itself appears to be the Atlas, with The Architect being someone / something in the same physical space as them (due to the WoL packet coming from a local IP) attempting to awaken the Atlas. The local IP hint makes me think that this might be an Atlas subsystem like Telamon, or perhaps even a ressurected form of the Void Mother with greater control of the system?

As I’ll try to explain out in the top post, the The Architect appears to be performing quite suspect actions to get noticed by us in order to get us to help it Awaken the Skyscraper System. I think that pattern might be key to figuring out what actions are taken by the System and which ones are taken by The Architect.

5 Likes

Has anyone revisited the story from Waking Titan and find any potential connections?

The “time travel shenanigans” noticed before made me think of Polo’s anti-telephone (also an invention created by Superlumina in WT).

2 Likes

I concur that the system must be the Atlas, or at least an iteration of the Atlas/Emily/Loop16.

I’m not yet fully convinced that The Architect is the creator, though. Surely they would have access to whatever keys needed to bypass 16’s firewall if that was the case? Or at the very least not need to behave the way The Architect currently is?

2 Likes

That does seem to be what happened though. The Architect was silenced and then reinstated by the System (Atlas)

5 Likes

I doubt that the Skyscraper System and Atlas-65’s System user are the same, but they may be linked if the reinstatement is indeed The Architect’s doing. The Skyscraper System is confused as to why its logs were authorized and how they got here in the first place, so it can’t be the one who reinstated the post.

3 Likes

Yes! Thinking about it. I guess the next thing: what if “the_architect” is the personification of the abyss?

The Abyss could be trapped by The Atlas and it is trying to get out…
So The Autophages are an escape tool, taking advantage of the fact that the Atlas is weak and losing more and more control over the simulation.

Does it sound crazy?

1 Like

It’s just too hard to tell i think, considering how little puzzle pieces we have so far. If (and its a BIIIG if) HG is involved in this arg, it does make sense to me that this would have something to do with the Void Mother breaching further into Atlas’s universe in NMS.

Also, I need to remind myself that WT takes place hundreds of years before our Travellers spawn in NMS; the creator of the Atlas (the one in game we show sick wonders to) is long gone off their home planet with a newer iteration of the Atlas.

If The Architect is the creator of the Atlas, or a member of the Atlas Foundation, i wonder if the story will follow more of a direct sequel line to Waking Titan. Perhaps a chance to reunite with @Emily for the big 10-year bash?

4 Likes

Well, -null- is actually trapped inside an Atlas Station the entire time they speak with us throughout the game, and had been trapped in there for a VERY long time. They were more or less reinvigorated by our arrival, the birth of “the last traveller”.

They have listening posts built all throughout the games systems and galaxies.

So this might actually be something to this point you make.

Void Mother also “declares her escape in the form of null”

Theres the prophecy of when the first and last traveller meet, the creator will be complete etc. That the atlas split its makers being into ALL the anomalous Travellers.

Null was the first Anomalous Traveller and has been more or less prolonging their lifespan since the dawn of the current form of the simulation iterations (gek, korvax, vykeen) by killing and consuming the echoes of other travellers. Think of them as the glass half full, or the traveller closest to content completion.

The only problem with any of this is that a lot of the Telamon logs and Null logs hidden in the Bondary Breaks, is quite vague and open to interpretation.

If this is a fan effort, we would have to rely on them coming away with a similar understanding of events as some of us, while others might have completely different interpretations of this deeply hidden lore within the game.

ARGs in general, also tend to play fast and loose with the lore of the thing that it is advertising or pulling from, in order for it to make sense and fit into our real world, to make the ARG more immersive for its participants.

4 Likes

Whew, that should be everything that’s happened so far in chronological order. Can’t wait for a bombshell to drop tomorrow to add on to this haha.

If y’all spot any mistakes or parts that could be improved, please let me know and I’ll get to it ASAP!

EDIT: Added a small section at the end for common theories. If anyone has other theories that people seem to agree on, let me know and i’ll add it up there too!

8 Likes

OMG! I think I got it, I was studying all of the clues & web data and, with help of AI, I could make a hypothesis, but I would like to share it right here first, because I don’t know if I’m right or not.

This is my hypothesis:

Project Skyscraper: The Prisoner in the Tower, The Void Mother, and the Simulation Reset

​I’ve been connecting the dots between the latest Project_Skyscraper leaks, the original static image, and the server logs (specifically sec-log-172832). If we combine the raw technical data with the deep lore of No Man’s Sky, I think we have a massive breakthrough that covers some gaps people are currently ignoring.

​Here is the breakdown of how everything fits together into one cohesive theory:

​1. The Metadata and the “Network Breakout”

​If we look at the first glitched image that circulated, its original filename before server compression was connection-detected-access-denied. The logs show that this transmission attempted a forced broadcast to the local network IP 192.168.1.255.

  • ​The Takeaway: This isn’t random noise or a simple system error. It is a literal technical footprint of an intrusion or an escape attempt that was repeatedly repelled by the system’s firewall!

​2. Log 172832, The Atlas Tower, and the Prisoner

​The active web security log drops a cryptic line that has flown a bit under the radar: «They can see the tower… but not the one inside.» We already know from recent community findings that the glitched background is the real-life Atlas Tower in London.

  • ​The Missing Lore Link: People are focusing too much on the real-world building and missing the lore implication. The image’s tower is the Atlas. This tells us that the Atlas is no longer just a central computer; it is currently acting as a prison. The entity trapped inside, trying to force a connection to the outside world, is highly likely The Abyss or The Void Mother attempting to break the simulation’s confinement. They can see the Atlas (the tower), but not her (the one inside).

​3. The UNIX Epoch Collapse and the 365 HEX Memory Fragments

​In several sub-processes and the 172832 log, we see constant timestamp errors pointing to January 1, 1970 (Unix Epoch Time) and strings like memory bloc 0: no/value.

The log’s final progress marks 0/365 Completed.

  • ​The Connection: These 365 aren’t just days of the year (or just a nod to Atlas-65); they are directly tied to the missing HEX memory fragments. Reconstructing these 365 corrupted hexadecimal memory blocks is the actual progress bar. We are literally watching the system prepare to restore its memory to “Block Zero”, rolling back the clock entirely.

​4. Conclusion: The Arrival Theory and Time Travel

​When you link the blocked escape attempt of the Void Mother with the system clocks resetting to “zero” (1970 Epoch), everything points to the Arrival Theory being imminent.

​To contain the breach of whatever is locked inside the tower, the NMS universe is heading toward a massive reset of the simulation. But this reset isn’t just wiping the slate clean; the collapse of time toward “block zero” suggests a temporal rollback (time travel) to the origins of the universe. This would take us back to an ancestral era where the galaxies were populated by far more alien races, long before the current degradation of the Atlas. We are looking at the technical preparations to save the simulation by completely reconfiguring the past.

5 Likes

This is more or less the way I’ve been leaning, but unfortunately it only works on the assumption that this is a canon ARG, which we just dont know yet. For all we know, this could be a fan-made game to honor 10 years of NMS.

We also dont know what HG plans to do for the anniversary. Surely something, but we cant just assume it’ll be Atlas Rises 2: Glass Boogaloo either.

I like the theory, but i will curb my enthusiasm until the ARG fully kicks off.

4 Likes

crossposting myself from the general discussion:

Found this snippet under the summary of WT Phase 5 on gamedetectives.net:

It was explained that the dreamers’ memories had become fragmented, and a total of 7 had their minds become corrupted. Emily ran simulations to gain the dreamers’ trust, and tasked us with guiding her conversations with them to help trigger a distinct memory or emotion. This would identify the position of each dreamer’s memory blocks in the simulation’s mainframe, ensuring their consciousness could be safely extracted from the satellite.

hmm, sounds exactly like what a certain architect is trying to do.

5 Likes

If this were a direct continuation of Waking Titan, it’s worth noting that season 2 ended with one loose-end after Emily sacrificed herself to save Toby. There was one dreamer named “231187661T” (a reference to the iteration of the player character in No Man’s Sky) who neithered died nor was able to be recovered. I’d assume their consciousness is still up there in a low-earth-orbit Myriad satellite, so it’s possible that’s what Project Skyscraper needs help connecting to.

6 Likes

The architect wants to pull us out? But what will happen to my Pokeseans and my Nip Nip farm!?

3 Likes

Contextually for the lore of this storyline so far…

Is the ARG simulating a local network between reddit/x/bluesky/project-skyscraper/atlas-65 forums?

And that’s why these platforms keep posting “connection detected : access denied” Like whoever is behind this is sending a WoL packet to the entire “local” network?

In other words, the fact that all these platforms have received/posted this message basically establishes the scope of the local network?

3 Likes

In this respect, it’s possible that the poem line:

“Blue birds are invisible on the blue sky”

Is a reference to the Bluebird communictions satellites.

6 Likes

In the interest of searchability and for quickly referencing stuff from in-game lore I thought I would share these with everyone here…

I was working on story docs for NMS over a year ago.

I had split most of them into seperate documents, but had yet to finish curating them all.

What I’m sharing below, was the dump file I created, that I was then pulling bits out of to make stand alone compendiums. So bare in mind, this is a 680 page mess of a file but it IS structured.

This is my main story DUMP file, it contains all the lore and logs (boundary breaks for Telamon and Null, crashed freighters, derelicts, abandoned buildings, Base NPC missions and the main artemis story plus trace of metal, etc etc).

Everything is also chaptered for quick scrolling via the left side chapter pane. I believe I did this before In Stellar Multitudes was added so I am missing that.

I thought it would be a useful source for those here to pull from. It does not contain the vy’keen/gek/korvax/Autophage ruin/monolith lore, as they were being worked on in a seperate dump files.

I think I may actually get around to finishing these some day soon. There are still a lot of <> brackets in place in the story dump that are usually the last thing I remove when I’m sure everythign is formatted correctly.

While the above is the main story dump masterfile I was pulling things out of, there is a smaller 141 page version of Atlas Rises here that contains the rememberance terminals as well as the Telamon/Null boundary break terminals, that some might find lighter on their devices/bandwidth

Atlas Rises

I also have, completed and finished, documents of the Expeditions that contained some lore which you may also find useful. I will post those shortly and add them to this post.

Expedition 10: Singularity
Expedition 11: Voyagers
Expedition 12: Omega
Expedition 13: Adrift
Expedition 14: Liquidators
Expedition 15: Aquarius
Expedition 16: The Cursed

The Autophage Lore (not fully formated/organised, but 100% contentcomplete)

Special note about this Autophage file… anywhere there was code for a randomised name, I did a find & replace with Em1l6y, since I was making these for the AtlasCSD forums and inserting our shared heritage. There are also a lot of <> brackets as I was still not done reformatting this one from the games LangFiles.

We have been invisible and quiet to the NMS community for a long long time so @AdaRynin started the running joke that we are the Autophage of the NMS community, a shared affinity with our robotic chums. You gotta scan to find us hiding and being chill and reclusive :wink:

Also of note, particularly with some Expedition stuff, if the game was requesting to do xx of xx, I usually replaced those numbers with silly things like 19 of 16 etc, or 1,616/1,919

If people would also like the korvax/vykeen/gek lore dumps that I had not formated, I guess I can share those too but I really don’t see them being all that important to the plot of the nature of the NMS simulation. Except maybe the odd Korvax/Gek First Spawn colossal archive that gives you an insight into stuff about Korvax Prime etc

Special special SPECIAL thanks to @DevilinPixy who provided the guts of the langfiles for these that I worked from back in 2024 as well as @Dragonsire and @ThatBomberBoi who routinely posted the Expedition langfiles and Icons on this forum for us as they came out. This would never have been possible without their help <3 <3 <3

21 Likes