In this respect, itās possible that the poem line:
āBlue birds are invisible on the blue skyā
Is a reference to the Bluebird communictions satellites.
In this respect, itās possible that the poem line:
āBlue birds are invisible on the blue skyā
Is a reference to the Bluebird communictions satellites.
In the interest of searchability and for quickly referencing stuff from in-game lore I thought I would share these with everyone hereā¦
I was working on story docs for NMS over a year ago.
I had split most of them into seperate documents, but had yet to finish curating them all.
What Iām sharing below, was the dump file I created, that I was then pulling bits out of to make stand alone compendiums. So bare in mind, this is a 680 page mess of a file but it IS structured.
This is my main story DUMP file, it contains all the lore and logs (boundary breaks for Telamon and Null, crashed freighters, derelicts, abandoned buildings, Base NPC missions and the main artemis story plus trace of metal, etc etc).
Everything is also chaptered for quick scrolling via the left side chapter pane. I believe I did this before In Stellar Multitudes was added so I am missing that.
I thought it would be a useful source for those here to pull from. It does not contain the vyākeen/gek/korvax/Autophage ruin/monolith lore, as they were being worked on in a seperate dump files.
I think I may actually get around to finishing these some day soon. There are still a lot of <> brackets in place in the story dump that are usually the last thing I remove when Iām sure everythign is formatted correctly.
https://docs.google.com/document/d/1aSvrmabv7mgHXDOMGBovymV4DUKjhJJ44xDIwLZsR0s/edit?usp=sharing
While the above is the main story dump masterfile I was pulling things out of, there is a smaller 141 page version of Atlas Rises here that contains the rememberance terminals as well as the Telamon/Null boundary break terminals, that some might find lighter on their devices/bandwidth
I also have, completed and finished, documents of the Expeditions that contained some lore which you may also find useful. I will post those shortly and add them to this post.
Expedition 10: Singularity
Expedition 11: Voyagers
Expedition 12: Omega
Expedition 13: Adrift
Expedition 14: Liquidators
Expedition 15: Aquarius
Expedition 16: The Cursed
The Autophage Lore (not fully formated/organised, but 100% contentcomplete)
Special note about this Autophage file⦠anywhere there was code for a randomised name, I did a find & replace with Em1l6y, since I was making these for the AtlasCSD forums and inserting our shared heritage. There are also a lot of <> brackets as I was still not done reformatting this one from the games LangFiles.
We have been invisible and quiet to the NMS community for a long long time so @AdaRynin started the running joke that we are the Autophage of the NMS community, a shared affinity with our robotic chums. You gotta scan to find us hiding and being chill and reclusive ![]()
Also of note, particularly with some Expedition stuff, if the game was requesting to do xx of xx, I usually replaced those numbers with silly things like 19 of 16 etc, or 1,616/1,919
If people would also like the korvax/vykeen/gek lore dumps that I had not formated, I guess I can share those too but I really donāt see them being all that important to the plot of the nature of the NMS simulation. Except maybe the odd Korvax/Gek First Spawn colossal archive that gives you an insight into stuff about Korvax Prime etc
Special special SPECIAL thanks to @DevilinPixy who provided the guts of the langfiles for these that I worked from back in 2024 as well as @Dragonsire and @ThatBomberBoi who routinely posted the Expedition langfiles and Icons on this forum for us as they came out. This would never have been possible without their help <3 <3 <3
(post deleted by author)
Welcome @arcangel . Sorry the bot got you.
I wanted to look back at 16. in Chicago the first skyscraper is called the Monadnock Building. it was the largest Brick load bearing structure made before steel and Iron bearing structures. It was 16 stories tall. the word Monadnock is an indigenous word meaning ālone mountainā but being its spelled in a none native way we can also look for the Phonetic and Philosophical etymology of it as well. Monad is 1. or the Singularity of All. also in Numerology Monad must be manifested into a complete Form. That form is a the monad expands outward in 4 directions into a foundation then square it( Literally By drawing the square from previous for points each.) to make the Whole manifestation. that is also 16. (4x4) The significance could be nil. but I thought it at least worth mentioning. The Nock is the anchoring of a tension point. Like for a bow string. In Masonry it also has a term as where the the Tension is held in interlocking headers and joints meeting the Bricks, and determines the load bearing calculations of a the structure.. Again Monadnock is a brick structure . if the Nock of the Monadnock is significant beyond those correlations then the numbers to look for are 11 and 6. as the foundational Grid is 11 foot and the Nock it the 6 foot wide walls and the ultimate loadbearing points that connect to the foundation. Again Grain of Salt type area. But I thought maybe worth mentioning.
another thing. 16.16.16.16 from NMS and the tesseract and Hexadecimal connection have been discussed already but I wanted to point out that it also tie into the Chinese I-Ching and to Human Genetics. 16 squared is 64 (wompā¦womp I typed that). the tesseract would then have 64 points. in I-Ching you have 16 Tetragrams and 64 Hexagrams. 16 meaning Harmony and 64 being the Final state before Competition. in Genetics 16 and 64 determine how physical bodies are built out of abstract information. there are 4 distinct patterns called codons. the Maximum any codon pattern can reach is 4x4x4 which = 64 and from there you get 16 Uricel variations. And lastly⦠Anomalous Fractions or āLucky Cancellationsā 16/64 is one of those cancelations. one of the Few.
Sorry you mean 16 times 4 is 64?
16 squared is 256. 64 is 4 cubed, though.
I mean the Shape is Square. Thatās what they call it at least. Not Squared. My bad. Although it is a Cube what I read still called it a square . I didnāt meant the Number itself Squared. I just type sometimes while not really paying attention to what I typed lol. The Square or Crucible. I really Donāt know much. Just trying to relay what I was reading.
Happens, hell sometimes I donāt even realise Iām typing until suddenly there is reams of text in front of me and I canāt even remember what my point was ![]()
Yeah, Outside of the Number 16 and possibly 64 that other info is most likely throw way. But Pi is the 16th letter in the Greek Alphabet. Another Load Bearing Structure or sorts. Iām clearly Not actually providing anything other than thoughts but; Just incase anyone was wondering.
I was reading back and donāt see where i said 16 squared. the Periods after each 16 ar like in Game when you are first receiving them. I went to go try and fix whatever I typed and donāt see it. the Crucible itself is made from 16. That is 4 squared (although i wasnāt typing it that way as my intention) that Four starts at the Monad. fuuuh Iām just confusing myself at this point.
Sorry didnāt mean to make a big deal of it, just making sure I understand.
Just so you can find it though. Iām reading on my phone but you said ā16 squared is 64ā.? Just after Human Genetics.
Not to matter though, I think the general point makes sense.
No it definitely does. I was looking at it hard yesterday and couldnāt find it. at all. at this point I feel I cant edit it though so the rest of this convo doesnāt look weird. I defiantly did type that right where you said. I must have been somewhere else to 1.. not see..2 not see again .. and 3.. not see it a third time!! I need less screen. Iām going to go touch grass today and start back fresh some other time
Itās easy to do, I do it all the time. Definitely do offline/outdoors stuff, but donāt let a little thing like that put you off taking part in the ARG. Everyone contributes, itās all good.
Edit, Iām happy to delete my posts if you do want to edit it. ![]()
Ugh, thus begins another work week. At least I know ill have plenty of stuff to read on my breaks
.
Narratively speaking, it might be worth looking at where we left off with characters in WT:
@SailorMamahed pointed out last week that there was one Dreamer left in the simulation, who is supposed to represent the player character (or perhaps more specifically -Null-, as @toddumptious reminded us -Null- is the first traveller).
We also know Atlas Foundation continues to work with W/ARE, but Maj. Dubois assures us in one of the WT memos that they wonāt go as hogwild with the simulations moving forward.
Im certain thereās more im missing but wanted to compile most of the loose ends from WT. I dont believe thereās any reference to the Abyss/Void Mother in WT, is there?
The sec log and the Reddit post implies there are a plurality of prisoners and at least one prison guard.
Well done getting atlas 65 linked as the unknown external vector
Suggests we are the intruders? The neural network status is the graph thing
Welcome to the forum @ThePrisoner
Thank you for the warm welcome! Great to see an ARG in action for NMS.
What the heck?!!!??
Theyāre the bots prisoner now ![]()