Ok, well I have no idea if others can see and download artefacts from github runs, but the build of the latest code can be found here: https://github.com/monkeyman192/MBINCompiler/runs/3485883296
This includes the exe, libmbin, as well as the save data mappings for anyone who wants any of that. The exe won’t be much more functional that the pre-frontiers version, but it should open the .WFC.MBIN files at least.
(if you can’t see it… Sorry! There will be a proper release in the next day or so )
NB: This is not an official release, just the current build for those of you who are PARTICULARLY keen!
To get the download, you will need to click the ‘Artifacts’ dropdown at the top right:
Same warning as before. This has some improvements on yesterday I think, but I have mostly just been doing random classes, so it may not be decompiling a huge number more files.
https://github.com/monkeyman192/MBINCompiler/runs/3507070829
Coverage is increasing.
Also, for the record if you are interested in seeing what files are covered, look at the report in the artefact. It will show if there are known errors for a file
we are half way on mapping the classes!!!
This one is only for compatibility with the new save streaming system!
No new features or a database update yet. This will be added in the next planned release (see ROADMAP.md)
Notable changes in this pre-release:
Added compatibility with the new save streaming system on Steam.
Fixed not changing ship seed.
3.6.0.18-alpha.18 (2021-09-04)
Added:
Compatibility with the new save streaming system on Steam
Fixed:
Not changing ship seed
PS:
Microsoft GamePass never broke
PlayStation has to wait for SaveWizard to support the new format
It’s here.
Coverage looks good. All test files (minus the anim ones) are passing.
As discussed above, this is for the latest experimental…
Enjoy!
Notes
Latest release for 3.62. Currently because we are somewhat between versions this is technically for the latest experimental (as of ~1pm GMT 05/09/2021). A few globals changed as part of this update ( Building, Environment and Galaxy, and maybe some others?), so this version will probably not work on them if you are still on the non-experimental update, but you can take heart in the fact that HG will surely update the game at least once in the coming days )
Enjoy and happy modding!
There will be a .net 4 version of libmbin as part of the normal releases soon
I didn’t realise when we updated to .net5 that this would be such an issue