NMS Mods / Modding

A new topic to continue posting about your favourite tools for and modifications to the game.

This topic is for discussion of No Man’s Sky modifications compatible with Voyagers.

For previous mods topics see here:

Nexus Mods - No Man’s Sky :link:

No Man’s Sky - Modding Wiki

https://wiki.step-project.com/NMS:Landing_Page

The above is the new Wiki to replace the old one linked below:
No Man’s Sky Modding Wiki :link: (Fandom)

No Man’s Sky Modding Discord

1 Like

MBINCompiler updated to v6.01.0-pre1 :link:

Update for MBINCompiler for NMS Voyagers is here!!
Please note this is marked as pre-release as it was generated for the latest experimental, so if you are still on public there may be some compatibility issues.

This build has an issue with the following two structs:
GcRegionHotspotsTable and GcBuildableShipGlobals
There is an issue with the size of the array associated with an enum so there may be issues with the results produced by MBINCompiler.

2 Likes

MBINCompiler updated to v6.01.0-pre2 :link:

This fixed the issues with the hotspot table as well as the buildable ships global!
Happy modding!

Also, I’ll be soon looking into moving MBINCompiler to .net 8, so if you haven’t got the runtime installed, get on that. Will also try and fix the issue of it not running on linux while I’m at it I guess

3 Likes

NMSSaveEditor has updated to 1.19.0 :link:

1.19.0 - Update (30 August 2025)

  • Updated name mappings for NMS 6.0 (Voyagers).,
  • Added new items / rewards,
  • Added new Corvette ship type
6 Likes

MBINCompiler updated to v6.04.0-pre1 :link:

Update for Experimental 19844476-151441

A few more previous updates

v6.02.0-pre1 :link:

Update for Experimental 19829742-151360

v6.03.0-pre1 :link:

Update for Experimental 19816668-151294

v6.03.0-pre2

Update for Experimental 19829742-151360

4 Likes

Making some good progress creating Corvette parts for use with the Base Builder plugin. All models made into .obj format, now just have to set new origins for each part ID. Some get new IDs for different orientations, while others do not. Hopefully by the time I am done, Charlie has fixed the plugin’s mods folder to actually list the parts again. Else I may have to look into fixing that myself.

5 Likes

MBINCompiler updated to v6.04.0-pre2 :link:

Update for Experimental 19861266-151541

4 Likes

NomNom updated to 6.00.1 :link:

Changed

  • Update database to game version 6.03

Fixed

  • Underfill only working on individually items
  • The Wraith now being recognized as living ship
  • Buttons only clickable on actual lines of the graphic (#253 Discord#26 Discord#35)
  • Crash when sending inventory to Assistant for No Man’s Sky app was not successful (#270)
  • Corvette base data is now included in the ship export (and import)
  • Crash that could occur when loading teleport endpoints (found via #269)
  • Crash if the freighter inventory has more than 120 slots
4 Likes

Woot! :partying_face:


Implemented pretty much all the corvette building parts and their rotations into the plugin itself instead. Close to 500 parts … pffttt. Just a few more decorations and I can finally have some fun messing about.

5 Likes

You say nearly 500 parts - but in the trade menus, we only see just over 100. Does this mean there are many more that haven’t been released yet?

4 Likes

Parts plus their rotations

4 Likes

As @sheralmyst said, that includes the various rotations for many of them. There are quite a few Hull parts that have 16 or 8 different ‘IDs’ for their rotations, while others only have 2 like wings, engines (left/right), or access ramps and a few others with snap front/back.

4 Likes

This is a great way to look at life if you don’t have much.

Case in point, I don’t have one couch, I have 6. I just prefer to keep it in that one orientation.

3 Likes

I had a 10 x 10 foot bedroom most of my life growing up. You wouldn’t believe the ways I rotated, rearranged, disassembled, reassembled the stuff in that room. Every 6 months, I had a different room. Same stuff. But very different

4 Likes

MBINCompiler updated to v6.05.0-pre1 :link:

MBINCompiler has been updated for the latest experimental patch

2 Likes

MBINCompiler updated to v6.06.0-pre1 :link:

MBINCompiler has been updated for the latest experimental patch: 20052004-152437

MBINCompiler v6.06.0-pre1 is still good for 20079393-152504

MBINCompiler v6.06.0-pre1 is still good for 20141666-152790

3 Likes

NMS Base Building App / Plugin for Blender

From DjMonkey Discord

:rocket: No Man’s Sky news: With the recent influx of members here, the message is clear - the tools need an update! Today I have updated the Blender addon and the Standalone app to support both the Fossils and the Corvette building parts. I also spent some time adding and fixing some features to both versions. Huge thanks to those who provided JSON data for me to validate against! Downloads at the usual links here!

:link: https://www.nexusmods.com/nomanssky/mods/984
:link: https://www.nexusmods.com/nomanssky/mods/2598

  • Added parts for Corvette pieces
  • Added parts for Fossil pieces
  • Added other missing parts from recent updates.
  • Added a mirror and flip button which can be used on certain corvette pieces.
  • Improved support for message fields.
  • UserData value is now retained during import and export, which should make Corvette workflows nicer.
  • Matching version number of tool to closer match NMS game version number.
6 Likes