Update for MBINCompiler for NMS Voyagers is here!!
Please note this is marked as pre-release as it was generated for the latest experimental, so if you are still on public there may be some compatibility issues.
This build has an issue with the following two structs: GcRegionHotspotsTable and GcBuildableShipGlobals
There is an issue with the size of the array associated with an enum so there may be issues with the results produced by MBINCompiler.
This fixed the issues with the hotspot table as well as the buildable ships global!
Happy modding!
Also, I’ll be soon looking into moving MBINCompiler to .net 8, so if you haven’t got the runtime installed, get on that. Will also try and fix the issue of it not running on linux while I’m at it I guess
Making some good progress creating Corvette parts for use with the Base Builder plugin. All models made into .obj format, now just have to set new origins for each part ID. Some get new IDs for different orientations, while others do not. Hopefully by the time I am done, Charlie has fixed the plugin’s mods folder to actually list the parts again. Else I may have to look into fixing that myself.
Implemented pretty much all the corvette building parts and their rotations into the plugin itself instead. Close to 500 parts … pffttt. Just a few more decorations and I can finally have some fun messing about.
As @sheralmyst said, that includes the various rotations for many of them. There are quite a few Hull parts that have 16 or 8 different ‘IDs’ for their rotations, while others only have 2 like wings, engines (left/right), or access ramps and a few others with snap front/back.
I had a 10 x 10 foot bedroom most of my life growing up. You wouldn’t believe the ways I rotated, rearranged, disassembled, reassembled the stuff in that room. Every 6 months, I had a different room. Same stuff. But very different
No Man’s Sky news: With the recent influx of members here, the message is clear - the tools need an update! Today I have updated the Blender addon and the Standalone app to support both the Fossils and the Corvette building parts. I also spent some time adding and fixing some features to both versions. Huge thanks to those who provided JSON data for me to validate against! Downloads at the usual links here!