This has all the globals working.
One known issue is the creature role description tables (ie. files in \METADATA\SIMULATION\ECOSYSTEM\ROLEDESCRIPTIONTABLES). For some reason the exe has updated the class definitions, however the files for the game seem to still be the old version. Not entirely sure what is going on but this issue is known (maybe it’s a bug on HG’s part??)
Update for the latest experimental branch (01/10/2020).
Tests look fine so we should still have good coverage (no update on the role description table sorry).
Also, the site is currently broken. This is being worked on and will be back up in a few days I hope!
Despite the large amount of time for this release it feels like there isn’t too much in it, but with a diff of +1000 lines of code I must have written something new… right???
Mostly there has been lost of overhauling of the code on the backed. Cleaning things up, fixing for Blender 2.82 compatibility, as well as game version compatibility.
I have also added a new system for adding objects to the scene as well as how scenes are handled to try and avoid the 90 degree rotation issue when exporting models. There may still be some issues with this but I needed to get this version out in the wild since the old version was pretty much completely lacking support for importing or exporting models from the current game version.
One big change that is part of this is the ability to import a model from the game, move stuff around and add new references and such and then export in a seamless fashion. This will not write a new geometry file (so modifying meshes won’t have any effect), but you can modify a vanilla scene to your liking then re-export and immediately use it in the game. Hopefully people will find this useful!
This fixes an issue with the Debug globals not decompiling.
Also I think the previous binary uploaded was wrong (I still need to fix the CI errors…) and wouldn’t decompile any entities with sketchcomponent data in them, so this has also been fixed!
Happy modding!