NMS Mods / Modding

A new topic to continue posting about your favourite tools for and modifications to the game. This topic is for discussion of No Man’s Sky modifications compatible with Cosmos.

Previous topics

Important ! Malware awareness!

Always beware of malware! In today’s age, there is an ever increasing risk of getting infected by something malicious. You may not even notice past the initial warnings/signs. You do not wish to tempt faith.

If a download comes up with warnings, you should more than likely not trust it. If a download shows warnings when trying to run, install, or even extract it, do not proceed unless you absolutely know it is fine.

Do not automatically trust any website you visit, and even more so, be extra careful whenever you download a mod or tool from a place you are not familiar with. Make sure you know the download is safe. If you are unsure, then make sure to be sure, and do not hesitate to ASK AROUND first!

Example

“Hey, a cool and pretty decent looking new website for the save editor! I did not know, top search result even, it has tons of info, and includes all the official links, so this download button should be just fine, right?!”


**WRONG!** The above is pretty much what happened to quite a few recently. Even came up top search result. Next you know, you install to get loads of accounts hijacked, info stolen, and no virus/malware tool able to remove it again, let alone undo whatever it started doing. It will continue to do its thing, until you completely wipe your hardware as the only true solution you are left with.

PS: If you do come across anything malicious, do report it, and let us know.

Some of the most common links to report/check:


Nexus Mods - No Man’s Sky :link:

This is pretty much the ONLY place to get your various mods from, unless otherwise specified by the actual mod developer.

GitHub :link: is usually perfectly fine as well. It would have prevented many a headache with the example above.

No Man’s Sky Modding Discord

No Man’s Sky - Modding Wiki

This should be the main modding wiki for No Man’s Sky. I am not sure how well maintained it currently is, but it will at least have useful info for older versions of NMS.

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MBINCompiler updated to v7.00.0-pre1 :link:

MBINCompiler is updated for Cosmos
Happy modding! :grinning_face_with_smiling_eyes:

MBINCompiler updated to v7.01.0-pre1 :link:

Since no-one seemed to want to do it, MBINCompiler is updated for the latest experimental
Thanks Wberto for getting this done while I was asleep :sleeping_face:

It’s also cool to see that github shows the amount of times a file is downloaded, and the mapping.json is way more than any other file, so I guess save files are popular and pulling the file as soon as the update comes out

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May not be the correct home, but the red and green variants of the prismatic core have disappeared from my build menu and bases.

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MBINCompiler updated to v7.02.0-pre1 :link:

MBINCompiler has been updated for the latest experimental.
Only a few small changes - some new audio ids and some changes to the sky globals

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It seems goat fungus is now hidden…

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What is hidden? His Github shows fine for me.

Note: The malicious website has changed from a .com to a .net domain instead.

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It shows but doesn’t download from there.

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Do you mean it shows empty for ‘Releases’?

You have to scroll down to the download for the ‘latest version’. Or you have to manually select which file(s) you download from the repository listed.

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Maybe releases is what I looked at
Grabbed vector’s but it scares me to death :joy:

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The new version of Vectors is very close to being released, did you also grab the mapping.json file from his NMSE Discord? (it has the new keys for Cosmos in it, a temporary update until the full thing goes live)

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MBINCompiler provides the mapping, no need to wait on a copy

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Been looking at vector’s… It almost scares me cause it does so much :flushed_face: I could screw my game up real bad :sweat_smile:

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People not used to JSON editing ought to keep away from that part, but the rest is brilliant. I particularly like it for “Warps to next” Space battle, set that to 99 and forget about being interrupted by those for a while. Also like Exporting my Corvettes Tech layout, so I can import it again if at a later date when the game jumbles up all the adjacencies. Its also good for getting around, during the ARG I used it to enter the hex codes for a desstination system, then you click convert to coords, then you click apply coords, and save .. Load up the game and you are at the system. Saves finding a Portal etcetera.

But right now I wouldn’t use any editor until they are updated for Cosmos. NMSE is on the way but Vector is doing a thorough testing, usually hes done updating after about 4-5 days.

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Eagerly anticipating a save editor update.

I got like 20 space stations with all the high value items id stored up over the years before realising they all have base parts pre built into em and hit my cap real quick.

Rather than go around manually deleting them all, I’m waiting for a save editor/base builder app update so I can just click, drag and purge the parts :slight_smile:

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For using implemented regular features, an update may be required to function correctly. For those who use a save editor for the raw json editing, there should not be any concern using it, other than the obvious knowing what you are doing. Of course the ‘mapping’ sure comes in handy in case of making edits for the new stuff.

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Vector just gave an update on progress ..
“Update is almost done, I am just finalising the reverse engineering for the POI packed data values and code so they can also be viewed and set, but it requires a decent amount of manual edit->load->check to confirm the full range of possible values. Shouldn’t be too much longer.”

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No Mans Save Editor (NMSE) v1.3.16 released

Changelog

It’s another pretty big one with a lot going on under the hood.

Happy NMS 10th Anniversary everyone! :partying_face: (Special hello to all the Project Skyscraper Operators out there :wink:)
Features:

DB and mappings updated for Game Update 7.03 (Cosmos).
    Adds all the new items, rewards, tools, ships, parts, etc. from the update and expedition.
Add new items types (such as space station buildables) to the Inventory item picker system.
Added support for Space Station ownership acceleration.
Added support for Space Station bases and Space bases.
Added support for Space POI system:
    Note: There is an algorithm involved in unpacking the data used for this and NMSE captures it on first load of a save. This means that the earlier the system is in exploration, the more accurate NMSE can resolve the POI types to the slots. Even if it can't identify it (not enough pattern info), it can still change the states without issue.
    Makes Space POIs determinable.
    Makes Space POI state able to be changed (Hidden, Undiscovered, Discovered, Complete) - they can never be changed to lower than their starting state (so no hiding the stars!).
Added 'Discoveries' library system.
    Creates a folder and stores discovery based info.
    Currently only used for Space POIs, but will be extended to collections and discoveries in the future.
Added support to the Raw JSON Editor for an isolated node view in split view mode (allows you to view only that nodes code). (per FR #118)
Added a Database Search panel that allows users to search the loaded item database without needing to load a save.
    Shows additional hidden data.
    Allows for wildcard searching.
Added Catalogue Completion system to the catalogue panel set, which allows you to manage the in game catalogue UI completion independent of unlocks.
    Adds Wonders, Collected Knowledge, Fossils, Raw Materials and Discovery Stats management.
    Extends cross support into the other Known* panels etc.
Improvements to some underlying code and some other cleanup tasks (non-user-facing).

Bug Fixes:

Fix for Consistency Dialog and DataView trimming crashes. (per Issue #121 & Discord report)
Fix for Switch format save meta files. (per Discord report)
Fix for Preset game mode selection UI bug.
Fix for Xbox blob date/time race condition resulting in wrong date in UI. (per Issue #122)
Fix for themes not saving to config for reload. (per Issue #117)
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I merged your topic in here where we discuss any mods/tools and related updates

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Base Building App updated to v7.0.0 :link: (Nexus Mods)

  • Added new parts introduced by the Cosmos update. Please note that many of these station parts are incredibly large!
  • Added Station colour options.
  • Minimum scale adjusted to 0.0001 to accomodate massive parts.
  • MacOS Support​:red_apple:You can now run the app natively on MacOS Apple Silicon devices! You can find the download link listed on the same Nexus page as usual. I’m excited to broaden the audience to Mac users without having to use workarounds!:folded_hands:t2:
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