Experimental Patches

Topic for posting and discussing Steam 3xperimental updates or patches for NMS Worlds.

Note:

Please do make sure you have read the information that comes with the Steam Experimental patches, which we usually link to when including patch notes here.

Previous topics
Bug Fixes
  • Fixed a number of geometry issues with new base parts.
  • Fixed an issue that could cause station decoration to go missing in Korvax-controlled stations.
  • Made a number of control improvements to space station decoration in VR.
  • Fixed an issue that caused the Grave of the Ocean King to appear 600 times smaller than intended.
  • Fixed an issue that could prevent some station exterior decorations from correctly unlocking after purchase.
  • Some space station parts are now unlocked using salvaged materials.
  • Fixed a number of geometry issues with the platform around the space station core.
  • Improved the variety of decoration inside space outposts.
  • Fixed an issue that could cause space station stairs to appear the wrong colour.
  • Fixed an issue that could cause players to fall out the space station.

  • Fixed an issue that could prevent players from using the Vent Cargo button on their tractor beam.
  • Fixed a number of physics issues with salvageable props.
  • Fixed an issue that caused the Leave button not to work when using pad controls and viewing the space station mission giver before completing the tutorial.
  • Fixed an issue that could cause the pulse drive to immediately disengage after starting near a deep-space object.
  • Fixed an issue that caused the tractor beam VFX to activate at inappropriate times.

  • Improved messaging around space hulk meltdowns.
  • Fixed an issue that caused Pathogen Sacs and Viral Hearts to swap icons.
  • Added additional VFX around key space hulk pieces.
  • Players completing a space hulk or infested outpost in multiplayer are now both able to claim the rare items.

  • Fixed an issue that allowed players in creative to fly inside the sun.
  • Fixed an issue that caused too many pirates or traders to spawn in asteroid fields.
  • Fixed a number of issues that could occur when leaving a completed derelict freighter.

  • Added a galactic trade terminal in the outpost Quartermaster’s room.
  • Improved the VFX while walking on corvette landing pads at a space outpost.
  • Fixed an issue that could cause an NPC to sit inside a wall at some space outposts.
  • Fixed an internal collision issue affecting some space outposts.

  • Fixed an issue that could cause system discovery messages to fail to display.
  • The current galaxy is now shown on the star system map.
  • Improved the layout of popups on the star system map.
  • Marking a planet on the star system map now uses the same icon as marking a planet from the discovery page.
  • Some space objects now remain on the star system map after completion, allowing them to be re-visited if appropriate.

  • Alliance names are now shown correctly on the teleporter UI.
  • Fixed an issue where long alliance names could overflow the New Player Title Unlocked banner.
  • Alliance names are now shown on the star system map.
  • Fixed a number of text issues on the Claim Station page.
  • Fixed a number of unclear UI states and errors that could occur when multiple people attempt to claim the same space station.
  • Fixed an issue that could leave lingering markers after completing salvage missions.

  • Fixed an issue that could cause the starship to turn abruptly while pulsing towards mission destinations on planets.
  • Fixed an issue that could cause a grey cube to appear around frigates.
  • Fixed a number of gravity issues affecting derelict freighters.
  • Fixed an issue that could cause docked corvettes to begin flying after reloading a save on a deep-space outpost.
  • Fixed an issue that could prevent players from entering a second player’s corvette in multiplayer.

  • The Gravitinio Coil is no longer automatically unholstered in VR.
  • The teleport terminal now shows screenshots of space station bases where appropriate.
  • Fixed an issue that could cause players to fall out of their freighter.
  • Fixed an issue that could cause players to get out of their exocraft while trying to scroll the quick menu.
  • Fixed a collision issue at the Nexus.

  • Fixed an issue that caused UI glitching when opening a portal.
  • Fixed an issue that caused an empty head to appear in the customiser.

  • Fixed a number of camera issues when moving in and out of spacewalk.
  • Fixed a number of issues with the photomode camera while spacewalking.
  • Fixed a number of issues that could occur while spacewalking around large objects such as a freighter or frigate.
  • Adjusted the third-person spacewalking camera while a weapon is drawn to more closely match the non-weapon camera.
  • Fixed a number of camera issues while spacewalking in first person.

  • Fixed a number of audio issues with stars.
  • Fixed a number of visual issues with starship trails.
  • Fixed a number of visual issues with corvette weapons.
  • Fixed a number of visual issues that could occur when reloading a save that had the Gravitino Coil equipped.
  • Fixed an issue that caused green stars to appear the wrong colour.
  • Fixed an issue that caused some visual elements to missing from the star system map on Nintendo Switch.
  • Fixed an issue that could cause planetary rings to draw while inside a space station.

  • Fixed a crash related to audio management.
  • Fixed a hang that affected Playstation 5 players using the PS4 version of No Man’s Sky.
  • Fixed a crash related to downloading base images.
  • Fixed a crash related to Xeno Arena battles.
  • Fixed a crash related to inventory rendering.
5 Likes

Oh, so that’s what happened to it! :microscope: :laughing:

Nice! It was very unclear why I could not interact with many blocks.

Yup, experienced that one, too, so that was not on purpose.

How about freighters, is it meant to be impossible to walk further than the Bridge and hangar as a guest on a freighter?

Did anyone have an issue switching between 1st and 3rd person while piloting a corvette? My camera was inside a wall or ceiling.

3 Likes

I had an odd camera issue where I was either obsured 1st person view or a mile above my Corvette.

Was quite the challenge piloting from that distance to park on my freighter. A quick ship shuffle sorted it.

In truth I’ve barely had much more than about 20 minutes to peek at this update. I’m looking forward to exploring these new additions at a leasurely pace.

1 Like

I should send a second ZenDesk ticket to match the one yesterday – I don’t see this in the notes, but I was vexed for two hours by a distress signal marker everywhere I went on the new map yesterday – excepting there was no actual distress signal, nothing to interact with. It didn’t cease until I hopped somewhere and just happened to find a random distress signal without a marker which I could interact with (it behaved like a regular first crash site signal) to make all other instances vanish.

[Oh, and the 6-year-old distress signal in my old Euclid portal system? It’s still there.]

1 Like

I may have another bug that I haven’t seen discussed yet here.

My “equipped” pets stats and skills were nerfed for Xeno Arena. They changed to “Physical” type and their skills seems like a level 1 version even though they were maxed out with a few skills up-traded. The pets in storage were not affected.

1 Like

Report all of these and feel free to create a thread for it under the bugs topic

1 Like