3xperimental (Steam)

Experimental Branch 27/08 :link:

  • Fixed an issue that could cause your Corvette ship to appear at the wrong scale.
  • Fixed an issue that could cause some difficulty when trying to interact with your Corvette.
  • Fixed a crash that could occur when warping aboard a Corvette in multiplayer.
  • Fixed an issue that could cause a Corvette ship to land on a regular landing pad in the Space Anomaly.
  • Fixed Looping Grass not appearing when built on a base.
  • Fixed an issue that caused a black screen to appear when playing with HDR enabled on Xbox consoles.
  • Fixed a crash on PS5 that could occur when in the Anomaly.
6 Likes

I just got another tiny update

My snap points in the Corvette seem to be fixed

3 Likes

Experimental Branch 29/08 :link:

Patch notes
  • Fixed an issue that prevented players from spacewalking through the entrance beam of a Space Station.
  • Fixed an issue that caused non-structural parts to be counted as part of a corvette’s complexity limit.
  • Fixed an issue that caused the pulse engine autopilot to fail without feedback when attempting to navigate to the Space Station while within a planet’s atmosphere.
  • Fixed a number of missing audio issues.
  • Teleporters for beaming to and from a corvette now have markers with descriptions, and more descriptive labels.
  • Introduced a number of asset optimisations for space stations.
  • Thunderbird Landing Thrusters now fulfil the requirements of both an engine and landing gear.
  • Fixed an issue that caused corvette cockpits to appear solid black in the UI.
  • Improved the rendering model used to show items in the UI (e.g. in the inventory).
  • Fixed an issue that caused part of the Skyborn suit to remain visible in first person.
  • Improved casing consistency in the control remapping page.
  • Fixed a number of issues with cape animations during spacewalks and skydiving.
  • Added a teleporter to return to a docked corvette from the Atlas Station.
  • Fix a number of colouration issues with the Skyborn spacesuit.
  • Fixed an issue that could cause the inside of the player’s head to be visible while using the starship communicator.
  • Fixed a rare issue that could cause players to become stuck in collision while spacewalking to a derelict freighter.
  • Fixed a number of issues with corvette cockpits that could cause some information panels to fail to update.
  • Fixed an issue that made corvette docking zones visible when flying regular spaceships.
  • Fixed an issue that caused corvettes docked at special landing zones alongside freighters and abandoned stations to be launched into the station on take-off.
  • Fixed an issue that caused the corvette’s automatically deployed teleport endpoint to make odd-shaped terrain edits.
  • Fixed a number of control issues in corvette cockpits in VR.
  • Fixed an issue that could cause camera flickering inside a corvette.
  • Optimised a number of corvette structural parts.
  • Fixed an issue that could cause ship weapon effects to clip the screen when firing from a corvette in first person.
  • Fixed a number of issues that could occur when warping as a passenger inside a corvette.
  • Fixed a number of small visual issues affecting corvette structural parts.
  • Fixed an issue that caused corvettes to fail to dock with a space station if all internal docks were already full.
  • Fixed a number of rendering issues with transparent objects.
  • Fixed a number of collision problems with the Thunderbird access bay.
  • Fixed a number of problems with corvette autopilot settings that could cause erratic movement, particularly in space.
  • Fixed an issue that caused the Skyborn spacesuit to have the markings options from the Living Stone suit.
  • Fixed an issue that could cause the pulse drive to be accidentally disabled when getting out of the corvette pilot seat.
  • Fixed an issue that could cause a softlock when interacting with the captain’s terminal after spacewalking onto a frigate that you do not own.
  • Abandoned and pirate space stations now have corvette construction workshops.
  • Fixed an issue that could cause corvettes to occasionally act as if they’d had a dramatic collision while flying through space.
  • Introduced a number of optimisations for large bases and corvettes.
  • Fixed an issue that caused deleting flipped parts from a corvette to refund unusable products to the inventory - the issue will no longer occur, and any currently unusable items can now be reattached to corvettes.
  • Fixed an issue that could prevent corvettes from docking with freighters.
  • Fixed a rare issue that could result in a blank ship after exchanging an existing ship for a corvette.
  • Fixed an issue that could cause some corvette parts to be embedded in the floor of the space station.
  • Fixed a rare issue that could cause docking a corvette to a derelict freighter to open all the doors inside the derelict.
  • Fixed an issue that prevented weapon reload animations from playing correctly.
  • Fixed an issue that caused some multitool weapon upgrades to fail to display their upgrade level.
  • Fixed an issue that caused corvette parts to be inaccessible if they were deleted from a corvette but the edits were not applied.
  • The corvette’s autopilot is now more smoothly aligned to its pulse drive destination.
  • Fixed an issue that showed compass icons for plants growing within a corvette during flight.
  • Fixed an issue that could allow misaligned snapping when editing a corvette.
  • Optimised a number of internal corvette parts.
  • Fixed a number of camera pops while driving exocraft.
  • Fixed a crash related to particle rendering.
  • Fixed a number of inventory issues affecting Mac.
  • Fixed a crash related to frigate expeditions.
  • Fixed a crash related to combat effects.
  • Fixed a crash related to autopilot.
  • Fixed a crash related to summoning ships.
  • Fixed a crash that could occur when switching between two corvettes at a space station.
  • Fixed a crash that could prevent players with large bases from loading into the Space Anomaly.
  • Fixed a crash that could occur when driving Exocraft, particularly the Minotaur.
  • Fixed a rare crash that could occur when warping.
  • Introduced a large memory optimisation for icons.
6 Likes

Good grief! Funny how many things people run out and do after an update.

Space walking to a freighter you do not own.

Space walking out the front of the space station

:laughing:

3 Likes

Experimental Branch 29/08
Fixed a number of audio issues while spacewalking.
Fixed a very rare mission blocker in the tutorial.
Improved the visuals and navigability of the corvette landing area on the Space Anomaly.
Fixed a rare issue that could cause a planetary base to become flagged as a corvette and take the place of the player’s primary starship.
Fixed a number of issues that could cause players to become stuck when loading a save on board a corvette.
Introduced a number of particle effect optimisations on the space station.
Fixed a visual issue with some chairs in planetary settlements.
Improved the animations for hatch opening on a corvette.
Fixed a number of issues with effects on starship engines.
Improved the quality of reflections in the corvette workshop area of the space station.
Fixed a rare issue that could cause the player to jetpack forward unintentionally.
Fixed an issue that prevent VR players from using teleport move up the stairs inside a corvette.
Fixed an issue that could cause players to lose items while trading parts at the corvette workshop.
Fixed a memory-related crash on PlayStation 5.

8 Likes

Experimental Branch 31/08
Fixed an issue that caused only one of a particular part to be refunded if removing several of the same part from a corvette in one edit.
Fixed an issue that prevented the installation of some core ship technologies into a corvette.
Fixed an issue that prevented players from manually moving core techs within a corvette inventory.
Fixed an issue that could make it difficult to use some interactions within a corvette.

7 Likes

Experimental Branch 31/08 :link:

  • Fixed an Experimental build issue that could cause players to be placed floating in space outside of their ship when reloading a save.
6 Likes

I have a different problem. I load in standing in the landing gear.

4 Likes

Experimental Branch 01/09 :link:

  • Fixed an issue which caused players to clip through the walls of a corvette.
  • Fixed an issue which caused players to slide as they got out of the pilot’s seat in a corvette.
  • Fixed a rare issue that could cause players to be jettisoned out their corvette when activating the pulse drive.
  • Fixed an issue which caused sliding on corvette ramps.
  • Fixed an issue which caused players to sink into seats aboard corvettes.
  • Improved camera framing when exiting the pilot’s seat of a corvette.

  • Fixed an issue with Thunderbird Landing Thrusters animations.
  • Fixed an issue which caused the Azimuth Reactor to be uninteractable once placed.

  • Improved space walking in VR.
  • Fixed a number of issues with markers and labels while spacewalking in VR.

  • Fixed an issue with multi input refiners.
  • Fixed an issue which prevented Humming Sacs and Fiend Eggs from being collected.
  • Fixed an issue which resulted in invisible blocking physics in freighter bases.

  • Fixed an issue which caused warp audio not to play.
  • Added an animation to Skyborn backpack.
  • Various corvette asset optimisations.

  • Fixed a crash while using a pulse drive.
6 Likes

Just got another update…

1 Like

And another

7 Likes

Experimental Branch 03/09 :link:

  • Fixed a bug which caused interactions labels to show the generated ship name for renamed corvettes.
  • Fixed a collision issue when teleporting from a corvette to a frigate.
  • Fixed an issue that caused the panelled window to show as a wall from the interior of the corvette.
  • Improved accessibility of the freighter bridge teleporter.
  • Fixed an issue which caused the player to be teleported into space when attempting to teleport from a corvette to a frigate.
  • Fixed an issue which caused other player’s corvettes from spawning.
  • Fixed an issue that could cause the corvette to hit invisible collision when flying in space.
  • Fixed an issue that prevented the use of basic parts in workshop cache to build a corvette.
  • Added a message to help make it clear you can’t re-interact with a used exosuit upgrade terminal.
  • Fixed an issue that could cause a corvette to fly off when outside of the ship.
  • Fixed an issue that caused incorrect lighting on abandoned freighters.
  • Improved collision for corvette windows.
  • Added a number of improvements to lighting.
  • Fixed an issue that could cause the contents of the refiner on a corvette to disappear.
  • Various physics and animation optimizations.
  • Various asset optimisations.
  • Fixed an issue that caused the sun to be missing in space on Xbox and Switch 2.
  • Optimized lighting on PS4.
  • Fixed a crash that could occur after having died.
6 Likes

Well, I am unable to land my Corvette at all in the expedition. It looks like it wants me to drop a short range teleporter but I seem unable to do so

Crash at harmonic camp zendesked

2 Likes

Jumping out of your ship should place a short range teleporter below your corvette

2 Likes

It tries to place one when I can’t land but it doesn’t place…my ship keeps moving and it just doesn’t work but I am in an experimental branch right now. I just had the entire space station blink out on me. Quite the scare. Then the game crashed

2 Likes

Experimental Branch 04/09 :link:

  • Fixed a crash that could occur when in the Anomaly.
5 Likes

Experimental Branch 04/09 :link:

  • Fixed an issue that prevented players from falling within the event horizon of a black hole while on a spacewalk.
  • Fixed an issue that caused a sudden lighting change when walking off a corvette in the space station.
  • Fixed an issue that could cause plants to appear black in corvettes.
  • Fixed an issue that caused corvette engine trails to not be visible in multiplayer.
  • Improved visuals for the tank on the new backpack.
  • Fixed an issue that could cause corvettes not to appear on the display screen when in the cockpit.
  • Fixed an issue that could cause the 1st expedition milestone to remain uncompleted even if you have a corvette.
  • Fixed an issue with building corvettes if base building was set to free placement.
  • Fixed an issue that could cause refiners and cookers to be incorrectly placed on corvettes.
  • Fixed an issue that could cause players to be unable to fly in to the space station in their corvette.
  • Fixed an issue that could cause corvette hatches to remain open or closed.
  • Fixed an issue that caused VR players to be unable to melee attack.
  • Fixed an issue that could cause the player to fall inside a corvette when finalising a design.
  • Improvements to landing gear and thruster animations to minimise clipping through other corvette parts.
  • Fixed an issue that caused sentinels to fly in to the ground or away from the player.
  • Fixed an issue with player velocity while space walking near a corvette.
  • Fixed an issue that could cause a crash in the Anomaly.
  • Fixed an issue that could cause a crash on Xbox consoles.
  • Various memory optimisations for Xbox consoles.
6 Likes

Now they fix it, after I completed that milestone

5 Likes

Another patch

1 Like

they pulled the 4/9 patch, and put up note.

  • Fixed a crash introduced in a previous experimental build.

Now game crashes on load.

Good job guys…4/9 worked fine argh

3 Likes