3xperimental (Steam)

Topic for posting and discussing Steam 3xperimental updates or patches for NMS Worlds.

Note:

Please do make sure you have read the information that comes with the Steam Experimental patches, which we usually link to when including patch notes here.

The previous topics can be found here:


Experimental Branch 27/08 :link:

  • Fixed an issue that could cause your Corvette ship to appear at the wrong scale.
  • Fixed an issue that could cause some difficulty when trying to interact with your Corvette.
  • Fixed a crash that could occur when warping aboard a Corvette in multiplayer.
  • Fixed an issue that could cause a Corvette ship to land on a regular landing pad in the Space Anomaly.
  • Fixed Looping Grass not appearing when built on a base.
  • Fixed an issue that caused a black screen to appear when playing with HDR enabled on Xbox consoles.
  • Fixed a crash on PS5 that could occur when in the Anomaly.
6 Likes

I just got another tiny update

My snap points in the Corvette seem to be fixed

3 Likes

Experimental Branch 29/08 :link:

Patch notes
  • Fixed an issue that prevented players from spacewalking through the entrance beam of a Space Station.
  • Fixed an issue that caused non-structural parts to be counted as part of a corvette’s complexity limit.
  • Fixed an issue that caused the pulse engine autopilot to fail without feedback when attempting to navigate to the Space Station while within a planet’s atmosphere.
  • Fixed a number of missing audio issues.
  • Teleporters for beaming to and from a corvette now have markers with descriptions, and more descriptive labels.
  • Introduced a number of asset optimisations for space stations.
  • Thunderbird Landing Thrusters now fulfil the requirements of both an engine and landing gear.
  • Fixed an issue that caused corvette cockpits to appear solid black in the UI.
  • Improved the rendering model used to show items in the UI (e.g. in the inventory).
  • Fixed an issue that caused part of the Skyborn suit to remain visible in first person.
  • Improved casing consistency in the control remapping page.
  • Fixed a number of issues with cape animations during spacewalks and skydiving.
  • Added a teleporter to return to a docked corvette from the Atlas Station.
  • Fix a number of colouration issues with the Skyborn spacesuit.
  • Fixed an issue that could cause the inside of the player’s head to be visible while using the starship communicator.
  • Fixed a rare issue that could cause players to become stuck in collision while spacewalking to a derelict freighter.
  • Fixed a number of issues with corvette cockpits that could cause some information panels to fail to update.
  • Fixed an issue that made corvette docking zones visible when flying regular spaceships.
  • Fixed an issue that caused corvettes docked at special landing zones alongside freighters and abandoned stations to be launched into the station on take-off.
  • Fixed an issue that caused the corvette’s automatically deployed teleport endpoint to make odd-shaped terrain edits.
  • Fixed a number of control issues in corvette cockpits in VR.
  • Fixed an issue that could cause camera flickering inside a corvette.
  • Optimised a number of corvette structural parts.
  • Fixed an issue that could cause ship weapon effects to clip the screen when firing from a corvette in first person.
  • Fixed a number of issues that could occur when warping as a passenger inside a corvette.
  • Fixed a number of small visual issues affecting corvette structural parts.
  • Fixed an issue that caused corvettes to fail to dock with a space station if all internal docks were already full.
  • Fixed a number of rendering issues with transparent objects.
  • Fixed a number of collision problems with the Thunderbird access bay.
  • Fixed a number of problems with corvette autopilot settings that could cause erratic movement, particularly in space.
  • Fixed an issue that caused the Skyborn spacesuit to have the markings options from the Living Stone suit.
  • Fixed an issue that could cause the pulse drive to be accidentally disabled when getting out of the corvette pilot seat.
  • Fixed an issue that could cause a softlock when interacting with the captain’s terminal after spacewalking onto a frigate that you do not own.
  • Abandoned and pirate space stations now have corvette construction workshops.
  • Fixed an issue that could cause corvettes to occasionally act as if they’d had a dramatic collision while flying through space.
  • Introduced a number of optimisations for large bases and corvettes.
  • Fixed an issue that caused deleting flipped parts from a corvette to refund unusable products to the inventory - the issue will no longer occur, and any currently unusable items can now be reattached to corvettes.
  • Fixed an issue that could prevent corvettes from docking with freighters.
  • Fixed a rare issue that could result in a blank ship after exchanging an existing ship for a corvette.
  • Fixed an issue that could cause some corvette parts to be embedded in the floor of the space station.
  • Fixed a rare issue that could cause docking a corvette to a derelict freighter to open all the doors inside the derelict.
  • Fixed an issue that prevented weapon reload animations from playing correctly.
  • Fixed an issue that caused some multitool weapon upgrades to fail to display their upgrade level.
  • Fixed an issue that caused corvette parts to be inaccessible if they were deleted from a corvette but the edits were not applied.
  • The corvette’s autopilot is now more smoothly aligned to its pulse drive destination.
  • Fixed an issue that showed compass icons for plants growing within a corvette during flight.
  • Fixed an issue that could allow misaligned snapping when editing a corvette.
  • Optimised a number of internal corvette parts.
  • Fixed a number of camera pops while driving exocraft.
  • Fixed a crash related to particle rendering.
  • Fixed a number of inventory issues affecting Mac.
  • Fixed a crash related to frigate expeditions.
  • Fixed a crash related to combat effects.
  • Fixed a crash related to autopilot.
  • Fixed a crash related to summoning ships.
  • Fixed a crash that could occur when switching between two corvettes at a space station.
  • Fixed a crash that could prevent players with large bases from loading into the Space Anomaly.
  • Fixed a crash that could occur when driving Exocraft, particularly the Minotaur.
  • Fixed a rare crash that could occur when warping.
  • Introduced a large memory optimisation for icons.
7 Likes

Good grief! Funny how many things people run out and do after an update.

Space walking to a freighter you do not own.

Space walking out the front of the space station

:laughing:

4 Likes

Experimental Branch 29/08
Fixed a number of audio issues while spacewalking.
Fixed a very rare mission blocker in the tutorial.
Improved the visuals and navigability of the corvette landing area on the Space Anomaly.
Fixed a rare issue that could cause a planetary base to become flagged as a corvette and take the place of the player’s primary starship.
Fixed a number of issues that could cause players to become stuck when loading a save on board a corvette.
Introduced a number of particle effect optimisations on the space station.
Fixed a visual issue with some chairs in planetary settlements.
Improved the animations for hatch opening on a corvette.
Fixed a number of issues with effects on starship engines.
Improved the quality of reflections in the corvette workshop area of the space station.
Fixed a rare issue that could cause the player to jetpack forward unintentionally.
Fixed an issue that prevent VR players from using teleport move up the stairs inside a corvette.
Fixed an issue that could cause players to lose items while trading parts at the corvette workshop.
Fixed a memory-related crash on PlayStation 5.

9 Likes

Experimental Branch 31/08
Fixed an issue that caused only one of a particular part to be refunded if removing several of the same part from a corvette in one edit.
Fixed an issue that prevented the installation of some core ship technologies into a corvette.
Fixed an issue that prevented players from manually moving core techs within a corvette inventory.
Fixed an issue that could make it difficult to use some interactions within a corvette.

8 Likes

Experimental Branch 31/08 :link:

  • Fixed an Experimental build issue that could cause players to be placed floating in space outside of their ship when reloading a save.
7 Likes

I have a different problem. I load in standing in the landing gear.

5 Likes

Experimental Branch 01/09 :link:

  • Fixed an issue which caused players to clip through the walls of a corvette.
  • Fixed an issue which caused players to slide as they got out of the pilot’s seat in a corvette.
  • Fixed a rare issue that could cause players to be jettisoned out their corvette when activating the pulse drive.
  • Fixed an issue which caused sliding on corvette ramps.
  • Fixed an issue which caused players to sink into seats aboard corvettes.
  • Improved camera framing when exiting the pilot’s seat of a corvette.

  • Fixed an issue with Thunderbird Landing Thrusters animations.
  • Fixed an issue which caused the Azimuth Reactor to be uninteractable once placed.

  • Improved space walking in VR.
  • Fixed a number of issues with markers and labels while spacewalking in VR.

  • Fixed an issue with multi input refiners.
  • Fixed an issue which prevented Humming Sacs and Fiend Eggs from being collected.
  • Fixed an issue which resulted in invisible blocking physics in freighter bases.

  • Fixed an issue which caused warp audio not to play.
  • Added an animation to Skyborn backpack.
  • Various corvette asset optimisations.

  • Fixed a crash while using a pulse drive.
7 Likes

Just got another update…

2 Likes

And another

8 Likes

Experimental Branch 03/09 :link:

  • Fixed a bug which caused interactions labels to show the generated ship name for renamed corvettes.
  • Fixed a collision issue when teleporting from a corvette to a frigate.
  • Fixed an issue that caused the panelled window to show as a wall from the interior of the corvette.
  • Improved accessibility of the freighter bridge teleporter.
  • Fixed an issue which caused the player to be teleported into space when attempting to teleport from a corvette to a frigate.
  • Fixed an issue which caused other player’s corvettes from spawning.
  • Fixed an issue that could cause the corvette to hit invisible collision when flying in space.
  • Fixed an issue that prevented the use of basic parts in workshop cache to build a corvette.
  • Added a message to help make it clear you can’t re-interact with a used exosuit upgrade terminal.
  • Fixed an issue that could cause a corvette to fly off when outside of the ship.
  • Fixed an issue that caused incorrect lighting on abandoned freighters.
  • Improved collision for corvette windows.
  • Added a number of improvements to lighting.
  • Fixed an issue that could cause the contents of the refiner on a corvette to disappear.
  • Various physics and animation optimizations.
  • Various asset optimisations.
  • Fixed an issue that caused the sun to be missing in space on Xbox and Switch 2.
  • Optimized lighting on PS4.
  • Fixed a crash that could occur after having died.
7 Likes

Well, I am unable to land my Corvette at all in the expedition. It looks like it wants me to drop a short range teleporter but I seem unable to do so

Crash at harmonic camp zendesked

3 Likes

Jumping out of your ship should place a short range teleporter below your corvette

3 Likes

It tries to place one when I can’t land but it doesn’t place…my ship keeps moving and it just doesn’t work but I am in an experimental branch right now. I just had the entire space station blink out on me. Quite the scare. Then the game crashed

3 Likes

Experimental Branch 04/09 :link:

  • Fixed a crash that could occur when in the Anomaly.
6 Likes

Experimental Branch 04/09 :link:

  • Fixed an issue that prevented players from falling within the event horizon of a black hole while on a spacewalk.
  • Fixed an issue that caused a sudden lighting change when walking off a corvette in the space station.
  • Fixed an issue that could cause plants to appear black in corvettes.
  • Fixed an issue that caused corvette engine trails to not be visible in multiplayer.
  • Improved visuals for the tank on the new backpack.
  • Fixed an issue that could cause corvettes not to appear on the display screen when in the cockpit.
  • Fixed an issue that could cause the 1st expedition milestone to remain uncompleted even if you have a corvette.
  • Fixed an issue with building corvettes if base building was set to free placement.
  • Fixed an issue that could cause refiners and cookers to be incorrectly placed on corvettes.
  • Fixed an issue that could cause players to be unable to fly in to the space station in their corvette.
  • Fixed an issue that could cause corvette hatches to remain open or closed.
  • Fixed an issue that caused VR players to be unable to melee attack.
  • Fixed an issue that could cause the player to fall inside a corvette when finalising a design.
  • Improvements to landing gear and thruster animations to minimise clipping through other corvette parts.
  • Fixed an issue that caused sentinels to fly in to the ground or away from the player.
  • Fixed an issue with player velocity while space walking near a corvette.
  • Fixed an issue that could cause a crash in the Anomaly.
  • Fixed an issue that could cause a crash on Xbox consoles.
  • Various memory optimisations for Xbox consoles.
7 Likes

Now they fix it, after I completed that milestone

6 Likes

Another patch

2 Likes

they pulled the 4/9 patch, and put up note.

  • Fixed a crash introduced in a previous experimental build.

Now game crashes on load.

Good job guys…4/9 worked fine argh

4 Likes