I had some bad crashes with the previous build but they were all at the Anomaly and definitely had to do with the other corvettes entering and leaving
yeah I almost always play with network off, so I didnât have those.
I logged in to finish expedition as waiting till it hit 100% and logged in 99%..patchedâŚlog in crash on save load.
UPDATED
Luckily, rolling back to public and then back to experimental seemed to sort it out.
Yep. I just crashed on load
Made it in on the 2nd try
- Improve player move speed while space walking.
- Fixed an issue which prevented consoles from saving customised controller bindings.
- Improved spawn time for other playerâs ships in multiplayer.
- Added option to apply colour and material changes to all parts of a corvette.
- Upgraded to OpenVR version 2.12.14
- Improved popping after warping in a corvette.
- Optimised discovery server network traffic.
- Fixed a bug which caused other players within hidden corvettes to be visible.
- Fixed an issue which caused ships to move between saving and loading.
- Memory optimisations on Xbox.
- Fixed an issue which caused group member icon colours to be incorrect.
- Added new Thermal Grille Cap corvette structural decoration.
- Fixed a bug which caused refiners placed on corvettes to lose materials.
- Fixed an issue which caused some creatures to be transparent on the discoveries page.
- Improvements and optimisations to corvette parts.
- Fixed a visual issue on PS5.
- Fixed an issue which caused the pulse drive to become stuck when attempting to use autopilot too close to a space station.
- Improved corvette planetary teleport point markers.
So thatâs what that hell sound was. I can still hear it rattling around inside my skull
So this is very welcome. The biggest issue so far has been multiple players on one landing pad working on multiple invisible ships. You could ask for a Corvette ride but there was no way to know if the player who said yes was the owner of the visible shipâŚit was a confused mess.
You should only see the people who belong to the ship you can see
Fixed an issue which prevented consoles from saving customised controller bindings.
This was killing me. Rebinding is so good that I was still doing it every session, so glad to see this
I am wondering if this was also affecting my daughter. She uses and older Xbox controller on PC and the game started showing it as only partially compatible
- Fixed an issue causing the crosshair in a corvette in VR to be offset.
- Decreased the distance you need to push down on corvette seat handles in order to exit the seat in VR.
- Fixed an issue that would cause the VR corvette build menu to show different options if the part was not snapped to the corvette.
- When exiting corvette build mode VR players are now returned to the terminal.
- Fixed an issue that could prevent custom bindings for actions which did not have a binding by default.
- Fixed an issue that could cause the interact icon to not show when rebinding controls on consoles.
- Fixed an issue that caused companion accessory attachments to appear on some wild creatures on the Discoveries Page.
- Fixed a collision issue with the corvette landing gear.
- Fixed an issue that could cause freighter hanger doors to remain closed.
- Fixed an issue that could cause freighter bases to be visible from outside the freighter.
- Fixed an issue that would prevent players teleporting to their corvette if it was docked on a freighter which was then summoned.
- Fixed an issue that could cause invisible collision on corvette landing pads.
- Fixed an issue that could cause a delay when loading in corvettes belonging to other players in multiplayer.
- Fixed an issue that could cause corvette teleporters to be deployed underground.
- Fixed an issue that could cause The Space Anomaly missions to display incorrect objectives.
- Fixed a crash that could occur when building a corvette on Steam Deck.
- Fixed a number of visual issues with the Rounded Window.
- Fixed an issue that stopped The Race Force Amplifier giving a boost to vehicles.
- Fixed a visual issue around foliage on PSVR2.
- Fixed an experimental only issue that could cause custom bindings to be reset.
- Fixed an issue that could cause difficulty space walking between a corvette and a freighter.
- Fixed an issue that could cause the corvette to disappear when approached on a freighter landing pad.
- Improved warning message when picking up a Nutrient Processor that is not empty.
- Fixed a crash that could occur when using DLSS.
- Fixed a crash that could happen when flying your ship.*
- Fixed an issue that caused ships to spawn at incorrect positions when loading a save aboard a freighter.
The previous September 12th patch notes were temporarily removed as the new September 16th patch notes were provided. The below list was edited back just now:
Experimental Branch 12/09
- Fixed an issue that could cause a delay loading in corvettes belonging to other players in multiplayer.
- Fixed an issue that could cause corvette teleporters to be deployed underground.
- Fixed an issue that could cause The Space Anomaly missions to display incorrect objectives.
- Fixed a crash that could occur when building a corvette on Steam Deck.
- Fixed some visual issues with the Rounded Window.
- Fixed an issue that stopped The Race Force Amplifier giving a boost to vehicles.
- Fixed a visual issue around foliage on PSVR2.
- Fixed a crash that could occur when using DLSS.
- Fixed an experimental only issue that could cause custom bindings to be reset.
- Fixed an issue that could cause difficulty space walking between a corvette and a freighter.
- Fixed a crash that could happen when flying your ship.
- Fixed an issue that could cause the corvette to disappear when approached on a freighter landing pad.
- Improved warning message when picking up a Nutrient Processor that is not empty.
- Fixed an issue causing the crosshair in a corvette in VR to be offset.
- Decreased the distance you need to push down on corvette seat handles in order to exit the seat in VR.
- Fixed an issue that would cause the VR corvette build menu to show different options if the part was not snapped to the corvette.
- Fixed an issue that could prevent custom bindings for actions which did not have a binding by default.
- Fixed a collision issue with the corvette landing gear.
- Fixed an issue that could cause freighter hanger doors to remain closed.
- When exiting corvette build mode VR players are now returned to the terminal.
- Fixed an issue that could cause the interact icon to not show when rebinding controls on consoles.
- Fixed an issue that could cause freighter bases to be visible from outside the freighter.
- Fixed an issue that would prevent players teleporting to their corvette if it was docked on a freighter which was then summoned.
- Fixed an issue that could cause invisible collision on corvette landing pads.
- Fixed a hang that could occur when playing in VR.
- Fixed a crash that could occur when loading a save game with a corvette.
- Fixed an issue that could cause the game to be stuck on a black screen when you load in to a save game.
- Fixed a hang that could occur when playing in VR.
- Fixed an issue that would cause your corvette to be moved to a freighter landing pad if you summoned a freighter when not piloting it.
- Fixed a Steam input issue.
Note: This update came after the public release for 6.05.1
- Fixed an issue with bobble head positions when placed in corvettes.
- Increase number of guns that visually fire on corvettes.
- Fixed an issue with freighter collision.
- Fixed an issue which caused some corvette parts to be invisible when a save point was placed in the corvette.
- Fixed an issue that would respawn the player on an empty corvette landing pad when dying on a derelict freighter.
- Fixed an issue which could result in changing galaxy when warping as a passenger aboard a corvette.
- Fixed an issue which caused the mission board on a corvette to sometimes be inaccessible.
- Fixed an issue which prevented fishing missions from being completed on a corvette.
- Fixed an issue causing The Anomaly landing pad display to be oriented incorrectly.
- Improved reflection quality for the inventory preview viewer.
- General performance optimisations.
- Fixed a number of crashes.
- Fixed an issue with freighter collision.
- Fixed a rare physics crash.
- Fixed an issue which could cause some elements of the user interface to be misaligned with the crosshair position in the corvette.
- Fixed an issue that prevented some special cross-save customisation parts, such as the Jellyfish Tank helmet, from unlocking across all save games.
- Fixed an issue which caused blocking geometry to appear at the 4th rendezvous space station of the Corvette expedition.
- Fixed a rare crash.
- Fixed an issue which caused the option to recolour all parts on a corvette not to work correctly.
- Fixed a performance issue which caused hitches when in the Anomaly.
Saw the âdiffâ report for the last experimental update
(Discord), with various changes to the âCircle Windowâ as well as the âSmall Windowâ.
Figured Iâd check again to verify, and it looks like they fixed it correctly this time (for both actually). ![]()
- Fixed an issue that could cause a crash if you had many guns attached to your corvette.