3xperimental (Steam)

Just how many is “many” I wonder :joy:

4 Likes

They’re British, so probably not many at all… :rofl:

4 Likes

Experimental Branch 02/10 :link:

  • Fixed an issue that could cause you to be ejected in to space if you were on an internal stair in a corvette while the pulse drive was active.
  • Fixed missing collision that allowed you to walk through the back of some freighter hangers.
7 Likes

So they removed too much collision? :joy:

3 Likes

5 posts were split to a new topic: Wave and Water Bug

Experimental Branch 23/10 :link:

  • Fixed an issue that could cause overlapping UI when playing on the ROG Xbox Ally.
  • Fixed an issue that could cause overlapping UI when playing with Enlarged UI Text enabled.
  • Improved readability of Egg Sequencer UI with Enlarged UI Text enabled.
  • Fixed an overlapping text issue in the planet information when scanning a moon with Enlarged UI Text enabled.
  • Fixed a visual issue with the Aeron Blade corvette wing when placed on the right hand side.
  • Fixed an issue that could cause weather effects to play when space walking.
  • Fixed an issue that could cause the player to fall through the floor when teleporting to an Abandoned Space Station.
  • Fixed an issue that could cause players to be pushed unexpectedly while space walking.
  • Fixed a crash related to base building.
7 Likes

Well, now that I am done…:joy:

4 Likes

Experimental Branch 28/10 :link:

  • Fixed a physics crash.
  • Fixed a multithreading crash.
5 Likes

Experimental Branch 06/11 :link:

  • Memory optimisations

Note: This update released after a public release a few hours earlier for which no update info was provided (likely expedition prep)

6 Likes

Experimental Branch 07/11 :link:

  • Fixed an issue that would cause doors on the Space Anomaly to not render after flying in.
  • Improved performance when rendering large schools of fish.
  • Fixed a multiplayer bug that could cause erratic physics impulses during starship landing sequence.
  • Fixed an issue that prevented non-corvette parts from being retrieved from the corvette parts box.
  • Fixed a text issue when salvaging a corvette.
  • Fixed an issue which showed incorrect filters when buying and selling corvette or relic parts.

  • Optimised Vulkan memory usage.
  • Optimised PS4 and PS5 graphics memory usage.
  • Fixed an issue that could cause Xbox to hang on the pause menu.
  • Fixed a number of rare crashes.
5 Likes

Experimental Branch 14/11 :link:

  • Fixed an issue which caused Corvette ships to be placed in the wrong location when teleporting to a base.
  • Fixed an issue which prevented appropriate messaging when inviting or joining a multiplayer session with certain privacy settings.
  • Fixed a video memory issue.
5 Likes

Experimental Branch 19/11 :link:

  • Memory optimisations.
5 Likes

Experimental Branch 24/11 :link:

  • Fixed an issue that could cause Corvette technology slots to re-arrange themselves after playing in multiplayer.
  • Fixed a visual issue with bioluminescent creatures.
  • Fixed an issue which incorrectly allowed the placeholder Cargo Box corvette item to be obtainable.
  • Fixed an issue that prevented the corvette landing gear from retracting during flight.
  • Fixed an issue that could cause the ribcage on some fossil displays to appear invisible.
  • Fixed an issue that could prevent corvette’s from landing when they had a fossil display built inside.
  • Fixed an issue which could cause a black screen when running in 8k on PS5.
5 Likes

Experimental Branch 08/12 :link:

  • Fixed an issue that could cause a hang when using Intel XeSS.
6 Likes

Experimental Branch 20/01 :link:

  • Updated Nvidia Streamline to version 2.10.0
5 Likes

This makes my 2060 happy <3

I’ve noticed, having taken a break from PC for a few months now, that it runs A LOT better now than it did for me a year ago so hopefully this will also bring with it even more smoother times with DLSS. And should no doubt make Martin Griffiths etc’s jobs a little easier when compiling builds and workflow

3 Likes

Sorry. I don’t have a link right now

Experimental Branch 11/02 :link:

5 Likes

Thanks @DevilinPixy !

4 Likes

Experimental Branch 12/02 :link:

  • Fixed an issue that could cause invisible collision in Atlas Stations.
  • Fixed an issue that caused networked player markers to always show their distance label, even when not aiming the reticle at the marker.
  • Fixed an issue that caused networked player markers to be missing their “Busy” label when the player was unavailable for interaction.
  • Fixed an issue that caused networked player markers to be missing their platform icon.
  • Fixed a timing-specific crash that could occur when destroying obstacles with the Colossus Excavation Blade
  • Fixed a memory-related crash on Nintendo Switch 1 and 2.
7 Likes

Experimental Branch 13/02 :link:

  • Fixed an issue that could cause the player to be immediately placed in the driver’s seat when summoning an Exocraft.
  • Improved the Exocraft Radar’s ability to locate nearby buildings when scanning.
  • Improved the appearance of the Gravitino Coil crosshair.
  • Fixed an issue that could cause Exocraft to clip with terrain when summoned on a steep incline.
  • Improved the visual effects on the Colossus Exocraft.
  • Fixed some missing collision at waste heaps.
  • Fixed an issue that could cause the Exocraft Mining Laser to fail to consume fuel.
  • Fixed a number of camera issues while driving an Exocraft, especially while on slopes.
  • Improved the appearance of the customisation UI (for example, when customising an Exocraft).
  • Added audio to the “Toot Toot!” gesture.
  • Improved the appearance of the Waste Processing Plant valuation scale.
  • Improved the visual effects on industrial waste being processed by other Travellers in the Remnant expedition.
  • Fixed an issue that could cause the wheels of other players’ Exocraft to appear to spin erratically.
  • Fixed a camera transition issue that could occur after multiple uses of the auto-collection utility at Waste Processing plants.
  • Improved the appearance of the trees on the Remnant expedition planet.
  • Improved the Gravitino Coil’s ability to magnetise armoured Sentinel drones.
  • Fixed a rendering issue with Exocraft cabins when using the Cyclops Scope in first person.
  • Improved the collision of the Colossus Exocraft.
  • Fixed some missing collision at Waste Processing Plants.
  • Fixed some minor visual issues with Exocraft cockpits.
  • Fixed an issue that could cause weapons fired from the Exocraft in first person to clip with the vehicle.
  • Fixed a minor visual issue with the Gravitino Coil.
  • Fixed an issue that could cause the Colossus Exocraft mechanical legs to get caught on obstacles.
  • Fixed an issue that could prevent the player from colliding with Exocraft wheels after reloading a save.
  • Improved the damage and stun potential of objects launched by the Gravitino Coil.
  • Fixed an issue that could cause the Personal Forcefield to collide with Exocraft.
  • Fixed an issue at the end of the Remnant expedition that could cause the Starship to permanently run out of fuel.
  • Fixed an issue that could cause invisible collision to block the opening of the Colossus-mounted furnace.
  • Fixed an issue in the Remnant expedition that could prevent waypoints to fail to count towards the Roadsigns milestone.
  • Fixed a rare timing-based issue that could cause the player to spawn in space if reloading an autosave immediately after loading into an expedition.
  • Fixed an issue that could cause the mission notifications HUD to be suppressed in Exocraft.
  • Added additional guidance to the Industrial Cleanup tutorial.
  • Fixed an issue that caused the Industrial Cleanup persistent mission to display incorrect icons in the log.
  • Improved the context awareness of the Industrial Cleanup persistent mission.

  • Fixed an issue that could hide the Collect Expedition Rewards guidance mission from the Mission Log.
  • Fixed an issue that would cause some Discovery thumbnails to render incorrectly.
  • Fixed an issue that could cause the camera to get stuck in third person mode if using a gesture while riding a creature in first person.
  • Fixed an issue that caused some objects to appear excessively bright in the Analysis Visor.
  • Fixed an issue that could cause some 3D objects (such as fishing floats) to render incorrectly on UI screens and in VR.
  • Fixed an issue that removed the lines from the crafting steps UI.
  • Fixed an animation issue with jetpack wings.
  • Fixed an issue that could cause other players’ Multi-Tools to be visible while holstered.
  • Fixed an issue where climbing a ladder into a bioroom would cause the player to appear on top of it.
  • Fixed an issue which caused some base parts to be incorrectly offset or rotated.

  • Fixed an issue that could cause a black screen in VR if GTAO was disabled.
  • Improved the appearance of a number of UI textures in sub-4K resolutions on PC.
  • Fixed an issue with the virtual keyboard on PS5 Pro in 8K.
  • Fixed an issue that prevented the Field of View sliders in the Options menu from functioning on Nintendo Switch 2.
  • Fixed the rendering of Terrain Manipulator reticle effects on Nintendo Switch 2.
  • Fixed a rendering issue with the player torch on PlayStation 4 and Nintendo Switch 1 / 2.
  • Fixed an issue that could cause planetary objects to flicker on Mac.
5 Likes