3xperimental (Steam)

Just how many is “many” I wonder :joy:

4 Likes

They’re British, so probably not many at all… :rofl:

4 Likes

Experimental Branch 02/10 :link:

  • Fixed an issue that could cause you to be ejected in to space if you were on an internal stair in a corvette while the pulse drive was active.
  • Fixed missing collision that allowed you to walk through the back of some freighter hangers.
6 Likes

So they removed too much collision? :joy:

3 Likes

5 posts were split to a new topic: Wave and Water Bug

Experimental Branch 23/10 :link:

  • Fixed an issue that could cause overlapping UI when playing on the ROG Xbox Ally.
  • Fixed an issue that could cause overlapping UI when playing with Enlarged UI Text enabled.
  • Improved readability of Egg Sequencer UI with Enlarged UI Text enabled.
  • Fixed an overlapping text issue in the planet information when scanning a moon with Enlarged UI Text enabled.
  • Fixed a visual issue with the Aeron Blade corvette wing when placed on the right hand side.
  • Fixed an issue that could cause weather effects to play when space walking.
  • Fixed an issue that could cause the player to fall through the floor when teleporting to an Abandoned Space Station.
  • Fixed an issue that could cause players to be pushed unexpectedly while space walking.
  • Fixed a crash related to base building.
7 Likes

Well, now that I am done…:joy:

4 Likes

Experimental Branch 28/10 :link:

  • Fixed a physics crash.
  • Fixed a multithreading crash.
5 Likes

Experimental Branch 06/11 :link:

  • Memory optimisations

Note: This update released after a public release a few hours earlier for which no update info was provided (likely expedition prep)

6 Likes

Experimental Branch 07/11 :link:

  • Fixed an issue that would cause doors on the Space Anomaly to not render after flying in.
  • Improved performance when rendering large schools of fish.
  • Fixed a multiplayer bug that could cause erratic physics impulses during starship landing sequence.
  • Fixed an issue that prevented non-corvette parts from being retrieved from the corvette parts box.
  • Fixed a text issue when salvaging a corvette.
  • Fixed an issue which showed incorrect filters when buying and selling corvette or relic parts.

  • Optimised Vulkan memory usage.
  • Optimised PS4 and PS5 graphics memory usage.
  • Fixed an issue that could cause Xbox to hang on the pause menu.
  • Fixed a number of rare crashes.
5 Likes

Experimental Branch 14/11 :link:

  • Fixed an issue which caused Corvette ships to be placed in the wrong location when teleporting to a base.
  • Fixed an issue which prevented appropriate messaging when inviting or joining a multiplayer session with certain privacy settings.
  • Fixed a video memory issue.
5 Likes

Experimental Branch 19/11 :link:

  • Memory optimisations.
5 Likes

Experimental Branch 24/11 :link:

  • Fixed an issue that could cause Corvette technology slots to re-arrange themselves after playing in multiplayer.
  • Fixed a visual issue with bioluminescent creatures.
  • Fixed an issue which incorrectly allowed the placeholder Cargo Box corvette item to be obtainable.
  • Fixed an issue that prevented the corvette landing gear from retracting during flight.
  • Fixed an issue that could cause the ribcage on some fossil displays to appear invisible.
  • Fixed an issue that could prevent corvette’s from landing when they had a fossil display built inside.
  • Fixed an issue which could cause a black screen when running in 8k on PS5.
5 Likes

Experimental Branch 08/12 :link:

  • Fixed an issue that could cause a hang when using Intel XeSS.
6 Likes