Just how many is “many” I wonder ![]()
4 Likes
They’re British, so probably not many at all… ![]()
4 Likes
- Fixed an issue that could cause you to be ejected in to space if you were on an internal stair in a corvette while the pulse drive was active.
- Fixed missing collision that allowed you to walk through the back of some freighter hangers.
7 Likes
So they removed too much collision? ![]()
3 Likes
5 posts were split to a new topic: Wave and Water Bug
- Fixed an issue that could cause overlapping UI when playing on the ROG Xbox Ally.
- Fixed an issue that could cause overlapping UI when playing with Enlarged UI Text enabled.
- Improved readability of Egg Sequencer UI with Enlarged UI Text enabled.
- Fixed an overlapping text issue in the planet information when scanning a moon with Enlarged UI Text enabled.
- Fixed a visual issue with the Aeron Blade corvette wing when placed on the right hand side.
- Fixed an issue that could cause weather effects to play when space walking.
- Fixed an issue that could cause the player to fall through the floor when teleporting to an Abandoned Space Station.
- Fixed an issue that could cause players to be pushed unexpectedly while space walking.
- Fixed a crash related to base building.
7 Likes
Well, now that I am done…![]()
4 Likes
- Fixed a physics crash.
- Fixed a multithreading crash.
5 Likes
- Memory optimisations
Note: This update released after a public release a few hours earlier for which no update info was provided (likely expedition prep)
6 Likes
- Fixed an issue that would cause doors on the Space Anomaly to not render after flying in.
- Improved performance when rendering large schools of fish.
- Fixed a multiplayer bug that could cause erratic physics impulses during starship landing sequence.
- Fixed an issue that prevented non-corvette parts from being retrieved from the corvette parts box.
- Fixed a text issue when salvaging a corvette.
- Fixed an issue which showed incorrect filters when buying and selling corvette or relic parts.
- Optimised Vulkan memory usage.
- Optimised PS4 and PS5 graphics memory usage.
- Fixed an issue that could cause Xbox to hang on the pause menu.
- Fixed a number of rare crashes.
5 Likes
- Fixed an issue which caused Corvette ships to be placed in the wrong location when teleporting to a base.
- Fixed an issue which prevented appropriate messaging when inviting or joining a multiplayer session with certain privacy settings.
- Fixed a video memory issue.
5 Likes
- Memory optimisations.
5 Likes
- Fixed an issue that could cause Corvette technology slots to re-arrange themselves after playing in multiplayer.
- Fixed a visual issue with bioluminescent creatures.
- Fixed an issue which incorrectly allowed the placeholder Cargo Box corvette item to be obtainable.
- Fixed an issue that prevented the corvette landing gear from retracting during flight.
- Fixed an issue that could cause the ribcage on some fossil displays to appear invisible.
- Fixed an issue that could prevent corvette’s from landing when they had a fossil display built inside.
- Fixed an issue which could cause a black screen when running in 8k on PS5.
5 Likes
- Fixed an issue that could cause a hang when using Intel XeSS.
6 Likes
This makes my 2060 happy <3
I’ve noticed, having taken a break from PC for a few months now, that it runs A LOT better now than it did for me a year ago so hopefully this will also bring with it even more smoother times with DLSS. And should no doubt make Martin Griffiths etc’s jobs a little easier when compiling builds and workflow
3 Likes
5 Likes
Thanks @DevilinPixy !
4 Likes
- Fixed an issue that could cause invisible collision in Atlas Stations.
- Fixed an issue that caused networked player markers to always show their distance label, even when not aiming the reticle at the marker.
- Fixed an issue that caused networked player markers to be missing their “Busy” label when the player was unavailable for interaction.
- Fixed an issue that caused networked player markers to be missing their platform icon.
- Fixed a timing-specific crash that could occur when destroying obstacles with the Colossus Excavation Blade
- Fixed a memory-related crash on Nintendo Switch 1 and 2.
7 Likes
- Fixed an issue that could cause the player to be immediately placed in the driver’s seat when summoning an Exocraft.
- Improved the Exocraft Radar’s ability to locate nearby buildings when scanning.
- Improved the appearance of the Gravitino Coil crosshair.
- Fixed an issue that could cause Exocraft to clip with terrain when summoned on a steep incline.
- Improved the visual effects on the Colossus Exocraft.
- Fixed some missing collision at waste heaps.
- Fixed an issue that could cause the Exocraft Mining Laser to fail to consume fuel.
- Fixed a number of camera issues while driving an Exocraft, especially while on slopes.
- Improved the appearance of the customisation UI (for example, when customising an Exocraft).
- Added audio to the “Toot Toot!” gesture.
- Improved the appearance of the Waste Processing Plant valuation scale.
- Improved the visual effects on industrial waste being processed by other Travellers in the Remnant expedition.
- Fixed an issue that could cause the wheels of other players’ Exocraft to appear to spin erratically.
- Fixed a camera transition issue that could occur after multiple uses of the auto-collection utility at Waste Processing plants.
- Improved the appearance of the trees on the Remnant expedition planet.
- Improved the Gravitino Coil’s ability to magnetise armoured Sentinel drones.
- Fixed a rendering issue with Exocraft cabins when using the Cyclops Scope in first person.
- Improved the collision of the Colossus Exocraft.
- Fixed some missing collision at Waste Processing Plants.
- Fixed some minor visual issues with Exocraft cockpits.
- Fixed an issue that could cause weapons fired from the Exocraft in first person to clip with the vehicle.
- Fixed a minor visual issue with the Gravitino Coil.
- Fixed an issue that could cause the Colossus Exocraft mechanical legs to get caught on obstacles.
- Fixed an issue that could prevent the player from colliding with Exocraft wheels after reloading a save.
- Improved the damage and stun potential of objects launched by the Gravitino Coil.
- Fixed an issue that could cause the Personal Forcefield to collide with Exocraft.
- Fixed an issue at the end of the Remnant expedition that could cause the Starship to permanently run out of fuel.
- Fixed an issue that could cause invisible collision to block the opening of the Colossus-mounted furnace.
- Fixed an issue in the Remnant expedition that could prevent waypoints to fail to count towards the Roadsigns milestone.
- Fixed a rare timing-based issue that could cause the player to spawn in space if reloading an autosave immediately after loading into an expedition.
- Fixed an issue that could cause the mission notifications HUD to be suppressed in Exocraft.
- Added additional guidance to the Industrial Cleanup tutorial.
- Fixed an issue that caused the Industrial Cleanup persistent mission to display incorrect icons in the log.
- Improved the context awareness of the Industrial Cleanup persistent mission.
- Fixed an issue that could hide the Collect Expedition Rewards guidance mission from the Mission Log.
- Fixed an issue that would cause some Discovery thumbnails to render incorrectly.
- Fixed an issue that could cause the camera to get stuck in third person mode if using a gesture while riding a creature in first person.
- Fixed an issue that caused some objects to appear excessively bright in the Analysis Visor.
- Fixed an issue that could cause some 3D objects (such as fishing floats) to render incorrectly on UI screens and in VR.
- Fixed an issue that removed the lines from the crafting steps UI.
- Fixed an animation issue with jetpack wings.
- Fixed an issue that could cause other players’ Multi-Tools to be visible while holstered.
- Fixed an issue where climbing a ladder into a bioroom would cause the player to appear on top of it.
- Fixed an issue which caused some base parts to be incorrectly offset or rotated.
- Fixed an issue that could cause a black screen in VR if GTAO was disabled.
- Improved the appearance of a number of UI textures in sub-4K resolutions on PC.
- Fixed an issue with the virtual keyboard on PS5 Pro in 8K.
- Fixed an issue that prevented the Field of View sliders in the Options menu from functioning on Nintendo Switch 2.
- Fixed the rendering of Terrain Manipulator reticle effects on Nintendo Switch 2.
- Fixed a rendering issue with the player torch on PlayStation 4 and Nintendo Switch 1 / 2.
- Fixed an issue that could cause planetary objects to flicker on Mac.
5 Likes
