I noticed this earlier, went out to one of my bases overlooking a canyon only to see some of the decorations floating above it and across the way a bit.
This is a fantastic patch, love the improvements and tweaks to the Gravitino Coil, can’t wait for it to go public!
I always look for the “Improved” and “Added” listings in patch notes. Those are, to me, a great indicator of devs’ love for the game. For the latest patch:
Improved the Exocraft Radar’s ability to locate nearby buildings when scanning.
Improved the appearance of the Gravitino Coil crosshair.
Improved the visual effects on the Colossus Exocraft.
Improved the appearance of the customisation UI (for example, when customising an Exocraft).
Added audio to the “Toot Toot!” gesture.
Improved the appearance of the Waste Processing Plant valuation scale.
Improved the visual effects on industrial waste being processed by other Travellers in the Remnant expedition.
Improved the appearance of the trees on the Remnant expedition planet.
Improved the Gravitino Coil’s ability to magnetise armoured Sentinel drones.
Improved the collision of the Colossus Exocraft.
Improved the damage and stun potential of objects launched by the Gravitino Coil.
Added additional guidance to the Industrial Cleanup tutorial.
Improved the context awareness of the Industrial Cleanup persistent mission.
It’s actually neither, which is pretty disappointing to be honest. All I can hear is some rubbery crackling of the suit fabric as it makes a pulling gesture
Fixed an issue that could cause cargo to be dislodged from the Colossus while driving over some planetary objects.
Fixed an issue that allowed base-sharing with players who have yet to complete the Remnant expedition.
While on the Remnant expedition, players who have by any means ended up at a significant distance from the Waste Processing Unit can now use the Quick Menu to recover themselves.
The Field Guide milestone now awards fewer skulls, lessening the inventory space required to claim it.
Fixed a number of text and UI issues that made it unclear that the final step of the Field Guide milestone was to register the full list of discoveries in the Discovery Menu.
Fixed an issue that could cause the Field Guide milestone to fail to advance having scanned all creatures on the planet.
Other players’ save beacons will no longer show markers while on expedition planets.
Implemented a recovery fix for players who could not discover waypoints on expedition worlds.
Show level up progress for creatures after a holo-arena battle.
Fixed an issue that could cause overlapping UI when losing or winning a match at a Holo-Arena.
Summoned pets are now hidden when starting a battle at a Holo-Arena.
Fixed an issue that prevented the starship from being automatically repaired at the end of the Remnant expedition if some milestones had been left incomplete.
Fixed an issue that prevented the Analysis Visor scanning mode for creature stats to appear until you adopted a 2nd pet.
Fixed an issue that caused gaps in the terrain with some graphics settings when using an integrated Intel GPU.
Fixed a crash when attempting to mutate a max level creature.
Fixed a crash that could occasionally occur during load.
Fixed an issue which cause holo-arena abilities which reset cooldowns to reset their own cooldown.
Fix for badly aligned particle effects in some creature battles.
Fix a bug that caused some creatures in the holo-arena to have incorrect visual effects applied.
Fixed an issue which caused the wrong creature to be displayed when selecting the team in the holo-arena.
Fixed an issue in the holo-arena battle log.
Improved the visibility of active Challenger and Champion Holo-Arena battle missions and allowed multiple active instances of those missions in the mission Log.
Fixed unclear messaging when losing a Holo-Arena battle and not gaining any XP.
Fix for creature battle stats appearing in the squadron pilot info UI.
Improved snake creature riding position.
Fixed a bug that double counted input if cycle weapon was bound to the same button as quick menu navigation.
Fixed an issue that prevented the beam aboard corvette marker from showing when loading onboard a freighter.
Fixed an issue which caused base parts to be placed incorrectly if built while flying in a corvette.
Fixed a number of issues affecting the Brood Mother.
Fixed an issue that could cause the construction terminal to be missing for large buildings in Settlements.
Fix a terrain rendering bug where dark patches are occasionally seen with tessellation enabled.
Fixed a soft-lock that could occur during holo-arena battle setup.
Fixed a rare issue which could cause a soft lock when all pets were KO’d from both players.
Fixed a number of issues affecting the Brood Mother.
Does this mean she wont be standing on the spot stamping her feet all the live long day anymore? I could’ve sworn she used to wander around but shes been static so long I’ve been starting to second guess that memory.
Improved XP calculation for creatures during holo-arena battles.
Fix misaligned background image for the holo-arena on widescreen setups.
No longer show pets as exceeding max level after finishing a holo-arena battle.
Fixed an issue which could incorrectly limit ship lasers.
Allow mouse wheeling bindings for quick left and quick right actions in the ship quick menu action set.
Fixed an issue where markers were being hidden incorrectly.
Improved checks when searching inventories for items used during crafting.
Text improvements.
Fixed an issue which could link to an incorrect discovery page.
Fixed an issue that could cause missions to direct the player to the galaxy map instead of the teleporter when the mission location was in a different galaxy.