3xperimental (Steam)

I noticed this earlier, went out to one of my bases overlooking a canyon only to see some of the decorations floating above it and across the way a bit.

This is a fantastic patch, love the improvements and tweaks to the Gravitino Coil, can’t wait for it to go public!

3 Likes

I always look for the “Improved” and “Added” listings in patch notes. Those are, to me, a great indicator of devs’ love for the game. For the latest patch:

  • Improved the Exocraft Radar’s ability to locate nearby buildings when scanning.
  • Improved the appearance of the Gravitino Coil crosshair.
  • Improved the visual effects on the Colossus Exocraft.
  • Improved the appearance of the customisation UI (for example, when customising an Exocraft).
  • Added audio to the “Toot Toot!” gesture.
  • Improved the appearance of the Waste Processing Plant valuation scale.
  • Improved the visual effects on industrial waste being processed by other Travellers in the Remnant expedition.
  • Improved the appearance of the trees on the Remnant expedition planet.
  • Improved the Gravitino Coil’s ability to magnetise armoured Sentinel drones.
  • Improved the collision of the Colossus Exocraft.
  • Improved the damage and stun potential of objects launched by the Gravitino Coil.
  • Added additional guidance to the Industrial Cleanup tutorial.
  • Improved the context awareness of the Industrial Cleanup persistent mission.
5 Likes

Experimental Branch 15/02 :link:

  • Fixed an issue which caused overly birght lighting in starship cockpits.
  • Added additional guidance to the Road Trip milestones in the Remnant expedition.
7 Likes

Sooo… did they add an actual horn, or just audio of a guy yelling “toot toot!”? :joy:

6 Likes

It’s actually neither, which is pretty disappointing to be honest. All I can hear is some rubbery crackling of the suit fabric as it makes a pulling gesture

6 Likes

Missed opportunity. It should be Telemon saying Toot Toot in whatever voice we have chosen

Edit: this doesn’t even work for my character because I am metallic. :sweat_smile: I am not wearing a spacesuit.

6 Likes

We don’t ever hear ourselves speak, do we? They could’ve added a muted mechanical toot toot sound, though.

5 Likes

Experimental Branch 17/02 :link:

  • Fixed an issue that could cause cargo to be dislodged from the Colossus while driving over some planetary objects.
  • Fixed an issue that allowed base-sharing with players who have yet to complete the Remnant expedition.
  • While on the Remnant expedition, players who have by any means ended up at a significant distance from the Waste Processing Unit can now use the Quick Menu to recover themselves.
  • The Field Guide milestone now awards fewer skulls, lessening the inventory space required to claim it.
  • Fixed a number of text and UI issues that made it unclear that the final step of the Field Guide milestone was to register the full list of discoveries in the Discovery Menu.
  • Fixed an issue that could cause the Field Guide milestone to fail to advance having scanned all creatures on the planet.
  • Other players’ save beacons will no longer show markers while on expedition planets.
  • Implemented a recovery fix for players who could not discover waypoints on expedition worlds.
  • Fixed a crash affecting Xbox Series S/X consoles.
7 Likes

Experimental Branch 18/02 :link:

  • Fixed an issue which caused engine rotation effects on starships to be incorrect.
  • Fixed an issue which could cause some decals not to show on the colossus.
  • Fixed an issue which caused the flap on heirloom armour legs to stick up when sitting down.
  • Fixed an issue that could cause Exocraft to get caught on obstacles.
  • Fixed an issue which prevented claiming a Dreadnought Freighter.
  • Fixed an issue which could cause scrap within the scrapyard to lag.
  • Fixed a rare crash that could occur when changing graphics options.
  • Fixed an issue which caused wheel scrap to render incorrectly on Switch1.
  • Fixed a rare crash on PSVR1.
  • Fixed an issue which caused PlayStation DualSense trigger effects from working with the Gravitino Coil.
8 Likes

8 Likes

Experimental Branch 20/02 :link:

  • Fixed an issue that caused some helmets to appear overly bright.
  • Fixed an issue with fishbowl helmet transparancy.
  • Fixed an issue that enabled the player to walk through some planetary buildings.
  • Fixed some clipping issues with the Diving and Ruin Chest Armour.
  • It is no longer a crime to use the Gravito Coil on your friendly drone.
  • Fixed an issue that could cause scrap to appear on worlds without a scrap yard.
  • Fixed an issue that caused runaway mold to be removed from some planets.
  • Fixed an issue which was preventing the rebinding of vehicle accelerate and reverse.
  • Fixed a rare crash when playing in multiplayer.
  • Memory optimisations for PS5.
  • Memory optimisations for Xbox One and Xbox Series.
  • Performance optimisations for Xbox platforms.
7 Likes

We can bring Laylaps for walkies? ;-;

6 Likes

Experimental Branch 09/04 :link:

  • Fixed an issue which could cause unresponsive NPCs to appear near game tables.
  • Fixed an issue which could cause flickering graphics while underwater.
  • Fixed an issue that caused Corvette technology to be removed when warping.
  • Fixed an issue that could cause many duplicate items to be created in inventories.
  • Fixed an issue that caused performance issues when on the Anomaly on PS5.
  • Fixed a rare networking crash.
6 Likes

Experimental Branch 13/04 :link:

  • The collection of Arena League reward companions now display a thumbnail of the creature in Oceanus’ shop interface.
  • During NPC holo-arena battles, opposing creatures will now have more appropriate affinities.
  • Improved NPC reactions during holo-arena matches.
  • Holo-arena NPC opponents will now return to facing the table if they become distracted.
  • Fixed an issue that caused Holo-Arenas to appear in Abandoned systems.
  • NPC Holo-Arena opponents will no longer use a move that would cause their final pet to be knocked out.
  • Fixed an issue which could repeatedly send players to battle same NPC when using an invite from Oceanus.
  • Updated icons for creature traits displayed when using the Analysis Visor.
  • Fixed an issue that would cause the helix upgrade icon to appear erroneously in the companion register.
  • Fixed an issue that would display chat messages during Holo-Arena battles.
  • Fixed an issue which prevented ramping damage from being dispellable during holo-arena battles.
  • Fixed an issue which caused players to be thrown around during a holo-arena battle while in a storm on a planet.
  • Fixed a rare issue that could occur if you started spectating a holo-arena battle at the end of a match.
  • Fixed an issue that caused the win/lose screen to disappear quickly for the player who joined a Holo-Arena battle.
  • Fixed an issue that would cause status effects to trigger on knocked out creatures.
  • Fixed an issue that could cause Holo-Arena battles to go out of sync.
  • Fixed an issue that prevented starting new Holo-Arena battles after experiencing a disconnection from the server.
  • Fixed an issue that could cause stunned pets to still take bonus turns.
  • Added audio to accompany a knock out at a Holo-Arena.
  • Added audio to accompany a win result at a Holo-Arena.
  • Fixed an issue that prevented the turn timer activating for Fireteam members during Holo-Arena matches.
  • Fixed an issue that caused camera framing to be incorrect for left handed players in VR during holo-arena battles.

  • Fixed an issue that caused some robotic creatures to lay eggs with organic shells.
  • Fixed an issue that prevented robotic eggs from being picked up.
  • Fixed a texture issue with squid creatures.
  • Improved squid creature movement.

  • Fixed an issue that could cause the camera to behave erratically when the player was sitting.
  • Fixed an issue when attempting to transfer a stack of items from a chest to another inventory.
  • Fixed an issue that prevented creatures from depositing faecium after being fed.
  • Fixed several missing text strings.
  • Fixed an issue which could prevent markers from rendering.

  • Upgrade OpenVR to version 2.15.6
  • Fixed a crash in the particles system on Switch.
  • Optimised memory usage on PS4.
6 Likes

I kinda liked it when the last opponent gave up with a suicide move, like they knew I had it in the bag

I decided Im going to make a stupid purchase move tomorrow and get a PSVR2 so this is making me regret tomorrows expenditure a little less.

Looking forward to holo critter battles in VR.

3 Likes

Apparently there was another update yesterday that followed up on the above:

Experimental Branch 13/04 :link:

  • Show level up progress for creatures after a holo-arena battle.
  • Fixed an issue that could cause overlapping UI when losing or winning a match at a Holo-Arena.
  • Summoned pets are now hidden when starting a battle at a Holo-Arena.
  • Fixed an issue that prevented the starship from being automatically repaired at the end of the Remnant expedition if some milestones had been left incomplete.
  • Fixed an issue that prevented the Analysis Visor scanning mode for creature stats to appear until you adopted a 2nd pet.

  • Fixed an issue that caused gaps in the terrain with some graphics settings when using an integrated Intel GPU.
  • Fixed a crash when attempting to mutate a max level creature.
  • Fixed a crash that could occasionally occur during load.
6 Likes

Experimental Branch 16/04 :link:

  • Fixed an issue which cause holo-arena abilities which reset cooldowns to reset their own cooldown.
  • Fix for badly aligned particle effects in some creature battles.
  • Fix a bug that caused some creatures in the holo-arena to have incorrect visual effects applied.
  • Fixed an issue which caused the wrong creature to be displayed when selecting the team in the holo-arena.
  • Fixed an issue in the holo-arena battle log.
  • Improved the visibility of active Challenger and Champion Holo-Arena battle missions and allowed multiple active instances of those missions in the mission Log.
  • Fixed unclear messaging when losing a Holo-Arena battle and not gaining any XP.
  • Fix for creature battle stats appearing in the squadron pilot info UI.
  • Improved snake creature riding position.

  • Fixed a bug that double counted input if cycle weapon was bound to the same button as quick menu navigation.
  • Fixed an issue that prevented the beam aboard corvette marker from showing when loading onboard a freighter.
  • Fixed an issue which caused base parts to be placed incorrectly if built while flying in a corvette.
  • Fixed a number of issues affecting the Brood Mother.
  • Fixed an issue that could cause the construction terminal to be missing for large buildings in Settlements.

  • Fix a terrain rendering bug where dark patches are occasionally seen with tessellation enabled.
  • Fixed a soft-lock that could occur during holo-arena battle setup.
  • Fixed a rare issue which could cause a soft lock when all pets were KO’d from both players.
6 Likes

Huh… of all the mechanical things I thought of that character abilities could affect in orbital margins, this never came to mind. Notes taken!

4 Likes

Fixed a number of issues affecting the Brood Mother.

Does this mean she wont be standing on the spot stamping her feet all the live long day anymore? I could’ve sworn she used to wander around but shes been static so long I’ve been starting to second guess that memory.

3 Likes

Experimental Branch 17/04 :link:

  • Improved XP calculation for creatures during holo-arena battles.
  • Fix misaligned background image for the holo-arena on widescreen setups.
  • No longer show pets as exceeding max level after finishing a holo-arena battle.

  • Fixed an issue which could incorrectly limit ship lasers.
  • Allow mouse wheeling bindings for quick left and quick right actions in the ship quick menu action set.
  • Fixed an issue where markers were being hidden incorrectly.
  • Improved checks when searching inventories for items used during crafting.

  • Text improvements.
  • Fixed an issue which could link to an incorrect discovery page.
  • Fixed an issue that could cause missions to direct the player to the galaxy map instead of the teleporter when the mission location was in a different galaxy.
5 Likes