3xperimental (Steam)

Experimental Branch 23/04 :link:

  • Fixed an issue that caused edited decorations in a Corvette to be placed outside of the Corvette when flying.
  • Fixed an issue that prevented Corvettes from landing in the Space Station and the Anomaly.
  • Fixed an issue that could cause a longer wait on the initial white screen after the starfield loading screen.
  • Fixed an issue that would cause decoration parts in a Corvette to move around slightly in multiplayer.
  • Fixed an issue that would cause Corvette collision to be offset for multiplayer passengers.
  • Fixed an issue that would cause Corvette decoration parts to be placed incorrectly when cancelling an edit in build mode.
  • Fixed an issue that could cause a duplicate of the player’s Freighter to appear after warping.
5 Likes

Experimental Branch 24/04 :link:

  • Fixed an issue that could cause a connection dialogue to repeatedly appear when playing offline.
6 Likes

Experimental Branch 28/04 :link:

  • Fixed a text issue which incorrectly described oxygen plants as “sodium rich” in the Analysis Visor.
7 Likes

Whew. I was worried about my Traveler’s need for a low sodium diet. :joy:

5 Likes

Experimental Branch 29/04 :link:

  • Fixed an issue that caused certain icons to be missing when viewed through the analysis visor.
  • Fixed an issue where certain icons displayed the incorrect image when viewed through the Cyclops Scope.
  • Fixed an issue that caused mission markers to disappear when not in focus.
  • Fixed an issue that caused mission markers not to show up after completing a scan in Target Sweep Mode.
6 Likes

Experimental Branch 28/05 :link:

  • Fixed an issue which could cause object markers to be offset.
  • Fixed an issue with swarmer crash sites in Exterminator missions.
4 Likes

Experimental Branch 29/05 :link:

  • Fixed an issue that could cause the “Space Rescue” mission to erroneously appear in the Mission Log when fighting the Hive of Glass.
  • Fixed an issue that caused the “Initialise” screen to get skipped if starting multiple new games in the same session without re-launching.
  • Improved the messaging during the Countermeasures milestone to indicate when all missions have been completed for the current Swarm Activity period.
  • Improved the balance of the fight in the Emperor of Glass milestone.
  • Fixed an issue that could lead to incorrect colours displaying for the Purge/Restore/Sabotage milestones if the Swarm expedition was started offline.
  • Fixed an issue that prevented interaction with the Prismatic Core if playing the Swarm expedition offline.
  • Fixed an issue that allowed the Divine Intelligence milestone to be completed prior to the Disassembly milestone during the Swarm expedition.

  • Allowed the extraction of corrupted ichor from swarmer debris recovered from crash sites.
  • Improved the physics behaviour of removable components at swarmer crash sites.
  • Improved the visual effects when dismantling fallen swarmers at crash sites.

  • Prevented the Space Anomaly from being summoned into battles against the Hive of Glass.
  • Fixed an issue that could allow the Space Anomaly and freighters to be summoned intersecting with deep-space objects (e.g. Atlas Interfaces).
  • Fixed an issue that caused a freighter icon to appear during battles against the Hive of Glass.

  • Fixed an issue that made it difficult to place a refiner on crucial expedition planets.
  • Fixed a minor visual issue with the Direwasp Helm.
  • Updated the game mode image for the Swarm expedition.
  • Improved the legibility of the Swarm expedition team initialisation in VR.
  • Added audio to the Prismatic Core.
  • Improved audio balance during the Swarm expedition.

  • Fixed a crash that could occur when continually opening and closing the Galaxy Map.
  • Minor physics optimisation on Switch 1.
  • Fixed a rare PS5 crash related to model streaming.
8 Likes

Experimental Branch 29/05 :link:

  • Fixed an issue which could cause too many corrupt sentinels to spawn during seasonal encounters.
8 Likes

Is this why I’ve had 10 of them attacking me at once?

4 Likes

No. They just don’t like your hairstyle. :grin:

5 Likes

Looks like the team has been pulling in weekend hours for this.

4 Likes

I don’t see it in the notes but, the background in now in a state of bokeh. It has made the game run smooth as butter. But never fear, when it photo mode, it snaps back to a clear view so you can adjust it yourself. It also gives the game a very strange feeling. Like I am in a dream…

Edit: they may have removed the bokeh

But they did add the ability to extract wreckage parts with your action button/key once you have broken a part loose with the grav gun. Very handy. No need to actually extract the pieces that are hard to remove

5 Likes

Experimental Branch 01/06 :link:

  • Fixed the Hive of Glass core not displaying its visual effects when charging its central laser.
  • Fixed the Hive of Glass displaying a freighter icon on the compass.
  • Fixed an issue that could cause an exposed variable in Polo’s dialogue.
  • Fixed an issue that prevented torpedoes fired by the pirate Dreadnought from being seen by all players in a multiplayer session.
  • Improved the accuracy of the number of nearby Sentinels displayed in notification text when in a multiplayer session.
  • Fixed an issue which could cause the target count to reset when switching weapon modes during the Sweeper missions in the Swarm expedition.
  • Fixed a duplicate objective in the Mission Log during Exterminator missions in the Swarm expedition.
  • Added some decimal granularity to the percentages displayed in the Mission Log during the Countermeasures milestone.
  • Improved the introductory sequence for the Swarm expedition in VR.
  • Fixed a crash that could occur when on the Available Sessions screen.
  • Fixed a rare crash related to freighters.
5 Likes

Now it will reflect how it’s shown on the galactic atlas :slight_smile:

A second number after the decimal would be appreciated though :wink:

3 Likes

Why does this latest patch have me carrying my staff like a metal detector?

4 Likes

Looking for gold for Polo maybe… :grin:

3 Likes

It’s for looking for ARG connections, clearly :wink:

Maybe it beeps when you’re close to Emily.

4 Likes

Experimental Branch 03/06 :link:

  • Fixed an issue that could cause the terrain manipulator to flicker red.
  • Fixed an issue that caused makers not to show on some salvageable parts.

Experimental Branch 03/06 :link:

  • Fixed an issue that caused physical resistance when collecting industrial waste with the Gravitino Coil.
  • Fixed an issue that could cause the starship cargo scan alert audio to play when a cargo scan was not in progress.
  • Prevented pirates from attacking the player in space during the Swarm expedition.
  • Increased the number of swarmers encountered in deep space during the Swarm expedition.

  • Fixed an issue that caused recurring Atlas audio to play.
  • Fixed text clipping on the network options page.
  • Fixed an issue that could cause graphical corruption for a few frames when loading into game.
  • Fixed an issue that caused milestone icons to be white.

  • Fixed an animation crash.
  • Fixed a networking crash.

Experimental Branch 05/06 :link:

  • Fixed an issue which caused players to lose resources when editing player bases they did not own themselves.
5 Likes

Experimental Branch 11/06 :link:

  • Fixed a number of issues with the Hive of Glass milestone.
  • Fixed an issue which could cause ship trails to flicker.
  • Fixed an issue with clouds on PSVR2.
  • Fixed a hang that occurred when accessing photo mode on Switch 1.
5 Likes

Ooooh, I hope this is the weird movement delay that happens, they tend to kinda, not stay in place on the horizon as you move around, like the tracking is slightly off or something. They look great when you stand still though :slight_smile:

3 Likes