3xperimental (Steam)

Experimental Branch 23/04 :link:

  • Fixed an issue that caused edited decorations in a Corvette to be placed outside of the Corvette when flying.
  • Fixed an issue that prevented Corvettes from landing in the Space Station and the Anomaly.
  • Fixed an issue that could cause a longer wait on the initial white screen after the starfield loading screen.
  • Fixed an issue that would cause decoration parts in a Corvette to move around slightly in multiplayer.
  • Fixed an issue that would cause Corvette collision to be offset for multiplayer passengers.
  • Fixed an issue that would cause Corvette decoration parts to be placed incorrectly when cancelling an edit in build mode.
  • Fixed an issue that could cause a duplicate of the player’s Freighter to appear after warping.
5 Likes

Experimental Branch 24/04 :link:

  • Fixed an issue that could cause a connection dialogue to repeatedly appear when playing offline.
6 Likes

Experimental Branch 28/04 :link:

  • Fixed a text issue which incorrectly described oxygen plants as “sodium rich” in the Analysis Visor.
7 Likes

Whew. I was worried about my Traveler’s need for a low sodium diet. :joy:

5 Likes

Experimental Branch 29/04 :link:

  • Fixed an issue that caused certain icons to be missing when viewed through the analysis visor.
  • Fixed an issue where certain icons displayed the incorrect image when viewed through the Cyclops Scope.
  • Fixed an issue that caused mission markers to disappear when not in focus.
  • Fixed an issue that caused mission markers not to show up after completing a scan in Target Sweep Mode.
6 Likes

Experimental Branch 28/05 :link:

  • Fixed an issue which could cause object markers to be offset.
  • Fixed an issue with swarmer crash sites in Exterminator missions.
4 Likes

Experimental Branch 29/05 :link:

  • Fixed an issue that could cause the “Space Rescue” mission to erroneously appear in the Mission Log when fighting the Hive of Glass.
  • Fixed an issue that caused the “Initialise” screen to get skipped if starting multiple new games in the same session without re-launching.
  • Improved the messaging during the Countermeasures milestone to indicate when all missions have been completed for the current Swarm Activity period.
  • Improved the balance of the fight in the Emperor of Glass milestone.
  • Fixed an issue that could lead to incorrect colours displaying for the Purge/Restore/Sabotage milestones if the Swarm expedition was started offline.
  • Fixed an issue that prevented interaction with the Prismatic Core if playing the Swarm expedition offline.
  • Fixed an issue that allowed the Divine Intelligence milestone to be completed prior to the Disassembly milestone during the Swarm expedition.

  • Allowed the extraction of corrupted ichor from swarmer debris recovered from crash sites.
  • Improved the physics behaviour of removable components at swarmer crash sites.
  • Improved the visual effects when dismantling fallen swarmers at crash sites.

  • Prevented the Space Anomaly from being summoned into battles against the Hive of Glass.
  • Fixed an issue that could allow the Space Anomaly and freighters to be summoned intersecting with deep-space objects (e.g. Atlas Interfaces).
  • Fixed an issue that caused a freighter icon to appear during battles against the Hive of Glass.

  • Fixed an issue that made it difficult to place a refiner on crucial expedition planets.
  • Fixed a minor visual issue with the Direwasp Helm.
  • Updated the game mode image for the Swarm expedition.
  • Improved the legibility of the Swarm expedition team initialisation in VR.
  • Added audio to the Prismatic Core.
  • Improved audio balance during the Swarm expedition.

  • Fixed a crash that could occur when continually opening and closing the Galaxy Map.
  • Minor physics optimisation on Switch 1.
  • Fixed a rare PS5 crash related to model streaming.
8 Likes

Experimental Branch 29/05 :link:

  • Fixed an issue which could cause too many corrupt sentinels to spawn during seasonal encounters.
8 Likes

Is this why I’ve had 10 of them attacking me at once?

4 Likes

No. They just don’t like your hairstyle. :grin:

5 Likes

Looks like the team has been pulling in weekend hours for this.

4 Likes

I don’t see it in the notes but, the background in now in a state of bokeh. It has made the game run smooth as butter. But never fear, when it photo mode, it snaps back to a clear view so you can adjust it yourself. It also gives the game a very strange feeling. Like I am in a dream…

Edit: they may have removed the bokeh

But they did add the ability to extract wreckage parts with your action button/key once you have broken a part loose with the grav gun. Very handy. No need to actually extract the pieces that are hard to remove

5 Likes

Experimental Branch 01/06 :link:

  • Fixed the Hive of Glass core not displaying its visual effects when charging its central laser.
  • Fixed the Hive of Glass displaying a freighter icon on the compass.
  • Fixed an issue that could cause an exposed variable in Polo’s dialogue.
  • Fixed an issue that prevented torpedoes fired by the pirate Dreadnought from being seen by all players in a multiplayer session.
  • Improved the accuracy of the number of nearby Sentinels displayed in notification text when in a multiplayer session.
  • Fixed an issue which could cause the target count to reset when switching weapon modes during the Sweeper missions in the Swarm expedition.
  • Fixed a duplicate objective in the Mission Log during Exterminator missions in the Swarm expedition.
  • Added some decimal granularity to the percentages displayed in the Mission Log during the Countermeasures milestone.
  • Improved the introductory sequence for the Swarm expedition in VR.
  • Fixed a crash that could occur when on the Available Sessions screen.
  • Fixed a rare crash related to freighters.
5 Likes

Now it will reflect how it’s shown on the galactic atlas :slight_smile:

A second number after the decimal would be appreciated though :wink:

3 Likes

Why does this latest patch have me carrying my staff like a metal detector?

4 Likes

Looking for gold for Polo maybe… :grin:

3 Likes

It’s for looking for ARG connections, clearly :wink:

Maybe it beeps when you’re close to Emily.

4 Likes

Experimental Branch 03/06 :link:

  • Fixed an issue that could cause the terrain manipulator to flicker red.
  • Fixed an issue that caused makers not to show on some salvageable parts.

Experimental Branch 03/06 :link:

  • Fixed an issue that caused physical resistance when collecting industrial waste with the Gravitino Coil.
  • Fixed an issue that could cause the starship cargo scan alert audio to play when a cargo scan was not in progress.
  • Prevented pirates from attacking the player in space during the Swarm expedition.
  • Increased the number of swarmers encountered in deep space during the Swarm expedition.

  • Fixed an issue that caused recurring Atlas audio to play.
  • Fixed text clipping on the network options page.
  • Fixed an issue that could cause graphical corruption for a few frames when loading into game.
  • Fixed an issue that caused milestone icons to be white.

  • Fixed an animation crash.
  • Fixed a networking crash.

Experimental Branch 05/06 :link:

  • Fixed an issue which caused players to lose resources when editing player bases they did not own themselves.
5 Likes