3xperimental (Steam)

Topic for posting and discussing Steam 3xperimental updates or patches for NMS Frontiers.

The previous topics can be found here:

2 Likes

Steam 3xperimental branch has updated

https://steamdb.info/app/275850/history/?changeid=12450342

Experimental Branch 01/09 :link:

  • Fixed a crash related to creature and NPC locomotion.
  • Fixed an issue that prevented players from starting new fleet expeditions or purchasing new frigates.
  • Fixed a number of issues that caused visual changes related to power to fail to display.
  • Fixed an issue that prevented refiners from correctly snapping to large base rooms.
  • Fixed an issue that prevented some large base parts from correctly snapping to each other.
  • Fixed an issue that caused NPC animations to display in unnecessarily low detail at a distance.
  • Fixed a number of visual glitches with dust effects.
  • Fixed a number of snapping issues with new canopy parts.
  • Fixed an issue that could cause NPCs to walk through doors.

  • Fixed a number of cases of missing or incorrect text.
  • Fixed a rare physics-related crash.
  • Fixed a rare crash related to settlement NPC behaviours.
  • Fixed an issue that could cause ships to land on incomplete landing pads in settlements.
  • Fixed an issue that could caused settlement buildings to fail to complete when their timer had finished.
  • Fixed a number of collision issues with street lights in settlements.
  • Fixed a rare rendering-related crash.
  • Fixed a crash that could occur when re-visiting a planetary settlement while a freighter base was spawned nearby.
5 Likes

I noticed I can run through closed doors myself, which is actually still the case in experimental :slight_smile:

1 Like

So my crash may have actually been that last one. I had moved my Freighter over the settlement

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edit : latest 2nd patch of the day seem to fix it (maybe).
Anyone else getting minor stalls in rendering in 3xperimental? Like 1/2 second at a time at random intervals. Just gone back to normal and no stalls.

2 Likes

Another update and another crash. I’m telling ya. Crash means update. :upside_down_face:

2 Likes

Experimental Branch Update 01/09 :link:

  • Fixed a crash related to placing base parts.
  • Fixed a number of snapping issues with cuboid rooms.
  • Fixed an issue that caused the fleet debrief screen to close prematurely.
  • Fixed an issue that caused the product research tree accessed in factories to close prematurely.
  • Fixed an issue that caused the trading screen to close prematurely when trading with a landed NPC smuggler.
  • Fixed an issue that caused the companion customisation screen to close prematurely.
  • Fixed a number of snapping issues with moon pools.
  • Fixed an issue that prevented colour lights from being powered correctly.
  • Fixed a number of snapping issues with wall hangings and lights.
5 Likes

Something happened with this patch and all of my vegetation in the distance is sticks…this happens once in a while. It usually gets set straight later…

1 Like

Experimental Branch 02/09 :link:

  • Fixed an issue that could cause tutorial text boxes to become clipped.
  • Fixed several crashes related to base building.
  • Fixed an issue that could cause Ares’ technology trade to close prematurely.
  • Fixed an issue that could cause the settlement mission to become stuck in a loop if players leave the settlement before claiming it.
  • Fixed a number of snapping issues with specialist base terminals.
  • Fixed a number of snapping issues that could cause old-style basic parts to become blocked.
  • Fixed an Xbox One specific crash.
  • Fixed an issue that prevented the Automated Mining Unit and other similar parts from being placeable or availabe to research.
5 Likes

Experimental Branch Update 02/09

  • Fixed an issue that prevented the Automated Mining Unit and other similar parts from being placeable or available to research.
  • Fixed an issue that caused some bases to be powered incorrectly.
  • Fixed a crash related to building generation.
  • Fixed a crash related to terrain textures.
  • Fixed an issue that could prevent games from saving correctly.
  • Fixed an issue that caused standing lights to be powered incorrectly.
  • Fixed an issue that caused the freighter captain interaction to close prematurely.
  • Fixed an issue that caused various interactions that offered weapons to close prematurely.
  • Fixed an issue that caused power doors to be powered incorrectly.
  • Fixed an issue that could cause charts and missions that search for a settlement to be unlikely to find one.
  • Fixed an issue that caused missions that look for settlements to take players to a settlement already owned by another player.

edit : It’s good to see garage doors being fixed so quickly this time.

5 Likes

Hmm… I think I’ll paint and write for a week before I dive back in. Wait for the bug dust to settle a little more.

As I feared, the oil painting only likes the oils. And a couple of the colors have lost their water soluble emulsives, and are practically tar! I don’t think I can afford more oils, yet, so hopefully some linseed oil is the “solution.” :yum:

1 Like

Experimental Branch 03/09 :link:

  • Introduced a significant number of optimisations for settlements.
  • Fixed a number of glitches with settlement NPC navigation.
  • Fixed an issue that could cause settlement NPCs to go outside during danger scenarios, such as during storms or Sentinel raids.
  • Fixed a crash related to base building.
  • Fixed an issue that allowed players to place an unlimited number of special parts (such as Exocraft geobays) within close proximity of each other.
  • Fixed a number of issues that could cause power lines to fail to appear.
  • Fixed an issue that caused patches of foliage to be cleared in settlements before any buildings had been placed.
  • Improved the loading speed of settlements.
  • Fixed an issue that could cause players to be backed out of base building mode accidentally.
  • Improved the use of the D-pad in base building controls, in order to minimise accidental presses.
  • Snapping is now enabled by default when entering wiring modes.
  • Added a recovery for players who lost their primary Multi-Tool after accepting a blank tool from an upgrade/purchase UI. Note: the appearance of this erroneous UI screen was fixed in Patch 3.62.
  • Fixed an issue that caused T-shaped corridors to become blocked when snapped to other structures.
  • Fixed an issue that could prevent some pre-built large rooms from receiving power correctly.
  • Fixed a crash related to noise generation.
  • Fixed an issue that caused the Electrical Cloaking Unit to work incorrectly.
  • Fixed a number of snapping and collision issues with power doors.
  • Fixed a crash related to base editing.
  • Fixed a physic issue that could cause players to get snagged while moving around the Space Anomaly.
  • Fixed an issue that caused short-range teleporters to function correctly without power.
  • Fixed a number of snapping and collision issues with freighter rooms.
  • Fixed an issue that could cause some settlements to fail to generate any decisions for their Overseer. Decisions are now expected at intervals of 15 minutes to 2 hours.
  • Fixed a number of UI issues with base building in VR.
  • Fixed an issue that could cause long grass to spawn within settlements on scorched planets.
  • Fixed a crash related to terrain generation.
  • Fixed a PlayStation 5 specific issue that could cause some trophies to fail to unlock.
9 Likes

Wow. Hello Games’ tech staff is working hard. Only 3 days into the update and today’s patches show…

  • 26 total patch notes:
    5 New or improved features
    22 Fixes

I recall that when the game launched, Sean said they had expected 14K players and were faced with 500K across PS and Windows. They were scrambling hard to even keep up with a then too-small helpdesk staff!

It’s nice to see this type of tech support of their game.

6 Likes

Experimental Branch Update 03/09 :link:

  • Fixed an issue that caused debug-only base parts to appear in the Catalogue.
  • Fixed a crash related to settlement NPC navigation.
  • While base building, the rotation option now has acceleration to allow faster turning while still retaining detailed control.
  • Fixed a rare issue that could cause severe visual glitches when pushing the building and photo mode cameras into very specific situations.
  • Fixed a number of snapping issues when placing fireplaces or NPC terminals to large rooms.
  • Fixed an experimental-branch only issue that could cause the decision interface to become blocked when starting a new construction opportunity decision.
5 Likes

Experimental Branch 06/09 :link:

  • Fixed an issue that could cause settlement NPCs to become stuck and stop navigating.
  • Fixed an issue that caused players to spawn outside the Space Anomaly when joining a friend who was already inside the Anomaly.
  • Fixed a crash caused by a memory trample.
  • Added a Galaxy Map marker to the player’s settlement.
  • Fixed an issue that could cause all settlements to be incorrectly labelled as belonging to another player.
  • Fixed an issue that caused settlement charts to be used up when they failed to find a settlement.
  • Fixed an issue that could cause settlement building timers and states to repeat endlessly.
  • Fixed an issue that prevented settlements from being added to the teleport destinations list when starting a settlement in a different galaxy.
  • Fixed a number of visual polish issues with settlement walls.
  • Fixed an issue that allowed players to delete the freighter room they were standing inside.
  • Fixed a crashed related to building spawning.
  • Introduced a number of physics optimisations.
  • Fixed an issue that caused missing geometry on the underside of some landing pads.
  • Fixed an issue that could prevent legacy saves from loading correctly.
  • Fixed an issue that could cause stutter animations around the Space Anomaly and the ship salvage station.
  • Fixed an issue that caused inconsistent window placement on new timber wall/window pieces.
  • Fixed a number of snapping issues with generators, batteries, solar panels and planters.
  • Fixed an issue that caused the sunlight direction to be incorrect while in space.
  • Fixed a number of collision issues in settlement decoration.
  • Added the ‘Report Base’ option to the Quick Menu, so that bases can be reported without finding any parts.
  • Fixed a crash related to the Quick Menu.
  • Fixed an issue that caused settlement construction times to be overly long (and costs to be repeated) for landing pads and towers.
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Yay! I was getting tired of making Hydraulic Wiring.

7 Likes

report

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I’m curious how a base could be offensive enough to require reporting…?
Apart from the juvenile act of building a suggestive shaped structure or in the shape of a swear word, what could a naughty traveller really create that anybody would really care about? :thinking:

5 Likes

I believe reported bases are removed from the reporter’s game. So it’s useful for zapping away troll stuff, like buildings that block important structures.

4 Likes

What is memory trample?
And I am still having a sporadic drop in framerates. Like down to 7fps. It happens when returning to the settlement. Only it does not smooth out. It stays that way. I have to restart then all is fine.

2 Likes