Topic for posting and discussing Steam 3xperimental updates or patches for NMS Waypoint.
The previous topics can be found here:
Topic for posting and discussing Steam 3xperimental updates or patches for NMS Waypoint.
The previous topics can be found here:
Fixed an issue that prevented the âChange Craft Amountâ option from working when crafting products.
Fixed a number of issues affecting base power when enabled or disable the Auto-Power difficulty setting.
Fixed an issue that prevented ship and Multi-Tool trade-in prices from being calculated correctly.
Fixed an icon inconsistency in the Journey Records page.
Fixed a crash that could occur when pinning a completed journey milestone.
Fixed an issue that caused audio corruption when upgrading inventory slots.
Fixed a number of issues related to selecting the next inventory slot to be upgraded.
Fixed a UI issue that could make it difficult to expand inventories up to their intended maximum dimensions (of 60 for technology and 120 for items).
Sean is the cowboy who patches faster than his shadow
And some more.
Fixed an issue that caused some doorways in freighter bases to become blocked.
Fixed an issue that made it difficult for the living ship to land on planets.
Fixed a crash related to upgrading Multi-Tool inventories.
Edited posts to include Steam link. If youâd be so kind a next time @sheralmyst and @temp, Iâd appreciate it
Experimental Branch 11/10
Fixed a number of issues where old Cargo slots were visible in the UI, such as when viewing ships through the Analysis Visor.
Players upgrading their save to Waypoint are now awarded additional free technology slots (this fix will also apply to players who have already upgraded their save to Waypoint).
Fixed an issue that could cause broken tech to permanently block some inventory slots.
Fixed an issue that could cause freighters to be missing their hyperdrive after purchase.
Fixed an issue that prevented the correct charging of Exocraft technology.
Fixed an issue that could prevent large inventories from being fully displayed in some circumstances (such as when using storage containers).
Fixed an issue that could cause duplicate hyperdrives to be found in crashed and NPC ships during the tutorial.
The photon cannon can now be deleted from the ship inventory, providing at least one other weapon is installed.
Fixed an issue that could cause volcanoes to pop out of existence.
Fixed an issue that caused Livestock Unit to display too few inventory slots in the UI.
Fixed an issue that caused predatory fish to move too slowly.
Fixed an issue that could cause improbably large numbers of Sentinels to spawn at player settlements in particular multiplayer scenarios.
Fixed an issue that caused the Neutron Cannon to deal nearly no damage.
Added a confirm button to the âDelete Baseâ option when interacting with the Base Computer.
Fixed a number of visual issues with freighter engines.
Improved the Trade Rocket engine effects.
Fixed a number of rendering issues with particle effects.
Improved the text displayed when viewing cooking items in the catalogue.
Fixed a number of text scrolling issues in the info portal.
Optimised the rendering of a number of particle effects.
Optimised star and sky rendering.
Fixed an issue that prevented FSR 2.0 from being enabled while using HDR.
Fixed a number of networking issues.
Fixed a crash related to Multi-Tool rendering.
Fixed a memory issue related to squadron icon rendering.
Steam Experimental branch has been updated, awaiting patch notes
Another update and no notes
Another new update to Steam Experimental branch, this time WITH patch notes:
Hmmm⌠I have discovery services active but I am always alone on the Anomaly.
I heard Beeblebum talking about possibly being on different servers if our difficulties are set differentlyâŚDoes anyone know more? It did not seem to matter before this patch. Perhaps the servers are just not working correctly right now.
Not sure, but I have just posted about another likely unrelated issue here:
If your issue persists, or you get additional confirmation, you may wish to report it as well.
For me Multiplayer appeared to work correctly yesterday while on the Steam Experimental branch, in a few different game modes even
Where is this visible?
I like the idea of players having a distinctive âbadgeâ so in multiplayer other players can see just how easy or hard youâve chosen to make your journey.
(Would give some bragging rights to those opting for a real challenge)
I will check to see when I load up the game in a bit
Ok. Permadeath and custom mode.
I understand the idea because now MPs can pick a group of people who are playing the same way they are. Although it does not really state what your custom mode settings areâŚand how could it? Too many combos.
Steam Experimental branch updated, no patch notes just yet. Will update if these arrive shortly
From Lo2k on the NMS Modding Discord:
new experimental 9725137 (95017)
Only 2 files have received changes (+ probably the exe) :
GCUIGLOBALS.GLOBALS.MBIN (value changes)
PIPELINES\PIPELINEDEFERRED.BIN (value changes)
So it seems likely we may not receive patch notes (again)
The game difficulty icons are gone. I know there was concern among players of being ostracized for adjusting certain settings⌠âŚlike I care about what people say about my settingsâŚanyway, I wonder if removing them was intentional
Since they are allowing to play in the same instance with players with various custom settings, I really donât see the harm allowing players to decide if they want to team up to do weekend missions with another person who is essentially god or the reverse a dainty soon be be crushed flower lol.
Yes people will be dicks about it. but unless you keep everyone on custom settings playing together only its gonna cause issues. And how to you keep players playing together when settings are all custom and so many different possibilities.
I think the only some what fair way is to force everyone to be ânormalâ settings when teamed, and custom when soloâŚ
But then you get PVP griefers
Custom settings are awesomeâŚbut allowing the feature your essentially forced to piss off one play style or another. You cannot possibly make all sides happy.
So here is an example from Beeblebum of someone who lowered their settings. I assume the skull is permadeath.
But I saw no level markers after this last small patch.
I assume the gravemarker I saw earlier is actually an Atlas icon and must be what? Normal?
Now that I have seen this, it does rather seem like you are being called out for shaming.
The level icons are back
And cheaters be cheaters and nothing will change it. So here is an example of actual cheating.
This guy
Letâs put aside the fact that he calls himself âImmortalâ despite the fact that he changes settings, no, what makes him a cheater is that I worked a very dangerous infestation mission. One that had me destroy the giant worms things that pop out of the ground and then a ton of nasty critters pop out of the ground and chase you around and on top of that, it was a frenzied sentinel planet so I had a crew of those trying to gun me down as wellâŚanyway, he did not join my group and help me fight. No! He cheated and was on the list as having joined by group but did not! Was he there to help gun anything down? No no noâŚhe cheated!
This is real cheating. And this issue has been around for a while. People do this to me all the time. Sometimes I simply do not turn the mission it but, abandon it instead. No matter how hard it was to complete.