Experimental Patches

Experimental Branch 17/9 :link:

Bug Fixes
  • Fixed an issue that could cause the first Atlas Path mission to repeatedly select itself.
  • Fixed an issue that caused untranslated text IDs to appear in a conversation with Iterations Gemini and Hesperus.
  • Fixed a minor text issue during fishing missions if the Fishing Rig is not yet known.
  • Resolved a number of issues with collection and completion with deep-space salvage missions that could occur when having multiple of the same mission type active.
  • Fixed an issue that could prevent In Stellar Multitudes from recognising the installation of the Atlantid Drive if playing with Crafting set to Free in difficulty settings.
  • Fixed an issue that could cause mission markers on the Space Anomaly to fail to load if the game was saved on the Anomaly itself.

  • Fixed an issue that caused platform-specific text to be missing from the developer notes gathered from the Our Journey Continues expedition.
  • Fixed an issue that caused the new reward ships claimed during the Our Journey Continues expedition to charge nanites.
  • Fixed a text issue in the Worlds II milestone of the Our Journey Continues expedition.
  • Improved the visual effects of the vintage Sentinel Interceptor ship awarded by the Our Journey Continues expedition.
  • Fixed an issue that prevented legacy space stations from appearing on the Star System Map during the Our Journey Continues expedition.
  • Fixed an issue in the Voyagers milestone of the Our Journey Continues expedition that prevented the location of a Corvette Workshop from being indicated with a marker.
  • Fixed an issue that could cause Nexus missions related to creature taming and fishing to be offered to the player during the Beyond milestone in the Our Journey Continues expedition.
  • Fixed an issue that allowed Corvettes to teleport to and get stuck in legacy space stations during the Our Journey Continues expedition.
  • Fixed a text issue that caused the Weekend Missions milestone of the Our Journey Continues expedition to suggest looking for Knowledge Stones in the Analysis Visor on planets with no Knowledge Stones.
  • Fixed an issue that could block players on the Our Journey Continues expedition if they traded away their Multi-Tool before reaching the Beyond milestone. The Terrain Manipulator blueprint is now known by default.

  • Fixed an issue that limited the number of space stations which could be claimed by one player.
  • Improved corvette spawn location when teleporting to a space base.
  • Fixed an issue that could cause the hint message about refunded corvette modules to persist after it was no longer relevant.
  • Improved the collision for external Space Station decorations, fixing an issue that could cause ships to bump into invisible collision on very large parts.
  • Fixed an issue that caused corvette landing docks to appear on civilian frigates.
  • Fixed an issue which caused incorrect input processing on some VR controllers.
  • Fixed an issue that caused some points of interest in deep space to have a disproportionately huge explosion when destroyed.
  • Fixed an issue that caused Oceanus’ creature training battles to open the freighter inventory transfer page.
  • Fixed an issue that could cause frigates around deep-space points of interest to spawn either too far away or intersecting with an object.
  • Fixed an issue that caused incorrect scaling of UI elements in the Analysis Visor when playing with HUD disabled.
  • Improved formatting for alliance leader board numbers.

  • Fixed an issue that occasionally caused incorrect ambient audio in space.
  • Fixed an issue causing overly loud audio in places.
  • Fixed an issue that prevented portals from displaying all of their visual effects when activated.
  • Introduced a number of improvements to creature navigation and IK.
  • Fixed a visual issue affecting volumetrics from space and planetary clouds on Mac.

  • Fixed a memory crash.
  • Fixed a rare hang during reload.
  • Fixed an audio threading crash.
  • Improved memory usage on XboxOne.
  • Improved memory usage on Switch 2.
7 Likes

“Fixed an issue that limited the number of space stations which could be claimed by one player.”

Soo they are now unlimited?, now that would start adding points for Alliances

3 Likes

Experimental Branch 18/9 :link:

Bug Fixes
  • Fixed an issue that could cause underwater particles to appear visible even when the player is not in the water.
  • Fixed an issue that could cause the Space Anomaly interior to appear foggy when it was placed inside planetary rings.
  • Fixed an issue that could display a third-person character model before unlocking third person in the Our Journey Continues expedition.
  • Fixed an issue that could prevent salvage from being pulled inside your corvette.
  • Fixed an issue that prevented players from adding the vintage interceptor to their ship collection without exchanging it with another ship.
  • Fixed an issue that caused incorrect positioning of log snippets from derelict freighters.
  • Fixed an issue that sometimes prevented the player’s first restored purple system from being promoted to the top of the teleporter destination list during In Stellar Multitudes.
  • Fixed a rare issue that caused the portal in the Waking Titan milestone of the Our Journey Continues expedition to take the player to an incorrect destination.
  • Fixed an issue that could cause the sky to flicker during the initialisation sequence.
  • Fixed an issue that caused some rare space hulk salvage items to fail to spawn.
  • Fixed an issue that caused the reminder to hatch a companion egg to fire when there were no free pet slots.
  • Fixed an issue that caused productivity increases to settlements to actually decrease the rate at which it produces items.
  • Fixed an issue that could cause settlement debt to suddenly become approximate 2 billion units.
  • Fixed a number of issues that could cause settlement buildings to fail to spawn construction terminals, blocking progress.
  • Fixed an issue that caused ships to slow rapidly on leaving the Space Anomaly.
  • Fixed an issue that caused the Echo Locator reminder to fire repeatedly.
4 Likes

Oh they put 18/9 notes in the 17/9 sticky topic.

" * Fixed an issue that prevented players from adding the vintage interceptor to their ship collection without exchanging it with another ship."

.. Heh, with the benefit of hindsight I had a cheap exchange ship ready waiting in my Freighter to get the Interceptor. Wasn’t allowing that to slip buy as a bug casualty.

4 Likes

Dang. I can’t blow bubbles on land any more :bubbles:

6 Likes

Experimental Branch 23/9 :link:

Bug Fixes
  • Fixed an issue that prevented progress on the Beacon milestone if players manually upgraded a building from its control terminal.
  • Fixed an issue that put the “Read Notes” on expedition milestones that had no accompanying notes.
  • Fixed an issue that caused expedition artwork to have no collision.
  • Improved messaging when redeeming expedition rewards.

  • Improved the messaging in the deep-space outpost tutorial mission when the mission board is unavailable.
  • Fixed an issue that could prevent access to underwater ruins, blocking players who need a trident key.
  • Fixed an issue that could cause some settlement buildings to fail to place correctly, blocking progress.

  • Fixed an issue that could cause the ship hatch to load in an incorrect open/closed state.
  • Added an external control button to corvette hatches.
  • Fixed an issue that caused a number of decorative corvette pieces to be missing from the shop.
  • Fixed an issue that allowed players to become stuck inside geometry while reloading a save aboard a corvette.

  • Fixed an issue that caused some asteroids to lack collision.
  • Fixed a number of issues that could prevent derelict freighters from correctly being flagged as completed, especially when trying to complete one for an expedition milestone.
  • Fixed an issue that caused heaters on derelict freighters to be always on, regardless of their visual state.

  • Fixed an issue that prevented decals from appearing when customising the Nomad exocraft.
  • Fixed an issue that prevented decals from appearing when customising the Roamer exocraft.

  • Fixed an issue that prevented players from landing on a freighter after a battle.
  • Fixed an issue that caused incorrect gravity inside freighters.

  • Fixed an issue that caused some snake-like creatures to immediately be reported as extinct after being discovered.
  • Fixed an issue that could cause player discoveries to vanish.
  • Fixed an issue that could cause recently discovered objects to become undiscovered shortly after.

  • Fixed an issue that caused solar panels to work incorrectly in space bases.
  • Fixed an issue that prevented players from moving the Deep-Space Base Computer once it was placed.
  • Fixed an issue that prevented base parts from being rotated while snapping mode was engaged.

  • Fixed an issue that prevented powered objects from working correctly when built in space stations.
  • Fixed a number of art issues with external station decoration.
  • Added the ability to recolour more pieces of exterior station decoration.
  • Added the ability to reset a space station base, freeing up parts for editing other bases.

  • Fixed a large number of networking issues with moveable cargo objects.
  • Fixed a number of networking exploits that could disrupt other players’ games.
  • Fixed a number of collision issues with moveable cargo objects.
  • Fixed an issue that could cause players to get stuck inside the collision of another player’s corvette while docked at a shared landing pad.

  • Fixed a number of audio mix issues.

  • Fixed a crash related to physics systems.
  • Fixed a crash related to NPC networking.
9 Likes

I wonder if that includes Corvettes base editing.

Edit: Theres a lot of older bugs fixed in this patch.

7 Likes

I had actually noticed freighter rooms not rotating. Hopefully it is addresses for any base for that matter then.

4 Likes

.. It doesn’t solve rotation problems I wanted it to anyway. The Corvette Satellite Receiver and Air Purifier panel I wish would rotate, but alas its not to be just yet.

3 Likes

While the infinite source of money was fun to exploit, its more fun to not have planets constantly switch to unknown and discovery system being useable again :slight_smile:

Plus it was a progress blocker for a lot of things that involve scanning X of something etc

Could have used this 20 space stations ago :sweat_smile:

8 Likes

thought of you IMMEDIATELY when I read that patch note

4 Likes

New update to the patches today

Experimental Branch 24/9

Summary
  • Fixed an issue that prevented the gravitino coil from being holstered.

  • Fixed an issue that could caused some planetary junk to fall through the terrain if it fell from the Colossus.

  • Fixed a rare issue that could cause the mission marker for the Home in the Stars mission to appear in the wrong place.

  • Fixed an issue that caused all derelict freighters in the same region of the galaxy to share a name.

  • Fixed a minor visual issue with some foliage types.

  • Fixed a minor visual issue with floating island waterfalls.

  • Fixed an issue that caused the vision seen at underwater ruins to be blown out.

  • Fixed a crash related to player networking.

  • Fixed a crash related to physics systems.

(Its on the same sticky discussion as previous)

6 Likes

And even more:

Experimental Branch 24/9 :link:

  • Fixed an issue that allowed planetary scrap to slip out the back of the Colossus Flatbed.

  • Introduced a significant memory optimisation for PlayStation 5.
  • Fixed an issue that prevented vignettes and scanlines from rendering on Switch.
  • Fixed an issue on PSVR1/2 which caused rendering errors on refraction effects and ship decals.
  • Fixed and issue on PSVR1/2 which caused rendering errors when under-water.
9 Likes

Always love me some memory optimisation.

Havent used psvr2 since legally distinct pokemon, and wasnt usung my corvettes in that period. Must try those and wrecked hulks etc out in vr soon.

4 Likes

More & More 24/9

Experimental Branch 24/9

Summary
Fixed an issue that allowed planetary scrap to slip out the back of the Colossus Flatbed.

Fixed an issue that prevent powered objects from working on a corvette immediately after construction.
Fixed an issue that made players leave their seats while trying to land at an outpost while playing VR with some specific controller types.

Fixed an issue that prevented turrets from targeting the player correctly on derelict freighters.
Fixed an issue that caused insufficiently random distribution of derelict freighter internal styles.
Fixed a number of minor mission flow issues related to derelict freighters.
Fixed an issue that caused drones on derelict freighters to become stuck in the ceiling.

Fixed a number of collision issues aboard space outposts.
Reduced waiting times when upgrading settlement buildings for the Beacon milestone.

Fixed a number of visual issues related to HDR support.
Fixed a minor visual issue with VFX in the terrain manipulator's flatten mode.

Introduced a significant memory optimisation for PlayStation 5.
Fixed an issue that prevented vignettes and scanlines from being turned off, on Switch 1 and 2.
Fixed an issue on PSVR1/2 which caused rendering errors on refraction effects and ship decals.
Fixed and issue on PSVR1/2 which caused rendering errors when under-water.
6 Likes

:laughing: I hope they’ve made up their mind now, it’s getting messy …

4 Likes

Experimental Branch 01/10 :link:

  • Fixed an issue which caused the camera facing to change when rolling while space walking.
  • Fixed a rare issue affecting players who transferred a corvette from their expedition save to their main save and then immediately redeemed an expedition reward ship, which resulted in many copies of a broken Radiant Pillar appearing in their ship collection. These broken ships will be automatically cleaned up in any affected saves.
  • Fixed a crash on PC which occurred on some Nvidia GPUs.
  • Fixed an issue affecting Gravitino Coil targeting when collecting objects from hulks.

Experimental Branch 01/10

  • Fixed a rare crash on PS5 that could occur on a loading screen.
10 Likes

Experimental Branch 08/10 :link:

  • Added PC support for Steam Frame and eye tracked foveated rendering.
9 Likes

Hmmm…did this for some weird reason, address the darkness issue I was having?


It did not address the weird waves coming off of my character though. I still have other-worldly ribbons of darkness being sucked from my soul. It is why my character seems blurred in this image.

8 Likes

not so much on the space stations though


still really dark. No reflected light.

7 Likes