Datamining(Maximum Spoilers)

I never got Pokémon: of course it’s cute to tame a fantastical pet, but I never liked the “dog fighting pit” aspect of it. In most games, they distinguish between (invulnerable) pets and (bulk-clonable) battle animals.

This thread reminds me of “requirements management” and typical misunderstandings in (software) development. :grin: At my work, my colleagues spend a lot of time spelling out what they expect when we add new functionality to our software, it’s essential to prevent wasted effort due to misunderstandings.

When you say you like procedural worlds, or in-game pets, what do you actually mean?

For example, I expected the alien settlements/ruins and mission challenges to tie into the procedurally generated worlds. I thought that goes without saying, but no game actually does that.

In NMS, over here, we have these planets and solar systems. And over there, we have missions that ignore the political and geographical etc. reality on the planet. Oh…

And we encounter settlements placed by beings who clearly don’t share our senses and physicality, because they don’t build where the view is nice, or where the harbour is accessible, or where it’s safe, etc.

(I know it’s because the algorithm can’t pre-generate the whole area and calculate for each hut “what would a sentient being do?” Similar to Minecraft where one third of the village is in a lake, one third floating above collapsed gravel, and the third third is uphill along a cliff… :wink: Nobody asked for that, we just wanted “villages”!)

And what for example do you expect of pets? A choice of species, colour, size; individuality (custom naming, and maybe a choice of collar or ribbon) so they look different from a wild creature; some sort of invulnerability (otherwise griefers will hunt them); and they should follow us, and we can call and dismiss them, right?

And what unspoken petlike behaviour did you expect? It should look at us, it should sometimes come to us, sit decoratively where ever we put its bed, bring us something, react to balls/toys, playfully try to take something or pull us, point out something interesting to us, be petted, ask for food, be scared of danger and run back to us, be curious about herbivores and suspicious of carnivores, …? :woman_facepalming: Is anyone going to program all that?? That’s a whole new game for itself! :laughing:

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I think you’re on to something there. You could call it…, oh… Tamagotchi, perhaps?

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Me neither. But I did like the original Digimon

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I don’t get the connection to weekend missions. That’s just sean seeing CDPRs statement and thinking “huh, we could have done that instead of posted a silly joke when we got hacked 4 years back…”

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Misread. I thought sm was saying their servers were also attacked :roll_eyes:

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2 posts were merged into an existing topic: Spoilers for the Pets update (3.2)

We were wrong, it wasn’t a pet update after all… it was a “companion update”… Lol.

Jokes aside. The A.I. was improved to be much more than just “pets”. Besides having individual “personalities”, petting and feeding them, they can be your “workers” and can be outfitted with useful tools and weapons that can actually interact with the flora, fauna, buildings and buried items to either attack, protect, locate, or collect things. They even communicate important information to you and can be interacted with in various ways. The A.I. really went a large step forward.

What this means: A lot of work was put into creatures. It was likely no easy task to get done. Also, creatures are now farrrrr more advanced than NPCs are.

What does this say about the future?
More advanced NPCs could be coming at some point. Nearly everything they need is already there. We may be able to see NPC’s performing tasks at our bases? Or pirates roaming around the ground trying to steal your goods?

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New quicksilver items coming. These were datamined and these images are from the youtuber Xaine’s World.

Edit: I can never seem to get the spoiler tags to work but ohwell. Its the spoiler/datamining thread anyways.

Now about that fireplace… does thus imply that there is oxygen in space? Or in bases? Will we need to fuel the fire? Hmm…

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Happy Cake Day!

Happy :birthday: day!

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@Jupiter.blues : Although I agree it would not really be needed here, you can get the spoiler to work by making sure to put both ‘spoiler’ tags each separate on their own line as follows:

[spoiler]
SPOILER ...
[/spoiler]
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Thank you very much! Dont know why i didn’t think of that.

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Welcome to the forums!

That tweet is rather old, though… these accessories have been released with the companions update. :wink:

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Welcome to the forum @ThatBomberBoi !

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Thanks a lot for the welcome!

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19 posts were split to a new topic: Speculation for a possible new ARG

Not exactly a spoiler or datamining but the trailer showcased the glitched/floating Atlas monolith again. I wonder why they dont fix it and leave it in there?

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It might be pretty hard to fix, if not impossible. The terrain mesh is almost certainly generated on the GPU, but you have to generate the collision mesh on the CPU (because you can’t interact with GPU output, it’s a one-way street. And with a collision mesh, you obviously need to interact, otherwise it’s not much use…). So the collision mesh will always be lagging a bit behind the visual mesh in terms of LOD (probably generated at a closer distance, too), and it’s what is ultimately needed to place the building correctly…

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