What's Hubbening? - Transmissions from the Galactic Community

No Man’s Sky FRANCE

The website for the French-speaking No Man’s Sky community.

Listen to Radio of the dreamers: Here, we pick up the song of travelers
Radio of the Discord No Man’s Sky and Light No Fire Francophone Music AI - We only broadcast original creations generated by AI, not registered with a collective management society.

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I was very busy this past month and a bit and took a break from VHAV and checked in with you guys where and when I could. Have a bit more time now to focus my mind on things and the Voyagers Haven Map Project has come on in leaps and bounds since I last visited.

Theres plenty of new functionality and a whole new look to the site too. Theres a changelog and better insight and transparency in to what is being built and planned and what is changing which can be found here.

If none of the havenmap links below work, you may need to first visit https://havenmap.online to initialise your session and have the program boot up for you.

https://havenmap.online/haven-ui/changelog

The Travellers-Exchange has also been made public and will open up a whole new meta for those who roleplay and like to sell their services to players. The plan with it, is to be a replacement for the worthless item exchanges that happen between communities when providing services or putting bounties out on griefers etc. It basically behaves like Crypto, without actually being Crypto. Think of it like Monopoly money with a secure banking system for checks and balances.

https://travelers-exchange.online/

This all works in conjunction with a new bot they have built at VHAV, the Keeper bot. Stars, the cartography lead at VHAV, has been hard at work with this bot these past few months, originally as a way to track and reward users using the Map Project, but its roles have expanded community wide with the aim for a more cohesive central structure for Travellers of all communities to gather around for RP communities etc.

Theres also new UserCards at VHAV that give a nice run down of your activity with the map. Here’s mine for example

https://havenmap.online/haven-ui/voyager/toddumptious

It seems Ekimo, the creator of all these systems and sites, is also working closely with the Leaders organising stuff for the 10th anniversary and is currently building a centralised website for the celebrations that will also be hosted on their homelab system alongside their other projects. I’m not sure what the plan is with it but it will have a section with a feed for all social media posts across several websites related to 10th anniversary posts.

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Today my attention was brought to a NMS video podcast that invites members of the community in for discussion about whats happening within the civs and communities of the game.

Recently they had some organisers on involved with the NMS10 anniversary plans, they even had a translator on for those in attendance from NMSFrance, which I thought was a nice touch and showed some foresight and preperation from those involved.

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Lol. I moved it then moved it back…I’m too tired tonight…

Anyway there will be a number of content creators covering the 10 year anniversary

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I hope they record it, or maybe live stream it. :+1: Discord stream may be struggling if too many come? And NMS multiplayer will die if more than a handful come. :laughing:
There’s no date, if someone gets an update, feel free to remind me here.

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The website will contain a countdown timer

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Hey everyone! There was some interest in Aeon City after I mentioned it in the Project Skyscraper ARG thread. It is, by far, the most complex city constructed in Galactic Hub space. It focuses on providing visitors to the city with actual activities - the majority of buildings are not just empty decorative structures (I’d say maybe 10 - 20% are inaccessible interiors).

It also has 400+ lines of original dialogue ‘linked’ to the base via third-party website WrittenRealms. That site is designed for text-based RPG’s but I came up with a method to connect it (informally) to No Man’s Sky bases using certain techniques, both in NMS and on WR.

@DevilinPixy had also asked about the technical side of city construction. This was created using a mixture of Blender and in-game building (as some things are actually easier in-game). The concept is to rely heavily on occlusion culling (or whatever similar feature NMS has) - instead of using 100 modular wall panels to create a 1,000u tall wall, I scale a single prefab tunnel to 1,000u and place it on its side. No Man’s Sky has no problem whatsoever loading massive objects (up to a certain point anyway); it only struggles to load a great number of objects at once. So the bulk of the city’s exterior consists of these massive parts, which has the added benefit of massively saving on the complexity budget…

Which is used for the interior decoration, which is much more complex. Most of it is hidden within buildings, however. This creates an almost Bethesda-like approach where the inside of the building loads only after you enter its door, but more seamless, no loading screen necessary.

It’s not flawless, you still see pop-in here and there, but overall it performs very well and with very little lag. Usually it’s completely smooth except for seemingly-random lag spikes which occur then pass.

The city has 20+ multiplayer activities and attractions, including a casino, a PVP arena with functional capture points, a starship race, an exocraft race, a history museum, an art museum, three different areas honoring interlopers from the Galactic Hub for their contributions (Honor Garden / Ark Park / Chapter Towers), a goth club with a Bytebeat rendition of Bela Lugosi’s Dead, a NipNip dispensary, the aforementioned NPCs found throughout the city who you can speak with, and more.

…and now the less-fun part: access is available only by approval. This is because our previous city, New Ziki City, was ‘buried’ and had persistent visibility issues due to unapproved bases being uploaded in the system. It mostly wasn’t malicious, it was just people who watch a Youtube video which fails to mention our rules (or they skim it), then they come to the NZC system and build a base, not even knowing they’re ruining it for everyone else. Sadly, due to that reality of how our beloved simulation works, it’s necessary to keep the location of Aeon City private.

Ordinarily only established members of the Galactic Hub are permitted access, but I’d also be happy to grant access to any ETARC members with an established history of activity here. I just want to keep out the trolls and people who don’t care about rules.

So let me know if you want to come by sometime!

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Appreciate the post and the detailed info provided. I will give it a more thorough look and response tomorrow, as I was on my way to get some sleep.

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I am very familiar with use of Blender in my own builds. Scaling objects certainly helps a lot to save on parts where you truly wish to use them, the details. I can see how that works out well to create a huge buzzing city. Downside is often the collision, which is usually a simplified shape at a smaller size, which becomes very obvious at large scale, but no problem visually of course.

I am not much of a multiplayer myself usually, so I have little experience with lag and performance for that matter. This is something I am mostly curious about, especially when I do get involved in case of events or similar.

Sounds like an awesome experience to wonder about and check all those locations within! Of course you’d want to show it off, but you always want it to be as good an experience as possible. I can not imagine how tough that must be with a huge hub/community as yours. Totally understand the care involved with restricted access, rules, behind the scenes, and whatnot. I have done quite a bit of research into this myself, mostly for NMSCord actually, so I am not completely oblivious to what all might be involved, yet quite different in comparison.

I do appreciate you being open to allowing some of our established members in. If anyone is interested, we’ll make sure to contact you about it to discuss access. I for one would be interested to come on over once I find some time.

That all said, we do have a topic specific to Base Building, better suited for continued building discussion and posts alike:

Good having you here and thanks again for sharing more info and Galactic Hubbening in general.

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Live Gravity Ball game happening between N/X and The Buddies right now

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Cant wait for NMS10 or Unification Day? Then pop along for some Summer festivities this June

Happy Friday everyone! We have big news today

GET READY FOR THE 1ST ANNUAL GRAND FESTIVAL!

From June 19–21, communities from across the No Man’s Sky universe will gather beneath the Atlas for the 1st Annual Grand Festival. Content creators, developers, long-established civilizations, and newly emerging communities will come together to showcase destinations, activities, stories, and experiences from all over the galaxy.

Inspired by the ancient Grand Festivals once attended by Travelers from across the stars, where NipNip flowed freely, fireworks filled the skies, and all gathered beneath the Atlas in celebration.

Expect community-built attractions, live activities, featured destinations, unique events, opportunities to meet fellow Travelers from both familiar and newly discovered communities, and a special fireworks show over the Festival Grounds throughout the event days!

Records indicate the Grand Festival was open to all Travelers, regardless of origin, allegiance, or standing. Lone explorers, thriving civilizations, merchants, builders, and wanderers alike gathered beneath the Atlas to share discoveries, celebrate achievements, and forge connections that would echo across the stars.

Visit the website and official Discord for the full list of participating communities, event schedule, and the latest Festival announcements

WE CAN’T WAIT TO SEE YOU THERE!

:date: June 19–21, 2026
grandfestival.online
https://discord.gg/Eppf5tG36M

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Is CSD also represented? :pleading_face:

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No :frowning: but we can sign up and register our civ for the roster judging by some of the links. I was thinking about suggesting it to the group a little while ago, about maybe taking part but I thought maybe we had our hands full with all the NMS10 preparations.

https://grandfestival.online/signup

https://grandfestival.online/whos-going/submit

We do have some of those candidate planets left over from our search for our NMS10 event planet we could use on short notice, we also have that Artemis Event planet good to go too that never really occurred because we all became busy when the launch finally happened… What do you think @sheralmyst ? We all had a hand in those Artemis builds, should we throw it down for this? Represent ourselves as the ETARC/Atlas Citizen RocketScience Division maybe? :stuck_out_tongue:

I don’t know if I’ll have time to build something specifically for this though. Maybe others here would like to try?

Failing that, I think we should all go check out the sights anyway, might give us good inspiration for what more we could do with out NMS10 event system :slight_smile: Plus it’ll no doubt be fun for us all to hang out at another festival again!

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New issue of Anomaly, the No Mans Sky Zine, is out, covering corners of the community, including my favourite, Voyagers Haven (hello personal bias :waving_hand:) and discussing this crazy ARG we are all currently a part of.

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The Haven Map is probably one of the most wonderful things I’ve seen happen to NMS that’s come from the community in… well ever. This is something I’ve dreamed about since launch. A 3d representation of our journey through the stars. A place to chart POI’s and discoveries from fauna to flora to crashed ships to multi tools, with pinpoint coordinates that display on a 3d visualisation right down to a planets surface.

Everyone here knows I haven’t been able to shut up about it since I stumbled upon it at UD 2025 and I’ve made a few posts hyping it up here in the past.

Today, it became something so much more.

It was a fully 3d map of the games regions, and once you zoomed in on those regions, you could click one and bring up a seperate page that showed the stars charted within those regions.

Today, this all changed…

The Haven map, is now a fully 3d visualised STAR MAP!

You can zoom right in on the stars.

This IS the Galactic Atlas we’ve all dreamt of for 10 years now, maybe more for some if you were ever captivated by Seans wheel of spokes visual metaphor for player discovery data before release.

Hard to put into pictures, the video below will hopefully demonstrate what an achievement this actually is and what a powerful tool this can be for every community.


Just to see how far its come along and how it’s databases have grown as more and more Travellers begin to use it, here’s my first post about the Haven Map in this Hubbening thread, here. I think I first started yapping about it in our UD 2025 thread

It’s even easier now than ever to start manually charting your systems with handy and intuitive wizards.

Start charting your NMS journey today, wether it’s new places or some of your fondest memories, the map is an incredible tool to store those and visualise how far you’ve come too!

@Ekimo1920 , you have absolutely outdone yourself with this latest evolution to the map, it’s come so far in 7-8 months and I look forward to seeing where you take this in to the future.

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