Old Travellers, New Tricks

I have been experimenting. Laylaps also runs interference when the “sentinel drones are investigating.” He’s not foolproof, but I have continued blasting away, sometimes for a good bit of time, before the offended sentinel managed to get past him and see that I was not complying.

When the shooting starts, he will, in fact, roast his former compatriots. He isn’t super efficient or heavily armed, but he will get the job done given time. I directly observed him get one actual kill on an already wounded drone in one fight, and there were some mysterious barrels behind me that I think he accounted for in another battle.

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So, you can feed your living /organic Frigates and it changes their stats.

Also, this isn’t a new trick, but I forget a lot, that you can lock-on to enemy ships when in combat( L2 on the PlayStation). So battles end up taking forever, if they have fast ships.

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I tried researching the organic ships and how feeding them changes their stats.

It was all very much still in the community experimenting with results phase at the time and I didn’t really feel confident enough with what I learned to even test it out.

The only thing I can recall about organic frigates is that, it’s better to get a normal frigate at c class and level it up than it is to get one at a class, but something about organic frigates (this could be incorrect knowledge I took as fact) apparently it’s better to recruit them at S class? Not sure why… It feels wrong.

Tl;Dr I found the info for feeding organic frigates to be confusing or not an exact science when they first landed and I’m too scared and lazy to try it :slight_smile:

I think the auto tracker with L2 can be toggled on or off, I believe it was added during the outlaws update for people who really don’t like shooting/fighting and play a generally chill mode. It’s essentially an automatic mode, pair it with ship rolling and you’ll always end up right on top of em.

I used it all the time on PC because I couldn’t get used to flying with mouse and keyboard.

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I don’t see how anyone plays NMS with a mouse and keyboard

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I do. I played X3 with a mouse and keyboard for a loooong time before I got a joystick for another game and found out how superior it was for X3. NMS flight control is an order of magnitude less complex than X3, so having that experience it really never occurred to me that there would be a reason to use anything but M&K. I suppose I would try it if I had the joystick hooked up anyway, but generally that’s only connected when I am bingeing X.

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I don’t see how anybody can play first person games any different…

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I blame the pain in my hands. I have a number of keyboard/mouse games but for something open world like NMS, I have to have my controller.

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I’m not a veteran gamer. The controller I bought seems foreign and harder on my hands and wrists than mouse and keyboard. And I love being able to use keyboard hotkeys.

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Back in the day, I had an XBox 360. I sold it after 18 months - I couldn’t get used to the controller.

Since then, I’ve played games on PC, using keyboard and mouse. I can’t understand how anybody could possibly prefer a controller. Aiming is near impossible.

Somewhat over a year ago, I bought an Xbox series X. I bought it on the promise that I could use a keyboard and mouse with it - and, indeed, I can.

Trouble is, that whilst the Xbox will accept a mouse and keyboard, the games I want to play on it will not. NMS on Xbox will not accept keyboard input - neither will any of the Bethesda games.

I’ve tried practicing with the controlller. I’ve tried changing the settings. It’s no good - for me, the thing is just useless. It’s like playing games blindfolded. If I hit something, it’s purely by chance.

So for more than 6 months, the Xbox has sat in the corner, unused.

I’m waiting for someone to release a keyboard game I can actually play on it.

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Ooh, we’re talkin’ input methods, guess I’ll share the wacky gizmo I’ve grown to really love playing this game with :smile:

I wish I were more coordinated with gamepads for FPS games, but I grew up playing on keyboard and mouse and have just never really been able to get a handle on dual analog movement+aiming. I’m also a member of the joint pain club these days, and really wanted to find a way to sit back and play with a bit less hand and wrist strain, so when I stumbled upon this weird controller one night, I impulse-bought it on a lark:

Would you like to know more?

It’s an odd kinda hybrid device that registers as a USB keyboard and mouse combo but has the form factor I wanted and the trackpad is much easier for me to aim with than a second stick. As for the left stick, I added a little grippy extender cap to make it a bit easier to use for longer play sessions. Took a little bit to work up the muscle memory for this configuration, but it has become my favorite way to play NMS-- and it pairs really well with my Steam Deck + AR glasses portable setup I use when I’m away from home or just want to play while lying down in another room.

Although it works for me, I honestly don’t broadly recommend this thing unless you’re really interested in gaming with weird controllers or have similarly specific input device needs. Just sharing since it’s really grown on me after getting past the initial learning curve. :slightly_smiling_face:

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Maybe it is because I started gaming with an Atari joystick then went to the Nintendo controller with D pad and buttons. Then I moved to Nintendo 64 with a single analog. I admit, when dual analog came along with Playstation, I had a bit of trouble. But I had taken some of the curve out with the single analog on N64
Games that used dual analog got better at using them and so did I.
Then came the online SOCOM nights with my brother and his friends. I got good. Really good. Now I cannot imagine gaming without it. The XBox controller fits my hand well as my whole hand is in contact with the controller which adds a lot of stability.

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I use a controller for Playstation, but it is more or less in the same state as your XBox. I’m okay with the controller, but other than VR games (which with four large dogs sharing my space are a problem all their own) the only game I really got hooked on on PS was Horizon. I play X3 with a flight stick for flying and M+K for everything else, and there’s no other PC game I play that seems like a controller would really be much use.

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I have a sentinel starship and when I’m hunting salvageable items on a planet, I hop out to mark the site and when I get there I just hover and use the photon cannon. That way I don’t have to mess with the corrupted sentinels. Then land a ways away and repeat.

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Talking peripherals, comfort is also an important part of the experience.

What’s everyone sitting in?

I like to game in the Continental Breakfast Chair

Actually have no idea what is even happening here. I was actually searching for the Breakfaster Chair from the movie Crimes of the Future.

I got one of those cheap “gamer” chairs and sometimes I feel like I’m sitting in that if the support cushions get misaligned.

I use mouse and keyboard for competitive or co op games on PC, generally the latter as I don’t play the former. Or games where it just would never be possible on controller. Barotrauma, zomboid, etc.

When it comes to solo games that don’t require fast responses with aiming, it’s controller all the way. Or if it’s a third person adventure/shooter/platformer. I also deeply miss the control over a characters locomotion you lose with keyboard every time I switch. I could casually stroll and move into a quick pace when taking a walk through RDR2’s incredible landscape when I started on ps4, I ended up finishing it on PC with mouse and keyboard.

Oddly enough Witcher 3 I played with mouse and keyboard the second time and I found it was more suited than the controller.

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BUILDING ON SUPER DEEP WORDS.

Firstly: thanks to @BoomstickJoe (I think) for recently mentioning the faint ‘beep’ in the Analyisis Visor that lets you know you are facing a distant hotspot.
That little tip makes finding a start point so much quicker. :grinning_face:

Anyway, to build on a deep water planet & use hotspots, you need to find them on the surface but long before you get to the seafloor, they vanish from your scope.
What I worked out to do was:
Park the Nautalin just off the hotspot icon & then drop like a stone, using whichever button it is on your system. Be careful not to move off that exact spot or crashland on the seabed.
Place a coloured beacon precisely in relation to the Nautalin onto the seabed & then return straight back to the surface, again using the appropriate button.

Rince & repeat for all hotpots (hopefully you are fortunate enough to find three within usable distance), then position yourself on the surface between all hotspots to pinpoint where you need to place your base computer.
Again, use the Nautalin, drop straight to the bottom & place your base computer.

As everyone has probably worked out by now, you need to have the right upgrades to deal with the extreme conditions down there & having the materials you need directly accessible via your inventory is essential.

Provided your beacon marked points are all within range to allow you to build & run power, all I can really add is to really utilise the camera mode when building, (particularly the wiring & piping).
Opperating via camera mode from within a refuge will greatly reduce your oxygen & shield fuel costs.

Good luck :jellyfish:

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Wow! Thanks for that research!

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I think I got the bends just reading all of that.

Thanks for the science-ing, citizen <3

I’ve been avoiding ocean world builds because building on the water surface makes them invisible (i havent been back to see if fixed yet) but I think I’ll have to join you on this deep ocean space station excursion.

Now I have a task for the day, find an ocean world in the etarcian outer rim expanse zones :slight_smile:

Has anyone found an ocean world Titan yet? Can they exist? I’ve assumed all planet types can be a Titan world but maybe some are restricted.

I’ve been charting the Titan variety I’ve come across and have seen very little repeats so far but they do lean on the tumultuous side

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The system I found is a regular Purple system with no giant.
It seems ‘dissonant’ overides ‘water’ in the GM listing so it pays to visit anyway.
My particular planet is completely free of islands so required aquajets just to get started.
(It was my Pirate Save which I recently renamed my ‘test-pilot’ save for just these sort of experiments so it isn’t completely maxed out like my Legacy Save, which added some challenges).

One unusual aspect to water worlds is the low orbit of a summoned Command Ship. Its about half the distance (from the ocean surface), compared to a typical planet.
You could practically fish off the thing.

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I have been trying to get enough nanite cluster to turn by main old ships to S class. I thought the way to farm them was curious deposit. This seemed too slow and a lot of grind.

I recently started buying contraband tech form pirate systems and then selling them for nanite cluster. This is a lot quicker and I got the funds in my legacy saves.

Also, larval cores.

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How do you turn larval cores into nanites?

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