I just took the long swim back to shore and summoned my ship… I have aquatic jets installed
Guess it’s time for another round of Old Travellers, New Tricks.
Be it introduced in Worlds or something introduced in Atlas Rises but you still haven’t shaken the habit; what old patterns do you still find yourself repeating?
What new tricks or methods have you discovered that you wish we had or you knew about sooner?
I often find myself placing a marker when trying to highlight a POI. I never use the marker since only 1 at a time can be placed. If more than one could be placed and easily removed, I might find a use for them.
Not exactly what you asked for but there it is.
lol Not gonna lie, kinda glad to hear I’m not the only one who still occasionally jump-scares themselves with accidental marker summons
The only use I’ve personally had for them is marking the optimal spot to place my electromagnetic generators on a hotspot (I just stack them up in a tower, such that they look like a big antenna from a distance) and doing long cable runs while base-building. Even though they’re ephemeral, the droning sound they make while in-place is actually a nice accent for my lil power towers.
I’ve been visiting some very old bases back to back, so old that they don’t have power or wiring as they predate it.
It kind of leaves you in a spot where you have to set up a power system to get the portal up and running, or in cases where I’m deleting an old or abandoned build, the shortcut to the next base is gone completely.
This is where the Nexus becomes your best friend; lord and saviour of QOL.
If you use the interstellar transporter on the nexus to visit your base for deletion or an old base with no power, you will have a shortcut to return to the nexus immediately from wherever you are as long as you don’t use another form of teleportation in the system.
I’ve made it habit recently to always visit my base from the nexus for upkeep, then quickly port back to nexus for qs missions etc.
After longer explorations, I’ve found that occasionally I’ll get a hang screen or crash as I zip off into orbit. This seems to be more common on PS5 after updates or when the game has been running for a few hours.
To avoid losing lots of progress & finds, I routinely vault in & back out of my ship prior to leaving each world to prompt a known auto-save point.
While exploring my recent atlas rises base I was reminded of a time I lost three hours of interior build progress during launch day of NEXT while adding a section to it due to a crash.
I think I avoided the place for a few months after that before attempting to redecorate and regain my progress.
Thankfully the game saves so often now this is a very distant memory.
I’ve been playing on PS5 and experience the crashes after zipping to orbit or going near freighter/warping with freighter after lengthy time playing, I’m gonna guess over an hour until it will happen.
On one particular crash my auto save brought me back out into space, on my ship, just before I landed. I was surprised that the game autosaves mid space flight on approach and also relieved that I was only a stones throw away from where I was before the crash.
I’d been playing on pc for so long there are some odd bugs I assumed were fixed but am learning are still present on my legacy console save. I’m starting to think it’s my legacy save
While playing the Liquidators Expedition, I found that using a conversation interface (Dissonant Camps & Sentinel Pillars) provides an immune space. You can just stay in the conversation & wait for the hive to settle down.
Useful if it’s stormy & hard to see… or you are just feeling lazy.
Some of us older travellers may still be in the habit of completely ignoring the Guild reps even with the new space stations, because it’s hard to break a seven year habit of ignoring the guy who gives you peanuts by the time you’ve become the owner of a peanut factory.
The things you can get now are extremely useful and at times when you definitely need em.
I just discovered at Master Explorer Guild Rank they will start giving you free Freighter Modules <3 At one of its earliest ranks the Mercaneraries Guild gives out free ammo and plasma fuel.
The donations they take can vary and can be a great way to get rid of those items that used to always pile up in our storage containers.
Explorers Guild will take things you’ve dug up as donations, this can be a treasure from an archaeology site or something from one of the buried corrupted sentinel satellite things (cant recall their names), so if for some reason you have hit the money cap but don’t have full guild rep you have an excuse to go Indiana Jonesing again.
No comment on the Merchants Guild rewards or donations… I don’t associate with capitalists
My methods always been crashed or derelict freighters and rescuing civillian freighters for the reward but sometimes I veto all of that and go focus on something else, as you said, so much work involved.
I never attack civillian freighters or frigates but I found out recently watching someone elses video that you can get them really quickly by finding freighters and frigates that have them in their storage pods or something along those lines.
I keep intending to do a piracy playthrough but it hasn’t happened yet. It’s good to see it has it’s playstyle benefits, like getting freighter unlocks quickly and becoming a space faring dread king.
What I actually wanted to ask: Is there a new method to get rid of sentinels?
For years I never had problems getting rid of them, I avoided them or shot as many as needed and then just serpentined away, behind a hill (on foot) until they stopped searching. But since this year or so the next wave spawns next to me. And of course, if we fly away, they also follow in their ships. If it’s just one or two, fine. But I don’t have time to take out x waves and a freighter every time only because someone saw me bash a rock while jetpacking, the battle controls are not THAT fun.