Refiner 07
Here’s a list of everything that refines into nanites
Refiner 07
Here’s a list of everything that refines into nanites
Nice, maybe I will start having to hunt sentinel interceptors. And inverted mirrors should be easy to collect.
I have also, been cashing in on the tech you get from killing sentinels.
The nice thing about larval cores is you get a lot at the abandoned building robbing monstrosity nests. And I’m teched up enough that the monstrosities can’t really hurt me. Sometimes they launch me really far up in the air!
The NMS Assistant app and website is a godsend!
Remember the typical exploration methods too… Discovering all creatures on a planet can net thousands in nanite bonuses, though of course difficulty of this varies. Sharing recent discoveries with Helios in the Nexus can give tons too - the type accepted changes daily. Damaged Machinery pods yield around 30 nanites each, and occasionally an S-class Upgrade that can be sold for more.
A new good source for nanites appears to be Memory Stones on the new ruin planets. Aside from the buildable relic parts, they grant about 100-200 nanites each.
Releasing fish is another great way to acrue nanites. The rarer the fish, the more you get. I usually come away with 2000-3000 nanites after a short fishing trip if I remembered to release them.
Now just make releasing fish a little easier QOL wise
Menu closing and having to manually reopen after evey release is tiresome. But I guess thats the trade off for nanites?
Thanks guys. I got one of my ships S-classed yesterday.
Another trick I would like to figure out is how or where did I get a Memory fragment that classed up my multi-tool.
Memory fragment
Travellers at Unknown graves. Has to do with looking for a Leviathan. But I don’t remember exactly …
Someone dumped a bunch of those memory fragments from the Permadeath expedition in my inventory recently, the ones that turn into five exosuit slots.
A stack of fifty ![]()
Someone had fun with the offline expedition pc mod or a save editor
Spent enough time in purple systems that I can definitely confirm my suspicions from day one.
All NPC/node interaction successes that reward tech modules will always be S Class rewards in purple systems.
It’s a bit too little too late for someone with a 1000+ hour save but I can see this being handy and fruitful on a fresh play that gets to purple systems asap.
I found I’ve been more inclined to do POI interactions as a result.
I usually only ever got b or c class, so I never paid much attention but it leads me to believe that blue star would give A class rewards and so on.
Has this always been the case or a new method now that purple systems are designated for S Class rewards?
It might be my imagination but I think I’m seeing a lot more alien style multi tools in the POIs on purple system planets too.
If you interrogate a grave, it will give you a portal glyph.
Once you have all the portal glyphs, the graves give memory fragments. When opened the memory fragments give (apparently) random goodies.
I’m pretty sure I’ve had memory fragments from other sources, too - but I can’t remember where. Might have been during an expedition.
Nice! Thanks.
Today I was doing the weekend quicksilver mission feeding /taming 44 animals. I was getting tired of holding the button and half the time the activating timer thing getting stuck. Sadly I was almost done, when I thought to see if it would count just to throw the pellets on the ground. It does, so much easier and faster. Just keep walking so new animals spawn and spam the pellet button with the quick creature menu open.
I like to mount a creature and throw the pellets while I’m on it and it’s moving. You get a nice convoy going ![]()
Also fun trick with mounted traversal/scanning visor;, the left stick controls where it turns but it moves forward by itself more or less
Sometimes it can get confusing, if you have the camera off centre a bit, wether yr creature is turning where you want it to.
If you bring up the scanning visor while mounted, wherever you look is where the creature will face and move towards.
I find it much easier to steer a creature this way.
Having a fast flying creature you can summon, is also a great way to track down gas/mineral/power zones.
It just goes towards the faint tracking sounds as you aim yr scanner towards them until eventually it pops up with exact coordinates. Rinse and repeat. Much quicker than jetpacking or getting in and out of exocraft I feel. More enjoyable too with a lil fauna fren.
For the floating rock variant of the new stone guardians, you can shoot off their limbs to reduce their attack arsenal.
Localised weather events such as tornadoes and electrical storms now have markers that show up in the visor.
You can also mark them to keep track of one outside of visor
They move around with the localised weather events like creature icons
they’re very noticeable as a result
From NMS Relics Expedition 18 - #151 by Sir_oops
In the catalog, look up a resource, and select “locate substance” to mark a planet that has it? I was looking for something like that just recently!
This was one of those features that, I’m not sure when it was added, I just know it was only over a year ago when I realised it was even possible. And its the greatest thing.
My best guess is the waypoint update because that was the greatest QOL update that ever QOL’d
I had a good stack of torsos, limbs and tails and decided to trade in for some skulls I have yet to obtain.
Here is something I noticed about the bartering system and bone types.
You cannot use the same bone type on subsequent barters at the same digsite/spacestation Fossil Collector. You will need to move on to a new location if you have multiples of a bone type, but you can put more than one of the same bone type into a single slot (I prefer to put just one of each in the three slots, will mess around with multiples another time)
This makes for fun little trips across a planet if you pack multiple commercial building locators and search for dig sites (keep using them until it marks one, after visiting, repeat, eventually it will only mark dig sites as all other site types will be marked but unvisited).
I got a lotta bones to trade ![]()
Nevermind, turns out even though I was reducing the bone stack to one, it was still sending the whole stack after the trade (the slot also valued it as if there was only one in the slot).
So it wasn’t that I couldn’t select the same bone on subsequent trades, it was just taking them from me completely '^_ ^
Seriously bugged for now so gonna have to manually split those stacks before trading.
Some nice new functionality to the visor and settlements.
I’ve had a few completed buildings not getting pinpointed by mission tracking and it can be hard to find them in the sea of buildings when this happens.
Every building and it’s function now appear on the visor.
It’s also useful if you’re new to town and trying to figure out where the local amenities are
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