I only just completed the first stage. Every time I start over (an expedition is like starting over) it reminds me how much I hate this grating sound effect on the suit voice…
I know I’m very picky with sounds (also IRL) and I just play games on silent if I can’t switch off the one grating sound. I would really prefer to be able to switch the voice off (mods didn’t work for me, each new expedition update undoes the mods again) and keep the music and other sound cues.
And now with the added vibration from the sandworms — I totally get that they must cause tremors, if they didn’t, I would complain. On the other hand, it makes me motion sick, I definitely played much shorter last night than usual. Just from a sensory perspective, this expedition is my least favourite one…
As I have travelled through the checkpoints, I’ve stopped at every space station on the way, and used the teleport. That way, I know that they get recorded, and I can easily return to any stage of the journey. It’s handy if I find there’s something I missed.
I now find that most of the space stations I’ve used have disappeared from my teleporter listing. They appear to have been overwritten by dozens and dozens of bases, belonging to people I don’t know, who I don’t wish to know, And which I will never visit. Very annoying.
And in the end, you will need to find a worm-infested planet. I had only 3 space stations left on my list when I reached that point so, I had to warp back to a system I remembered as possibly close to a system with a worm-infested planet then use my Discovery menu and the Galactic map to manually fly back.
And a funny thing happened. I ended up 3 jumps from my desired target only to find that I could not retrace my original route. The next system along the route stated it was out of range…strange since that is the way I came…so I had to cut my own path back to a wormy planet.
There a filter where you can choose “space stations”, or “owned bases” or similar. Doesn’t that work?
I also hardly ever visit any strange bases, most of them are half finished anyway (or maybe they didn’t load?) and only few are as aesthetic as the ones we see posted in this forum.
You are free to ignore them, what annoys you? (I recall you already said you don’t care about multiplayer.) Even if I don’t visit them it’s nice to see that other people are having fun. Maybe it’s different where you are and all people around you speak the same language, but, I see “X has joined the game” and similar messages in many languages, and I find that amusing in a xenobiologist kinda way. Like far-away radio chatter. Do you want to maintain the feeling of being alone? Then weekend events are … suboptimal for you indeed.
Well, yes, it works. But it only filters the teleport destinations I have recorded - and since most of them have been overwritten, it doesn’t help.
The problem is not that the teleport is recording bases (although I would rather it didn’t), the problem is that it’s deleting space station records in order to make space to record bases I don’t want.
The filter doesn’t alter what the teleport records. It only filters what you see. And if the records I want no longer exist, then no amount of filtering will show them.
What annoys me is that in order to record these unwanted bases, the game is deleting the space station addresses (which I do want).
I deliberately visited the space stations along the way, and I deliberately used the teleporter in each one. I did this to make sure that the space stations were recorded in the teleport address list, and they were.
Now the space station addresses have disappeared, and have been replaced by a huge list of bases I have never visited, and have absolutely no interest in. Filtering out the base addresses will not bring back the deleted space station addresses.
Ah. I do enjoy a helpful, good mannered discussion.
I kind of agree that it’s irritating that Station Bases we want are getting shuffled off the teleport list by private bases owned by randoms we encounter.
I have accepted that multiplayer has become the ‘normal’ ambient environment in NMS (unless you completely turn it off) but I would certainly like to limit as how much my multiplayer experience affects my own game.
I have gotten used to encountering other travellers & even interact sometimes but I don’t know why I need to be ‘given’ their home address, while data I want gets overwritten. (Imagine if when you rode the bus, everyone swapped addresses but you lost your holiday photos…it’s just a bit unnecessarily weird)
Fair enough if you join a group or something but just because they were in the same system as is too much.
It would be much more preferable for the Space Station listing’s & the Player Base listing’s to be totally separate so that regardless of who you encounter, the Space Station list is unaffected.
Or just add more options in the Network menu…
For me, every Rendezvous that required a Titan Worm Burrow had them on the same planet. The end of expedition for me was at system Oichima VIII. And Rendezvous 5 was, I think, at Arpalaya Yotos which was worm-infested. Did you wind up somewhere else?
I played solo - everything switched off. I have exactly 18 space stations, each of which I had visited, in my teleporter list and no bases. I did not have to use the teleporter for the space stations to be added to my list and I created no bases.
I was off on the Atlas mission and had to get back to one of the HG discovered worm systems. I had only 3 systems in my teleporter list from stations I had visited. All the rest were other traveller’s visited systems, as is being complained of in the posts above. I had no idea if they were what I needed. So it took some manual flying to get me back to one of the worm systems.
Yeah my discoveries are cleared too by random huts everywhere, pretty annoying at times. It does remind me when teleporters only held your last 5 stations, imagine that now.
While I’m having a moan. The dupers at the anomaly are getting on my nerves too with their giving everyone 1 of whatever resource they have. A dialogue box to either accept, reject or shoot in face would be handy.
I have had a lot of people join my mission but are not actually there. Both of these are exploits that allow them to reap the rewards of the mission without doing anything. I have no idea how it works though