3xperimental (Steam)

Experimental Branch 27/02 :link:

  • Fixed an issue which causes holes to appear in terrain that was introduced during a previous iteration of these experimental builds.
5 Likes

Have not seen what I would call holes but definitely a lot of loose seams

4 Likes

It may have been with some specific graphics cards only, not sure, but not seen many reports about it at all. I did have the issue though (RTX 2080 Ti).


It appears to be fixed with this update!

6 Likes

Abandoned viral marketing campaign for the minecraft movie? :stuck_out_tongue: Looks like Steve has been working his way through the Sim knocking out blocks.

3 Likes

Oh yeah. I did see that just yesterday on one planet.

1 Like

I just got another update…no idea what
:cold_sweat:
I warped to my Freighter and it was completely undone…I was trapped in a room with no doors…Thankfully the portal was right there so I jumped to another base and then called my Frieghter in and flew to it. Everything seems to be okay…

5 Likes

Sounds like things went a bit experi-Mental… I’ll get my coat. Actually I didn’t bring one…

*Fumbles for the exit *

3 Likes

Experimental Branch 07/03 :link:

  • Updated to vulkan.dll version 1.4.307.
  • Fixed some DLSS issues.
  • Fixed some stereo issues which cause certain effects to appear differently in the left and right eye when playing PCVR.
  • Fixed a few rare crashes.

Game version 139505, save version 4175

7 Likes

Hmmm…I bet that PSVR affect thru some people into a migraine. :joy:

This update is doing some weird stuff. All the creatures on the planet I ran a Nexus mission on, were moving really fast and then when I went to a space station,


Thankfully I was able to aim for the landing area and I made it safely…

4 Likes
8 Likes

Experimental Branch 27/03 :link:

  • Implemented a recovery for players who have lost their hyperdrive in the Relics expedition.
  • Fixed a number of crashes.

Build 141110 (4178)


Experimental Branch 28/03 :link:

  • Fixed an issue that could block interaction with Galactic Palaeology Society representatives at dig sites during the Relics expedition.
  • Fixed a graphics driver related crash.

Build 141186 (4178)
Build 141210 (4178)
Build 141248 (4178)

8 Likes

Woo Hoo! Thank you HG! :heart_eyes: I know I can’t be the only one who made the mistake…

5 Likes

8 Likes

I love it when a patch includes “Improved” not just “Fixed.”

5 Likes

Experimental Branch 03/04 :link:

  • Fixed an issue which cause the suit voice audio to be too loud.
6 Likes

Aw, darn. I missed out on hearing what sounds like “You so preddy” being SHOUTED at me. (Not!) Now if they’d only give the voice a clearer pronunciation – damp down the mechanical sound.

Secondly … hey, devs, it’s “exosuit” not plain old “suit.” Sigh.

5 Likes

Experimental Branch 09/04 :link:

  • Fixed a Cross-Save issue that could prevent rewards from being accessed across all save games.
  • Fixed a crash that could occur when base building.
6 Likes

Experimental Branch 04/06 :: No Man's Sky General Discussion Branch 04/06
Fixed an issue that caused the camera to be incorrectly positioned when first interacting with non-Autophage settlements.
Fixed a number of issues that could cause Sentinel raids on settlements to escalate the player’s wanted level.
Fixed a rare issue where settlement building terminals would read out information about the wrong building.
Fixed an issue that caused some Autophage settlement parts to be replaced with stone versions.
Fixed a number of issues with the UI progress dial when retiring as the Overseer of a settlement.
Fixed a number of issues with settlement UI pages when viewed in non-standard resolutions.
Fixed an issue that caused “faulty goods” decisions to be chosen too often when solving settlement dilemmas.
Fixed a number of issues with the display of stats on the settlement history page.
Fixed an issue that caused settlements claimed prior to 5.7 to have all empty stats on the settlement history page.
Fixed a number of minor visual issues with Autophage settlement parts.
Fixed an issue that caused Autophage settlers to be visible before being properly revealed.
Fixed an issue that caused settlement building upgrades to fail to take their materials from the player inventory when started.
Fixed an issue that could cause missions to display incorrect information when there are several settlements in the same system.
Fixed a rare issue that could cause players to appear to own settlements they do not.

Fixed a number of particle rendering issues affecting PC, PlayStation 5, Xbox Series S/X and Switch 2.
Fixed a number of minor text issues.
Fixed DualSense controller vibration on PS5.

Introduced a number of optimisations to mission markers.
Optimised settlements meshes.
Introduced an optimisation related to base building.
Introduced a number of optimisations for NPCs.
Introduced a number of rendering optimisations.

Introduced a number of memory optimisations on Xbox Series S/X.
Introduced a number of memory optimisations on PlayStation 4 and Xbox 1.

Fix a crash related to settlement upgrading.
Fixed an animation crash.

4 Likes

Getting another patch…
And the trees have stopped flash dancing

3 Likes

Experimental Branch 09/06
Fixed an issue that could prevent missions and planetary charts from successfully locating an Autophage settlement.
Fixed an issue that prevented the icons at the top of the Settlement History page from updating.
Fixed a rare issue that could block Autophage monoliths from displaying their interactions.
Fixed a camera glitch when re-interacting with a settlement building after cancelling a cutscene.
Fixed an issue that caused Autophage settlers to be uncloaked.
Fixed a text issue in the Mission Log for missions tracking settlers’ progress on expeditions.
Fixed an issue that could cause Squadron pilots to visit settlements not owned by the player.

Fixed an issue that prevented the Wonders section of the Catalogue from displaying images.
Fixed an issue that prevented Personal Records in the Wonders section of the Catalogue from updating correctly.
Fixed a text issue in non-English languages when viewing Starship details in the Analysis Visor.
Fixed an issue that prevented some Autophage base parts added in Beacon from being placed.

Fixed an issue that could cause base parts to be placed with incorrect textures.
Fixed a rendering issue with the Thin Stone Wall base part.
Fixed a rendering issue with the Timber Wall (Mid) base part.

Optimized memory usage on Switch 2.
Fixed a rare crash related to camera collision.
Fixed a crash that could occur when loading a save with an Exocraft in an invalid position.

Edit 11/06

  • Added an option to settlement tower buildings to sweep for distress signal coordinates.

  • Fixed an issue that prevented the settlement marker from appearing if a mission corresponding to a different settlement was selected in the Mission Log.

  • Settlement terminals now show the name and class of their associated building when viewed through the Analysis Visor.

  • Fixed the collision of the central monument at Autophage settlements.

  • Fixed an issue that caused internal roof sections of settlement buildings to display the wrong trim.

  • Fixed an issue that prevented settlement decisions from awarding their full happiness values.

  • Fixed an issue that could cause downloaded settlement data to interfere with local settlement data. Affected settlements will have their correct values restored on load.

  • Fixed an issue that could cause settler NPCs to fail to spawn when first visiting a settlement.

  • Fixed an issue that allowed The Settlers to start and become blocked if the very first settlement visited was an Autophage settlement.

  • Fixed an issue that prevented summoning ships with broken launcher technology when Crafting was set to Free in the Difficulty Settings.

  • Fixed an issue that caused a large number of HUD markers to disappear in some circumstances, including if the system clock was altered.

  • Fixed a rare issue that could prevent Specialist Polo from offering a blueprint for the Reality Anchor during In Stellar Multitudes.

  • Fixed an issue that could prevent the Collected Knowledge page for In Stellar Multitudes from populating.

  • Fixed an issue that caused the “Collect Planetary Data” multiplayer mission to fail to progress after locating all three planetary hotspots.

  • Fixed an issue that prevented the Looping Grass base decoration from being placed.

  • Fixed an issue that prevented Vile Spawn from dropping Wormskin Folios 2-5 and the Writhing Manuscript.

  • Fixed a rare issue that could prevent the Current Mission path from rendering on the Galaxy Map, and cause the “Mission Target in Another Galaxy” message to appear erroneously.

  • Fixed an issue that prevented the Signal Booster from functioning correctly when playing the “Collect Planetary Data” mission in Abandoned Mode.

  • Fixed a rare crash that could occur when fighting Sentinel drones.

4 Likes