- Fixed an issue that could cause the In Stellar Multitudes to become blocked after failing to learn a required product recipe.
- Fixed an issue that could cause the In Stellar Multitudes to become blocked after creating a new system at the Atlas.
- Fixed an issue that could cause the In Stellar Multitudes to become blocked after arriving in the created system.
- Added a refiner recipe to allow the creation of Quartzite from Activated Quartzite and Carbon.
- Fixed a visual glitch with the mission icon for In Stellar Multitudes.
- Fixed an issue that added a non-functional āAdd to Favouritesā button to Featured Bases.
- Improved the distinction between purple and red stars in the galaxy map.
- Fixed an issue that caused solar systems to generated their stellar class letter in an insufficiently random way.
- Fixed an issue that could cause the Nautilon to be launched out the sea when the framerate became low.
- Fixed an issue that prevented the Starborn Phoenix from hovering.
- Fixed a number of audio issues.
- Fixed an issue that caused the game to freeze periodically while playing in 120hz mode.
- Fixed a number of animation glitches in the Nomadās suspension when driving over water.
- Fixed a number of visual glitches with sea creature death animations.
- Fixed an issue that caused the Analysis Visor background to fail to render in VR.
- Fixed an issue that caused all Gek eyes to be the deepest black.
- Fixed a rare issue that allowed some water plants to grow forest leaves.
- Fixed a number of visual glitches in the shadow system.
- Fixed an issue that could cause graphical corruption in some particle trails.
- Fixed an issue that made derelict freighters too light.
- Fixed an issue that caused some glowing textures to appear too muted.
- Fixed a number of visual glitches when descending to a planet.
- Fixed an issue that caused a visual glitch around the starship engines.
- Fixed an issue that caused textures on relic worlds to be low resolution Switch.
- Fixed a number of graphical issues on Mac.
- Fixed a number of crashes related to camera positioning.
- Fixed a number of crashes related to starship navigation.
- Fixed a crash related to collision generation.
- Fixed a crash specific to some integrated AMD GPUs.
The will of the first spawn still stirs beneath them, Hello Games are trying to cover up the truth!
Ahhhā¦ Delicious! An update with all the fixins!
- Fixed an issue that could cause flickering glitches with water rendering.
- Fixed a number of additional visual glitches with water rendering.
- Fixed a number of visual issues with lighting.
- Planetary rings and rainbows now reflect correctly in the water.
- Fixed an issue that could cause some ships or Multi-Tools to appear twice in the list of active items in their respective archive UIs.
- Fixed a rare issue that could cause some ships to change colour when being retrieved from cold storage. This fix will restore ships to their correct colour.
- Fixed an issue that caused Multi-Tools to have an incorrect class listed on the weapon rack UI.
- Abandoned Mode saves now indicate their status on the load screen.
management. - Fixed an issue which prevented some gestures from ending when attempting to move.
- Fixed an issue with the framerate lock UI on Xbox Series S.
- Fixed an issue that prevented dynamic wave simulation from working correctly on PlayStation 5 and Xbox Series.
- Fixed a number of issues with water simulation, including all water vanishing from the oceans on PlayStation 5.
- Introduced a significant improvement to load times while using a large number of mods.
- Fixed a crash related to the animation system.
- Fixed a number of crashes related to memory
Oh my joy
And there was great rejoicingā¦ XD
- Fixed an issue that caused all hermit crabs to be listed as extinct on the Discovery Page.
- Fixed an issue that caused the Stellar Extractor to display an invalid slot.
- Fixed a number of cases where the highest bonus for X-Class Neutron Cannon upgrades was lower than the S-Class bonus.
- Fixed a number of issues that could occur when warping on board someone elseās freighter.
- Fixed an issue that could cause life support to drain while in the Nautilon.
- Fixed an issue that prevented some decals from being coloured correctly.
- Fixed an issue that prevented the Mineral Rig from being installed correctly in the Colossus.
- S-Class upgrades to the Grafted Eyes now choose 3 bonuses.
- Fixed a rare mission blocker where players would not know the correct recipes during In Stellar Multitudes.
- Fixed a rare mission blocker that could occur at the start of the Artemis missions.
- Fixed a number of issues that could prevent the Space Anomaly or Atlas Path missions from starting correctly.
- Fixed a number of mission issues that could occur after joining another player in who was already aboard the Space Anomaly.
- Introduced a minor optimisation for video memory usage.
- Fixed a rare crash related to creature navigation.
- Fixed a crash related to memory allocation.
- Fixed a crash related to animations.
- Fixed an issue that could cause some plants and minerals to fail to appear on the discoveries list after being scanned.
- Fixed an issue that caused empty star systems to generate too many synthetic lifeforms.
- Fixed an issue that could make catching some fish very difficult on gas giants.
- Fixed an issue that could cause players to be sent to a system with all extreme planets during In Stellar Multitudes.
- Fixed an issue that could prevent the Assembled Construct from being visible during In Stellar Multitudes.
- Fixed a rare crashed related to navigation.
- Fixed a crash that could occur when playing the PS4 version of the game on PlayStation 5.
- Fixed a crash specific to Xbox.
- Fixed an issue that could cause framerates to be choppy on Xbox.
- Fixed an issue which caused visual issues while warping on Intel based Macs.
- Fixed an issue which caused visual issues when DRS and GTAO were both enabled on Macs with Apple Silicon.
Hopefully this means I can catch some of those last legendary.
If they havenāt fixed the water depth gen on gas giants then hereās hoping they just made it so large/colossal appear at 15u on a gas giant (same way they stretched the values out to over 100 in deep ocean planets)
Oh, obviously HG release a steam experimental, and then hide the biggest steam-related change to the game!
A new property in GcDebugGlobals this release allows the game to output its final modded files (as they exist in memory post all mod changes) as editable .MXML format files. This lets users and modders figure out exactly what changes are being applied / read in-game!
And it isnāt even on the patch notes!
Edit: Theyāve also changed GcModSettings.mxml to write out the entire GcModSettingsInfo struct to the fileā¦ Maybe theyāre finally gonna use these?
- Fixed a PC crash which was introduced in the 5.53 build.
- Fixed a number of collision issues with Exocraft and lasers.
- Fixed an issue that caused the Nautilon platform to become unstable in the water.
- Fixed an issue that caused water to appear too dark when viewed from space.
- Improved the visibility of underwater jetpack effects.
- Fixed an issue that caused Favourited teleport destinations to be unfavourited after warping to them.
- Fixed an issue that caused two identical options to appear during a dialogue tree in They Who Returned.
- Fixed an issue that caused trader starships to plummet to the ground immediately after takeoff when leaving an outpost on the moon of a gas giant.
- Fixed a text issue with some monolith interactions.
- Fixed an issue that caused the UI to be unclear about if abandoned mode was enabled or not.
- Fixed a number of water rendering issues.
- Fixed a collision issue affecting biodomes.
- Fixed an issue that caused the starship to sound like it was landing on water when it was not.
- Fixed an issue that could cause some starships to snag on the entrance to the freighter hangar.
- Fixed an issue that caused some discovery screen text to flicker while playing in multiplayer.
- Fixed a crash related to memory management.
- Fixed an issue that made abandoned and pirate space stations too bright.
- Fixed an issue that could cause the player to move erratically in some environments, such as the Space Anomaly or in bases.
- Fixed an issue that could cause the galaxy map to select a route that went through invisible systems.
- Fixed an issue that caused holograms to be invisible when viewed against the sky.
- Fixed a number of rare issues with saving settlements.
- Fixed an issue that caused some underwater bases to appear invisible on PS5.
- The teleporter page will now show the closest destination to your selected mission as the first entry in the list.
- Fixed an issue that caused some sea creatures to show as extinct in the discovery page.
- Fixed an issue that caused some sea creature to use the wrong death effects.
- Fixed an issue that caused broken slots to be āsortedā by the inventory sort options.
Wish Iād seen that
They werenāt kidding about the Giants gravity effecting the local moons
Steam Experimental PC just had an update: in-game version 137921 , save version 4173. No patch notes.
Steam Experimental Build 137959 released - No Patch Notes so far.
I believe it includes a fix for Colossus Tech, possibly some other related issues.
- Fixed an issue with the Hazard Pay milestone in the Titan expedition that could notification messages to flicker.
- Fixed an issue that prevented an underwater crashed freighter from spawning at the second rendezvous point in the Titan expedition.
- Implemented a recovery for players who have lost their hyperdrive in the Titan expedition.
- Fixed a number of issues that could prevent Exocraft scanners from locating buildings.
- Fixed an issue that could cause Specialist Polo to repeat some dialogue in the In Stellar Multitudes mission.
- Fixed an issue that prevented the In Stellar Multitudes mission from detecting nearby dissonant planets while aboard the Space Anomaly.
- Fixed a rare issue which could prevent the In Stellar Multitudes mission from restoring the first purple star system.
- Fixed an issue that caused ships to lose their custom name when brought back from an expedition.
- Fixed an issue that caused Multi-Tools to lose their custom name when brought back from an expedition.
- Fixed a UI issue that could cause inconsistencies in the hold-to-confirm time for popups if the popup button overlapped a button beneath the popup.
- Fixed an issue that could cause a mismatch between the colour of a dialogue box title and the race of the speaker.
- Fixed an issue that could cause a significant dip in framerate when practising alien language.
- Fixed an issue that prevented the Surge Battery recipe from being learnt in Abandoned Mode.
- Fixed an issue that could cause the game to hang when changing graphics options in PCVR.
- Fixed an issue that could cause players not to know the Terrain Manipulator recipe in the Titan Expedition.
- Fixed an issue that caused misleading mission text when locating storm crystals for an expedition.
- Fixed a rare mission blocker in In Stellar Multitudes.
- Fixed a number of rare mission blockers that could cause players to have the wrong crafting recipes during In Stellar Multitudes.
- Fixed an issue that could cause a second mission marker to persist when not needed during In Stellar Multitudes.
- Fixed an issue that could cause the Under a Rebel Star mission to get stuck after fleeing sentinels.
- Fixed a number of minor mission text issues that could occur when switching to a new settlement.
- Fixed a rare mission blocker that could prevent players from acquiring a replacement radiant brain from Tethys in A Trace of Metal.
- Reloading a save made inside an Exocraft will no longer place you outside it.
- Fixed an issue that prevented the Quick Menu from being accessible in Exocraft when using the swap Quick/Build Menu option.
- Fixed an issue that prevented the full range of terrain manipulator modes being accessible in while in an Exocraft.
- Fixed an issue that prevented hotkeys that were set for the Minotaur AI from saving correctly.
- Fixed an issue that caused the Nautilon to dive slightly when using the keyboard to navigate the Quick Menu.
- Made a number of improvements to buoyancy and control when piloting the Nautilon on the surface of the water.
- Made a significant number of improvements to the Nautilonās visual effects.
- Fixed an issue where an expedition reward Multi-Tool with a custom name would overwrite the primary Multi-Toolās name.
- Fixed an issue that caused some inventory sort hover tips to clip off the edge of the screen.
- Fixed an issue that caused expanded tech or cargo inventories not to reset properly when switching inventory pages.
- Fixed an issue that caused some backpacks to appear very small in the inventory.
- Localised weather anomalies are now tracked in the Analysis Visor.
- Crabs can now be adopted as player companions.
- Fixed an issue that could cause the āNew Planet Discoveredā UI to be squashed by the saving UI.
- Fixed a number of audio issues in the loading starfield.
- Fixed a minor animation glitch when using the Analysis Visor.
- Fixed a number of clipping issues when wearing a cape and another cloth item at the same time.
- Fixed a minor visual glitch with some specific barren trees.
- Fixed a minor visual glitch with some specific lush trees.
- Fixed a number of rare visual glitches with water rendering.
- Fixed an issue that caused some large planetary objects to vanish shortly after spawning.
- Fixed a number of visual issues with foam when in Photo Mode.
- Fixed a number of minor visual issues with planet atmosphere rendering.
- Fixed a number of minor visual issues with metal surface rendering.
- Fixed an issue that could cause water effects to appear above the surface.
- Fixed a visual glitch that could occur when loading into game on PC while alt-tabbed to a different window.
- Fixed an issue that could caused the loading starfield to appear jittery.
- Fixed an issue that could cause some starship trails to appear in front of the ship while moving at high speed.
- Fixed a number of minor visual glitches with the display of moons in the Discovery Page.
- Improved the quality of GTAO in PC VR.
- Fixed an issue that caused flickering when rendering water in VR.
- Fixed a number of ghosting issues on Xbox.
- Introduced a significant memory optimisation for PlayStation 4.
- Fixed an issue that prevent foliage being pushed properly by nearby objects on Mac.
- Fixed a number of visual issues on Mac.
- Improved indexing in arrays of data, to help mod authors more easily merge in modded data. The index ID is also now clearly highlighted in the output of the SaveOutModdedMetadata option.
- Fixed a crash that occurs when playing the PlayStation 4 version of NMS on PlayStation 5.
- Introduced a significant memory optimisation for all platforms.
- Fixed a rare issue that could cause a softlock when opening the galaxy map after landing on a derelict freighter.
- Fixed a number of rare crashes.