Ah yes, 3 post limit, so you should now be good again @sheralmyst
- Added Starship Fabricator utility to S-class landing pads at settlements.
- Fixed a crash that could occur when browsing the Wonders page in the Catalogue.
My FAVs are the additions and enhancements…
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Added Starship Fabricator utility to S-class landing pads at settlements.
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Added an option to settlement tower buildings to sweep for distress signal coordinates.
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Settlement terminals now show the name and class of their associated building when viewed through the Analysis Visor.
- Fixed an issue that could cause Sentinels to fail to appear at Autophage settlements during an attack.
- Fixed an issue which required Overseers of Autophage settlements to scan more than once to reveal their cloaked settlers.
- Fixed an issue which could cause sections of Autophage settlements, and certain base parts, to appear partly invisible on Xbox.
- Fixed an issue that could cause settlements to linger in the Settlements Register after retiring as Overseer.
- Fixed an issue that caused adding / removing citizens to / from settlements to alter the maximum population instead of the current population.
- Fixed an issue that could cause the settlement management mission to display multiple active objectives in the Mission Log.
- Fixed an issue that could cause medium dwellings in settlements to generate without a terminal.
- Updated a number of NPC animations in settlement management decisions to be more appropriate to the outcome.
- Fixed an issue that could cause an incorrect colour or texture to be applied to base parts during base construction.
- Fixed an issue which caused the squadron pilot UI to close incorrectly.
- Fixed a rare issue in Ghosts in the Machine which caused the marker to the Korvax facility to be lost when playing in multiplayer.
- Fixed an issue in The Space Anomaly which prevented Priest Entity Nada’s dialogue from being registered as complete, blocking mission progress.
- Fixed an issue on Switch 2 that prevented screenshots from being taken using a base computer.
- Fixed a number of UI overlap and clipping issues on Switch.
- Implemented support for Terrain Tessellation on Switch 2, which significantly enhances surface detail, allowing landscapes to appear smoother and more intricate at close range.
- Implemented support for creature fur rendering on Switch 2.
- Fixed a rare crash that could occur on modded saves.
Rats. I was enjoying their absence.
New Steam Experimental update, no patch notes.
In-game version 146545, with save version 4186
Pretty big one too…getting it now
- Fixed an issue that could prevent the settlement tutorial from progressing correctly when multiple settlements were owned in the same solar system.
- Fixed an issue that prevented settlers from celebrating with fireworks after successfully defending against a settlement attack.
- Fixed an issue that could prevent the Trace of Metal mission from progressing correctly when multiple settlements were owned in the same solar system.
- Fixed an issue that could cause a “Nothing Found” message to appear if more than one owned settlement was in the tutorial stage.
- Fixed an issue that caused Sentinel quads to idle instead of attack when spawned at a settlement.
- Fixed a rare issue which could cause terminals at settlement buildings to be labelled incorrectly.
- Implemented a recovery for players who had travelled a very long distance from the first purple system generated during In Stellar Multitudes, and had no nearby teleporter destinations to return to.
- Fixed an issue that caused mission markers requiring a target sweep to hide themselves prematurely.
- Fixed an issue that caused the Horrific Flesh-Helmet’s eyeball to render incorrectly.
- Fixed an issue that caused some base parts placed prior to the Beacon update to be incorrectly assigned a weathered material.
- Fixed an issue that could cause the player to jetpack slightly when closing the build menu on Switch.
- Fixed some clipped text in the refiner UI on Switch 2.
- Fixed an issue that could cause marker icons to be placed incorrectly on Switch 2.
- Fixed an issue which could cause flickering planetary objects on AMD and Intel GPUs.
- Update to Steamline version 2.8
Hooorayyyy!!! Thank goodness.
Edit:
some weird stuff. No more flashing plants but I now have Starbirth running 5 times…
When the game started, I had the black screen, again, and message after message pop up
then the eggs started appearing
Edit: just got a small patch…
- Fixed an issue that caused a number of missions to restart on existing saves. We recommend any impacted players resume play from a backed-up save.
Well that was quick!
Unfortunately, my save file is still AWOL. Been that way since trying to make a shortcut to my desktop.
No idea where it is. It is quite scary but at least I have cross saves.
I have had 3 sets of eyes looking for it and when we think we have found it, it ends up being an old save file. The same one every time.
I want to experiment but just can’t find the nerve.
With cross save up to date on PS5, could I delete everything on PC then reload, restart and download my cross save?
I am too chicken to find out
OMG. Now that’s a serious bug.
1 step forward, 3 back.
I was planning to get my new PC up and play some NMS today. Guess I’ll wait for a few more patches. Settlement needs to settle down!
Bribed my kids with grilled ribs, potato salad, roasted veggies and ice cream covered in stawberries, blueberries, walnuts and chocolate chips.
We finally found my NMS save file and everything is back in order.
@sheralmyst I think I would like to be adopted now.
I have left-overs
Thats where my being a dad experience would come in handy.
Heat it up & munch it over the sink.
Dads are built for leftovers management
Appologies for hijacking the topic but I was lured by delicious sounding food & the prospect of leftovers.
- Fixed an issue that could cause low resolution textures on base parts on PC.
- Fixed an issue that could cause owned Settlements to not appear on another platform when using Cross-Save.
- Fixed an issue with audio dropping out when using headphones on Switch 2.
- Fixed a Switch specific issue where Freighter base rooms would not render correctly.
Took a while to fix that last one. My freighter had a door to open space since the big update