Now my eyes will stop popping out of my head, hooray!
My eyes have been doing that since Game Awards 2013 and it hasnât stopped happening with the game since, not sure if its a bug or a feature
- Fixed an issue with customisations when transitioning to and from a season.
- Fixed an issue that caused combat music to play when Jellyfish spawned.
- Fixed an issue that caused customisation parts to be categorised incorrectly.
- Fixed a crash in weather effects.
- Fixed a memory related crash.
- Fixed an issue that caused a player owned Pirate Dreadnaught to fire at the player.
- Fixed an issue that allowed the player to destroy a player owned Pirate Dreadnaught.
- Fixed and issue that could result in a player owned Pirate Dreadnaught fragmenting and duplicating many times.
- Promoted useable resources to the top of the list when selecting items in chargeable deplorables.
- Fixed an issue with Atlas Station audio.
- Fixed an issue where the hangar of a player owned Pirate Dreadnaughts could appear to be that of a normal Freighter.
- Fixed a rare issue when trying to locate an Autophage camp with the Scan Harmoniser while in an empty system.
Thank goodness. Just had my pirate freighter fire on me
Well⊠its kind of a habit. Youâve got to allow your new crew time to udjust to the idea of not just blowing everything up
Experimental Branch 22/02
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Fixed an issue where the hangar of a player owned Pirate Dreadnaughts could appear to be that of a normal Freighter.
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Allow save games that begin in Season mode to transition to Normal mode without needing to complete the Optional Milestones.
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Fixed an issue that could cause Pirate Dreadnaughts to explode on spawn.
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Fixed a hang on PC.
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Fixed a multiplayer crash.
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Fixed a crash related to settlements.
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Fixed a crash related to frigates.
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Fixed a matchmaking issue.
I can imagine the angry Zendesk submissions that prompted this fix .
Funny. Not funny .
Another update rolling in now
I did not know the game featured misjumps now, but thatâs obviously whatâs happening to me. Jump has lasted for 10 minutes, no end in sight. I must have failed a roll somewhere and ended up lost in hyperspace forever. I just wished the game wasnât quite so literal about it. Some more feedback would have been appreciated.
That would be so funny that I wouldnât mind losing a freighter to see it happen. (If we would lose it),
This has been happening to me a lot the last two weeks on PC. Just endless vibin through wormhole bliss, seems to be after a set amount of warps in close proximity is a good way to spur it on.
Thankfully itâs not as painful as it used to be, sometimes the game has even autosaved at the destination my ship/freighter never actually made it to <3
- Fixed an issue that prevented players saving.
- Fixed an Xbox crash.
I guess they forgot something ⊠added to the same list above
- Updated OpenVR version.
- Fixed a crash when customising ships.
- Fixed a hang on PC.
- Fixed an issue that caused frigates on expeditions to try to call the player for help while the game wasnât running.
Did they just confirm the game is sentient? XD Does it think about me after Iâve turned it off? ;0;