3xperimental (Steam)

Now my eyes will stop popping out of my head, hooray!

6 Likes

My eyes have been doing that since Game Awards 2013 and it hasn’t stopped happening with the game since, not sure if its a bug or a feature :wink:

4 Likes

Experimental Branch 19/02 :link:

  • Fixed an issue with customisations when transitioning to and from a season.
  • Fixed an issue that caused combat music to play when Jellyfish spawned.
  • Fixed an issue that caused customisation parts to be categorised incorrectly.
  • Fixed a crash in weather effects.
  • Fixed a memory related crash.
6 Likes

Experimental Branch 20/02

  • Fixed an issue that caused a player owned Pirate Dreadnaught to fire at the player.
  • Fixed an issue that allowed the player to destroy a player owned Pirate Dreadnaught.
  • Fixed and issue that could result in a player owned Pirate Dreadnaught fragmenting and duplicating many times.
  • Promoted useable resources to the top of the list when selecting items in chargeable deplorables.
  • Fixed an issue with Atlas Station audio.
  • Fixed an issue where the hangar of a player owned Pirate Dreadnaughts could appear to be that of a normal Freighter.
  • Fixed a rare issue when trying to locate an Autophage camp with the Scan Harmoniser while in an empty system.
5 Likes

Thank goodness. Just had my pirate freighter fire on me

3 Likes

Well
 its kind of a habit. You’ve got to allow your new crew time to udjust to the idea of not just blowing everything up :laughing:

4 Likes

Experimental Branch 22/02

  • Fixed an issue where the hangar of a player owned Pirate Dreadnaughts could appear to be that of a normal Freighter.

  • Allow save games that begin in Season mode to transition to Normal mode without needing to complete the Optional Milestones.

  • Fixed an issue that could cause Pirate Dreadnaughts to explode on spawn.

  • Fixed a hang on PC.

  • Fixed a multiplayer crash.

  • Fixed a crash related to settlements.

  • Fixed a crash related to frigates.

  • Fixed a matchmaking issue.

5 Likes

I can imagine the angry Zendesk submissions that prompted this fix .

Funny. Not funny .

2 Likes

Another update rolling in now

2 Likes

I did not know the game featured misjumps now, but that’s obviously what’s happening to me. Jump has lasted for 10 minutes, no end in sight. I must have failed a roll somewhere and ended up lost in hyperspace forever. I just wished the game wasn’t quite so literal about it. Some more feedback would have been appreciated. :rofl:

5 Likes

That would be so funny that I wouldn’t mind losing a freighter to see it happen. (If we would lose it),

3 Likes

This has been happening to me a lot the last two weeks on PC. Just endless vibin through wormhole bliss, seems to be after a set amount of warps in close proximity is a good way to spur it on.

Thankfully it’s not as painful as it used to be, sometimes the game has even autosaved at the destination my ship/freighter never actually made it to <3

3 Likes

Experimental Branch 23/02 :link:

  • Fixed an issue that prevented players saving.
  • Fixed an Xbox crash.
5 Likes

I guess they forgot something 
 added to the same list above

Experimental Branch 23/02 :link:

  • Updated OpenVR version.
5 Likes
5 Likes
5 Likes

Experimental Branch 28/03

  • Fixed a crash when customising ships.
6 Likes

Experimental Branch 29/03 :link:

  • Fixed a hang on PC.
6 Likes
6 Likes
  • Fixed an issue that caused frigates on expeditions to try to call the player for help while the game wasn’t running.

Did they just confirm the game is sentient? XD Does it think about me after I’ve turned it off? ;0;

7 Likes