3xperimental (Steam)

Experimental updated 22 minutes ago, but no Steam notes.

3 Likes

Updates to 3 files:
• Community Mission Table
• Seasonal Mission Table
• NPC Spawn Table

6 Likes

Experimental Branch Update 30/05 :link:

  • Fixed an Experimental only crash that could occur when entering the Space Anomaly after fighting living ships.
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Experimental Branch 09/06

• Fixed a creature-related crash that could occur when quitting to the main menu.
• Fixed an issue which incorrectly caused players to take damage while on planet.
• Prevent pets from taking damage from the player.
• Fixed a GPU crash on PlayStation 5.

6 Likes

I wonder if this is the rock- tripping issue I have had for a long time. I find myself getting injured just walking along especially over rocks. It is like twisting an ankle. :sweat_smile:

6 Likes

Ohh I hope it is! I’ve had a few frights just getting injured by pebbles suddenly. Can survive in melting temperatures, but our suits get punctured by a pointy rock :stuck_out_tongue:

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That one has been around for bloody ages. Somebody must have accidentally stumbled over the cause for them to suddenly fix it now. :laughing:

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Is that the one where you’re just walking along with a bit of shallow jumping and suddenly you get damaged for no reason? Been there since the games release I’m sure. Look around for a hidden snappy and nothing to be seen. Takes a bit of shield but no problem - unless you’ve just escaped with your life from a fight and are looking for somewhere to hide to regain your breath. Red UI, sirens blaring… Small trip and …you died… pithy statement about death.

Maybe people started reporting it more because of the latest expedition?

6 Likes

Yes. That is the one. The ankle cracker bug. :smile: I have been running and walking around on some really hilly and rocky ground without incident so maybe they did fix it.

5 Likes

Well hopefully that’s the one they mean, seems like we’ve all been graced by it.

The one that really drives me :bat: :poop: insane is that phantom multitool sparks bug. I constantly have to turn off multiplayer during these expeditions just to play. Got so bad this time it kept appearing right on top of me, the blinding light & heat waves completely obscuring my view!

5 Likes

I have investigated this in the past, and discovered that, at least in some cases, it’s due to snappies spawning in caves, just below the surface.

One of the problems with snappies is that they have quite a wide area of effect. You don’t need to touch them to get hurt. If you have a hidden cave below your feet, particularly one with low headroom, so the secondary land surface is close to you, it’s possible for a snappy spawned there to sting you right through the ground.

In the past, I’ve dug them up to find what was hurting me.

5 Likes

True, but many times I go back to the exact same place and find nothing. Next time I’ll dig a hole and see.

5 Likes

I have found that I need to dig slightly off to one side. If I dig straight down, the terrain manipulator destroys the snappy as well as the ground.

7 Likes

From Steam:

Experimental Branch 16/06
Fixed an issue that could cause custom discovery names to be reset on load (note: this is a server-side fix and has been applied to all platforms, not just Steam Experimental)
Fixed a number of issues that could allow players to take damage in protected locations.
Fixed a multiplayer issue that could cause players to incorrectly take damage that ought have been applied to a different player.

6 Likes

@temp : Edited to include the link to the pin on Steam

3 Likes


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Experimental Branch 20/07 Update :link:

  • Fixed a crash that could occur when interacting with a Fleet Command Terminal.

  • Fixed an issue that prevented starship automatic recharge from functioning.

  • Fixed a number of collision issues with the Archaic Habitation Heater.

  • Experimental Only Fix: Fixed an issue that prevented players from going straight from the base parts list into editing placed parts.

  • Fixed an issue that prevented the freighter location from being correctly updated when teleporting to the freighter from another teleporter terminus.

5 Likes

Wow. Now that’s a fix list!

2 Likes

I’ve currently got this bug.
No matter what I do; if I teleport to my Capital Ship from anywhere, it always resets the Capital Ship location back to the first system of the pirate themed expedition in Euclid. If I teleport back to where I was, using a different teleporter, the Capital Ship isnt there & needs to be called in.

Bonus was, It gave me a link to get back to Euclid.
Downside is, for general running about its annoying.

Also have a bug where base parts disappear on certain surfaces within the Capital Ship & sometimes refuse to return unless I move my character.

Unsure of this was intentional but some tech (storage & frigate control room) automatically upgraded within my Capital Ship but other stuff did not, leaving me with a half functional set of rooms/tech needing several Frigate Modules worth of updates to get working.
Teleporter & Galactic Terminal vanished altogether & had to be replaced with new stuff.

5 Likes

Experimental Branch 21/07 - Build ID 9160812

  • Fixed an issue that could cause freighters to load incorrectly and players to fall through the floor when loading a save made at a save point or beacon placed aboard a freighter.

  • Fixed a number of issues that could stall mission progress when speaking to mission-critical NPCs or interactions, such as Nada on the Space Anomaly or Artemis’ simulation terminal.

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7 Likes