3xperimental (Steam)

In the Outlaws update, cubey ghost was given a name - “Wayward cube”!

6 Likes

They even have the guy a cute pet name, Geoff!

4 Likes

Experimental Branch 13/04 :link:

  • Fixed an issue that caused pirates to attack planetary buildings too frequently.
  • Fixed an issue that caused smuggling items to sell at an incorrect markup in regulated stations.
  • Fixed an issue that could cause items in the ship cargo inventory to be incorrectly cleaned up when sold.
  • Fixed a crash related to pirate spawning.
  • Fixed a crash related to the player frigate fleet.
6 Likes

well they fixed one of the exploits i reported lol (probably a lot of others did to)

4 Likes

From Steam:

Experimental Branch 14/04
Fixed an issue that could cause the camera to be out of focus when repairing or installing ship technologies while onboard the ship.
Fixed an issue that caused squadron ship engines to be very loud while flying in formation.
Fixed an issue that caused the solar ship engine vents to constantly flap open and closed in the inventory menu.
Fixed a number of instances of missing audio effects.
Fixed a number of glitches and other visual issues with player capes.
Fixed an issue that caused the starship utility menu to open on the wrong option.
Fixed an issue that could cause screen flashes in space at low framerates.
Fixed a number of issues that prevented pirates from attacking planetary buildings with the correct behaviours.
Improved the appearance of freighter fleet warp-ins.
Reduced the effectiveness of the Positron Ejector against starship shields.
Hauler starships can now upgrade their cargo inventory to a greater capacity than other ships.

7 Likes

Experimental Branch 15/04 :link:

  • Fixed a crash related to NPC ships.
5 Likes

Pirate attacks are still happening way, way too frequently

5 Likes

Experimental Branch 15/04 :link:

  • Fixed a collision issue with the wings of Solar class starships.
  • Pirates will no longer attack players who are underground, underwater, or in their own base.
  • Pirates no longer attack planets in low conflict systems.
  • Fixed an issue that could cause the pirate raid warning message to display when there was no pirate attack incoming.
  • Fixed an issue that caused pirates to deal too much damage when shooting at the player on the ground, and for the player to receive ship-related warning messages when hit.
  • Trader ships now use the red hostile target arrow on the starship HUD if they are attacking the player.
  • Fixed an issue that caused repair kits to be too expensive when purchased with tainted metal.
  • Fixed an issue that caused pirate raid markers to fail to clear from buildings when the raid ends.
  • Fixed a texture streaming memory leak.
4 Likes

OMG. I didn’t realize that even Trader ships could now be hostile. (Facepalm)

2 Likes

Experimental Branch 20/04 :link:

  • Fixed an issue that caused Sentinel technology to be incorrectly classified as illegal for trading purposes.
  • Fixed an issue that could cause the Liberation expedition milestone to become unfinishable if players declined to speak fully to the captain of the first freighter they saved.
  • Stability improvements.
  • Improved cape visuals.
  • Fixed an issue that caused the reticle to be misaligned when scaling the HUD.
  • Fixed an issue which caused Vy’keen horns to flicker.
  • Fixed falling through the floor when leaving photo mode while sitting.
  • Fixed a visual issue on scorched rocks.
  • Fixed a rare crash related to squadrons.
8 Likes

Aww, darn! Flickerin horns. What could be better for an aggressive follower of Hirk!

5 Likes

Experimental Branch 22/04 :link:

  • Fixed interaction dialogue.
  • Fixed untranslated pirate names.
  • Fixed some issues in the Under a Rebel Star mission chain.
  • Fixed scaling on Gek squadron pilot holograms.
6 Likes

STEAM

No Man’s Sky

No Man’s Sky > General Discussion > Topic Details

This topic has been pinned, so it’s probably important

Hello Games [developer] Apr 22 @ 11:55am

Experimental Branch 22/04

Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man’s Sky and letting us know about any issues you’ve experienced.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We’ll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Enter “3xperimental” in the textbox and press “CHECK CODE”, then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch Update 25/04

  • Improved the combat behaviours of higher-ranked squadron pilots.

  • Fixed a number of visual issues with cloth rendering.

  • Fixed an issue that caused some Solar ships to change appearance and colours.

  • Fixed an issue that could occur if dismissing your squadron while they are already leaving.

  • Fixed a number of issues that could cause Sentinel drones to spawn underground and become stuck.

  • Fixed a number of specific mission blockers that could occur when using the Neutron Cannon.

  • Fixed an issue that caused the in-game patch notes to display notes from the wrong version.

  • Fixed an issue that caused the Vulnerable Settlement alert to appear on the first planet visited after every warp.

  • Fixed a crash related to Sentinel Hardframe navigation.

  • Fixed a number of memory-related crashes for PlayStation 4 and Xbox 1.

  • Fixed a crash related to the squadron management UI.

  • Fixed a texture streaming memory leak.

  • Fixed a GPU crash on PlayStation 5.

  • Fixed a crash related to squadron recruitment.

  • Fixed an issue that could leave some players unable to construct the first map fragment as part of the Blighted expedition.

  • Fixed an issue that could cause a blocker during the Last Piece milestone in the Blighted expedition.

  • Fixed an issue that could occur if players opened the Portal during the Blighted expedition but then did not enter it.

  • Fixed an issue that could cause pilot recruitment to be blocked if the player had already recruited a similar looking NPC

Ummmm…no idea how I grabbed all that stuff at the top :sweat_smile:

10 Likes

Experimental Branch Update 26/04

  • Fixed an issue that could leave some players unable to construct the first map fragment as part of the Blighted expedition.

  • Fixed an issue that could cause a blocker during the Last Piece milestone in the Blighted expedition.

  • Fixed an issue that could occur if players opened the Portal during the Blighted expedition but then did not enter it.

  • Fixed an issue that could cause pilot recruitment to be blocked if the player had already recruited a similar looking NPC.

Still cannot see other player’s cape. Was hoping yesterdays patch fixed it but nope

6 Likes

Experimental Branch Update 28/04

  • Fixed an issue that could prevent the Liberation milestone from unlocking when declining a freighter acquisition during the Blighted expedition.

  • Fixed an issue where Gravitino Balls collected from Sentient Plants would not count towards the Coveted Suns milestone in the Blighted expedition.

  • Fixed an issue that prevented players from transferring items from their ship’s cargo inventory when buying a new starship.

  • Fixed an issue that showed an incorrect prompt on the final reward patch having already collected the expedition reward.

9 Likes

Experimental Branch 26/05 :link:

  • Fixed an issue that could cause previous expedition saves to be converted to Survival rather than Normal mode after the end of the expedition.
  • Fixed an issue that could cause items to be deposited into technology inventories.
  • Fixed an issue that could prevent players from collecting the final reward from an expedition while there were uncomplete optional milestones.
  • Fixed an issue that could prevent progress on The Anchor milestone in the Leviathan expedition.
  • Fixed a memory-related crash on Xbox Series S.
  • Fixed a physics crash.
  • Fixed a crash related to despawning bases.
  • Fixed a crash that could occur when maxing out freighter inventory slots.
  • Fixed a GPU crash on PlayStation 5.
7 Likes

Huh? That’s a feature, not a bug! :grimacing:

3 Likes

Experimental Branch Update 26/05 :link:

  • Fixed an issue that could cause Memory Fragments to be consumed but fail to award any items, if the player’s inventory was full.
6 Likes

Experimental Branch Update 27/05 :link:

  • During the Leviathan expedition, players who fall into space will no longer die, but instead be placed in a safe location (as in creative or permadeath modes).
5 Likes

Oh, now you’re doing that, after a bug already threw me out of a space station to an early grave, huh? :rofl:
Better late than never, I guess.

4 Likes