It’s been around for a loooong while… Must have been some animation referencing the wrong object.
Now that it is gone, every time I teleport to the space station from my settlement, I end up on the outside of the station. I think they need to put it back.
In my around 500 combined hours of playing, I have bever seen it. Now I wish I had!
Oh no, please no! Don’t go around swamping developers with requests to put bugs back in that they spent time to get out. It’s so bloody demoralising.
I gotta admit: I kinda liked that weird little cube. I was never really sure what caused it to be there but it was somehow a ‘good’ glitch in that it was harmless & inspired wonder without actually messing anything up.
Almost a like a homage to early eras of NMS where glitches evoked fear & an expectation of system crashes or imminent death as opposed to a harmless oddity orbiting its own inexplicable existence.
That was not a bug! That was a feature! It attracted customers to the stores! Dangit…
- Sentinel damage levels have been tweaked slightly to provide a more even escalation of danger as players become stronger.
- Fixed a number of issues with Sentinel navigation in caves and buildings.
- Introduced a number of navigation optimisations.
- Fixed an issue that could cause an invisible blocker to prevent access to settlement buildings.
- Fixed a crash related to repair drones.
- Fixed an issue that could result in players being placed outside of the Space Station when quick warping to specific station models.
- Fixed a rare crash related to weapon reloading.
- Fixed an issue that cause organic companions to generate partially robotic names.
- Fixed an issue that caused untranslated text in base part colouration options.
- Fixed an issue that caused weapons to leave unrepairable terrain impacts within a settlement.
- Implemented a recovery for players who have ended up with duplicated core technology in their Exosuit inventory.
- Fixed an issue that prevented building mode crosshairs from appearing when building on a freighter.
- Fixed an issue that could overwite Space Anomaly NPC dialog for the Taste of Metal mission, preventing mission progress.
- Fixed an issue that caused the Cloaking Device effect to overly darken the screen in VR.
- Fixed an issue that caused the Taste of Metal to override all mission notifications if the player does not immediately return to their settlement.
- Added steps to the automated repair and install pinning instructions to assist players who need to locate an additional Radiant Brain.
- Fixed an issue that prevented Radiant Brains from appearing in the Catalogue.
- Fixed a crash related to building on a freighter.
- Fixed a crash related to calculating starship takeoff costs.
One can not experiment enough …
Experimental Branch Update 18/02
- Fixed a crash that occurred when warping in someone else’s freighter.
- Fixed an issue that caused the Expedition Mode Select to display ‘Download Failed’ when the expedition has not yet begun.
- Fixed an issue that caused some planetary shops and stations not to offer the same Multi-Tools as before 3.80.
- Fixed an issue that caused a duplicate teleporter to appear in the Catalogue.
- Fixed a crash that could occur when building in a settlement.
Let’s experiment some more, … to then undo it all!
Experimental Branch Update 21/02
- Fixed a text issue.
Rollback to public 3.81 build (Feb. 18th 2022)
- Removed last 3 experimental updates to be same as public branch again
I wondered what was going on. Woke up to an update then got another. No one can say HG isn’t busy.
Well, it’s certainly better to revert before release rather than after…
Experimental Branch Update 28/02
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Fixed an issue that could prevent expedition data from being correctly downloaded.
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Fixed a rare issue that could cause the galaxy map to direct players to a system their settlement was not actually in.
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Added a message to the save select screen to alert players when a new Expedition begins.
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Fixed an issue that could cause the Minotaur to become distorted when fighting biological horrors.
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Fixed a crash related to rendering.
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Introduced a memory optimisation for PS4.
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Fixed an issue that could prevent Sentinels from spawning around buildings.
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Fixed an issue that caused Plasma Grenades to recharge infinitely.
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Fixed an issue that could cause the Expedition to use the wrong number in some text instances.
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Added an option to the Quick Menu to toggle the Minotaur AI Pilot.
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Fixed a visual glitch when riding creatures.
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Fixed an issue that could cause a blocker on Nexus repair missions.
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Fixed an issue that locked the player in place while receiving rewards from a frigate expedition.
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Fixed a rare issue in the Trace of Metal mission where players would be asked to build Minotaur parts they did not own.
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Fixed a crash related to wind.
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Fixed an issue that could cause the reconstructioned drone to block the spawning of patrol drones.
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Fixed a hang that could occur when spawning creatures.
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Fixed an issue that caused the base teleport module to appear as a buildable product in the inventory.
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Fixed an issue that caused Exocraft weapon upgrades to decrease the fire rate of the main cannon.
So many of these issues were ones I was having.
Shame - I quite enjoyed not having to load the plasma launcher.
posted the new strings in datamining. And list of files that were changed.
Experimental Branch Update 02/03
- Fixed a rare issue in Trace of Metal mission which prevented it from continuing after changing to a new settlement.
Apparently from yesterday:
Experimental Branch Update 01/03
- Fixed a rare softlock related to creature spawning near settlements.
- Fixed an issue that could cause starships to take off from the Space Anomaly but not launch into space, trapping them inside.
- Fixed an issue that could cause mission-related settlement decisions to be lost when switching settlements during the mission.
- Fixed a rare issue that could prevent some buildings from spawning.
- Fixed a rare crashed related to trading.
- Fixed a rare crash related to frigate expeditions.
- Fixed a crash related to interacting with mineral and gas extractors.
- Fixed an issue that caused pet Quads to explode when shutting down hostile Sentinels.
- Fixed an issue that caused the pet Quads redeemed from the Quicksilver Companion
- Robot to be orange instead of blue.
- Fixed an issue that caused blue Quad pets to fail to speak with their correct voice.
- Fixed an issue that briefly caused the word STEEL to appear when hatching a companion egg.
- Fixed a physics related crash.
- Fixed a rare issue that could cause players to die unexpectedly during warp or when getting in their ship.
- Fixed an issue that prevented the Exobiology reward decals and posters from functioning correctly.
- Fixed an issue that prevented the friendly drone from navigating correctly while the player was riding a creature.
- Fixed a number of visual glitches when getting up from a chair.
- Fixed an issue that prevented an Exobiology expedition reward from teaching the correct number of words.
- Fixed a rare issue that could prevent the recovery from working correctly after a player deletes their Sentinel Flare.