Well yesterday, out-of-nowhere, someone tried to shoot me from their ship while I was taking a leisurely night stroll along the beach, far away from everyone else. That would have been a tad annoying had I not remembered to turn off player damage (which is usually my case when starting new saves).
Heh, I initially thought it was the latest incarnation of that ghostly pink flame bug - now manifesting as a cacophony of bright blue explosions… then I noticed the large hauler hovering above me.
Fixed a rare issue that could cause NPCs in settlements to hover above their chairs.
Fixed a collision issue with timber roof corner base parts.
Fixed a rare issue where grass could grow around the edges of settlement building interiors.
Fixed a number of base-building LOD issues.
Fixed a number of rare issues that could cause planetary objects to have no collision.
Fixed a number of snapping issues with basic shape adornment parts (cubes, pyramids, cylinders, and so on).
Fixed a number of collision and terrain carving issues with small paving parts.
Fixed a collision issue with one visual variant of the timber wall with windows.
Fixed a number of issues that could occur when collecting rewards after a fleet expedition had finished.
Fixed an issue that could cause the Armourer mission to become blocked if players destroyed the targeted depot from the air, or before the mission had begun.
Fixed an number of issues that could cause settlements to be incorrectly classified on the CBAS scale.
Fixed an issue that could cause base part preview holograms to be offset.
Fixed an issue that could cause players to fall out of their freighter while constructing new rooms on board.
Introduced a significant base-building networking optimisation.
Fixed a rare issue that could cause very large player bases to crash when loading.
Introduced a number of significant base-building physics optimisations.
Introduced a significant memory optimisation for PlayStation 4.
Fixed a Xbox-specific crash that could occur when running out of audio memory.
Fixed an Xbox-specific crash that could occur when loading corrupted save data.
Fixed an issue that could cause protected terrain edits inside a player’s base to occasionally be overwritten when downloading a large number of terrain edits from other player’s bases.
I’ve been waiting for the patch on Steam from two months ago to go to Public but it hasn’t yet. However there is motion. The Internal (pre-Experimental) has just been updated.
Fixed a number of issues where Sentinels would fail to spawn around settlements.
Fixed an issue that could cause freighter bases to fail to load after warping in a freighter.
Fixed an issue that caused an empty copy of the player’s freighter to spawn in a system after warping.
Fixed an issue that could prevent building within a player freighter.
Fixed an issue that caused a small glowing cube to occasionally slowly float across the Space Station.
Fixed an issue that caused the jetpack to be disabled in Photo Mode.
Fixed an issue that prevented the jetpack effects from appearing when using the default backpack.
Fixed an issue that caused the wrong full-screen effect to be applied when using the Analysis Visor.
Fixed an issue that could cause Exosuit-specific shield messages to display while using an Exocraft.
Fixed an issue that caused inappropriate technologies to occasionally be found in the inventory of newly purchased freighters.
Fixed an issue that caused insufficiently specific text to be displayed as a mission notification when interacting with the reconstructed drone.
Fixed a number of naming consistency issues with the reconstructed drone.
Adjusted the fire rate of Sentinel drones, so that recently shot drones will attempt to retaliate more aggressively.
Sentinel drones now attempt to keep further away from the Minotaur when in combat.
Fixed an issue that prevented stun effects from being correctly applied to creatures on derelict freighters.
Adjusted the autoaim strength of the Blaze Javelin, to make pad aiming behave more consistently.
Slightly reduced the effect of gravity on Pulse Spitter projectiles.
Slightly increased the base damage of the Pulse Spitter.
Fixed an issue that could cause Sentinels to respawn in a loop while fighting inside a settlement when using PlayStationVR.
Fixed an issue that prevented stunned creatures from dying.
Fixed an issue that caused some stunned entities to briefly enter an invalid navigation state after recovering.
Fixed a number of issues with the Cloaking Device third person effects on Xbox and PlayStation platforms.
Fixed an issue that could cause the transition effects to fail to play when exiting the starship.
Reduced the movement levels of the reconstructed drone during interactions.
The Blaze Javelin now does a degree of piercing damage to armoured Sentinels, so that damage is done to the drone as well as the armour plating if the plating is destroyed in one shot.
Fixed an issue that caused procedurally generated Exosuit shield upgrades to offer extremely high protection against incoming damage, rather than values within the correct range.
Fixed an issue that caused the jetpack to be visible in first person.
Introduced a number of memory and performance optimisations to creature and Sentinel navigation.
Fixed a crash related to multi-axis rotation of base parts.
Experimental Branch Update 17/02
Fixed an issue that could cause all Multi-Tools to become Royal Multi-Tools after reloading a save with a Royal Multi-Tool equipped. Pre-existing Multi-Tools have been completely restored to their correct appearance. Unfortunately, some newly acquired Royal Multi-Tools may have changed appearance.
Fixed an issue that changed the Multi-Tools offered in shops and space stations. Weapon caches at the same coordinates will now offer the same tools as before 3.80.
Fixed an issue that caused some saved Multi-Tools to change appearance.
Fixed an issue that could cause a popup with incorrect data to become stuck and block the UI.
Fixed a mission text issue.
Fixed a crash related to Sentinel’s guarding buildings.
Fixed a crash related to using weapons in multiplayer.