Fixed an issue that could cause the expedition reward base parts to be incorrectly coloured.
Fixed an issue that caused a visual glitch on a specific character foot model.
Fixed an issue that caused parts of Cronos’ head to clip with the camera when equipped in first person.
Fixed an issue that could cause corrupt data when downloading the expedition details.
Fixed an issue that could cause several Exocraft to spawn on the same pad when deployed in multiplayer.
Fixed a rare issue that could cause base parts to appear in protected locations.
Fixed an issue that could cause Exocraft and Minotaur scans to fail to find a building more often than they should.
Fixed an issue that could cause an untranslated variable to appear in some settlement decision text.
(Experimental Only) Fixed an issue that caused technology merchants to float or become duplicated within player settlements.
Fixed an issue that prevented players from seeing the preview of a base part being placed by another player.
Fixed a memory leak that could cause a crash after warping.
(Experimental Only) Fixed an additional issue that may cause settlement building progress to reset after save/loading.
Fixed an issue that could prevent players from being able to place some base parts (such as save points or Exocraft Geobays) within protected areas on the expedition planet.
Fixed a number of glitches with cuboid room foundations.
Fixed a rare crash related to game mode selection.
Fixed a rare crash related to mission notifications.
Fixed an issue that could prevent players from being given additional judgements if they claimed a new settlement whilst their previous settlement had a building currently under construction.
Fixed an issue that prevented fireworks from syncing in multiplayer.
Fixed a rare crash related to settlement placement.
Fixed an issue that prevent the Wheel of Hirk firework from spinning correctly.
Fixed a glitch with door animations on timber parts.
Introduced a number of optimisations for settlements and large bases.
Fixed an issue that caused some islands to disappear, leaving player bases floating or mission-related buildings underwater.
Fixed an issue that could cause some settlement buildings to placed outside of the flattened area.
Introduced a number of memory optimisations for PS4 and PS5.
Fixed an issue that allowed players to delete communications beacons.
Fixed an issue that could cause multiple bases on the same planet to share screenshots when viewed on the teleporter page.
Fixed an issue that could cause some head elements to be visible when playing in first person.
Fixed a crashed related to interactable objects.
Fixed an issue that prevented ladders from working correctly when placed in cuboid rooms.
Fixed an issue that prevented some corner pieces from snapping correctly.
Fixed an issue that could cause two NPCs to occupy the same chair.
Improved the behaviours of settlement NPCs, so that they group up and converse more often.
Fixed an issue that could allow players to prematurely start the Space Anomly story missions whilst on an expedition.
Fixed a rare issue that could cause the settlement mission to become blocked after changing your settlement.
Removed a number of obsolete items from the catalogue.
Fixed an issue that could cause the interaction with the settlement technology merchant to become blocked if they were interacted with while outside the marketplace.
Fixed a crash related to base and settlement rendering.
Fixed an issue that prevented some basic floor pieces from flattening the terrain.
Fixed a number of physics-related memory leaks.
Improved the snapping behaviour of a large number of base parts.
Fixed an issue that could cause previous expedition saves to be reactivated as Cartographers Expedition saves.
Fixed an issue that could cause previous expedition saves to be reactivated as Cartographers Expedition saves.
Fixed an issue that could count other player’s objects as your own for the purposes of planet object limits (for example, Exocraft Geobays).
Fixed a visual issue with Short-Range Teleporter wires.
Fixed an issue that could cause a soft-lock when using mods on PC VR.
Fixed a number of visual issues with the Race Initiator.
Fixed a crash related to region decoration.
Fixed a crash related to noise generation.
The base building recolour menu now has hover tips to display the name of the colour.
Fixed an issue that could cause two identical NPCs to be spawned for a settlement decision.
Fixed an Xbox-specific crash.
(Experimental Only) Fixed another set of corner parts that did not snap correctly.
Fixed an issue that could cause an error when supplying materials to some specific small settlement buildings.
DANG! They have really been workin"!..on something…
EDIT the only difference I am seeing so far is it feels and looks much smoother. With Prisms, my fps took a big hit and there was a jitteriness when I was moving around. Much, much better now on both counts. Maybe the game just needed a complete download to put everything in order.
Also, the new lathes in my settlement were excessively noisy and now they seem much better. Still loud but they no longer sound like they are about to explode.
However, there is now this thing laying in the floor of the saloon. It is slowly bobbing around and I think it might be the head of a Korvax…but not sure.
I’ve heard of drinking someone under the table but, this takes it to a new level.
Meanwhile, the merchants in the marketplaces have risen to new heights
I know this isn’t the case here, but there’s a great “fixed the wrong way” joke in there:
Bug Report: Character models are floating above chairs when sitting!
Patch notes: Fixed issue of character models floating above chairs by raising chairs to their level.