3xperimental (Steam)

Experimental Branch Update 09/09 :link:

  • Fixed an issue that prevented settlement NPCs from syncing correctly in multiplayer.
  • Introduced an optimisation to the particle rendering system.
  • Fixed an issue that prevented ByteBeat tracks from playing in Photo Mode.
  • ByteBeat devices deployed to caves now have extra reverb.
  • Introduced an optimisation to base part rendering.
  • Fixed an issue that prevented some base parts from being recoloured.
  • When viewing another player’s settlement, their name is now displayed in the UI.
  • Fixed an issue that could tell players to collect products from their settlement while the settlement was still in debt.
  • Fixed a crash related to terrain textures.
  • Fixed an issue that could prevent ramps from snapping correctly to doors.
  • Base part recipes are now available to pin from the grid menu.
  • Fixed an issue that prevented players from landing or summoning their ships near buildings.
  • Fixed a visual glitch with the Exocraft Summoning Station.
  • Fixed an issue that prevent players from summoning their ship from specific landing pads at planetary vaults.
  • Fixed an issue that could prevent Short-Range Teleporters from teleporting the player.
  • Fixed an issue that could prevent plants from growing when planted outdoors.
  • Fixed an issue that required players to construct a roof for settlement buildings that do not have roofs.
  • Fixed an issue that could prevent a construction terminal from spawning at a settlement building site.
  • A teleporter has been added to the settlement Overseer’s office.
  • Fixed an issue that could reset settlement building progress when save/loading away from the settlement.
  • Fixed an issue that prevented any decisions from triggering after claiming a second settlement.
  • NPC shopkeepers and access to a Galactic Trade Terminal have been added to settlement marketplaces.
  • Fixed a crash related to the ByteBeat device.
  • Fixed a crash related to the base building menu.
  • Fixed an issue that could cause the Report Base quick menu option to appear when not in a base.
  • Fixed an issue that could cause construction decisions to fail to load.
  • Fixed an issue that prevented the Master of Elements expedition milestone from correctly unlocking the Minotaur Geobay.
  • Fixed a crash related to the expedition log UI.
  • Fixed a number of memory-related crashes on PS4 and Xbox One.
  • Fixed several crashes related to large bases.
  • Fixed a number of console crashes related to memory management.
4 Likes

Experimental Branch Update 10/09 :link: (listed as 09/09)

  • Fixed an issue that could cause the expedition reward base parts to be incorrectly coloured.
  • Fixed an issue that caused a visual glitch on a specific character foot model.
  • Fixed an issue that caused parts of Cronos’ head to clip with the camera when equipped in first person.
  • Fixed an issue that could cause corrupt data when downloading the expedition details.
  • Fixed an issue that could cause several Exocraft to spawn on the same pad when deployed in multiplayer.
  • Fixed a rare issue that could cause base parts to appear in protected locations.
  • Fixed an issue that could cause Exocraft and Minotaur scans to fail to find a building more often than they should.
  • Fixed an issue that could cause an untranslated variable to appear in some settlement decision text.
  • (Experimental Only) Fixed an issue that caused technology merchants to float or become duplicated within player settlements.
    Fixed an issue that prevented players from seeing the preview of a base part being placed by another player.
  • Fixed a memory leak that could cause a crash after warping.
  • (Experimental Only) Fixed an additional issue that may cause settlement building progress to reset after save/loading.
  • Fixed an issue that could prevent players from being able to place some base parts (such as save points or Exocraft Geobays) within protected areas on the expedition planet.
9 Likes

Experimental Branch Update 13/09 :link:

  • Fixed an experimental branch only issue that caused frequent creature navigation related crashes.
4 Likes

Experimental Branch 13/09 :link:

  • Introduced an optimisation to base and settlement rendering.
  • Fixed an issue that could cause some base and settlement parts to lose their collision.
  • Settlement NPCs now have appropriate thoughts while under attack by Sentinels or fleeing a storm.
  • Fixed an issue that could prevent players starting a new game if their most recent save was from an incompatible version.
  • The settlement mission now gives more information about when the next decision may occur.
  • Fixed a rare issue that could prevent some players from loading their saves.
  • Fixed an number of snapping issues with cuboid rooms that could cause them to become blocked when used in a multi-storey building.
  • Fixed an issue that could cause Sentinel attacks on settlements to be immediately cancelled without spawning any Sentinels.
6 Likes

Experimental Branch Update 14/09 :link:

  • Fixed a number of glitches with cuboid room foundations.
  • Fixed a rare crash related to game mode selection.
  • Fixed a rare crash related to mission notifications.
  • Fixed an issue that could prevent players from being given additional judgements if they claimed a new settlement whilst their previous settlement had a building currently under construction.
  • Fixed an issue that prevented fireworks from syncing in multiplayer.
  • Fixed a rare crash related to settlement placement.
  • Fixed an issue that prevent the Wheel of Hirk firework from spinning correctly.
  • Fixed a glitch with door animations on timber parts.
  • Fixed a number of issues affecting ramp snapping.
5 Likes

Oh thanks God, I was going crazy trying to build stairs into my base! :rofl:

2 Likes

Experimental got an update three hours ago - but no notes.

2 Likes

It was fairly large too. 1.9GB

2 Likes