3xperimental (Steam)

Nice “Looking through” photo.

2 Likes

Experimental Branch 03/08 :link:

  • Fixed an issue that could cause the orb of the freighter Trade Room to become detached and drift across the freighter.
  • Fixed a number of minor visual glitches with freighter technology rooms.
  • Fixed an issue that prevented the expedition from correctly ending after completing all objectives early.
  • Fixed a number of memory-related crashes on PlayStation 5 and PC.
9 Likes

internal Internal 9262458 9 minutes ago

5 hours…no experimental, wander what bug fix they testing…

4 Likes

Ten hours now… Must be a big fix list if they’re keeping 9262458 in internal for that long.

4 Likes

Or they broke something good lol. Maybe they said screw it till Monday lol.

3 Likes

Must’ve been burnt out by the consecutive weekends working

4 Likes

I’m convinced Sean don’t sleep.

3 Likes

… and he solely communicates in gestures and emotes. :wink:

Awww, that’s cruel, HG never let’s AIs have any fun. It would be amusing if it sometimes floated around like an NPC and looked at stuff, and then hurried back when spotted… The trade functionality is bound to the room and would not be disrupted while it’s taking a break…

PS: Still hoping for the next patches being cheakily labeled 3.100, 3.101, …

8 Likes

well they did already break pattern back around version 2…they had a bunch of 2.xxA,b,c,d and also 2.xx.01 etc so it not unlikely they will do similar. 3.99.01 or what not.

3 Likes

:+1: :heart: :joy: :japanese_ogre:

:man_dancing::heart_eyes: :wave:

7 Likes

I was very happy when the Wayward Cube used to wander the Space Station.
Then I was sad when they ‘fixed’ it…
& then I was happy again when it was made available for adoption.

I love your idea of the freighter’s Galactic Trade Terminal to sometimes just float off & poke around the ship. Would be great if it was looking at decor sometimes like sentinels do with objects.
Random stuff like this is just what would make NMS even more unique.

6 Likes

What’s the longest HG have kept a patch in internal? Looks like they either seriously broke something, or they forgot they pushed to internal :stuck_out_tongue:

4 Likes

Or they’re not sure if it could break something, and it’s difficult to test. Those are always the nastiest problems.

6 Likes

That is when they go ahead and release it to experimental and let us charge in. :scream: :rofl:

5 Likes

That’s what us lab animals are for.

5 Likes

looks like they have partially at least added code for single wall (variants)
FREIGHTERBASE_FACE.WALL

guessing solid wall version being patched in…this has been a weird roll out of missing parts.

Also adjusted files for storage rooms, plants, etc…hhmmm

6 Likes

New Experimental Build
9262458
• Fixed a visual glitch that could occur when warping in the freighter.
• Freighter storage containers now display their number designation as part of their hologram.
• Some base parts that were previously restricted as underwater only can now be built on land.
• Fixed a lighting glitch that affected freighter interiors.
• Fixed an issue that caused incorrect pricing data within the Quicksilver shop UI.
• Fixed an issue that could cause sentinels to temporarily stop network synching when a player died.
• Players can now place internal walls freely around their freighter, including within automatically generated doorways.
• Fixed a number of visual issues and glitches with the corridors connecting the freighter hangar to the bridge.
• The freighter industrial expansion room now has a unique floor.
• Older style freighter industrial expansion rooms have been added as variant parts.
•Introduced a number of optimisations to freighter NPC pathfinding.
• Fixed an issue that hid certain storage containers from the build menu if they were not built in that particular base.
• Freighter storage containers that have already been built within the current base are now greyed out in the parts menu.
• Fixed an issue that prevented other base parts from being placed upon Shelf Panels.
• Fixed an issue that could cause other people’s freighter base parts to be placed within your own freighter base during an expedition.
• Fixed an issue that could prevent mission progress during Sentinel Pillar Nexus missions.
• Fixed an issue that could cause players to fall through their freighter when saving the game at extreme distances from the centre of the solar system.

9 Likes

@AdaRynin a fix is on the way

4 Likes
  • Older style freighter industrial expansion rooms have been added as variant parts.

Didn’t see this in game…gonna have to check again

Freighter storage containers that have already been built within the current base are now greyed out in the parts menu.
Yeah they forgot to remove the grey out effect when you flip to next tab lol

The fact they are still updating room pieces and variants seems telling this was rushed out. Still a lot of small bugs to fix.

4 Likes

An exorcism! Hurray! Even though I have swapped freighters by now… But it’ll prevent affecting somebody else. :+1:

5 Likes