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Well, the term ‘base’ is also used yet it seems for most of us, it is actually a planet based factory and our suit is our ‘base’ of operations.
I thought ‘fleet’ was an accurate enough term for a collective of vehicles under a single owner, utilised for a specific purpose.
The term ‘empire’ was used figuratively and was intended to include any manor of control over system(s). Obviously no one wants a tyranical dictatorship (and none exist) so the comments seem quite an accurate ‘representation of what’s happening in game’.
‘S’ Class ships are a vanity and seem to have been quite popular. So has choosing particular colours & material finishes in bases. Many players choose a home planet based on aesthetics & many rename their ships. These facts in mind, I’d put it out there that there is quite a bit of vanity going on in NMS.
I was under the impression from the OP suggestion and following comments from the OP, that the ‘value’ would be in being able to acquire a collection of bases on systems & that could largely benifit someone travelling to that system. That would be the attraction and why people would visit. That is the value to the purchaser. Set up something extra cool that other people could check out. An extended form of base sharing.
No one would have to be ‘part’ of an ‘empire’. Some may visit, some may never visit one. Those that visit may stay for a long time, others may go after getting what they can out of it.
Isn’t that what every fetch quest & mission does? Tells you what to do?
I understand the passion behind keeping a free spirited game open and unrestricted and I see no reason why this idea, if encompassing…
…cannot improve the variety and features of an awesome game.
Peace!
Correct, you would.
Right, because it’s a game.
Yes, you would.
Speak for yourself.
No, you would just have to avoid that star system.
It’s about the trade prices for other players. So they can make money?
I’m totally open to constructive criticism, but this negativity is uncalled for. You don’t like the discussion, stay out of the topic.
The Argument Sketch by Monty Python
A man walks into an office.
Man: (Michael Palin) Ah. I’d like to have an argument, please.
Receptionist: Certainly sir. Have you been here before?
Man: No, this is my first time.
Receptionist: I see. Well, do you want to have the full argument, or were you thinking of taking a course?
Man: Well, what would be the cost?
Receptionist: Well, It’s one pound for a five minute argument, but only eight pounds for a course of ten.
Man: Well, I think it’s probably best if I start with the one and then see how it goes from there, okay?
Receptionist: Fine. I’ll see who’s free at the moment.
(Pause)
Receptionist: Mr. DeBakey’s free, but he’s a little bit conciliatory. Ahh yes, Try Mr. Barnard; room 12.
Man: Thank you. (Walks down the hall. Opens door.)
Angry man: WHADDAYOU WANT?
Man: Well, Well, I was told outside that…
Angry man: DON’T GIVE ME THAT, YOU SNOTTY-FACED HEAP OF PARROT DROPPINGS!
Man: What?
A: SHUT YOUR FESTERING GOB, YOU TIT! YOUR TYPE MAKES ME PUKE! YOU VACUOUS TOFFEE-NOSED MALODOROUS PERVERT!!!
M: Yes, but I came here for an argument!!
A: OH! Oh! I’m sorry! This is abuse!
M: Oh! Oh I see!
A: Aha! No, you want room 12A, next door.
M: Oh…Sorry…
A: Not at all!
A: (under his breath) stupid git.
(The man goes into room 12A. Another man is sitting behind a desk.)
Man: Is this the right room for an argument?
Other Man:(John Cleese) I’ve told you once.
Man: No you haven’t!
Other Man: Yes I have.
M: When?
O: Just now.
M: No you didn’t!
O: Yes I did!
M: You didn’t!
O: I did!
M: You didn’t!
O: I’m telling you, I did!
M: You did not!
O: Oh I’m sorry, is this a five minute argument, or the full half hour?
M: Ah! (taking out his wallet and paying) Just the five minutes.
O: Just the five minutes. Thank you.
O: Anyway, I did.
M: You most certainly did not!
O: Now let’s get one thing quite clear: I most definitely told you!
M: Oh no you didn’t!
O: Oh yes I did!
M: Oh no you didn’t!
O: Oh yes I did!
M: Oh no you didn’t!
O: Oh yes I did!
M: Oh no you didn’t!
O: Oh yes I did!
M: Oh no you didn’t!
O: Oh yes I did!
M: Oh no you didn’t!
O: Oh yes I did!
M: No you DIDN’T!
O: Oh yes I did!
M: No you DIDN’T!
O: Oh yes I did!
M: No you DIDN’T!
O: Oh yes I did!
M: Oh look, this isn’t an argument!
(pause)
O: Yes it is!
M: No it isn’t!
(pause)
M: It’s just contradiction!
O: No it isn’t!
M: It IS!
O: It is NOT!
M: You just contradicted me!
O: No I didn’t!
M: You DID!
O: No no no!
M: You did just then!
O: Nonsense!
M: (exasperated) Oh, this is futile!!
(pause)
O: No it isn’t!
M: Yes it is!
(pause)
M: I came here for a good argument!
O: AH, no you didn’t, you came here for an argument!
M: An argument isn’t just contradiction.
O: Well! it CAN be!
M: No it can’t!
M: An argument is a connected series of statements intended to establish a proposition.
O: No it isn’t!
M: Yes it is! 'tisn’t just contradiction.
O: Look, if I argue with you, I must take up a contrary position!
M: Yes but it isn’t just saying ‘no it isn’t’.
O: Yes it is!
M: No it isn’t!
O: Yes it is!
M: No it isn’t!
O: Yes it is!
M: No it ISN’T! Argument is an intellectual process. Contradiction is just the automatic gainsaying of anything the other person says.
O: It is NOT!
M: It is!
O: Not at all!
M: It is!
(The Arguer hits a bell on his desk and stops.)
O: Thank you, that’s it.
M: (stunned) What?
O: That’s it. Good morning.
M: But I was just getting interested!
O: I’m sorry, the five minutes is up.
M: That was never five minutes just now!!
O: I’m afraid it was.
M: (leading on) No it wasn’t…
O: I’m sorry, I’m not allowed to argue any more.
M: WHAT??
O: If you want me to go on arguing, you’ll have to pay for another five minutes.
M: But that was never five minutes just now!
Oh Come on!
Oh this is…
This is ridiculous!
O: I told you… I told you, I’m not allowed to argue unless you PAY!
M: Oh all right. (takes out his wallet and pays again.) There you are.
O: Thank you.
M: (clears throat) Well…
O: Well WHAT?
M: That was never five minutes just now.
O: I told you, I’m not allowed to argue unless you’ve paid!
M: Well I just paid!
O: No you didn’t!
M: I DID!!!
O: YOU didn’t!
M: I DID!!!
O: YOU didn’t!
M: I DID!!!
O: YOU didn’t!
M: I DID!!!
O: YOU didn’t!
M: I don’t want to argue about it!
O: Well I’m very sorry but you didn’t pay!
M: Ah hah! Well if I didn’t pay, why are you arguing??? Ah HAAAAAAHHH! Gotcha!
O: No you haven’t!
M: Yes I have! If you’re arguing, I must have paid.
O: Not necessarily. I could be arguing in my spare time.
M: I’ve had enough of this!
O: No you haven’t.
M: Oh shut up!
(Man leaves the office)
…
No…S class ships are not just vanity…they provide hard tangible benefits…you can warp further, you have higher damage, more shields, more slots, etc…those are VERY good reasons to save and pay their prices. Also the fetch missions are not something you ever have to do at all beyond a couple for the main story which incidentally can also be ignored…no tangible progress or tech is otherwise locked behind having to do them that you can’t do anywhere else…aside from that they are paying jobs, not a form of subjugation as would be if you were at the mercy of an actual emperor. I have yet to see one reason of what you think paying a billion for a system would get you. And the other idea that would be to pay a billion just so others could benefit…that still has yet to provide a reason of what the spender would get for their billion. Also extremely ironic you speak of the spirit of NMS…the spirit of the game is not to get nailed down to one location…that’s why we can warp to base from any distance…but spending a billion on a system would make most far more invested in never moving, never changing galaxy and that is definitely against the spirit of the game.
So what control over NPCs and potentially players exactly do you think the game should give you for paying a billion? This is getting more to the question nobody has been able to give any half decent answer to…what do you think you should be betting for the price of a billion? What features precisely do you think should be implemented to make such a price worth it? Your expectancy that the game would accommodate a desire for total control sounds more along the line of wishing for griefing mechanics…because one person having total control also means the ability to force others to do things they don’t want…otherwise you’re not in control. Also how is saying the truth “negativity”…by the time you have a billion to literally throw away for no tangible benefit someone has no more use of a slightly higher profit margin. And others benefiting from your expense still doesn’t answer the question of what tangible benefit would spending a billion provide the person who spent it?
I can see you are passionately against the idea. That’s fine. It’s just a topic of discussion after all.
For me NMS encompasses a spirit of free exploration in an open universe, with many opportunities involving solo and collaborative interaction. A variety of lifestyles and equipment choices abound and the moral choices involved in some interactions allow for varied personalities, including those who see no value in assisting others.
For some, choices include settling down at a base and exploring from there. For others the endless travel is their calling. For some, high tech everything is appealing yet for others the simplicity of a single ship with average tech is enough. It’s a big universe and all ideas can fit, even if they don’t suit another’s personal choices.
As the game develops this diversity may prove to very valuable.
When you have a hangar with 6 of them, yes it’s vanity.
It can be ignored, but remembrance is only obtained after finishing the artemis line. So yes, there are unlocks you can only obtain from missions. Make sure you know what you’re talking about.
No, you just disagree with them. there’s a difference.
This is your opinion, not everyone shares it.
Read the rest of the topic, people have made suggestions.
As I mentioned before, if you don’t like the rules, stay out of that system. You don’t have to subject yourself to it.
There is a way to express your opinion without being demeaning. Most people here seem to manage.
It does indeed. It’s no different from farm sharing. I feel good knowing that someone else is gaining from my hard work, that’s the benefit. Share the wealth?
I personally have never seen the point to making huge sums of money. Once you have the best of everything, money is useless. So I agree, spending money to make more money is pointless. Which is why we are discussing possible benefits. If you want to add to the list, or provide feedback, that’s welcome. But you’re just shooting down ideas. So yes, take your “negativity” back to the rest of the internet.
Nothing I have said has been in any way demeaning…I have stated the facts. And a hangar with six ships still provides a lot of hard tangible benefits…you can have a ship that can warp really far and one that has lots of storage, different weapon systems setups and so on to be able to switch between for different benefits for different tasks and missions without having to give up a ship to have a different set of benefits…again…hard tangible and definite benefits. I have asked you guys a lot of times already to define in what way would “buying” a system benefit you in terms of desired features and you can’t…you literally have no idea why you’d want to spend a billion units on such a thing. What “rules” do you think Hello Games would enable you to implement with such a feature? You literally have zero idea…you just have a vague desire to be allowed to buy a system and implement “rules”…for what? For who? What do you expect to gain out of implementing said rules.
I’m all for higher end-goals… but making it all spin around monetary, or even resource oriented “property” would be a bad idea…
Money and resources are meaningless. It certainly is a “pity” for the future of Multi-player trading, or not, if they concentrate on the role playing and move away from accumulative goals. In short: Haxxors brake economies.
If you wanted to “fund” a persistent hub, for everyone to see and visit, I would suggest less mundane and actually dedicated feats.
Example: On a system of your discovery, have sixteen players place a “first contact” commemorative monument for the hub options to show…
Example2: At the end of the bzzzk quest, we are offered to give bzzk to a fttk, (which feels like a big nothing) but if it could maybe be combined with the end of the fzttk quest, and some other hard condition, like having learned all there is… Then, give the option.
If anything, buying a system would unlock special missions for the purchaser, and maybe provide opportunities for visitors.
Visitors could take on small missions for the owner like hunt pirates and sentinels, or deliver items, just for some quick examples.
The purchaser would have access to special quests like deep space scans, checking for pirate activity, etc.
I’m sure you can think of lots of cool ideas!
However, I’m not totally sure if owning a system would fit the lore of the game, but it’s a cool idea and fun to think about!
I am sorry but I have to call this statement out…and its not the first time this was posted by you.
I am copying my original post below because it does give ideas for tangible benefits for “buying” a system. I answered this topic as a speculative discussion with the Yes/No question and what would you spend that many units for.
I would consider all of these things to be possible tangible benefits for a larger build for players that enjoy exploring a region and building things.
You could use the birth a star event. That would link into the lore. Like virakotxa said.
How a bout a ship customization hangar for modding/making ships? I can see how it might result in fewer people looking for ships. Maybe make it so you can only learn new blueprints by disassembling other ships? And it cost large amounts of nanites, that you get from taxing the blueprint trader?
How about a freighter management system that allows you to have more than one? Finally build that fleet you always dreamed of? Coordinate system to system battles? You could get more than 6 ships then too.
The ability to have multiple planetary bases would be good but I don’t see why that would have anything to do with paying for a system or why they’d be restricted to all being in the same system for that matter. Customizing space stations again brings the question of how? And it would be mostly cosmetic as functionality wise can be found everywhere. Rare MTs and every ship imaginable is not that hard to find if you know what you’re doing…replaced my S class ship collection entirely after 1.3 38+12 slot explorer and fighter, 2x 48+8 haulers, and a 20+6 exotic…and I’ve had my S class Alien MT from before 1.3. So knowledge of how to play the game beats having to drop a billion to be given the chance to spend another 0.5 billion on these things. As for a portable base…we already have the ability to have one…if you buy a freighter you can build a base in it that you can take everywhere with you. And what are “sovereign borders” supposed to mean gameplay wise? That nobody can warp to that system? That nobody can discover/name something in that system? Again…define what you mean. It’s not hard to find a system nobody will ever find…problem solved…“sovereign borders” lol. Don’t want others to discover or name something in your system? Do it yourself…problem solved.
It took long, deep thought for me to be able to answer this…as while in real life I might feel it would be worth a billion to have no neighbours (thus avoiding forced interactions of the adversely affecting kind), here in NMS I don’t need to own a whole system for that, it being so vast I simply need to play the game as is, which I really love! However, this most varied thread I have much appreciated reading has helped me realise how much I would like to be able to say ‘Hey, look at this amazing thing! At least, it gave me pleasure, giving it back, freely’ as @Mad-Hatter said like an extended form of base-sharing (which now, incidentally, I have decided I will extend myself to as a result of this here…when I am ready which isn’t quite yet but will be sure to make it known as soon as I am, I look forward to )
Also, as an extension of the ideas put forward here by @Wickerson suggesting it might unlock special missions for the purchaser or provide opportunities for visitors to take on small missions for the owner, just imagine, if owning a system enabled one to write missions based around their own NMS backstory lore! I for one would be honoured for example, to visit a system to take on some @TravelEcho/ @Mad-Hatter/‘any others who have creatively written’ missions whom I have yet to get to writings of…
(such delay is normal for me and no indicator of importance level, more relating to dreams and spacing but I’ll save that for elsewhere…but sometimes weeks, months or even years behind I can be with some things but can say that in my brain, I am right there in the moment ‘live’ as and when, haha)
…and I may even write some of my own one day. Anyway, those are my thoughts so far.
The ideas in short describe having more control over a system and easy visibility (as sovereign borders ) on the galactic map for the steep (and quite imaginary and up for debate) price. This in general is speculation for things could be part the game for those of us that have nearly everything in the game including 1 billion units to waste.
Given the tone and content of the responses I’ve seen, I think its primary driver is to argue.
I will stop feeding it.
@DarthTrethon, why arguing anymore ? The subject of this topic is “Would you buy a Star System for 1 billion units?”. You answered no and told why, that’s enough don’t you think so ? I wouldn’t buy for many reasons but i don’t try to command my point of view to all the players who would, discuss about what they’d like if it happend. If you want, create a thread “Why i wouldn’t buy a solar systerm” and maybe you’ll have replies.
Most of the replies justifying it are nonsense…gibberish about “ruling” and “sovereignty” without a clue about what any of that would directly mean in game or how any of it would be implemented. Given how few NPCs there are and how unlikely it is for people to run into your system anywhere outside of the hubs this is more akin to declaring one’s back yard a sovereign nation and setting rules that mean nothing to anyone else except the kids. Reminds me of Fallout4’s Republic of Dave. Or talk about additional profits long after units stop being a relevant concern.
This point is interesting. Maybe not for buying it for 1 billion but we can imagine it linked with the Artemis quest reset (if done after). We birth a star and after reseting the simulation we spawn in an empty race form system, the one we created with the star an depending of our choice (peacefull, ancestral etc…). Here we could have the choice (sort of quest) to ask to Korvax, Gek or Vy’keen to build a space station (for 1 billion to keep the price ) or to the 3 races (333.333 millions each) if we want a system where everybody live together. We are in a simulation and Atlas/Emiliy could find interesting such experience.