Exactly, this is to discuss for what exactly.
Premium just in the fact someone dropped a billion on it, or Premium in the trade commodities and prices. Your named systems show up as yellow and others as red. Premium Systems could have their own indicator, and show up in scans as a Premium System for trade, or activity like setting bounties.
Players are slowly becoming billionaires and it is without any higher goal than just because we can. This could be a way to carve out a more unique section of space for ourselves and bring some more options to interactive trading.
That would be especially pointless now that we have economy scanners that tell us the exact state of the market in each system and the fact that there is market saturation so you can only really cash in at big profit once and then then you’d have to go looking elsewhere. Not to mention it would be far easier and far less time consuming to find an equal or better system to that of any one player than it would take to make a billion and then spend it on a pointless and meaningless tag. Not to mention that it would be useless outside of one of the hubs as nobody would ever likely see it and even in a hub nobody would really care. Not to mention that by the time someone would have a billion to waste on a meaningless tag the last thing they’d care to spend on would be a profit margin as by that time those players would undoubtedly already have all the meaningful high value stuff like top freighter and ships and so on. It would be a pointless vanity symbol that extremely few if any would ever see and fewer still would care about.
I would suggest just pressing “No” on the survey above if you care this much against the idea. Your opinion against is well documented.
I suspect galactic real estate could become more premium at the center, and give people more incentive to go there.
Distance from center also has little value since someone would have to make their way there on their own in the first place so it’s not like they’d be buying their way out of crossing the galaxy…and crossing the galaxy is also far easier than ever before via portals. Outside of that there are more than enough systems within a couple of jumps from center than people could claim and then there are infinite galaxies…but with portals literally everywhere is one single jump from center.
Nearly all the game mechanics are in place to make premium areas of space possible.
I think you’re discussing this as if the current version of gameplay is set in stone, the galaxy can change, game mechanics have changed, updates have dramatically changed things. This is speculative talk on where things could go.
I’m neither for or against the idea of buying an entire star system, but i’m currently leaning towards no, i would not. The current game mechanics offer little incentive for such an endevour, but obviously if you “could” buy one, supporting mechanics would be added too.
However, adding this kind of mechanic could encourage some players to huddle in rather than go out and explore, or cause some pockets of space to resemble Eve Online. Although I love the idea of large scale space combat involving freighters, I’m not so big on the idea of working for someone else in those conflicts.
They’re not going to implement pointless vanity features to enable griefing…there are countless systems within reach of the center…they would never be bought out legitimately. And even if they did make it so portals could not be used to keep a planet reached through them players would still have to reach any part of any galaxy through their own effort. paying to keep others from naming stuff in one system is utterly pointless as there is more than enough for everyone to have tens of thousands of solar systems to themselves and that’s never changing and they would never implement troll enabling features like paying to prevent others from warping to a system and making full use of it. So in terms of claiming and naming there is no way it would change to be locked behind a mega pay wall…that would eliminate exploration for 99.999999% of the players to enable the 0.00000001% of griefers…that’s never happening.
It’s not my thing, I’m really am a solo player and I like to just go wherever, or so whatever, depending on mood of goals I set for myself. I fear something like this could turn into a large clique where only certain players, either via milestone, or friendship get included while others are arbitrarily excluded. And while it’s a massive universe, I could see a time when it gets harder to find the free space not claimed by others to just do whatever you want without harming others gameplay.
Griefing? I don’t see how this could enable griefing, and I don’t know why you’re talking as if I’m implying there is a shortage of systems available to people, and I haven’t suggested locking out visiting players? In fact, luring players in could make the trading better. Buying a system could allow larger trading between other premium systems, just like installing trade terminals already give us larger trade options.
btw I think you’ve completely misinterpreted everything.
You’re not exactly presenting a case for what the 1 billion unit value would be that I can see…it seems to be a relatively empty vanity purchase.
I suggest you read the thread comments thoroughly. I don’t feel you’ve done that yet.
What you’ve been saying amounts to “it would be premium because someone spent 1 billion on it”…that’s what vanity is…something that is just for show without you actually gaining anything out of it other than hoping others would notice. I’m searching for an argument where a case can be made where spending the 1 billion would provide more tangible benefits…benefits that would ideally extend beyond a larger unit profit margin cap as by the time a player spends a billion on a system they’d be well past the stage where units would be something they care about.
If you’re eliminating vanity status, more trade profit options, and player hub incentives, then a Premium System would get you lots of Gek chicks, lots and lots of hot Gek chicks. Buying 2 Star Systems would get you lots of Vy’keen wamen. Possibilities are endless!
I actually like the idea but where existing HUBs could become empires. The price to be established as an ‘empire’ would be the 1 Billion Units with 1 region your limit for expansion. It could be either collaborative or solo. Expansion would require 100% scans of each system to be included.
Why would you do it?
I think to ‘own’ an empire would be just a game vanity as @DarthTrethon says but I can see benifits too much in the way space stations are benificial.
For the owner; maybe it lessens the need to farm & trade (taxes), with access to multiple bases, trading posts, space stations (all needing to be bought) in the region. Through poor management, the owner(s) can lose ownership allowing the region to revert to standard NPC systems.
Perhaps visiting an empire to make a bulk sale of a commodity would be hugely benificial. Lots of bases means lots off goodies to use to make valuable commodities to sell elsewhere.
Perhaps you could settle in a system in an empire but you’d need to pay for the privilege but the upside is a (temporary) period of financial benifit, (premium real estate). Then you move on…
I think the idea could work but still allow for nomads to travel, merchants to trade, farmers to farm and travellers to explore.
Perhaps emissaries from one empire region to another could establish trade routes.
Personally I’m not even into the idea of running an empire in space myself but I think I’d enjoy making special trips to trade with a local empire or take on work.
Prior to 1.3 many people were making hub pilgrimages for no reason other than hanging out. This idea would support that and also give a nomad a point of interest to travel towards.
It would need to be carefully designed and in keeping with the spirit of NMS but it would add another branch of activity that has already proven to be of interest to many players.
Let’s just all remember no idea is a bad idea, with regard to buying a system, some people would love to do it while others would not. Take base building for example, I don’t believe that was ever intended to be in the game, but was born from ideas from the community, other than farming and “vanity” what purpose does it serve?? None that I can see but I m sure I speak for the majority when I say it’s a great feature of the game! and some if not most love creating cool looking bases, it’s these players that would like the idea and opportunity to have there very own star system and be able to craft it into something cool for others to visit IMO. for those that don’t that’s fine, it’s all about enjoying the game in your own individual way.
and
to all travellers
People throw around words like “empire” and “fleet”(when speaking of their ship collection) but those are not in any way representative of anything happening in game…an empire would have an emperor and an actual emperor would have absolute power(for better or worse) over his domain…but none of that is even remotely close to what is actually happening in game. The hubs are people vaguely screwing around in the same areas of space and taking advantage of each other’s bases and findings and that’s about it. Spending a billion would not change that…at all…you wouldn’t gain any more control over the NPCs or anything like that…it would still be just you doing whatever without having listening to anyone or anyone having to listen to anyone. People love words like empire but the reality is nobody would actually like to be part of an actual empire because free will has no place in an empire and if the game actually implemented some system where you would HAVE to do whatever someone else told you or not play the game nobody would like it. Everyone would split and forget all about empires and hubs within a day.
People love to throw around these meaningless phrases but at the end of the day nobody can provide any actual answer to the simple question of what do you expect to get in return for burning a billion units in terms of actual game changing features of benefits…the best answer so far amounts to “well maybe you get like better trading prices” which is relatively pointless because by the time you make a billion you can better spend it on having all the best stuff in the game in terms of freighter and ship collection and so on which moots the point of throwing it away just to make another billion faster…for what? With a billion you can have the best of all units can be spent on…you’d throw it away to make more units that you wouldn’t need for anything.
btw I’d like to offer 100 million units to any player that can rid my system of pirates.
I’m in. What’s your address
we need an intergalactic paypal system