Wishes for Update 1.3, 1.4 and beyond

Hi there! My complaint is that the interface was designed in such a way that we are required to click multiple times to skip over stuff we’ve already seen. From day one people complained about it, and a year later, it is still clunky.

Click to skip, sure it works, but why not make it so we don’t have to start every conversation over again when backing out? That way all the extra clicking isn’t even necessary.

There is a delay… I’ll stop right there as that is the problem. An interface with an intentional delay on every button press is just bad. I understand the desire for hand holding, but a passive “undo” option would allow for the same hand holding without the delay.

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HG listens to its fans. If it was that big of an issue, they probably would have fixed it by now.

Some dialogues have non-linear paths. You have to start over to get the full range of options.

It would be rather difficult to undo plot decisions the same way. Pressing the wrong button at an atlas interface can change the plotline. The only way to undo that would be to reload saves. And having to reload at every wrong decision would get annoying quick.

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the delay is insane now, at the trading post no matter which one you use it now has to reload when you exit selling or buy, that was not a problem before, now it is just a waste of time, annoying, frustrating, piece of code that should not have been change, the interface when dealing with aliens should go back to as it was before 3.1, this interface makes it hard to read, i think they did it for “roleplaying issues” but the process is bad, time to revert that interface back to the functional easy to read one.

Hmmm… I don’t want the dialog to start over again, that is the issue. Buying and Selling is a perfect example. I don’t need a dialog to replay over and over when all I want to do is click a button and get on my way. It’s a little thing, I know, and not game breaking by any means, but it’s definitely something I wish was fixed.

If plot decisions can not be undone, then reloading a save once in while is still better than delaying every single button press. We have to reload saves now anyway due to bugs.

It is what it is I guess. I’ve said my piece on the matter. Thanks for listening. Now I’m going to click the reply button, wait for a little icon to spin around and a sound effect to finish playing before this message gets sent. How annoying would that be? :thinking:

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I think I misunderstood your complaint. The trade terminals are more clunky now.

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My List of Suggestions & Ideas

  • Terraforming

While the new terrain manipulator component for the multi-tool is somewhat useful, it does not provide true terraforming functions. You can’t make pools of water or oceans appear. You can’t make trees grow/shrink or make forests appear. It’s also very limited on how much it can create as you’re constantly needing to recharge it.

We need a proper terraforming system, a space-station that you could create in orbit that can be fed a number of materials to be used to change the environment to suit your needs. Of course, this will no doubt anger the sentinals on a large scale so it would be your job to defend it till the job is done.

  • Gene-splicing

A number of times you go and land on what appears to be a perfect planet. Good trees with lots of shade, beautiful and serene mountains, large oceans… and there it is, the one thing that “wrecks” the whole scene. A giant bearish creature that’s standing upright, haunched forward with two near-useless hoofed arms like some freakish monstrosity. It seems the creature proc generator decided to be funny by throwing a curve-ball, something that defies all physics and gravity (I should know, there are Diplo-Dogs on my home-planet that have giant bodies but tiny heads and little to no necks… how the hell do they even eat?!).

It would be interesting to see a specialized tool, much like a terraforming station where it could allow us to gene-splice the fauna and flora to develop the planet, evolving it to something of our design or correcting “flaws” that would make a ok-ish planet in to the perfect utopia in a chaotic galaxy. No doubt the Sentinals won’t like the idea but much like the idea of terraforming planets, it would be your job to adapt the planet and its protectors to accept these new… creatures and plants in to the environment (maybe you’ll be able to make something as mythical as a dragon that actually breaths fire and be a Dovahkiin or perhaps you prefer to have your pretty world with cute and colorful ponies?).

  • NPC’s with meaning

One of my biggest complaints I have with No Man’s Sky would have to be is how “lifeless” the NPC’s truly are. There are only a handful of “states” you’ll see an NPC in whether you’re in a space-station, a pre-fab building like your base or out in a station on a planet or generally just about any where in the game (their default states being stand, sit, stand and look at PDA or sit and look at PDA). While they do have some form of “animation” when you interact with them, they are still very static, never moving from their spot, showing lack of doing… well… anything (you don’t even see them “eat” or “drink” or “talk” with each other).

NPC’s should feel dynamic, alive and responsive to the environment they’re in. They should interact and do stuff. They should be able to do everything most people do like sleep in beds, eat food at tables (not sure how a Korvax could eat, maybe a synthetic drink through a straw?) or form hunting/raiding parties. They need diversity, they need something that makes them more believable than just another static object in a space station.

NPC’s could also bring new meaning to ground based activities. What if you’re given a mission to infiltrate a bandit base and you need take out a leader. What if you have to protect an NPC as they collect “relics” as Sentinals try to stop them. What if you need to escort an NPC from place to place? All of these things would breath even more life in to NPC’s in general.

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I think my key wish would be that the developers respect the players time in all matters. Time is the one commodity none of us has more of, and our leisure time is our most valuable in that regard. It should be the number one consideration of any developer to ensure a game’s systems aren’t flabby and wasteful in that respect.

In space, for instance, I’d like the ability to zoom in on a destination from the cockpit, set a properly locked target (versus a direction) and actually get there, not to have to constantly fight the flight controls to keep me heading at the target.

Similarly, on a planet, there should be a true auto pilot function where in again you can lock a target and the ship will head there and maintain the necessary height to stop you from crashing off mineral deposits etc along the way. Don’t get me wrong I like the free flight model and the lower level makes things more dramatic, but trying to fly at very distant targets means constantly having to adjust your height all the time and lose speed etc. The option to go to a safe altitude and just cruise there without interference would be beneficial.

Put some serious time management thought into the UI. There’s a hell of a lot of room for improvement for trimming excess fat especially when it comes to talking to NPCs, etc. I shouldn’t need to have to constantly engage, re-engage with the same NPC for instance if there are a number of dialogue options.

With buying and selling from the market, just list what’s actually available.

Lose the ramps and gantries in the space stations. put the entrances on the same level as the ships. It’s just time wasted to have to run up those things, and early on jumping up there with the jet pack can be hit and miss.

Also, make it abundantly clear that one stop locations like Drop Pods, Transmission Towers, Monoliths, etc that have been previously been accessed are done and don’t need to be revisited. Change them to a different colour completely.

Hell I’d like the ability to toggle icon visibilities whilst we are at it. Show traders, don’t show shelters etc.

Vague wish…MP3 player. I like the game soundtrack, but the ability to say listen to a podcast or my own music in game without having to mute the game sound would be great. Just have it revert in the event of pirates or some such, a bit like traffic reports on the radio interrupting music in your car.

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Not to put to fine a point on it, this thread is for people to add feedback, not for you to say ‘nothing to see here move along’. That you yourself see nothing problematic about the games UI in its current state does not invalidate the opinions or experiences of others. So maybe don’t derail the thread with unnecessary defence posts ok. All it does is just muddy up the thread.

Might be a bug on your save, I’m not finding any delay or reload issues on the ps4 - single tap the X button to instantly load the buy/sell screen and single tap O >X to switch

Derelict or Abandoned Freighters that you can repair just like a ship on a planet. The freighters would just be drifting in space though.

While on the subject of derelicts, picture this…

You warp into a new system and find the location of the nearest space-station following the obligatory scan. You head for it and fly past a destroyed freighter, eventually you land in the station to find it over-run by a hostile unknown alien species.
After an intense fire-fight you manage to clear out the inhabitants and behind a barricaded door you find a Gek who has been hiding out since the alien invaders took over. You discover that he was the administrator of the station and as a reward offers you partial-control of the station.
After doing some side-quests to get the Station back to an operational standard you now have access to a generous storage vault, a terminal which lists all planets in the system as well as ships currently docked in the hanger.
These ships are other players who are passing through, you notice quite a few players are doing this so you raise the slider on the ‘Docking Charge’ to 1000u, may as well make a bit for use of your facilities.
You decide to upgrade the station further, unlocking different blueprints for ship upgrades, players are now landing and paying you to upgrade their ships cannons, drives and shields, saving them the bother of learning the blueprint and finding the components.
As these players are passing through they are stopping at the planets too, their data is also uploaded to your station, giving you and anyone that wants to view it, lots of information about the current system as well as another way of earning units.

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Yes please. Everything in the above post should be on the list of things to do ASAP. This game has too much potential to be weighed down by minor annoyances.

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For the Pathfinder update the PS4 had new trophies, I see the opportunity for several that could be added for the new story and missions.

Does anyone know if this is in the works for the new update?

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For those of us who use inverted look/flight controls, please have it the same when accessing the galactic map :face_with_monocle:

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For the love of all things holy can we get some different animal noises as well? That mewling sound emitted by herds is like nails down a chalkboard tbh. It’s ultra distracting and distressing in the same way a crying baby is.

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Planetary Map

Essentially starts as an empty globe that you can zoom in and move around. As you discover areas the globe gets filled in, Poles, the Equatorial Line and other points of interest like crashed freighters and buildings like portals, ruins etc would be added automatically. Plus you would have the ability to add waypoints and custom markers for points of interest like resource deposits or cool creatures.

I think this would encourage exploration more as people’s OCD would force them to explore every inch of a planet and bring home just how large each planet really is.

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Agreed.
“…bring home just how large each planet really is…”.
I drove an exocraft halfway around a planet to see a portal. I mentioned it in my tale I wrote.
Seeing the landscape continually unfold and change in front of you but never replicate is very cool. Tundra turned into mountains and back again as I went.
Yes, it did get boring eventually but experiencing Proc.Gen. like that really gives you insight into not only the possibilities of proc.gen but also makes you appreciate the sheer size of each planet. We miss so much.
Imagine if they brought in even more terrain variation onto each planet. You’d spend days on just one planet exploring.
I recomend giving the old nomad drive a go on an open planet with less trees…ohh and watch out for sinkholes.

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Everyone’s suggestions so far have got me dreaming hard!

I have a small contribution - Submersibles! - Perhaps a new upgrade/tech blueprint (series-of OR questline to obtain) to enable the NOMAD to switch/spin/reverse its hover-gear into ‘aquatic-mode’ or something like that.

NOTE: I really don’t care if we are like beta-testers for this… Nothing in life is made truly perfect, its humanities nature to try improving things as we go. Personally I see years and years left for the NMS simulation. Exciting to think how it will be 10 years from now… VR goes without saying! … I hope to play when old & grey and if I may beyond the grave!

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When arriving on a new planet I love nothing more than flying low and spamming the scanner, seeing what’s about and marveling at the strange new world below me. I’m 9/10 looking for a settlement I can land at and take off for free but I will happily land and explore something that interests me.

For this reason I’d like an “Exobike” that would take up inventory space so I can deploy it wherever I want to explore easier.

Imagine how many people would have done Moulesmariner’s journey had there been a Planet Map…

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gosh, I love the little critters mewing :tiger2: and squeaking :mouse2:

it’s that rolling snare drum sound sequence that gets me, every time a sentinel turns red, :rage: “d-dat-dat-dat, d-dat-dat-dat, d-dat-dat-dat, d-dat-dat-dat.”

I’ve turned the music down, close to off, to avoid the distraction but now I miss the appropriate ambient when exploring.

I guess it wouldn’t be so bad if, in survival, every other planet wasn’t trying to get you. :grimacing:

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Ok , I agree with what they said :point_up_2:
And when I figure this out a little better and get a little more time I will submit my ideas

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