My List of Suggestions & Ideas
While the new terrain manipulator component for the multi-tool is somewhat useful, it does not provide true terraforming functions. You can’t make pools of water or oceans appear. You can’t make trees grow/shrink or make forests appear. It’s also very limited on how much it can create as you’re constantly needing to recharge it.
We need a proper terraforming system, a space-station that you could create in orbit that can be fed a number of materials to be used to change the environment to suit your needs. Of course, this will no doubt anger the sentinals on a large scale so it would be your job to defend it till the job is done.
A number of times you go and land on what appears to be a perfect planet. Good trees with lots of shade, beautiful and serene mountains, large oceans… and there it is, the one thing that “wrecks” the whole scene. A giant bearish creature that’s standing upright, haunched forward with two near-useless hoofed arms like some freakish monstrosity. It seems the creature proc generator decided to be funny by throwing a curve-ball, something that defies all physics and gravity (I should know, there are Diplo-Dogs on my home-planet that have giant bodies but tiny heads and little to no necks… how the hell do they even eat?!).
It would be interesting to see a specialized tool, much like a terraforming station where it could allow us to gene-splice the fauna and flora to develop the planet, evolving it to something of our design or correcting “flaws” that would make a ok-ish planet in to the perfect utopia in a chaotic galaxy. No doubt the Sentinals won’t like the idea but much like the idea of terraforming planets, it would be your job to adapt the planet and its protectors to accept these new… creatures and plants in to the environment (maybe you’ll be able to make something as mythical as a dragon that actually breaths fire and be a Dovahkiin or perhaps you prefer to have your pretty world with cute and colorful ponies?).
One of my biggest complaints I have with No Man’s Sky would have to be is how “lifeless” the NPC’s truly are. There are only a handful of “states” you’ll see an NPC in whether you’re in a space-station, a pre-fab building like your base or out in a station on a planet or generally just about any where in the game (their default states being stand, sit, stand and look at PDA or sit and look at PDA). While they do have some form of “animation” when you interact with them, they are still very static, never moving from their spot, showing lack of doing… well… anything (you don’t even see them “eat” or “drink” or “talk” with each other).
NPC’s should feel dynamic, alive and responsive to the environment they’re in. They should interact and do stuff. They should be able to do everything most people do like sleep in beds, eat food at tables (not sure how a Korvax could eat, maybe a synthetic drink through a straw?) or form hunting/raiding parties. They need diversity, they need something that makes them more believable than just another static object in a space station.
NPC’s could also bring new meaning to ground based activities. What if you’re given a mission to infiltrate a bandit base and you need take out a leader. What if you have to protect an NPC as they collect “relics” as Sentinals try to stop them. What if you need to escort an NPC from place to place? All of these things would breath even more life in to NPC’s in general.