Is it too early to start another wish list?

Post your (No Man’s Sky related) wishes here, I’ll start:

-there’s an annoying bug/feature when you have your specialists on board your freighter base, the quest marker will make you go to the system they are currently in. If you move your freighter, you’ll still have to go back to that system before they will speak to you. I’ve submitted this to zendesk

-exiting the blueprints menu from vendors will exit the conversation, minor but annoying

-multiple multi tools! I’d love to use that gun rack behind the Armourer’s Desk to store multitools i’m not using but still upgrading

-melee weapons: we can shoot em, we can punch in the face, when can we slice em with a chainsword??

-aiming with our guns: it’s been done with shooters since the 90’s, just press and hold to look down the sights. This could be a function when you have a weapon active like the bolt caster or pulse spitter. Having the mining laser or terrain manipulator will let you use the analysis visor, but having a weapon active will let you aim

-wingmen: could be useful in space battles as well as going to the local bar haha

-a button to toggle those labels all over our screen; especially covering the door to the space station. On the controller it could be the left D pad

That’s it for me, what about you?

ps. please keep your holiday wish lists on a separate thread :wink:


And it’s been done in NMS since the release of NEXT :wink:
Just install a combat scope, have it active as your secondary weapon mode, and voila! It’s not quite iron sights because third person, but pretty close.



Colossus four seats
Roamer two seats
Nomad one seat

Passengers can control scanner, weapon, and mining.

Interiors, first person.

Procedural generated like ships.


I like your wish list, especially the multitool and melee weapon ideas.

I have always wanted more things to do in space: space weather and hazards, space creatures, strange anomolies, comets, gas giants, or large asteroids fields (like Empire). I like that we have uncharted or derelict systems, but perhaps we could find pirates that have taken hold of those systems (missions for clearing out pirate havens…or perhaps blackmarket vendors?)

However, the thing that will have me playing the game for thousands of hours more would be to put in extremely rare things to find besides multitools (artifacts, distinctly unique planets, city planets, primitive civilizations, ect.). Why couldn’t the sandworm be on one (or few) planet in the galaxy?


Oops haha

Time to upgrade my multitool!

1 Like

True, but in my opinion it’s not really good. The zoom is pretty terrible (nowhere compared to preNEXT where you could use your Analysis Visor) and you can’t shoot the blaze javelin while zoomed in. ¯_(ツ)_/¯

Blaze Javelin

I’m still hoping that they’ll fix the blaze javelin combat scope issue soon, because the blaze javelin is my main weapon. I imagined the combat scope to actually be more like the analysis visor before I installed it.

If Hello Games deliberately made the blaze javelin unable to fire, they may have been thinking that you don’t need zoom with the blaze javelin, because it fires exactly where you aim it.

Still hoping.


This one is sort of impractical, but it’s my personal pipe dream for No Man’s Sky.
We have different styles of multitool: rifle, pistol, alien, and experimental. I think that adding different styles of spacecraft would make the game more unique.

In addition, giving shuttles some unique property that could offset their looks would be great too. :+1:t2:


I’ve used the combat scope for long-distance mining far more than for weapons. It doesn’t zoom enough to be as useful as I’d like, should probably have multiple levels like the visor. Zooming is also mostly negated by weapon spread anyway. Worse, while the scope is active, spreads that increase over time (like with the boltcaster) don’t reset when you release the trigger like they normally do. I’m very surprised to learn the javelin doesn’t scope, I figured that was the sniper rifle equivalent (I guess it’s more of a railgun).

1 Like

Oh well, since I suck at aiming anyways, all I ever needed was a scatter blaster. Not much need for a scope with that baby…

But… but… there are? So you’re obviously thinking of something else than the fighter/explorer/hauler/shuttle/exotic differentiation, which is very analogous to the multitools. But I really don’t know what kind of system you might be thinking of.


More colour variety on planets, and if possible, E3 planets.

1 Like

Thanks man, and I’d love to see more stuff in space too! Creatures, anomolies, comets and other hazards; those are all good ideas!


Space whales!

…and what are we all doing in space without our towels?

Repair mission that require more then material, like a puzzle? Idk, less get this get that.

1 Like

What I was thinking was different appearances for the spacecraft: the original look, an “organic” alien style, and something based off of the design of the exotic multitools.
I think that it would add some interesting diversity to spacecraft (more than there is already, of course.)

1 Like

Matching equipment and vehicles? With crystals sticking out of them and horns. That could be cool.


Hello fragments of dying superinteligent A.G.I.

Below are some features I hope will eventually be added to the ever improving no man’s sky.

Personal drones for diversion/reconnaissance

Creature capture/Genetic capture for homebase zoo

Ship building and customisation.


I personally would prefer it if the game would start fleshing out its freelancerish aspects, now that that they heavily fortified the minecraftish side of things.

More space stations with specific purposes spread over systems, minor in-system factions, more logical solar system generation with a decent map (there’s an asteroid field over here, a refinery station around that planet, etc), with stuff to discover in space like derelict freighters and frigates. Basically, a bit like “Daggerfall in space”. A bit more of a space game than just a planet game (not that I mind the planets, what puts me of in most other space games is that they ignore planets almost completely. Just… yeah, a bit more space would be nice).

Alternatively, or ideally additionally, I’d like a more fleshed out economy with production chains the player can participate in. Something like factory modules for your bases that can consume resources directly from harvesters and landing pads (costing money, of course) to manufacture products automatically that are otherwise not craftable. The current trade goods are an obvious point to start and could be expanded a bit (they have a somewhat questionable value chain right now anyways).
Oh, and implement spacewalking as a fully fledged feature and let us build in space. Voilà, we’re halfways to the X-series now…

It’s kind of sad that I mostly wish for aspects of other games to be integrated into NMS, but that’s only because they would all be so much more awesome if they were in NMS instead of the games they’re from.

Make those NPCs walk around and do stuff now that you have all those animations while you’re at it.

That’s a pretty tough wishlist, actually. Might keep them busy for a few more years… :smile:


Something to add that was brought up in another thread:

windows on freighter bases!

1 Like

I’d like more multitool pieces, like different barrels, bodies, grips, stocks.

Maybe we can build a custom multitool? Buy ranked blueprints for components at staged prices and the construction cost varies per piece and size.

I’m thinking weapon building like the Zaws and Kitguns in warframe.


That could be fun; maybe we could buy some of that stuff from Nada and Polo’s quicksilver bot they keep in the back room


This is my current wishlist (edited, now with more detail)


  • The ability to pilot your freighter around a system

  • Pilot your freighter on a planet (with all the danger that brings)

  • Give the captain a new job! (act as an autopilot; actively circle a planet in low atmosphere allowing you to “tour” a planet)

  • Observation bubbles. Watch the landscape roll by while the Captain steers a scenic route

  • Freighter Customization (color, patterns, decals)

  • Functional bridge holo-console: Planet Scans (planet appears above console) System Scans (holo-map of system showing planets, fleets, space stations)

  • An isometric view when building (think Dungeon Keeper); planning layouts would be a snap

  • Probes. Constructed on and launched from the freighter. Player-controlled. Scout a planet before landing. Check out that sweet freighter before making an offer. All from the comfort of your freighter

  • Greenhouse Rooms. Like the bio-domes on a planet-side base; would not need carbon to grow

  • Save Point Console. Freighter version of the base save point

  • Portal Room. Teleport from your freighter to any portal in the current system


  • More storage! The current limit of 10 storage crates makes no sense. Let us store as much as we want.

  • Varied storage types. Small 3 slot crates (holds 300). 2 slot wall lockers (holds 100). Large 10 slot vaults (holds 3-4k, maybe more)

  • Optional linked storage. Make this default behavior for the larger storage units; a UI to enable/disbale linking and to link two storage units together


  • Craft exosuit upgrade modules from blueprints
  • Craft multi-tool upgrade modules from blueprints
  • Craft ship upgrade modules from blueprints
  • Build starships from blueprints:
    - Ship Chassis
    - Cockpit
    - Engine
    - Landing Gear
    - Pulse Drive
    - Wings

Each part would have a quality grade (A-C, S) which would determine the level of benefit the stat assoicated with the part would provide. Examples part stats could be:
- Cockpit: scanner range/ # of builds tagged
- Engine: fuel efficiency / speed
- Landing Gear: fuel efficiency
- Pulse Drive: fuel efficiency / distance covered / boost top speed
- Wings: handling / maneuverability

By mixing ship parts you could build a unique looking ship as well as tweak its performance to fit a certain role, e.g. an Explorer-type ship could have a fuel efficient engine and landing gear, with powerful pulse drive.

  • Mechanic’s Bay / Hangar Bay. The mechanic’s bay to build and service ships planet-side; hangar bay to build and service them on a freighter


  • Ornithopter. Flying exo-vehicle meant for low or stationary flight over rough terrain. Hybrid solar-carbon engine let you fly day or night. Scout planetary depots without tipping off the danger canisters ( Sentinels) or get that perfect airborne picture for your album.

  • Nautilus. Submersible exo-vehicle for underwater activities. Explore water planets from the comfort of your own mini-sub. Hybrid di-hydrogen-carbon engine. Reinforceable hull for deeper dives. Controllerable robotic arms for sample collection.

Quality of Life

  • Sharing (multiplayer). Give selected players on your friends list the ability to use your storage or harvest crops

  • Everyone’s favorite base-bound Robo-Buddy needs to be a companion! Take him on adventures. Let him scan for buildings or danger. Shoot at Sentinels. Take pictures.