Frontiers Observations/Wishlist

Love the new base building updates, but there are a couple of things that I wish had been addressed:

You are able to upgrade inventory slots on your ships and multitool (great!), but not your suit :thinking:. Seems like an odd omission, and forces you to grind for slots.

Still no ship appearance customization (at least colors, please!), and character customization could use some love (e.g: there are non-editable accent colors on some gear, and some pieces seem to have a tint even if you choose a different base color).

Increased save slots are truly appreciated, but manual save management is still a bit… weird (PS4). You can’t load manual saves until AFTER loading the last autosave?

Internal ladders are simply ridiculous for more than two floors. Have to climb all the way up, and jump down at an angle in order to go up one floor. Need a button to get off the ladder.

Mission management. If you start a main game mission in creative (e.g. New Beginnings/base building) accidentally or on purpose, there doesn’t seem to be any way to cancel/reset it from the mission log.

I haven’t started messing with settlements yet… looking forward to it!

Hopefully, I’ll have time to see if my previous “strategy” thread needs updating:

4 Likes

Hoping for elevators.
Need the return of flipping objects. Can only rotate now.
Still hoping for more Lore.

8 Likes

And, for heaven’s sake, let us name saves so we know which is which. This is especially important now that you can have 15 saves!

9 Likes

The one thing I don’t quite get about frontiers is how they had an element that seamlessly ties into the core gameplay (exploration), and essentially made it useless for that… :thinking:

I mean, settlements are a cool thing to find as you go. But they’re all very similar, small hamlets eeking along at the brink of existence and will stay that way, unless the player decides to adopt it and build it into something bigger.

How does that fit the exploration core of the game? I mean, the feature that I can take over a town and influence it is very neat, don’t get me wrong. But at the end of the day, I’m a traveller, not an itinerant mayor. I might do that with one town, hey, maybe two. But all the other towns in the universe will always remain these small hamlets with no development, desperately waiting for a player to save them, mostly devoid of surprises.

But the procedural system they created for these settlements is effortlessly capable to make settlements that vary significantly in size. From what I can see, there’s not even anything preventing the use of a “procedural mayor” that makes all those decisions the player makes (could be as simple as purely random, for all I can tell) and give the whole settlement some history that you could learn by looking at various buildings and talking to people in any settlements you come across.

Somehow I feel the settlements would have done much more for the game without really any additional effort, while still providing the current functionality…

8 Likes

I would give you like 10 Likes but I can’t :+1:

3 Likes

SM did state that they would be adding to this new feature

4 Likes

He did, but somehow this would have felt like the most logical first step, considering the game is exploration focused… I have no idea how they arrived at the decision to do a minimalistic managment sim first, and use the huge potential to spice up exploration later.

2 Likes

Maybe the SM face mod was finally too much and their hand was forced… :rofl:

4 Likes

Wishlist:

New ships, to coexist with the current ones. Larger than current pilotable ships, no more than 3 times larger. But there would be one for each type: explorer, shuttle, fighter, hauler, exotic, living. So as to not make current ships useless, the larger ones can take 3 times more materials to upgrade, cost 3 times more to buy and uses twice as much fuel and are slower when flying it but same speed when using hyperdrive. Can stop completely on planets, fly in reverse, and can get out of ship in mid-air. More suitable for players who have played long and have so much money and materials they dont know what to do with it :rofl:. but still accessable to newer players. Using the smaller ships would be faster when exploring planets and more economical too.

All would have a very small walkable interior (maybe about a 2x2 fountation sized interior?) and its appearance/layout would be different based on the type of ship as well as its perks.

Fighter would have a more militaristic interior. there would be posts to man weapon turrets as its perk and a small on-board storage unit.

Hauler would have an interior like a luxury first-class commercial jet with small windows all around and its perk would be that it have a large sized on-board storage unit and a turret bellow used for mining from the comfort of your ship.

Shuttle would have an interior like a millenium falcon such as a couch, a table with different mini-games to play and a medium sized on-board storage unit.

Explorer would have a science-y interior with plants inside and robot pieces laying around, would have an advanced on-board scanner that allows you to choose what to scan for and can find it from a much larger distance including creatures, plants, minerals, structures, and more. Scanner would have to be manned like a turret and manually point towards the target to find it. Can still get credits like you would if you scanned it with the current method.

Exotic would be a highly luxurious and futuristic ship interior, its perk would be that it has a medium-large storage unit on board and can can manage your settlement(s) on board through an on-board “butler” and have a built-in base teleporter. Would have glass floors and glass/holographics used extensively.

Living ship would be gross but have a perk such as feeding it can have it “digest” and return you tainted metal, or feeding it tainted metal can turn it into nanites. The ship can also auto-defend itself if a ship gets near by, by hitting it with a sort of tentacle. Acts and sounds eery and pulsates strangely the closer you get to an abandoned freighter. Ship will also speak to you if the abandoned freighter has hostile creatures on board ahead of time.

9 Likes

You don’t ask for much do you? :grin:

5 Likes

:grin: oh boy. I didnt realize how much I wrote! The larger ship option is the actual wishlist. The rest is just an idea on how they would work to give variety to a variety of play styles.

1 Like

While I like most of the ship ideas - well, all of them actually - I’d trim them down to a few bullet points.

  • Larger ships also have more storage, seating and tech space - they really need to allow us to expand tech units more.
  • Fighters are still single seater, though large Fighters seat two. Explorers seat two, large ones three. Shuttles seat four or six, large ones eight. Haulers seat two in the cabin, with more optional in exchange for cargo space.
  • I really really REALLY want ship customization and painting. In fact, I want a shipwright which will build me a ship to my specifications, though the price should be much higher. I would include Frigates and Freighters in that also, but imagine the cost would be quite high.
  • Frigates and Freighters should have the option to enhance defensive and offensive systems.

My story is one long wish list. I should get back to painting and wishing. :grin:

7 Likes

I’d like old missions to go away.

6 Likes

I suspect Hello Games views them similar to milestones. OTOH, once done, you don’t need them around anymore. The same could be daid for Milestones, of course.

They do need to appear if you start a new game.

2 Likes