New ships, to coexist with the current ones. Larger than current pilotable ships, no more than 3 times larger. But there would be one for each type: explorer, shuttle, fighter, hauler, exotic, living. So as to not make current ships useless, the larger ones can take 3 times more materials to upgrade, cost 3 times more to buy and uses twice as much fuel and are slower when flying it but same speed when using hyperdrive. Can stop completely on planets, fly in reverse, and can get out of ship in mid-air. More suitable for players who have played long and have so much money and materials they dont know what to do with it . but still accessable to newer players. Using the smaller ships would be faster when exploring planets and more economical too.
All would have a very small walkable interior (maybe about a 2x2 fountation sized interior?) and its appearance/layout would be different based on the type of ship as well as its perks.
Fighter would have a more militaristic interior. there would be posts to man weapon turrets as its perk and a small on-board storage unit.
Hauler would have an interior like a luxury first-class commercial jet with small windows all around and its perk would be that it have a large sized on-board storage unit and a turret bellow used for mining from the comfort of your ship.
Shuttle would have an interior like a millenium falcon such as a couch, a table with different mini-games to play and a medium sized on-board storage unit.
Explorer would have a science-y interior with plants inside and robot pieces laying around, would have an advanced on-board scanner that allows you to choose what to scan for and can find it from a much larger distance including creatures, plants, minerals, structures, and more. Scanner would have to be manned like a turret and manually point towards the target to find it. Can still get credits like you would if you scanned it with the current method.
Exotic would be a highly luxurious and futuristic ship interior, its perk would be that it has a medium-large storage unit on board and can can manage your settlement(s) on board through an on-board “butler” and have a built-in base teleporter. Would have glass floors and glass/holographics used extensively.
Living ship would be gross but have a perk such as feeding it can have it “digest” and return you tainted metal, or feeding it tainted metal can turn it into nanites. The ship can also auto-defend itself if a ship gets near by, by hitting it with a sort of tentacle. Acts and sounds eery and pulsates strangely the closer you get to an abandoned freighter. Ship will also speak to you if the abandoned freighter has hostile creatures on board ahead of time.