I find it very difficult to gauge proportion in NMS. It’s also very hard to line things up because perspective is also weird.
Good luck
I’m not much help
I find it very difficult to gauge proportion in NMS. It’s also very hard to line things up because perspective is also weird.
Good luck
I’m not much help
Gemini has been, not a great help…
Standing next to your starship gives a consistent sense of size, as they are generally scaled to be slightly larger than a person but smaller than a house
Pretty wide margin between a person and a house. Also depends on the person. And the house.
I’m just going back to my original idea of,
“large shelving unit is roughly room height, HG are a british developer so standard door/bedroom height of a semi-detached house is their approximated neighbour. So 322 feet = this many shelves.”
Ergo, Artemis 2 SLS is roughly 50 door frames or shelving units high.
Sounds good to me ![]()
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My base building criteria are very easy: Laziness > Realism.
I too enjoy calculating how many blocks it needs to get the scale right, or at least the proportions. Then I laugh, throw the paper away, and place as many blocks as it takes me to lose patience with the building system…
(Why do blocks randomly rotate 180 degrees when they could fit perfectly by 90 degrees?)
Some blocks can be scaled and rotated, others not, so I build around these size limits. I assume with Blender, realism is much more fun, but I leave that to you guys. I had fun feeling like a child with building blocks. ![]()
Thanks Toddumptious for your base visit/review! Strange, getting through the doors worked for me, I detached them from power so they would stay open, did that not save?
I got thru the first door but not the 2nd. But the gangplank is filled with Travellers already so I guess there was no room for me anyway ![]()
Power can be a bit funky from my experience, happened with a few spots during UD, like all the wires or logic isnt loading in correctly.
I experienced it in one of my own bases when visiting a pc upload from console recently, just had a simple teleporter hooked up to two solar pannels and a battery and they were unresponsive on the visit.
I could see the wires in your build and they were coloured as if powered but the door logic wasnt behaving as it should have been. Those astronauts are just consummate professionals and wouldnt break protocol, no unauthorized personal on the gang plank.
This has been an issue from the start. I took a screen of a properly wired door for reference but found it didn’t always work. Sometimes I had to switch wires backwards to make it work…
This is why I admire those folks who make the complicated wired doo-dads
The Voyagers Haven 3D Map project is starting to look very pretty now. More civs have chosen a colour for their Civ submissions, and the Personal submissions colour has now been changed to the Expedition Font colour from NMS ![]()
(I chose the colour
once again @DevilinPixy 's colour chart from the datamining thread came in handy
)
I think a few civs have also chosen the same shade of purple ![]()
I went to your bubbly Artemis and … a frigate came up vertically from the water next to her island?? lol
Submitted another system to Haven
I approved it earlier
The map grows mightier!
Ekimo nearly has the auto-extractor mod ready and finalised for folks to use, it will also auto-upload to the map. Everything but photos, you’ll have to edit and add those later if you wish.
Not those bubble thieves again! They keep trying to take the precious bubbles!
I was totally taken aback because it says it’s a system that doesn’t show on the Galactic map
I really should add the Atlas name…
In-game or on the Voyager Haven map?
Haven told me it was a ghost system. Said it might not show on the map
Oh that happens with Purple star systems, something to do with the part of the Glyph Address portion that denotes a system. I think anything above the number 400 (for arguments sake) was unused until they added purple star systems.
They’re still invisible/inaccessible for those without an atlantid drive even if they have the portal address so I think it’s a holdover/disclaimer tied to that which is being emulated on the Haven Map.
I mostly submit purple star systems so it’s a handy indicator for me that I definitely entered the glyphs right. And I enjoy seeing the spooky ghost emoji ![]()
The folk over at VHAV gave me a better understanding of how the portal address’s work by showing me this, and this image is also the basis for how they started to understand the glyphs and construct the map.
I went back and checked the chat logs to be sure…
Ekimo who codes the map said this in regards to the phantom system warning
“Yea it’s a known thing. I only went up to 600 ssi and purple systems are above that”
So there might be a few non purple star systems in the mix there too for a spooky ghost message. oOOooOOoOOooo
And don’t worry, this glyph cube also hurts my brain :-S
The most interesting thing to me that I can decode is that 0 is always 0 and then 1-7 and F-9 are negative or positive numbers depending on the axis.
It’s just like the battleship game, just in 3D.
You aim your shot first at a galaxy, then one little cube octant inside it (“go 7 steps right, 10 forward, and 4 down”), and inside the octant, at a numbered solar system, and in the solar system, at a planet. ![]()
Well what is weird is this system did not show as purple on the galactic map. It looked like a regular yellow system…I will return to it today and have another look.
Ok yeah purple. They need to do something about that on the galactic map. It is very hard to tell…is there a way to edit once approved @toddumptious ? I meant to double check against the Discovery tab…
Available/visible purple systems in a region will always have their Solar System Index (SSI) in the range of 1001 (03E9 hex) - 1065 (0429 hex) if I recall correctly.
If you go to the systems tab and search the system name, clicking into it will then allow you to edit it, add things, make changes etc.
For some reason you’ll need to retick the space station to be active again when editing, one of the minor kinks that hasn’t been ironed out just yet.
I know how you feel about the star colour being difficult to notice sometimes, depending on the region sometimes the nebulae can cause a lot of bloom and colour bleed.
The star classification for a purple system will always by X or Y, it will be O or B for a blue star and I always forget what the others are, but if I can’t tell by sight on the galactic map I’ll have a look at the letter since Blue/Purple can be hard to differentiate (red sometimes too depending on nebulae/bloom interferance)