What's Hubbening? - Transmissions from the Galactic Community

I am very familiar with use of Blender in my own builds. Scaling objects certainly helps a lot to save on parts where you truly wish to use them, the details. I can see how that works out well to create a huge buzzing city. Downside is often the collision, which is usually a simplified shape at a smaller size, which becomes very obvious at large scale, but no problem visually of course.

I am not much of a multiplayer myself usually, so I have little experience with lag and performance for that matter. This is something I am mostly curious about, especially when I do get involved in case of events or similar.

Sounds like an awesome experience to wonder about and check all those locations within! Of course you’d want to show it off, but you always want it to be as good an experience as possible. I can not imagine how tough that must be with a huge hub/community as yours. Totally understand the care involved with restricted access, rules, behind the scenes, and whatnot. I have done quite a bit of research into this myself, mostly for NMSCord actually, so I am not completely oblivious to what all might be involved, yet quite different in comparison.

I do appreciate you being open to allowing some of our established members in. If anyone is interested, we’ll make sure to contact you about it to discuss access. I for one would be interested to come on over once I find some time.

That all said, we do have a topic specific to Base Building, better suited for continued building discussion and posts alike:

Good having you here and thanks again for sharing more info and Galactic Hubbening in general.

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