Tips & Tricks

Here’s the Nexus with multiplayer off. Empty, except for me.

Here’s the quest booth. The yellow symbol on the right shows there’s a quicksilver quest available.

And here’s my quest - collect ancient bones. Easy.

Have fun!

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Oh, the screenshots clarify this perfectly. I’m sure it will help others who are a bit confuzzled about it too. Thank you!

I have not seen that symbol yet. So I’m speculating that I may have to complete an unknown number of Nexus missions before it shows up.

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I don’t think so. I didn’t bother with them until the quicksilver quests started. I haven’t done any others.

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Ok. Sounds like good ol’ rng, then :smile:

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Huh, that’s the way the Nexus always looks like for me, even with multiplayer on! :smile:

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You get the quicksilver from nada by talking to him during atlas rises quests.

Basically any time you advance a step in the quest line, visit the nexus, beyond added new dialogue for polo and nada that are contextual to each stage in atlas rises mission progression, and this is when nada gives you quicksilver.

I don’t know if its every time but either way it’s worth going during every stage progression because the things they say are relevant to your current point in the story and helps flesh it out more and makes the games events and worlds seem much more connected. It’s been one of my favourite little additions with Beyond, this new nada and polo dialogue :slight_smile:

To clarify, there are moments in the atlas rises quest line that require you to visit the anomaly, but these are not the instances I’m referring to that give quicksilver. You need to visit them when you’re doing other things to advance the atlas rises quest, and each time you progress a step, there’s new dialogue options with nada and polo, nadas give you the quicksilver. Then next time you progress atlas rises quest, visit them again. Rinse repeat.

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Good tip! I have a bad habit of postponing visits to Nada & Polo.

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I believe it is only twice that you get QS but still worth doing.

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That is good advice.Thanks Todd. :heart:

Though my original question was about getting quicksilver from quests other than storyline missions, when I get around to doing the Atlas Rises questline I will definitely keep that in mind.

I am currently, slowly working my way through the Artemis, Apollo, Null tangled questline(s?), which I’m resenting a little.

To answer @sheralmyst:
I currently have 750qs. Nada has given me 150qs at each visit prompted by the A,A,N, lines.
–unless you were speaking specifically about the Atlas quests which I have not begun. Nor have I started the Black Hole storyline --if it is in fact a storyline, or a one-shot “go through a black hole” thing.

I find the whole thing confusing and having gone through the ARG, I have yet to understand how it all fits together. But then I never have been good at puzzles, unless they are visual ones. :jpy:

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Well I got ripped off. He only gave me QS twice…:thinking: Of course, that has been weeks ago and many patches ago…maybe it changed since then.

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@sheralmyst ooh! Good to know! Makes me happier that I held off. Your sacrifice is appreciated! :grin:

Now to go hand in my Nexus quest-from-hell. :tongue:

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Artemis etc is the atlas rises quest line :wink: visit nada and polo in between

@sheralmyst I have 1250 from nada alone and in the glyph countdown phase of the quest line, have had no new unique dialogue encounters with nada so I think that might be it. Five in total? I dunno if I was getting 250qs every time.

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I have been getting 150qs from each programmed interaction w/ Nada. But the last one, after going through the portal again, gave nothing. So I’m stuck at 750, I expect.

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Not sure I have tested this enough to be 100% certain, but I play online every time I play. If I go to network and set multiplayer to disabled, there has never been anyone else in the Nexus when I go. The reason I do this is because I am tired of people triggering massive sentinel attacks on some missions.
When returning to hand in my QS mission, I will set the multiplayer back to enabled and there will be people in the Nexus once again.
I know this is what everyone expected before Beyond but it did not work out that way. It seems to be working now.
Maybe others can help test this. It would be nice to know for certain.
EDIT: I entered the Nexus with Multiplayer disabled and no one there but me (yes, I ran around for several minutes to be sure)


Without leaving the Nexus, I enabled Multiplayer and boom, people began to show up

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Confirmed.

I go to the Nexus with multiplayer off, and I’m the only one there.

I turn multiplayer back on, and loads of other players instantly appear.

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Who knew you could turn people on and off with a simple press of a button? Now, if we could only make it work in the real world…:grin:

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Years ago, I had this fantasy involving my boss, and a TV remote control…

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Tip: Short-range Teleporters are working even if they look like they are not.

[I’ll edit this to post a pic of the "working: S-R Teleporter tomorrow]

I spent hours today wiring and rewiring both types of wiring and though the electrical wiring looked fine (blue) the green teleport wire did nothing. There is still a flashing red lightning bolt in the middle, and no “E” in a circle showing up to be able to use it.

So I was complaining to Mal about how jerky the wiring functions are in the game and he said, “Oh what happens when you try to walk into it?”

“What?!” Because there is nothing else in the game you just walk into to use it (except maybe a few doors).

And I just walked into it and was instantly at the other end.

And then he told me that his work even without the blasted green teleport wires!

So let that be a lesson to me: Never underestimate just how baffling this game can be! :joy:

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Out of interest, has anybody tried to use glitch building and two short-range teleporters to make a portal-esque perpetual motion machine?

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I tried working with four of them hoping that I could get them paired using the Teleport Cables and it didn’t work. Three of them always went back to the fourth one and that one only went to one of the others. I see that the experimental release has some improvement in it related to this and am looking forward to its public release.

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