The Swarm Expedition 22


Yesterday, i had to go through

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I hit one of these with multiplayer turned off. I found that I could just pick up and drop the parts from the ground and it counted them as complete. Other than that you can abandon the mission and restart it. I did that when I ended up going to the wrong system (misread the destination on one of those where it wants us to use the teleporter in the station)

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It seems that it first says that it’s in the current system, but it isn’t. I’ve decided to always call in the Anomaly and let it send me where I need to be. Less wear and tear on my resources.

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For me, this was one of the best improvements in the game. I was so happy when I could finally fly thru rings. :partying_face:

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This seems to be the place to post this. I’ve been thinking about the new Swarmer’s design:

Something about that big red “X” seems intentional. Like, “no/value,” “Null.”

The more I think about this expedition, the more feel Null is somehow responsible.

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I tend to agree.

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It’s as if he’s attempting to carry out his plan:

“You could be whole again, Telamon. You could be free. We will reconstruct the Creator. All Travellers might be one again, the first, the last. We will do what the Atlas cannot or will not. In the form of Null, the abyss declares a means of escape!”

But the final Traveller fragments did the unexpected… they fragmented further, splitting basically into just the RGB components of pixel.

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All outta :heart:

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All good! It is pleasant enough just to have found this forum.

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I regained hearts just in time to heart the heck outta that @Selfie-Gek <3 But ran out again before I could heart those last two… 35 minutes until I regain another :nerd_face:

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Null is up to something nefarious for sure, but i also recall Polo telling us in Phase 1 or 2 that they don’t think The Hive means any harm to the Atlas. To Polo, The Swarm is less “big bad evil guy” and more “scared animal running loose”.

I agree there’s a connection there, but we haven’t peeled back enough layers yet in-game to know all the details. Maybe Null is able to puppet The Swarm against its will somehow?

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@toddumptious! Your name reminded me, we were discussing your theory this morning, before I was so rudely interrupted by having a job. (Trade Lord will have my hide if I don’t make a sale, friend!)

Anyway, you had mentioned the Hive possibly being comprised of parts of the Atlas that Atlas had deleted from themself. I know there are references to the Atlas deleting entire universes that remind them of their reality—as well as deleting a few back-up interations of Telemon—but I don’t recall any logs about the Atlas deleting parts of itself.

I’m curious if you could point to any logs that mention this. Did I miss something, or misinterpret something important?

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I know theres a few lines that allude to it, but this one is the best I can find right now at short notice and in the AM hours of the night, I’ll try find some better ones for you in the morrow

From Telamon Logs:

Implications of [-------] self-harm unthinkable. Direct confrontation proposed.

Self harm in this instance, could be determined that the Atlas is destroying parts of itself, parts of its code. Then again I may have gravely misunderstood/misremembered the length to which the Atlas gutted parts of its innerworkings/code.

Theres some logs as well where telamon duplicates themselves as a safety measure when confronting the atlas, and the Atlas destroys these duplicates if I recall correctly.

I hope the Trade Lord was easy on you today, may tomorrow bring you many a sale <3

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Tonight, there was a very helpful truck at one of the Swarm Crash Sites.

Thanks for helping keep the place clean spider legged colossus garbage truck <3

Spider bob? Was this you?!

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NOOO!! Spider Bob is a WEAVER?!

The betrayal!

Although, now that I think of it… it does make sense. Weaving webs and whatnot.

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Oh damn, this means we had a Weaver on site to watch over our Operative last night. This above all other evidence, confirms the ARG is official. Thank you SpiderBob, for settling the longest standing unknown of the ARG so far :slight_smile:

So, xbox finally got the update yesterday. Mondays are a slow day for player numbers across all of gaming, so we’ll have to wait until the weekend again to see the figures better, but compared to my last check with the figures on Traveveller fragments. There has been an increase of around 30,000 new players overall…

40,907 Weavers
40,753 Royals
40,592 Sages
122,252 Total

Now, oddly enough, the difference in numbers between the teams seems to remain more or less the same, 200ish more weavers than royals, 200ish more royals than sages.

Sean rigged it for the blues… They must be an Everton supporter, and they just want their colours to finally perform well at something :stuck_out_tongue:

2 days ago we stood at 8.1% and we are now at 13.1%

At current rates we could have this done in about another 5 weeks. Which means we’ll get to 100% before the 50d autocomplete deadline. Just in time with 2 or 3 weeks to spare before the big anniversary update. Sorry for the loose numbers, doing large guess-timations without doing any actual division in my head.

Is the Switch 2 still waiting on the Swarm expedition? Or do they have it now too? I was not able to get confirmation on this but as of 2-3 days ago it was still looking like a no.

With current figures as they are, we have 120,000 active NMS players taking part in the Expedition… We’re not far off hitting the original goal for NMS10 set forth by organisers last summer. Just over half way, minus figures for the switch player base of course.

For those unaware, that goal is to have the peak player count playing across all platforms on the 10th anniversary, be more than the peak players on Steam for launch day; so anything over 212,604 players. I thought it was a lofty goal with no way of ever truly knowing, but this update, making these numbers visible for the first time, really does make it seem possible.

Expeditions don’t always bring players back, and comparing sundays figures on steam to those of previous updates, The Swarm drew back more players than Xeno Arena, but not as many as the gravity gun garbage man update; despite how everyone said they couldn’t think of anything less they wanted to be in NMS (I personally loved the mix of Tetris flatbed physics mayhem and careful driving over rough terrain.).

If the 10 year anniversary update can boast the same player numbers as a Worlds pt1/pt2 update or even the Corvette update, I would say we could very well hit that target and then some.

Here’s some figures on those, based solely off the only constant measure we have, SteamDB peak player count on a Sunday (peak day after an update drops)

Worlds Pt 1 - 54,951
Worlds Pt 2 - 43,695
Voyagers - 110,893
Remnant - 32,313
Xeno Arena - 25,650
The Swarm - 28,248

These are of course Peak player counts, and not the actual total unique player count for the day. Those are a little harder to track.

Some more interesting figures, as they currently stand for missions.

Weavers mission type by overall mission percentage

35.79% Purge
32.89% Restore
31.32% Sabotage

Royals mission type by overall mission percentage

35.97% Purge
32.47% Restore
31.56% Sabotage

Sages mission type by overall mission percentage

36.10% Purge
32.49% Restore
31.41% Sabotage

91.91% of weavers do Restore missions
87.53% of weavers do Sabotage Missions

90.26% of Royals do Restore Missions
87.75% of Royals do Sabotage Missions

89.98% of Sages do Restore Missions
87.01% of Sages do Sabotage Missions

Interestingly enough, while sages understandably don’t want to give points to the teams ahead and deprive themselves of +2 points in doing so; they are also the most likely to not give minus points to the other teams.

Sages are saints, confirmed <3

Royals give minus points the most, but history has shown us Royals are never to be trusted so that’s no surprise :stuck_out_tongue:

GO WEAVERS!

(all of this is in jest of course, go everyone! We’ll all arrive at the finish line together <3 )

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Hey, now. If they’re only going to give me three missions to do every eight hours, you can absolutely trust that I’m going to do all three across multiple save files for maximum efficiency.

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I do them now as it’s an easy way to get freighter bulkheads. I can use them in the expedition, or transfer them back to the main save at the end.

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Come on Sages! :grinning_face:

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Out of :heart:

There’s a system nearby with space colours looking alike our Atlas CSD logo (yellow/purple), but i can’t find it anymore… how can someone lose an entire stellar system? :upside_down_face:

Edit : go Sages!

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