I’m honestly more worried about not finding anyone (don’t have portal tech yet, just started playing on 05.11.18). I’m new to the game and the community, but very much into non-violent play and have a few thoughts.
As for PvP, I don’t think people who want to mess with you will go through all of the crafting to get portals, to go and mess with other players. They could easily get right to the kill in another game, that is more battle-oriented.
If the reset creates the push for the hubs to move, then perhaps the creators of the hubs can be a bit more discreet about hub locations. I guess it’s the whole inclusivity/security debate.
I am headed to Eissentam, because of the lush planets and because it is the second biggest galaxy. Seems like the hub is a bit more sparse out there.
Also, if you can’t die in Creative Mode, then wtf will happen with PvP? It’s going to be interesting to see how Hello puts it together - maybe as separate modes. Very excited to see how this plays out and to see the hubs, when I get there.
I agree with DM21 about multiplayer needing serverside save files and requiring to start over…that’s all fine. But he seems completely unable to distinguish between PvP and PvE and to him you either have to want PvP or you have to want to play alone…but I disagree entirely. He’s too obsessed with the playerbase being fractured that he overlooks the fact that most people who simply want PvE would not join an online mode with PvP or at the very least would not stay on that mode for very long. They’re different online modes for different kinds of people. And asking that Hello Games accommodate both is not too much to ask…it really isn’t…PvE isn’t a new revolutionary concept that’s unheard of…it really isn’t. It’s been done many times in many games.
I believe greifers will grief if they can. HG don’t want that attitude in NMS so they’ll set it up so most people never have to deal with it.
I absolutely feel there are players out there that really want the ability to acquire all tech and go blow stuff up. Current setup does not support that kind of interaction.
My predictions are thus:
PVP will be available but only in a new mode, leaving the other modes to cruise as they always have. It will probably be server based and might not even be story based, with shoot-em-up creative style goodies already available.
There was a ‘raging’ galaxy that might even be the home for this mode.
Or…
With that raging galaxy idea in mind;
Perhaps each galaxy will present its own unique levels of danger, more so than it does now & those Boundary Failures will allow travellers to reboot a previous iteration as well as interact more so with fellow travellers. If they choose the raging galaxy they choose PVP…
I have full confidence that we original players will be satisfied with what this update brings when it comes.
It is a game after all so there should be a simple approach to making the rewards for not attacking greater than the rewards for doing so. It may be that players can build tech to prevent bases being damaged etc Or have a rescue system that collects stranded players with a time limit. There are limitless possibilities to create multiplay that is fun, balanced and satisfying are there not?
Also I always thought of multi-play being cooperation to achieve tasks and less combat between players. Like missions to save NPC’s or terraform planets or re-capture rogue creatures on freighters or stop infections wiping out populations. Rescuing princess Emily … lol
It would be cool if NMS could evolve and expand into somthing like the Dune universe with certain races and fashions and even procedural story lines.
I like the locations thing. I would be cool to do a mission to go collect a creature and return it to a location. Like a museum or something, a private collector or smuggler hideout. You’d get a reward for it. Maybe even be tasked by another player to go find a specific creature something unique to repopulate a species. It might even be traded using an auction set up or something. Higher rewards for more difficult to obtain creatures…
Then again what kind of signal is the gaming community giving the next generation to protect endangered wildlife, and tell them the value of conservation …
Not related to the multiplayer discussion, but the old idea of “NMS-Zoo”, with the whole capturing, collecting… taming… If they wanted to, it’s not so far-fetched. Same with plants… I would love the kind of emergent gameplay that would lead to, even with just the most basic features, to a great deal of fun… and emotional attachment.
(Something NMS sometimes could use more of. Having been building the first step in that direction, and choosing ship the only one before.)
If you remember, up to Atlas Rises, our Atlas Database of discoveries from our journey where it listed all of your scanned creatures, plants and minerals had you effectively collecting those creatures and taking them with you, outside of their planet of origin, inside your database…
And it was not just a snapshot list with basic info, like now… It actually had the models of those creatures rendered with animations and all. That proves that the creature “seeds” can be taken out of their habitat and recalled without much of a fuzz.
We can only suggest it, and hope they find a suitable game-loop that convinces them that it would be a good idea to actually do it. I’m already convinced…
Add it to terraforming and you have a reason to settle down in one location for long time.
Be great to ‘build’ a planet out of a dead world. Favorite flora & fauna hand picked from all over the galaxy. Maybe a mad scientist lab for ‘tweeking’ the introduced lifeforms characteristics. Big atmophere processor that gradually brings colour to the sky. Mutiple bases & harvesters. Eventually being able to share it, given some dead worlds have portals.
I might have a thing for widely acclaimed overhyped overly-ambitious space sims… But the one other game that I dedicated hundreds of hours, many years ago, was Spore… And while the final product ended up a bit shallow and whimsical, the terraforming and alien-seeding mechanics were genious in it’s simplicity! Add to what you have just proposed the possibility of affecting local or seeded species by “uplifting” them to sentient (placing a 2001-style monolith) and even to a space-faring society that you could ally to yours… Eventually you could unlock not only the hability to “abduct” aliens and plants to seed echological niches at your terraforming projects, but also genetically modify them, tailored to your taste. I would love more of that, here…
I went totally off-topic! Yeah, well… Spore did not have multiplayer, but the species were shared from a pool of user-created content that you were subscribed to. That multiplayer route… of shared user-created content, (say missions, bases… the more the best) can really spice up a game and potentially add variation to infinitum.
Guys. Remember what Sean Murray said the first time he was asked about PVP. He said you could do it a Little. The only kind of PVP I believe was possible then is related to the only Shared thing in the universe of NMS. You can only name something once. It will forever be named that way till the galaxy is rebooted physically (happened back in update 1.1) . Once done you cannot even undo it, making it a PVP action you do to yourself as well. Dang I should have named that differently but I cannot fix that now.
The Feeling of coming into a system and seeing stuff with other peoples names on it is the most PVP you will ever get in NMS today. Most of those people don’t even play the game anymore and still they are affecting your game play.
Imagine now a new kind of Competition in NMS. Everyone gets a Portal Address on the same platform (PC, PS4 or XBOX) On the fly as they play without having to log off they will be naming things and discovering things on the planet trying to out do their Fellow Travelers. Maybe even having On Going Rankings being shown for most Fauna Killed by Traveler X or Sentinels and Pirate Kills.
Think about building on what we have already. Sean Murray has always compared the Multi player of this game to games like Journey and Dark Souls. We might see Battle Arena’s being built that we can have ExoCraft/Ship Battles and Melee/Multi Tool Battles in. But I think the main game will always be about putting your name on a part of the Galaxy First.
I think thay was literally the only thing when the game came out where I said. Aw. That’s a shame.
I think it was in the nms playthrough where he let’s the reviewer play and he just starts killing creatures straight away. They brought up the discovery menu and the creature model took up nearly the whole screen and I think it rotated!
Yes, the first iteration of the Atlas Archive would let you freely rotate the animated “creature cards” and even zoom-in on them…
The procedural nature of the creatures makes easy that they are not bloating everything with that info… Each is just a small “string of numbers” that this awesome engine can read on the fly! In most other games, that would have mean a lot of models being recalled for rendering (like how your Fallout inventory, for example, crawls to a freeze once you start collecting half of the Wasteland), while here, they are made of the same stuff as everything else… Emily’s love, clearly.