Others are mentioning issues too in the Expedition 19 thread: Is there any hope for multiplayer to not scare off players?
I watched a streamer under ideal circumstances: He had previous experience with NMS (not a naive newb, he knew it’s “a bit buggy”), they knew how to group up and join the same session, he had nice cooperative people to play and chat with, he was very much into building ships and bases, he said the corvette announcement brought him back in. He even had a feeling of success when he used the corvette to pick up another player mid-fall.
And multiplayer desync was so disruptive, that, after 2.5h of actively trying, they quit…
He couldn’t edit the corvette, he couldn’t see his friends in the same geo (they were invisible and left a t-posing shell behind), his friends couldn’t see his corvette or him, mission markers were missing or unclear, of course corvettes were double-parked, they didn’t see the same environment (daylight/weather), he got unhelpful “derelict freighter” markers (“additional security required, scanning x sec”) that didn’t let him open the inner door for no reason… They could only play together by not playing together, each doing the milestones by themselves.
They said they have tried a lot of modded multiplayer before, and called this the worst (since it’s not even a hacky mod, it’s official!), with “no quality control”. For them, it was clearly frustrating, and for us, the stream audience, it was no fun to watch. (So they switched to something else.) I don’t expect them to give NMS a fourth chance.
Is there not any way to salvage this? We’re obviously beyond the point of submitting bug reports, those have been the same bugs for years.
I know that a single-player game cannot be turned into a multiplayer game, without having to rewrite everything. I had originally hoped that HG’s custom game engine was at least based on a multiplayer paradigm from the start, and they had just deactivated it at first? But apparently not, it’s still single-player with something “worse than a third-party hacked mod” supplying the p2p syncing…?
Are they at least rewriting the netcode for Light No Fire?