Yesterday a couple players jumped in my game, they were more interested in my goods and messing with me than exploring and doing things together…I think pirating is fine, this isn’t the problem; the problem starts when I am clearly marked as to my whereabouts. These 2 guys entered my system saw that there was a player, (we were mic’ed together) they started taunting and flew right to me and started shooting. Pirates have the upper hand. Pirating is one thing, but I hope that grieving doesn’t become a problem.
HG should remove the markers and this wouldn’t be so much of an issue…plus it would help with immersion . I would much rather have to find someone like through the on board communicator. Being marked makes the world feel way too small and there isn’t a challenge. Maybe implement a team system and then players can be marked that way.
Maybe scanning for players would be a better idea, there could be an upgrade that you need to purchase. This could aid in locating and marking players for a time. The upgrade should be expensive too, so that a new player would have to build and gather their way to pirating, as it is a player from day one can find players and attack at will.
OK there it is I’ll stop complaining now…Thoughts?