Let's talk about NEXT


#1

It’s coming! We all know that. So far, anything has been pure speculation, save for multiplayer. Well, you can now pre-order the game from Gamestop. I have posted below the text from the website and I am going to highlight some of what I consider the most interesting factual nuggets:

Product Details:
Inspired by classic science-fiction and its overwhelming sense of adventure and imagination, Hello Games presents a game of unprecedented scale and ambition. In No Man’s Sky you explore an infinite universe where you will discover unique never-before-seen planets and lifeforms.

A mystery lies at the centre of the galaxy, an irresistible pulse that draws you on an epic voyage to discover the true nature of the cosmos. Your journey will be charged with danger, encountering hostile creatures and fierce pirates, in order to survive you will need to prepare, upgrading your ship, suit and weapons.

Whether you choose to fight, trade or explore, every decision you make has consequences, shaping your journey as you travel ever deeper into No Man’s Sky.

Now includes full multiplayer - You’ll be able to explore the universe with your friends, or bump into random travellers. You can help friends to stay alive, or prey on others to survive. Tiny shelters or complex colonies that you build as a team are shared for all players. Fight as a pirate or a wingman in epic space battles with friends and enemies. Race exocraft across weird alien terrains, creating race tracks and trails to share online.

Embark on an epic voyage - Learn the true nature of the cosmos. Facing hostile creatures and fierce pirates, you’ll know that death comes at a cost, and survival will be down to the choices you make over how you upgrade your ship, your weapon and suit.

Find your own destiny - Your voyage through No Man’s Sky is up to you. Will you be a fighter, preying on the weak and taking their riches, or taking out pirates for their bounties? Or a trader? Find rich resources on forgotten worlds and exploit them for the highest prices. Or perhaps an explorer? Go beyond the known frontier and discover places and things that no one has ever seen before.

Share your journey - The galaxy is a living, breathing place. Trade convoys travel between stars, factions vie for territory, pirates hunt the unwary, and the police are ever watching. Every other player lives in the same galaxy, and you can choose to share your discoveries with them on a map that spans known space. Perhaps you will see the results of their actions as well as your own…

Includes all updates - The Xbox One version is enhanced for Xbox One X (HDR, 4K and more) and includes the Foundation, Pathfinder and Atlas Rises updates. Added base building/sharing, planetary vehicles, weapon specialisation, permadeath mode, a brand new and overhauled central story line, portals, a new procedural mission system, trade improvements, system economies, joint exploration and much more.

OK, first off:

You’ll be able to explore the universe with your friends, or bump into random travellers.

By implying we will cross paths with others, seems to show players will be in more abundance in your local region. Perhaps they mean “…when you travel to more populated areas”? This sounds similar to how Sean talked during the Xbox show, not a major new idea.

Like this:

Tiny shelters or complex colonies that you build as a team are shared for all players.

Wow! that means that we will have true persistent structures that are visible to all. We can surely kiss the “don’t claim a base here” problem that is in the game now goodbye. It also confirms multiple ownership of structures. SWEET!

Next paragraph:

Facing hostile creatures and fierce pirates, you’ll know that death comes at a cost

The way this is worded, implies that there will also be NPC pirates, similar to how they are now, with bounties. But they sound much more prevalent and maybe even travel in packs?

Reading further we get:

Go beyond the known frontier and discover places and things that no one has ever seen before.

( In Spock voice) Very interesting…

The galaxy is a living, breathing place. Trade convoys travel between stars, factions vie for territory, pirates hunt the unwary, and the police are ever watching.

Much of this living and breathing will have to be by NPC, which makes this sound like it will be much less lonely universe than Sean originally envisioned. Whether that is for the better will have to be seen. Police? Did you say Police…I guess they are going to either re-brand the sentinels or come up with a new NPC police force, I hope they call it the “Space Force”.

OK, here’s the biggie for me:

Every other player lives in the same galaxy, and you can choose to share your discoveries with them on a map that spans known space. Perhaps you will see the results of their actions as well as your own…

OMFG! There’s going to be a map that shows what we are doing and discovering in realtime! And no more 255 galaxies, right? I mean how could they say that if we were all spread out on different platforms and different galaxy versions? That could be what prompted the “bump into a stranger” tagline above?

Anyhow, feel free to discuss, I saw this listing yesterday and wanted to share with all the little interlopers out there.

Cheers!
John


#2

For comparison purposes here is the description of the game at release

Inspired by classic science-fiction and its overwhelming sense of adventure and imagination, Hello Games presents a game of unprecedented scale and ambition. In No Man’s Sky you explore an infinite universe where you will discover unique never-before-seen planets and lifeforms.

A mystery lies at the center of the galaxy, an irresistible pulse that draws you on an epic voyage to discover the true nature of the cosmos. Your journey will be charged with danger, encountering hostile creatures and fierce pirates; in order to survive, you will need to prepare, upgrading your ship, suit and weapons.

Whether you choose to fight, trade or explore, every decision you make has consequences, shaping your journey as you travel ever deeper into No Man’s Sky.

No Man’s Sky is an epic science fiction adventure set across an infinite universe, in which every star is the light of a distant sun, orbited by planets filled with life - each yours to visit. Explore never before seen worlds, discover unique lifeforms and trade, fight and survive on a galactic scale.

Explore a universe of possibilities - With over 18,446,744,073,709,551,616 (18 quintillion) possible planets, No Man’s Sky’s procedurally generated galaxy gives players an unparalleled opportunity to explore worlds that no one has ever visited before. Exploration is entirely seamless, with no loading screens, whether you’re flying from space to a planet’s surface or even warping between solar systems.

Forge your own path to the center of the galaxy - Whether you consider yourself a trader, an explorer or a fighter, there’s no limit to how you play No Man’s Sky. You may slip between play-styles freely, from pirate to miner, bounty hunter to surveyor, but know that any action can have lasting consequences.

Share your discoveries - Everyone starts No Man’s Sky on the outer rim of the same unexplored galaxy. As you progress, you will come across countless undiscovered solar systems, planets, lifeforms and much more. You can choose to share your discoveries with other players, naming them and adding them to the Galactic Map, forever associated with your PSN ID. You may also share the amazing sights you encounter using the PlayStation 4 system’s share functions.

Space combat on a grand scale - Make enemies and forge alliances by joining battles between the factions that occupy the galaxy. Take part in daring raids on trade convoys and audacious attacks on capital ships, claim bounties, and upgrade your weaponry. But be warned: helping one faction may make its enemies yours, too.

Trade your way through the galaxy - Violence is not the only route to success. Discovering rare resources and trading them where they are most valuable will help you amass a fortune you can exchange for upgrades and ships that can carry ever more cargo. The rewards will be great, but you’ll run the risk of attracting the attention of ruthless space pirates.

Prepare yourself for exploration - By upgrading your engines, you can travel further and faster, pushing at the frontiers of the known galaxy. Upgrading your suit will help protect you from radiation and extreme environments that would kill the unprepared.

Discover a social galaxy - The galaxy is a living, breathing place, with trade convoys travelling between stars, pirates, police and military ships ever ready for action, and planets teeming with life. The same galaxy is also shared by every player of No Man’s Sky. Perhaps you will see the results of their actions, as well as your own?


#3

Much of this sounds very similar, does it not? They knew better than to mention “raids” to the Xbox crowd. That word means many things to many people. Much of this seems carefully crafted, knowing what we now know about the release. You can read each paragraph and shoehorn into the game we have now, but some if it is a real stretch! Thank you for posting this @SingularGleam !


#4

It is very similar, I should have mentioned that it is from GameStop as well.

For me the colonies sounds the most intriguing, because I would assume the building restrictions will be raised. I’m really really hoping for build anywhere (obviously with restrictions as to stations, outposts etc) - the possibilities that would open up are just wild to think about.


#5

Same…what I am mostly hoping for is a situation where our abandoned bases remain as we built them and fully functional for all…and since the game now will certainly allow more than one base to be visible at a time per solar system can create a situation where we can build and “abandon” several bases in a system or even on the same planet but we can still keep using our “abandoned” and still fully functional bases. With MP base building they have got to allow bases to be built close to each other I imagine too.


#6

Also, am I the only one that started singing

Let’s talk about next baby, let’s talk about you and me, let’s talk about all the good things and the bad things that may beeeee
Let’s talkabout Next
Let’s talk about…

Oh that was just me? Sorry :cold_sweat:


#7

I think they have licked the terrain mod bug, where your changes would dissappear, or not be visible to others, that would allow building anywhere. Perhaps they will limit how complex you can build far away from a pre-seeded base site, but building near a base should almost have no complexity limit. Since it’s about performance, they likely got the engine optimized with occlusion culling. (not that again!)

And I also think it will function like you mentioned, @DarthTrethon, where we can leave bases scattered about. You can do this now, but it requires some massaging to get accurate results.

That’s what I had in mind, it WORKED!! I will mark today as a success, planted one jingle in someone’s head!


#8

I just really want the trailer at this point.


#9

Same lol, but I’ll be glad if we get some nice and proper screenshots of new NEXT content the way we got a screenshot of an Exotic ship and of an opened portal last year before 1.3.


#10

Personally I see multiplayer working like this in terms of what we can and can’t do.

I still don’t think terrain manipulation n will transfer to others, its too much chaos to be dealing with so will probably work as is, with people who are tunneling appearing to phase through walls to others.

I also think instantly joining a group of up to four of your players will be limited in that you can’t bring your ship but can build exocrafts, maybe this is where the new vehicle comes into play, multi seat exocraft or ship? But we can mine and help explore the planet with them etc ans build.

I think if we want to fly together we’ll still have to get into proximity via portals like we do now, otherwise portals will become pointless if you cm just join someone’s game session, as revealed in the letters hidden in the game audio, and bring your ship and stay, portals become somewhat useless.

I also suspect the ringed structures on exotic planets will act like portals but to bring our ships through, so no messy base claiming teleporter gymnastics to get ye ship to your friends.

And I think once you arrive to a system via ship and not via joining a players session, you will be able to see up to sixteen players roaming around in the wild at once, as you can see orbs in game now (I think its sixteen?). I’d say if you’re in a system and three of your friends instantly join then you can still come across up to 12 travellers in the wild.

I’m basing this off the current lobby player count as it stands in game (apologies again if its not exactly 16)

I think building will still be restricted to habitable base nodes but we can build together in the same node and have multiple bases habitated, maybe, in the same planet or system.

I’m just being realistic and trying to read through the fluff used to make it sound good in writing/marketing terms.

As for the part discussing the shared discovery map, I believe it just means the current galactic map. Ideally what we’d need is a searchable browser based database of all the info hello games has that we upload so we can look up old discoveries from old saves etc and relocate them by searching via name or gamer tag etc

It wouldn’t have to be in game, just an online browser or app based GUI that feeds into a copy of the user uploaded discoveries, it’s all I’ve ever wanted really :heart_eyes:

I should note I’m one to keep my expectations low and the limitations of current consoles in mind :wink:


#11

It was definitely not just you :slight_smile:


#12

I definitely think that the rings on exotic worlds will be used for something…this is the multiplayer and character model(exosuit) update so it would make perfect sense for Telamon to come back in force and we’ll have some way of working with/for her to unlock those rings. Your idea of the rings working like portals for ships would work very nicely but I think portals and base swapping will remain the primary method of moving to other players…the reason I say this is because in Euclid(where over 95% of the players are), exotic planets cannot spawn in yellow systems, have a small chance of appearing in Green systems, a moderate chance of appearing in Blue systems, and a large chance or appearing in Red systems…but those will require people to get at least the sigma and tau ship warp reactors, and doing whatever work(possibly story-line) to unlock the rings. And considering that most NMS players haven’t warped 60 times, that may be too much to do just to be capable of meeting with a friend so I think HG will make multiplayer ridiculously easy to access just to not drive people away before they can play with friends if that’s what they want to do. I expect something along the lines of us being able to bring ships through normal portals and glyphs becoming easier to obtain, or drop in, drop out coop with ships or some such.


#13

I could see the multiplayer mode starting with all these rings just active. They could also remove the need to unlock glyphs, like creative for MP. You would still have to follow the story to unlock in single player. But if they are like portals how would you enter in the address while flying by in your ship?


#14

Yep, I think element 4 also strongly hinted that you’ll be able to start a game with others if you want.


#15

NEXT is taking Game Saves SERVER SIDE . . . . .

Talk about your “Major Update”…! :open_mouth:


#16

I am all for the idea of people, especially new players, having to work their way to multiplayer rights. Especially the dude shooter bros. Hey might learn something about themselves on the journey and not be jerks when they meet other travellers :joy:

A while back I had the thought of pvp being in a separate galaxy that you first need to get through euclid to get to. If people have to spend a long time to get their precious pvp I’d love that, euclid could just be pve.

I know they won’t do that, it’s just a nice thought I like to have cos I like the idea of racist ignorant man children having to work for something in a videogame for once :joy:


#17

Well I am completely certain unrestricted PvP would ruin NMS hubs, portal address sharing, and PvE and frankly I am quite certain HG know that and don’t want that…I don’t think they’ll make it hard to access for those who want it but I think it will be restricted in some way…either behind menu options or in a separate game mode or some such.


#18

If that’s the case, how will they implement PVP? Seperate Game mode? Or how about Discoverers of the planet/hub can set rules of the planet?


#19

That would just bog down the servers and would make the game too random and arbitrary for people to play…the last thing you want in a chill exploration game is to inadvertently jump somewhere and be killed and have no clue why…99.999999% of NMS players aren’t in NMS social groups.

They need to lock the griefers in their own private pit where nobody else will ever set foot…like one game mode that is PvP enabled…no chill explorer would ever go there by accident…it would be like a NMS prison of sorts…except and the clowns would go there voluntarily without the devs or network having to regulate stuff and ban people…like this idiot:


#20

A separate PvP “game mode”, specifically selectable by the player, would be best.

Let those who want PvP have a way to find it.
Let those who don’t want it, be able to enjoy the game (as it has been to-date) without it.