I submitted many bug and issue reports that have yet to be resolved, including some crash and save file data loss issues.
I heard back from HG at the beginning of January on one of my Zendesk tickets, requesting a save file, which I then provided. This made me hopeful we might see a fix sooner rather than later.
But since then, HG has been strangely silent. After the launch of NEXT, HG seemed committed to regular events and maintaining good communication with the community via regular dev updates, telling us some things they were working on and highlighting cool screenshots by the community, etc.
I was really hoping that after the holidays, theyâd at least resume the regular bugfix patches, since 1.77 left a number of critical issues still in the game.
Particularly, the main issues 1.77 has are:
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flora/fauna/waypoint data no longer syncs down from the server when you step foot on a planet, or when joint-exploring a planet and yr buddy scans things in hosted multiplayer (this issue did not exist until 1.75)
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crashes, particularly when you joined a multiplayer session and travel into a star system where there are lots of player bases and comm balls
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bases not fully loading in, when you join someoneâs game in multiplayer and then visit their base
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biomes appearing incorrecty if you quit to the main menu and then load a different save slot thatâs in a different galaxy than the save slot you were in before
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exocraft race editing and racing itself terminates early with no warning if you exceed a certain distance from the start of the raceâthis was not an issue when racing was first reintroduced in 1.63, so if you made a very long race in 1.63 (and possibly also 1.70, 1.71), now in 1.77, such a long race can no longer be completed
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undo feature of terrain manipulator is still broken
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terrain edits at your bases can still get filled in and then you cannot make anymore either (red X where the terrain edit meter is)âI fixed the red X by making a ton of terrain manipulator edits at one of my bases (though the original edits at all my bases remained gone)âbut I still donât know the exact steps to trigger the terrain to fill in⌠it seemed to happen after I would use the terrain manipulator at someone elseâs base, or do some base building while in someone elseâs game session⌠is it still a problem for anyone?
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custom names go missing (affects custom names
of ships, multi-tool, star systems, planets, creatures, plants, and waypoints)âI have experienced all the custom names that I entered, painstakingly with the XBOX and PS4 controllersâget reset to the procedural names⌠this also affected other playersâ discoveries that had synced down from the server -
trees and other objects in the terrain look purple from a distance (graphics bug)
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creatures disappear while you are trying to scan them (draw distance set too low it seems)
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ship can get stuck in megaflora, requiring a save reload (adding the ability to fly backwards or making an âunstuckâ option would fix this)
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small head bugâthis is an old issue in the game since 1.03 (day one patch) where the skeleton scaling applied based on creature age got reversed for some classes of skeletons, primarily causing the adults to have heads that appear shrunken and the young to have heads that appear enlargedâthis bug sadly also affects the whole front/top half of the skeleton and the entire animation set, due to how 3D rigging worksâthe neck diameter will also be shrunken, also the front legs, causing creatures to look hunched down with the neck emerging at a wrong angle that is pointed more towards the groundâin diplos, this bug makes the neck protrude laterally from the shoulders then curve upwards, rather than coming straight up out of the bodyâthe small preview images of the creatures in the discover tab do not have this bugâversion 1.0 (PS4 Blu Ray) also does not have this bug
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unable to claim a base beyond a portal after 1.57
etc.
ââ
Some of these issues may not be feasible to fix within the scope of a minor patch. I am guessing that the multiplayer crashes due to lots of bases and terrain fill-in could require a major code refactor to fix.
However I think the discovery syncing issues and claiming a base beyond a portal are issues that HG introduced to facilitate aspects of certain shared community missions, then they just left it that way even though the missions were over. It seems like they should be able to easily fix these issues without it causing any major problems.
As well, why should we have to wait months and months for resolution of the race bug, incorrect biomes bug, custom names loss bug, and creature head size bug? Why canât HG be arsed to get the game to a stable point and then tell us âweâre gonna go dark for six months and work on a major patchâ BEFORE they go dark for six months? I just donât understand why that is too much to ask for.