Record Holder Bragging Rights

The intro of Planet, Fauna, Flora, Mineral Records may spur some of us to boast. :smirk:
Post your records here.
Find them under Catalogue & Guides>Wonders
Here is the hottest planet I have found on Steam Deck

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I would have had the hottest planet but unfortunately it doesnt seem to record the temperature after im on it.

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Thanks for the reminder here, I keep forgetting that I wanted to look at this page in my main save(s). A cool discovery page like that was one of my feature requests years ago. :star_struck:

What is the definition of “most perfect”, do you think? Most earth-like plus no sentinels? What if the colour scheme of their most perfect planet choice clashes with my space-shirt though? :scream_cat:

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LOL now I need to convert from Fahrenheit to see whether mine is higher… :smiley: Modern spacefarer problems.

Hmm, I haven’t picked up a light fissure or hexplate bush, it says. In my life I have done that. Maybe not in that save? I see, it’s also missing everything that I did in expeditions. “Wonders” is also empty, what belongs there, dino bones? I collected tons of those, but atlas knows in which save…

I think this is my favorite: Robohorsie!


Is the text a joke that I don’t get because my convergence sentience is too low? :hushed:

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Mov.gata. 00078543278965477…kzzt…bujkl

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Some nice assembly going on there, but I am missing the joke to be honest.
Will have to investigate some more to figure out if it means anything, because this is intentional.

NMS_LOC6_ENGLISH:

ID Value
UI_CREA_DESC_ROBOT_1 00007FF69A5CF443 cmp qword ptr [rsi+2E8h],r13
UI_CREA_DESC_ROBOT_2 00007FF69A5CF456 cmp byte ptr [gbIgnore (07FF69E4BE31Fh)],0
UI_CREA_DESC_ROBOT_3 00007FF69A5CF46A lea rcx,[string (07FF69B63A7F4h)]
UI_CREA_DESC_ROBOT_4 00007FF69A5CF497 mov qword ptr [rsp+40h],rax
UI_CREA_DESC_ROBOT_5 00007FF69A5CF482 movdqu xmmword ptr [rsp+60h],xmm0
UI_CREA_DESC_ROBOT_6 00007FF69A5CF48F mov dword ptr [rsp+48h],92Fh
UI_CREA_DESC_ROBOT_7 00007FF69A5CF4A1 movups xmm0,xmmword ptr [rsp+38h]
UI_CREA_DESC_ROBOT_8 00007FF69A5CF4B2 mov qword ptr [rsp+50h],rax
UI_CREA_DESC_ROBOT_9 00007FF69A5CF4B7 lea rdx,[gbIgnore (07FF69E4BE31Fh)]
UI_CREA_DESC_ROBOT_10 00007FF69A5CF4D6 movups xmm1,xmmword ptr [rsp+68h]
UI_CREA_DESC_ROBOT_11 00007FF712E2305D movzx edx,dx
UI_CREA_DESC_ROBOT_12 00007FF712E23060 shl edx,10h
UI_CREA_DESC_ROBOT_13 00007FF712E23063 movzx cx,r8w
UI_CREA_DESC_ROBOT_14 00007FF712E23067 or edx,ecx
UI_CREA_DESC_ROBOT_15 00007FF712E23069 mov eax,r8d
UI_CREA_DESC_ROBOT_16 00007FF712E2306C lock cmpxchg dword ptr [rdi],edx
UI_CREA_DESC_ROBOT_17 00007FF712E22F04 mov rax,qword ptr [rsi+8]
UI_CREA_DESC_ROBOT_18 00007FF712E22F08 mov rcx,qword ptr [r9+rax+10h]
UI_CREA_DESC_ROBOT_19 00007FF712E22F0D mov eax,dword ptr [rcx]
UI_CREA_DESC_ROBOT_20 00007FF712E22F0F mov rcx,qword ptr [rsi+10h]
UI_CREA_DESC_ROBOT_21 00007FF712E22F13 test eax,eax
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The things you come across though … :roll_eyes:

https://nms.huijiwiki.com/wiki/Data:LocData9.tab

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Cool, you found it in the strings! It’s written in the language of robots, obviously :grin:
We need to keep an eye out whether other new beings also have their own types of descriptions.

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I am pretty sure actual modern spacefarers would just use Kelvin…

It’s assembler code. It’s possible there’s a n easter egg hidden inside in it, but I highly doubt it. My time with the langauge has been too little and too far back to remember pretty much any specifics. But assembler is an extremely concrete instruction language with the absolute minimum of abstraction. I guess it could be possible to hide some kind of message in a code snippet as short as that, in the same vein as you can write some words on a pocket calculator maybe, but my guess would be that it’s just fluff.

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I agree, after some digging in, it looks to be fluff, even though possibly copied from actual NMS assembly. In case of the latter, it would still require quite a bit of reverse engineering after finding some possible matching function locations, to be able to say anything about it.

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Yeah, good luck with that, those memory addresses aren’t constant on a run-to-run basis, much less machine by machine…

I almost feel a bit disappointed, though. 5 years ago people would have been all over this! :laughing:

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I want to contribute to this thread but my controller is still having issues in NMS…

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All those memory addresses show the upper end of the canonical lower half of virtual memory being used. I am disappointed to clearly see how only 48 bits are used from the 64 bits we got. Those robotic critters deserve better to survive an alien world. :laughing:

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Record Breaking Bug :link:

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Well, that’s one way to measure the size of planets, I guess…

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Did you fall through the 3D model and come out the other side…?

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:smiley: no, gravity sort of works as expected for that matter.

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0.3 degree higher and this place could melt lead!

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