ProcGen—Seed Codes, Save Editors & Mods

Special Threads

I look at it like this. All this customization allows users to create the specific type of gameplay that they so desire. So if you want it easy, up your stats. You want it hard, then lower 'em. Gotta craving for something different, well then just go grab a mod. Or if you like it plain vanilla, then don’t touch a mod. And maybe not even an editor. But if you don’t want to lose that beautiful dream ship or tool of yours, and you just found another one, grab the seed code and stash it away. Now your good.

In fact, why not share it with everyone. Now we’re all good. And you always know where to turn if you misplace that code. But you see, this is the beauty of No Man’s Sky. Are mods or editors a problem? No, because they just allow everyone to create the gameplay that they so desire. And modders can express their creativity by seeing what they can add to the game. And thus it is that everyone is made happy.

And so now we come to understand one aspect of our beautiful threads…

Sharing seed codes, just like screenshots and videos, or coordinates, are really just another way to document and maintain the historical preservation of No Man’s Sky. Which means it’s also another aspect of co-op multiplayer, if we so desire.

And fortunately, seeds tend not to change much from update to update cause that’s how we keep our stuff each round. Whereas coordinates can change almost 100% entirely. However, that’s not always the case. And sometimes it’s the seed that changes.

It’s unpredictable, but even still… We come to learn that there are many ways to play the same game. Which is so awestruck it’s to the point of superabundantly cool. - Happy travels! :selfie:

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