Possible Cities In NEXT!

It’s also worth pointing out as well that you can do a lot more in tech demos made to showcase that one thing specifically, especially if you’re showcasing it using high end pcs , but a completely different scenario when your game has to do that one thing plus a bajillion others, and with min spec pcs and consoles in mind.

That’s why unreal engine tech demos or nvidia tech demos showcasing cuda or physx for example, never look quite as good when utilised in published games.

1 Like

Oddly so far consoles have struggled less with NMS than PC…I own the game on both and pretty much stuck to PS4…far fewer headaches. Technically speaking my PC is miles beyond the PS4 but the game just suffers a lot more on PC…fps drops, crashes, etc.

I’m talking about using havok. All the pieces are need in this glorious puzzle. A.I. and boomage. I want all of havok implemented, which is where the (where do my lasers go) part comes in. Essentially we are saying the same thing but i love me some havok. If they used all the tools available, every aspect of the game would be better. As far as the other development tool they use I Know nothing, but I know my having can put out some incredible stuff. That’s why I’m excited to see the newest engineer at Hello games. He’s probably the first hard core developer they have ever had with an exception to the first guy who quit “to take better care” of him self. This game is in serious need of some glitter.

The difference there being, every ps4 is the same under the hood, so you can optimise your game in a big way.

That’s why console exclusives look leaps beyond multiplatform and sometimes even pc games.

Whereas on PC they have a somewhat infinite amount of setups and configurations, this gpu or that gpu with this or that processor on thay motherboard etc and they all kinda handle their work flow differently, nvidia might tackle its Ray casting differently than another Gpu manufacturer for example which could cause weird hang ups for the twelve people who are also using it in conjunction with the weird motherboard that was only in production for the summer of 2015 etc…

It’s a lot harder to optimise for PC especially if youre juggling console development and you were a small ten man team that couldn’t afford every pc configuration to test with.

Some people may have a high end pc and a laggy experience, someone might have a mid end pc but luckily enough to have a configuration of components the games code is friendlier and more familiar with and have a super smooth experience as a result, or vice versa.

4 Likes

I run 100% PC and only crashed when I went 1,000,000ks from my planet. Even then it was after I loaded a couple times. And honestly that whole situation doesn’t make a lick of sense.

I do get audio stutter when going through a Stargate but that’s about it.

I agree with this whole post. But question is “has anyone tried making a list of NMS friendly parts?” Some communities do, like Phantasy Star Online’s community did. What to build your computer around if you want to play…yadda yadda

1 Like

Oh sure. All I’m saying is that it would be a lot of work, that will probably be spent in other places first.

Uhhhhm… now you lost me. Sean Murray himself has lots of experience with engine design from his prior job at Criterion. I’m not sure about the background of the rest of them, but these guys expanded the book on Procgen by a few significant chapters. You can’t do that if you don’t have hard-core developers. I’m not sure where you’re getting that from.

4 Likes

He wouldn’t be the first. Sean murray studied computer science and worked consultancy Jobs
s before hewent into gaming (edit:said computer engineer originaly but I was misremembering facts), he’s smarter than most developers, his education means he can create anything he wants with code, these days a lot of you g people are learning specific engine languages because the industry has set a standard of using third party engines, not every coder or developer knows how to actually build something from nothing.

He was a big player at criterion back in the day and has a lot of experience under his belt. As do everyone else in Hello Games as they’re either ex ea colleagues of his or they share a similar passion, drive and genius.

I get what you’re saying, you want all the features havok can offer but unfortunately a Lot if not nearly all of those features require hand made assets, careful game design and hand made levels with baked assets.

We don’t have that in No Mans Sky. And even then we don’t have that power in the consoles right now.

PC games have being doing things like volumetric smoke and cloth you can rip and tear and it still acts and behaves as it should in real time, for nearly a decade now, this is in part thanks to nvidias cuda and physx so it’s somewhat exclusive to their cards.

Consoles still aren’t doing any of that stuff. They just can’t spare the power, and most AAA games are more focused on making things look better rather than improve the immersion and believability of a living breathing world via little details like true dynamic wind forces or actually good AI that isn’t the simple if/and/or run/attack/chill mindsets we still get this very day etc. I’d play a game with ps1 graphics if that’s what it takes to give me a world that actually breaths life.

We’re not trying to deny you or shut you down, we’d personally all love to see more life in the world of NMS, trees bustling and blowing in the wind, destructible buildings, better AI etc, but there’s a pipeline they all have to work with and not everything can fit down it.

For pips and squiggles, here’s a video of Sean murray talking about his career and education, from growing up in Ireland, moving to Australia, starting his career in the UK etc, lots of interesting stuff in here and great interview for anyone pursuing a similar career path

4 Likes

That would work. Select an arch-type that they’ve levelled up through constant ventures into PvP and away you go.

The High Conflict system idea falls down a little at the fact that given the frequency of High Conflict stars, very few of these systems will actually contain any players at all as they’re too spread out. But that in itself could heighten the danger knowing someone could drop into the system at any time and rob you of the rare resource you’ve come to get.

Much more likely to put them all in one basket and let them fight it out while everyone else just goes on their merry way!

1 Like

What do you mean!? that the majoriy of bases ‘look like hamster cages in my eyes.’??? Mr Noodles of ARG fame demands a visit from you…Mr @Jupiter.blues !

https://sea1.discourse-cdn.com/flex019/uploads/etarc/optimized/2X/6/6122730c4dc755f0d7af8b3e56ad6dd9e6b83fa1_1_690x381.jpg

https://sea1.discourse-cdn.com/flex019/uploads/etarc/optimized/2X/1/1ab897e0fa8a08a560ae41a5a3608c305b27cc1b_1_690x379.jpg

LOL

4 Likes

What’s the point of the big freighter and 6 ships without Massive war. There’s even 5 ships for NPCs to fly. Among what ever addition they already have planned, that’s a whole lot of fire power that we will never need, cause face it. All of us can win 1 on 6 against A.I. it just seems to me kinda dumb to have all this goodness and no way to actually use it against an unexpected traveler. Something has gotta be there, maybe not all of it, but I’m expecting a BIG update.

You can’t pilot more than one…so the ship collection isn’t meant for massive wars…the point is to have different ships suited to different tasks…haulers for heavy cargo like when gathering and crafting, fighters for high threat systems, explorers and exotics for long distance travel due to their very high warp range.

That’s how it works now. But…:smirk::soon:

I really don’t think our ships will ever be piloted by anything or anyone else full stop…we have the defense chits to call in reinforcements but your ships are just for you.

So… Basically you want to have NMS: The Michael Bay Edition - now with bigger 'splosions and ‘epic’ space battles with bigger and better ships. Maybe you could have a slow-mo camera pan around a ship you’ve just destroyed with all the realistic debris spinning and colliding through space?

No thanks

3 Likes

No, the game looks cartoony at times. I want it jazzed up. As for pvp, I want the possibility to have an epic war. Heck! There’s a whole race hell bent on war. At least give me the option to request a star battle between players fleets. The game has gotta be more than taking pictures, especially when that added this already expansive combat system. I just want every feature available. And if that isn’t possible, I better see a waterfall.

1 Like

The games Aesthetic is sci fi pop art, so it looks the way it looks for a reason. “cartoony” is a bit of a catch all term, usually used to devalue something as being childish or trivial.

Really, it’s just an aesthetic that people associate with childhood so they often dismiss such things on face value, it’s a bad mindset to get in and often deprives people of experiencimg incredible transformative art pieces.

Sorry it annoys me when people say something looks cartoony as if it’s inherently a bad thing (weird I was just talking about the psychology behind this re:wind waker in another thread :joy:).

I totally get its not for everyone, have you been following star citizen at all? That’s an incredible looking game doing some crazy stuff that might be more up your alley (whenever it’s finished) and of course there’s always the pc mods that make things more realistic like and less aesthetically unique.

3 Likes

Eh…I would rather send people to look at Elite Dangerous as that’s a finished working game…Star Citizen is a couple of broken tech demos that don’t work and grand promises where after six years of development and over 180 million in received funding the developers are trying to sell people ship packs for $28,000 real money…I would highly suggest anyone stay as far away from that mess as possible. If they ever deliver anything that resembles a working game then we’ll talk about its merits at that point but I seriously don’t see that ending well for anyone involved.

2 Likes

Hey, I happen to like that. A lot! :smile:

1 Like

That’s a horrible defense. You can have the art style and make the game more jazzy. I shouldn’t be able to clean out 3 freighters, 12 mini freighter, god Knows how many ships and look back and see nothing. The explosions look like they are straight from astroid. As for the planets are stunning, animals, ships, buildings ECT all stunning. But that’s great if your exploring. But for the guy who makes runs on korvex freighters, high sentinel planets, and pirate hunting…it’s missing all kinds of flair.

1 Like