He wouldn’t be the first. Sean murray studied computer science and worked consultancy Jobs
s before hewent into gaming (edit:said computer engineer originaly but I was misremembering facts), he’s smarter than most developers, his education means he can create anything he wants with code, these days a lot of you g people are learning specific engine languages because the industry has set a standard of using third party engines, not every coder or developer knows how to actually build something from nothing.
He was a big player at criterion back in the day and has a lot of experience under his belt. As do everyone else in Hello Games as they’re either ex ea colleagues of his or they share a similar passion, drive and genius.
I get what you’re saying, you want all the features havok can offer but unfortunately a Lot if not nearly all of those features require hand made assets, careful game design and hand made levels with baked assets.
We don’t have that in No Mans Sky. And even then we don’t have that power in the consoles right now.
PC games have being doing things like volumetric smoke and cloth you can rip and tear and it still acts and behaves as it should in real time, for nearly a decade now, this is in part thanks to nvidias cuda and physx so it’s somewhat exclusive to their cards.
Consoles still aren’t doing any of that stuff. They just can’t spare the power, and most AAA games are more focused on making things look better rather than improve the immersion and believability of a living breathing world via little details like true dynamic wind forces or actually good AI that isn’t the simple if/and/or run/attack/chill mindsets we still get this very day etc. I’d play a game with ps1 graphics if that’s what it takes to give me a world that actually breaths life.
We’re not trying to deny you or shut you down, we’d personally all love to see more life in the world of NMS, trees bustling and blowing in the wind, destructible buildings, better AI etc, but there’s a pipeline they all have to work with and not everything can fit down it.
For pips and squiggles, here’s a video of Sean murray talking about his career and education, from growing up in Ireland, moving to Australia, starting his career in the UK etc, lots of interesting stuff in here and great interview for anyone pursuing a similar career path