Portal Experimenting

When ‘through a portal’ you will not see ships; they don’t exist on the ‘other’ side of a portal.
If you are online when portaling using minimal glyphs there is a good chance you will come across a massive cluster of com-stations surrounding portals from previous explorers doing the same thing.

hehe, well not here :slight_smile:
There is only one way I can think of getting the ship to travel with me if I can’t find a trading post!

This is what it looks like ;

How interesting that ships as such don’t exist inside a portal, I’m perhaps missing a big chunk of the story so far :wink: so it seems they don’t work quite like ‘stargates’ as such?

For a refresher, since I am not used to Portal travelling, could you sum up what is visible through a Portal, on and off base. Can you see vehicle bays at the Portal or on Base? Should a Save Beacon be placed at both as markers for a Portal Traveller to steer by? Should Comm’s be left within or outside of Base Boundaries? Thanks in advance. :grin:

As I understand it. @sheralmyst
A beacon must be located in your base area and must be built after claiming it to be visible to others.
Beacons, exocraft geobays, harvesters etc built OUTSIDE of a claimed base area are not visible to other players.
Once you open a portal you need to mark it so YOU can find it again.
Travellers through a portal will have a purple marker leading them back regardless of what you do.
Only geobays built in a base area can be interacted with by a visitor.
Com stations can be left anywhere you chose to draw attention to that location.
When visiting another base I dont think you can leave a com within THEIR base area which is why they are often found in a circle surrounding popular bases.
Note: Message modules at your base do not show up on the HUD for other players… only com stations do.

1 Like

I have a 3" binder, dividers and lots of paper and ink ready for my NEXT players guide…I wonder how much will change? :crazy_face:

Will be interesting to see what does change…
With the complexities of NMS getting more tangled, a players guide will become a necessity for anyone not wanting to internet trawl for clues or flounder about learning things.
I didn’t hunt online for game tips prior to the Waking Titan interest leading up to Atlas Rises. There were tons of things I hadn’t worked out.
I would imagine the Xbox crowd is going to need a lot of info if the NEXT update is their first foray into NMS.

Edit: sorry, veered off topic there…

1 Like

I found out how to get your ship to a Portal system, it’s a bit of a work-around but it works quite well :slight_smile:

I’ll put it behind a spoiler tag, since it’s technically ‘cheating’ or rather, making innovative use of the features provided; :sunglasses:

To get your ship to a new system accessed through a Portal you need to first claim a Habitable base on the new planet.
-Don’t use the terminus whilst you are there without a ship, because you will find no ships anywhere, not even on previously visited space-stations.
-Instead, once your base has been claimed, travel back through the Portal from where you were and use your ship on the other side to get to a Space Station
-Once there, you can use the Terminus in the space station to return to your new base, this will send you, and your ship to the new base and, by extension; to the new system.

Once you do that you can go back to exploring as usual :grinning:

Lisa

1 Like

Yes that works very well.
Just remember never to claim a base in a system already inhabited by someone else as this will disrupt their base sharing and ruin visiting for anyone else.
Hopefully the next update addresses this problem to make things friendlier for players.

lol, that’s going to be highly unlikely - I’ve not been trying to find anybody, I only have the two glyphs at the moment and by the looks of it, no one did that specific combination I tried (heck I can’t even remember it!); or had found the new system.

1 Like

The only issue I have with the portal network is I don’t quite understand the grid of it…I know how the 12 glyph address breaks down but the overall picture is confusing me to no end…because I don’t know how to make sense of the XYZ coordinate system with the 16 glyphs numbered 0-F and the star systems being different coordinate points from the XYZ axis so it doesn’t work like a straightforward point in space. I saw this picture on the wiki but I don’t get it…why do they go to 801 rather than 800, and I don’t know how to read the other end marked 7FE…and with the 0 glyph being the exact center of the grid the other 15 glyphs don’t evenly split in two to have what you’d associate with a symmetrical shape along the lines of having X go from -8 to +8…can anyone properly understand or explain this? Portal address - No Man's Sky Wiki

Mad-Hatter: If one is using the portals to migrate to a different point in the current galaxy such as closer to the center then a base on the planet to which the player used a portal to access must be claimed at least on a temporary basis. This is because the player cannot access his/her ship or freighter when on a planet that the player used a portal to get to.

I had followed instructions similar to what lisa107b posted claiming a base on the planet that I had used to portal to get to (call this Planet A). I do not know what the time limit is before the “discoverer” is changed but I had forgotten to leave a signal beacon so actually had to go through this twice but immediately after being able to retrieve my ship I went back to my original base (call this Planet B) and reclaimed it (i.e., home base had gone from Planet B to Planet A and then back to Planet B again). After teleporting from Planet B (teleport not portal) to Planet A therefore and now having access to my ship I also noted that the planet and system discovery was not attributed to me and therefore was attributed to whomever it was attributed to before my base switching. I did not attempt to upload any discoveries of waypoints, flora or fauna so it may be that not uploading might have been the difference between my stealing or, in this case, not stealing another player’s original discovery.

The net result was that I was now some 683,000 light-years closer to the center of the galaxy and did not steal another player’s discoveries.

I agree that issues with discoveries need to be cleaned up and while the “stealing” of a base/planet from another player may be the most egregious there are other problems as well. For example, 100% completion of fauna discovery when more than one player found one or more species on the same planet.

So I have been able to figure out how the grid works in a logical way…I found the same picture the wiki provided above but with proper numbers on it and the glyph coordinates for those numbers are the Hex of those numbers so any hex conversion tool works…but how do the system coordinates work within their own 3D space…as the galactic XYZ only lead to a region that in turn has a bunch of solar systems in it? No Man's Sky Wiki ̶A̶n̶d̶ ̶i̶n̶ ̶h̶e̶x̶ ̶0̶-̶7̶ ̶a̶r̶e̶ ̶p̶o̶s̶i̶t̶i̶v̶e̶ ̶n̶u̶m̶b̶e̶r̶s̶ ̶a̶n̶d̶ ̶8̶-̶F̶ ̶a̶r̶e̶ ̶n̶e̶g̶a̶t̶i̶v̶e̶ ̶s̶o̶ ̶t̶h̶a̶t̶ ̶m̶a̶k̶e̶s̶ ̶m̶o̶r̶e̶ ̶s̶e̶n̶s̶e̶.̶.̶.̶.̶.̶b̶o̶t̶h̶ ̶0̶ ̶a̶n̶d̶ ̶F̶ ̶b̶u̶t̶ ̶t̶h̶i̶s̶ ̶c̶o̶n̶v̶e̶r̶s̶i̶o̶n̶ ̶t̶o̶o̶l̶ ̶w̶o̶r̶k̶s̶ ̶a̶m̶a̶z̶i̶n̶g̶.̶.̶.̶.̶y̶o̶u̶ ̶c̶a̶n̶ ̶i̶n̶p̶u̶t̶ ̶n̶e̶g̶a̶t̶i̶v̶e̶ ̶d̶e̶c̶i̶m̶a̶l̶ ̶n̶u̶m̶b̶e̶r̶s̶ ̶i̶n̶t̶o̶ ̶i̶t̶ ̶a̶n̶d̶ ̶g̶e̶t̶ ̶a̶ ̶p̶r̶o̶p̶e̶r̶ ̶H̶E̶X̶ ̶c̶o̶n̶v̶e̶r̶s̶i̶o̶n̶ ̶o̶u̶t̶ ̶o̶f̶ ̶i̶t̶:̶ ̶h̶t̶t̶p̶s̶:̶/̶/̶w̶w̶w̶.̶a̶s̶c̶i̶i̶t̶o̶h̶e̶x̶.̶c̶o̶m̶/̶ ̶o̶r̶ ̶y̶o̶u̶ ̶c̶a̶n̶ ̶u̶s̶e̶ ̶w̶i̶n̶d̶o̶w̶s̶ ̶P̶r̶o̶g̶r̶a̶m̶m̶e̶r̶ ̶c̶a̶l̶c̶u̶l̶a̶t̶o̶r̶.̶.̶.̶.̶j̶u̶s̶t̶ ̶t̶y̶p̶e̶ ̶i̶n̶ ̶a̶ ̶n̶e̶g̶a̶t̶i̶v̶e̶ ̶n̶u̶m̶b̶e̶r̶ ̶a̶n̶d̶ ̶i̶t̶ ̶w̶i̶l̶l̶ ̶h̶a̶v̶e̶ ̶a̶ ̶H̶E̶X̶ ̶v̶a̶l̶u̶e̶ ̶o̶n̶ ̶t̶h̶e̶ ̶l̶o̶w̶e̶r̶ ̶l̶e̶f̶t̶ ̶o̶f̶ ̶t̶h̶e̶ ̶s̶c̶r̶e̶e̶n̶ ̶b̶u̶t̶ ̶d̶o̶n̶’̶t̶ ̶h̶i̶t̶ ̶=̶ ̶a̶s̶ ̶t̶h̶a̶t̶ ̶m̶e̶s̶s̶e̶s̶ ̶i̶t̶ ̶u̶p̶ ̶j̶u̶s̶t̶ ̶r̶e̶a̶d̶ ̶i̶t̶ ̶o̶n̶ ̶s̶c̶r̶e̶e̶n̶ ̶w̶h̶i̶l̶e̶ ̶i̶t̶ ̶s̶a̶y̶ ̶0̶ ̶m̶i̶n̶u̶s̶ ̶t̶h̶e̶ ̶n̶e̶g̶a̶t̶i̶v̶e̶ ̶n̶u̶m̶b̶e̶r̶ ̶s̶o̶ ̶0̶ ̶-̶ ̶2̶0̶4̶7̶ ̶f̶o̶r̶ ̶e̶x̶a̶m̶p̶l̶e̶.̶

Ok bloody hell…so after some more faffing about trying to better understand how the portal grid handles negative numbers I figured out that it treats the FFF or the number 4095 as a sort of alternate for 0 and then it subtracts from that so it treats 4094(FFE) as -1 and so on…so the X axis for example is something like HEX:
7FE ← FFF=0=000 → 801 or in decimal something like 2046<-4095=0->2049 so it looks like just around 2047/2048 are the warp-around points of the portal grid. And then the Z axis is treated the same as the X but the Y axis is different…for the Y axis HEX: 7E<- FF=0=00->81 or in decimal 126<-255=0->129 so the 127/128 point is the warp-around zone there. So portal addresses 0000-0000-0000 and FFFF-FFFF-FFFF are both for the galactic center and since we can’t just portal travel into it the game adjusts them to nearby portals…so they’re both technically invalid portal addresses but do lead to places near the center.

For anybody with a bucket list to visit the farthest reaches of the galaxy, this link has a list of cool adresses for you try

2 Likes

Thanks, I’ll definitely check those out…the hopes of exploring the furthest most obscure and hidden corners of galaxies is what drove me to try to make sense of the madness that was getting a sense of the place of systems in a 3D space representation of a NMS galaxy.

2 Likes